To The Nine Worlds (Inactive)

Game Master Signore di Fortuna

Chosen by Woden, our adventurers search for the lost gods. Combat Map


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Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"Okay," Jerrica says. "Let's go get them."

She takes the lead and finds the cottage. "Who wants to knock?"


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"I'll do it." Sig says with a sigh. Taking a deep breath she knocks on the cottage door.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Waking from a particularly pleasant dream she smiles softly as she hears the knocking. Sitting up she calls out, "Just a moment." Getting up she pulls her underthings back on before pulling the sleeves back on. The long light blue nightgown appearing around her even as she opens the door with a look of surprise at seeing their friends there, "Oh hey guys....what's wrong?" She asks, noting the looks on their faces.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"Hey, I wish we didn't have to bother you two, but there's someone who needs our help and it looks like time is of the essence." Sig says apologetically.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods while putting a hand on Sadhana's arm, "That's okay, we were just taking a nap. If someone needs help, we should help them. Just give me a minute to get Thorgr and we'll be right out." She says before going back inside to Thorgr, "Thorgr honey...Sadhana and the others are outside. She said someone needs our help. We should go with them."


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr murmurs before opening his eyes. "What? Who?"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She shrugs while sitting on the edge of the bed to put on her boots while her nightgown changes into a travel dress, "I don't know. The girls just told me that they found out that someone needs help and something about time being of the essence. I'm not sure exactly what's going on, but it seems to be pretty important. I wouldn't be able to enjoy our time here knowing that someone out there needed help." She says while gathering up their things.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

Who's this Sadhana person? ;p


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

CRAP! I'm sorry. I guess I was a little sleepy and put the wrong name. Damn it damn it damn it!


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"I know," Thorgr says, getting dressed.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Once her boots are on and she has their things she goes to him and puts her arms around him. Stretching up on her tiptoes she gives him a brief but deep kiss, "I love you so much Mr. Finnisson."


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"I love you too," Thorgr replies, putting on his armor.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Frostine smiles and steps up behind him to help fasten his armor. Once she helps him fasten it in place she gives it a tug and nods, "That seems to be on well enough, was there anything else I needed to grab before we left? I have our bag already." She says as she goes to the nightstand and retreives the key for the cottage, "I guess I had better give this back to Bruldora before we leave." She says with a little sigh.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"We can ask for it again when we return," Thorgr says, securing his sword.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "Okay love, are you about ready?" She asks before putting her arms around him again.


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Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"As ready as it gets," Thorgr says. "And whoever is responsible for ruining our honeymoon is going to be very sorry."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She smiles up at him, "You can bet on it. We'll kick whoever's butt is responsible for this and make them sorry for whatever it is they did."


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr grins, opening the door for Frostine and joining the others. "So what's the story?"


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods while keeping an arm around him, "Yeah, tell us who's butt we're gonna go kick while we head back to Bruldora to take this key back to her." She says before giggling slightly and flashing her friends a grin.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"The blacksmith's daughter was taken by a drider, some half-spider thing," Jerrica explains.

-Posted with Wayfinder


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

"We managed to track it to a sheer rock face so we'll probably be doing some climbing." Dagmarr adds.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She shakes her head, "I'm not sure that's a good idea. I don't climb and if that thing climbed up a cliff like that, there's a very good chance that they would have us at a great disadvantage. Is there any other way up? Maybe we can go through the mines? There has to be a better way....." She says while trying to figure out how they could help without putting themselves in danger.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

I'm pregnant and have a strength of 10. There's no way in all nine hells you're getting me to climb up something that could at the best lead to a dangerous fall. We're gonna have to find another way in.


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

"She has a point."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She thinks for a bit, "We'll still need climbing gear. No telling what we'll find inside that mine and it's better to be safe than sorry. Besides...even if we could climb up that rock face...I'd rather have a cleared out safer way down and not get trapped." She taps a finger to her chin as they walk with her nose scrunched up in thought, "We'll talk to Bruldora when we get back and come up with a solid plan. We were planning on tackling those dark elves sooner or later...just looks like it's gonna be sooner, but I don't want to be reckless or go in unprepared." She looks up at her companions, "Is that okay? Does what I'm saying make sense? I'm not saying we shouldn't go after her....I'm just saying we should try to do it in a way that will less likely get us killed....right?"


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

"Absolutely. We wouldn't do anything that would put you or your child at any more risk than necessary. We won't be helping the girl any if we die in the attempt." Dagmarr say in agreement with Frostine.


You return to Bruldora and Galdur's home and find that Bruldora laid out some climbing gear on the table.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Going to Bruldora she holds out the key to her, "Thank you, it was a lovely cabin. Maybe we can use it once we're done with this?" She asks before going to look at the climbing equipment. Looking over at their hosts she says, "Thank you for this as well....but we're not gonna climb up a sheer rock face. We'll take this stuff with us because we're not sure where we're gonna end up, but we're going to have to go through the mines to get to them."


"Of course you may," Bruldora answers Frostine. "You stay safe."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "We will. If we need to, we'll fall back here okay? I just figured it would be easier and safer to start at the bottom and clear it out as we go up, rather than try to scale something that they can obviously handle with ease. Also, if we started at the top we might have a harder time getting back down or get cornered by something really bad. I'd rather have our path back clear. It might take us a while...but we'll get through it. Thank you so much for everything...both of you." She says before turning towards the table to start gathering up the climbing gear, just in case they needed it somewhere down the line.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"We'll keep you posted on our progress when we can. Hope you all don't have any trouble while we're gone." Sig says to Bruldora.


Bruldora nods. "I hope you can save that poor girl."


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She nods, "We'll do our very best."


Female Human Rogue (Unchained) 4; HP: 27/27; AC: 18, FF: 13, T: 15; F: +2, R: +8, W: +2; Init: +4; Perception: +8

Jerrica nods in agreement. "Let's go."


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"Right behind you."


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Dagmarr simply nods as she follows.


You arrive back at the mines. Rust monsters still wander inside.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"What's the plan?" Thorgr asks, readying his weapon.


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

She thinks for a moment, "I wish I had thought to ask for some scrap metal to distract them with so we could get by them. I guess we're gonna have to deal with them." She finishes with a sigh.


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"We could try hitting them with alchemists fire first to thin them out. Sig suggests, checking the vials she had on her.


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

"I guess I'll head in first since I look like a banquet to them," Thorgr says. "Just don't hit me with those vials."

-Posted with Wayfinder


♀ Human Skald 4: HP 24/26: AC 19 Touch 12 FF 17 : Fort: +6 (+7 vs cold effects/ +10 vs cold environment) Reflex:+3 Will:+4 (+8 saving throws made against bardic performance/ sonic or language-dependent effects.) Cold Resistance: 2

"We won't" Sig answers clapping Thorgr on the shoulder.


♀ Human Cleric 4: HP 28/28/: AC 18 Touch 10 FF 18 : Fort: +6 Reflex:+1 Will:+8 : Channel 5/7 Rebuke Death 7/7

Dagmarr touches her shield, uttering a brief prayer that causes a warm glowing light to emanate from it.

Cast light


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

Thorgr nods to himself and steps into the mines.


Four rust monsters approach the fighter as he walks into their territory.

Initiative:

Frostine: 1d20 + 2 ⇒ (19) + 2 = 21
Sig: 1d20 + 2 ⇒ (13) + 2 = 15
Dagmarr: 1d20 ⇒ 12
Thorgr: 1d20 + 1 ⇒ (17) + 1 = 18
Jerrica: 1d20 + 4 ⇒ (3) + 4 = 7
Rust Monsters: 1d20 + 3 ⇒ (16) + 3 = 19

Round 1: Frostine, Rust Monsters, Thorgr, Sig, Dagmarr, Jerrica


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

Not wanting to get too close to the monsters this time and hoping to put a at least a dent in them this time, she concentrates on the earth around them to rain down rocks on the ugly monsters.

Casting Stone Call and setting it in E1 so it will barely miss hitting Thorgr, but it should hit all four ugly beasties.

Eat rocks!: 2d6 ⇒ (5, 3) = 8

Looking a bit stunned at the effect of her spell she says, "Be careful sweetie."


The rust monsters are pelted with small stones as the mine fills with debris. They head toward Thorgr, impeded by the terrain. Two of them reach the fighter, immediately attacking his weapon.

R1 Touch Attack: 1d20 + 6 ⇒ (7) + 6 = 13

R2 Touch Attack: 1d20 + 6 ⇒ (14) + 6 = 20

2 DC 15 Reflex Saves, Thorgr, or lose your weapon.

Round 1: Frostine, Rust Monsters, Thorgr, Sig, Dagmarr, Jerrica


Male Human Fighter 4 HP: 28/46, AC:20 T:11 FF:19, F:+7, R:+3, W:+3 (+1 vs. fear), Perception: +4, Init: +1

*mutter mutter*

Reflex: 1d20 + 3 ⇒ (12) + 3 = 15

Reflex: 1d20 + 3 ⇒ (7) + 3 = 10

Dodging the first attack from the rust monsters, Thorgr can't avoid the second. He swings at one of the rust monsters instinctively.

Attack: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27; Damage: 2d6 + 9 + 4 - 2 ⇒ (4, 5) + 9 + 4 - 2 = 20

Hitting one, he attacks the next with his follow through.

Vs Flat-Footed AC: 1d20 + 10 - 2 - 2 ⇒ (18) + 10 - 2 - 2 = 24; Damage: 2d6 + 9 + 4 - 2 ⇒ (4, 2) + 9 + 4 - 2 = 17


Thorgr cuts down the first rust monster and nearly does the second one in.

Round 1: Frostine, Rust Monsters, Thorgr, Sig, Dagmarr, Jerrica

GM Notes:
R2 hp: 2
R3/R4 hp: 19


F Human Sorcerer [Boreal (Rime-Blooded)]4; HP: 21/21; AC: 13, FF: 10, T: 12; Fort +2, Ref +4, Will +6; Perception +5; Init: +2

At least I can cast mending as many times as I need to. *Le Sigh*

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