To Live in Infamy - a Skull and Shackles AP

Game Master Nayr Trebrot

Plunder, Infamy, and Disrepute
Plunder - 2; Infamy - 3; Disrepute - 1
Tracking page
Ship combat
The Shackles
Ricketys Squibs
Combat Map
Captain Pegsworthy

Initiative:
Jack
Rush + ship
Sunyatta
Tap
Opposing ship


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FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

If it is the surprise round then I suppose I'll shoot my bow, but I'd prefer that they got closer before that.


This will be surprise round, as they're fanning out and advancing, some of them inadvertently towards your position.


Male Human Swashbuckler Lvl 5

Jack left his bow back at his former position. He will wait


After the chief roars for a bit in anger, getting his apes worked up nearly into a frenzy, he moves to advance forward out from the cave. He advances slowly, casing rage-filled eyes back and forth through the foliage.

His smaller minions move out from their leader along a line in what looks to be a practiced formation. They move in pairs - one armed with a club and another with a crossbow and a sack of what look like rocks at its waist.

The more quickly moving and smaller apelike creatures cast wary glances left and right.

Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Stealth Rush: 1d20 + 50 ⇒ (8) + 50 = 58
Stealth Jack: 1d20 + 9 ⇒ (6) + 9 = 15
Stealth Tap: 1d20 + 17 ⇒ (5) + 17 = 22
Stealth Sunyata: 1d20 + 15 ⇒ (20) + 15 = 35

One of the pair to the north seems to catch sight of something. It raises its crossbow towards your position and, with a snarl, begins to advance to the south.

Discovered! At least suspicion of your location; I gave a +5 for partial cover among the bushes, but one of them just marked you.
Round one begin!

Init Charau-ka: 1d20 + 1 ⇒ (20) + 1 = 21
Init dire apes: 1d20 + 2 ⇒ (4) + 2 = 6
Init Chief: 1d20 + 2 ⇒ (4) + 2 = 6
Init Rush: 1d20 + 3 ⇒ (3) + 3 = 6
Init Jack: 1d20 + 8 ⇒ (8) + 8 = 16
Init Tap: 1d20 + 6 ⇒ (20) + 6 = 26
Init Sunyata: 1d20 + 3 ⇒ (7) + 3 = 10


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Gawlee damn, gonna slam you round. Bring it up, bring it down, gonna you put you knuckle draggers in the ground. Inspire Courage +1/+1 morale bonus to all attack and damage to all allies.


Male Human Swashbuckler Lvl 5

Jack leaps from his concealment in the bushes, and attacks the first creature he sees, and misses his mark horribly.

attack: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 1d6 + 8 ⇒ (6) + 8 = 14


After Tap begins his rhyme, the Charau-ka on the flanks sets sights on the group, howl, and rush in! One of each pair wields a club and seems to go into a shrieking frenzy as it approaches the group. The other two move forward to line up a shot with crossbows.

One rushes forward from the southeast, intent upon bludgeoning Sunyata. Double move

Another rushes from the north, and is able to get off an attack with its club on the captain.
Attack Tap: 1d20 + 5 ⇒ (6) + 5 = 11
Damage Tap: 1d4 + 3 ⇒ (1) + 3 = 4

Two others take up position and pepper the group with bolts from their crossbows.
Attack Jack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage Jack: 1d8 ⇒ 2
Attack Sunyata: 1d20 + 8 ⇒ (3) + 8 = 11
Damage Sunyata: 1d8 ⇒ 2

Jack takes a glancing blow of 2 damage. Jack, Sunyata, Rush up. Jack feel free to change your action if you like, given that they're in melee now.


Current HP: 28 of 28 Sylph Oracle 5

Rush will move south his full movement speed (still invisible which would negate the AoO). At the end of the movement, he begins to activate his wand (splitting a full round action across two rounds using the standard action from both).


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap takes a 5 foot step back into the shade for the tree, then fires two arrows into the beast that came upon him. The arrows burst into flame as they fly out of the bow on which he had applied the fire rune.

Rapid Shot Attack 1: 1d20 + 8 + 1 + 1 - 2 + 1 + 1 ⇒ (11) + 8 + 1 + 1 - 2 + 1 + 1 = 21
Damage 1+fire: 1d4 + 2 + 1 + 1 + 1 + 1d6 ⇒ (1) + 2 + 1 + 1 + 1 + (1) = 7
Rapid Shot Attack 2: 1d20 + 8 + 1 + 1 - 2 + 1 + 1 ⇒ (12) + 8 + 1 + 1 - 2 + 1 + 1 = 22
Damage 2+fire: 1d4 + 2 + 1 + 1 + 1 + 1d6 ⇒ (3) + 2 + 1 + 1 + 1 + (5) = 13


HP 62 | AC 21 T 16 FF:16 | F +14 R +14 W +12 | CMB +7/+2 | CMD 22/17 (17/12 FF) | Init +5 Perc +6

Jack attacks with more earnestness than skill.

attack: 1d20 + 10 ⇒ (4) + 10 = 14
damage: 1d6 + 8 ⇒ (2) + 8 = 10


Jack slashes across, scoring a wicked hit on one of the creatures. The Charau-Ka howls with agony as a line of red appears on his upper chest, dangerously close to his throat. The line begins to weep blood immediately.

Nice hit! 14 is their AC, so just made it.

Sunyata is still up


Sunyata defends herself with a very fancy shmancy combat maneuver towards whatever smelly ape is attacking her trying to bludgeon her.
Defense Maneuver: 1d20 + 21 ⇒ (12) + 21 = 33
fer goodness sakes, why do they have to smell so bad...??


Attack2: 1d20 + 4 ⇒ (8) + 4 = 12
Damage1: 1d8 + 2 ⇒ (2) + 2 = 4
Damage2: 1d8 + 2 ⇒ (3) + 2 = 5

Sunyata slips inside the ape's guard and slams the inside of the creature's arm with a single knuckle punch, punishing it for swinging at her. It shrieks and clutches its arm back to it, leaning back as it does. Luckily for the little beast, it just slips out of the way of Sunyata's follow up elbow, which would have flattened its wide nose.


The chief stands tall and watches his minions begin the attack. With a snarl, he drops the chain leashes holding back his minions, and the dire apes roar, then charge at the group, loping quickly on hands and feet.

The chief moves along behind, more slowly, waiting to watch a slaughter.

Double move actions for all - the apes are in melee range for next round. The chief would need to move again.

Initiative bold you're up:
Tap
Charau-ka
Jack
Sunyata
Rush
Chief
Dire apes


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap sends two flaming arrows at the ape behind Jack's back.

Attack 1: 1d20 + 8 + 1 + 1 - 2 + 1 + 1 ⇒ (2) + 8 + 1 + 1 - 2 + 1 + 1 = 12
Damage 1+fire: 1d4 + 2 + 1 + 1 + 1 + 1d6 ⇒ (3) + 2 + 1 + 1 + 1 + (2) = 10
Attack 2: 1d20 + 8 + 1 + 1 - 2 + 1 + 1 ⇒ (8) + 8 + 1 + 1 - 2 + 1 + 1 = 18
Damage 2+fire: 1d4 + 2 + 1 + 1 + 1 + 1d6 ⇒ (1) + 2 + 1 + 1 + 1 + (3) = 9


The dire ape - to the south of Jack? Or to finish off the smaller ape to his northwest?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Take that monkey boys! Tap continues his Inspired Courage.
Well, let's finish off the smaller ape


Tap fires his arrow into the back of the smaller Charau-ka, and the smaller beast falls with a pitiful howl, trying ineffectually to claw the arrow out of its back as it scorches his flesh.

His fellow ape to the north rushes down to the south, pulling a rock from a pouch on his belt as he does. Once closer, he hurls the rock at Tap, which hits the captain squarely in the chest.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 + 2 ⇒ (3) + 2 = 5

The Charau-ka that had come in from the east rush to attack Sunyata - one with a club and his teeth and the other with a rock from distance. though both attacks are ferocious, Sunyata is able to duck and parry the closer ape. The rock, though, strikes a glancing blow off of her hip.

Attack club: 1d20 + 5 ⇒ (9) + 5 = 14
Damage club: 1d20 + 3 ⇒ (12) + 3 = 15
Attack bite: 1d20 ⇒ 15
Damage bite: 1d3 + 1 ⇒ (3) + 1 = 4
Attack rock: 1d20 + 1 ⇒ (18) + 1 = 19
damage rock: 1d4 + 2 ⇒ (2) + 2 = 4

5 damage to Tap and 4 damage to Sunyata

Initiative bold you're up:
Tap
Charau-ka
Jack
Sunyata
Rush
Chief
Dire apes


Current HP: 28 of 28 Sylph Oracle 5

Rush completes his summon spell and a large wolf appears near Sunyata and Jack, attacking immediately and biting into one of the monkey men. The one in flanking.

Wolf Attack: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
And fails to get past the fur.

Rush himself will move towards his captain, stowing the wand as he goes. When he gets there, he will cast a cure light wounds spell.
CLW: 1d8 + 4 ⇒ (4) + 4 = 8


Male Human Swashbuckler Lvl 5

Struggling to muster enthusiasm for this fight, Ulave takes on the nearest creatures, and spears it through.

attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d6 + 8 ⇒ (2) + 8 = 10

crit-confirm: 1d20 + 10 ⇒ (11) + 10 = 21
critdamage: 1d6 + 8 ⇒ (1) + 8 = 9


Farmageddon
xeyed-jack wrote:

Struggling to muster enthusiasm for this fight, Ulave takes on the nearest creatures, and spears it through.

[dice=attack]1d20 + 10
[dice=damage]1d6 + 8

[dice=crit-confirm]1d20+10
[dice=critdamage]1d6+8

May want to review this one, my dude. There's a lot here that doesn't make sense.


Male Human Swashbuckler Lvl 5

Heh, it looks like I misread it and thought I had rolled a natural 18, which is in crit range for me


Jack dashes forward and impales the ape in front of him, but the blow is a bit off center and seems to miss its major organs. The ape howls in pain and seems to redouble its efforts.

As Rush's spell finishes, one of the dire apes locks onto the wolf, perhaps seeing a natural enemy, and charges towards it.

Sunyatta up! Did you want to do the same thing to attack the monkey that Jack just stabbed?


Male Human Swashbuckler Lvl 5

Jack does a little dance and calls out:

Come on you, and taste my steel. Or are you as cowardly as you are ugly?


Sunyata uses her trained abilities as a monk and summons her ki to afford her swift feet and hands.

Spending one ki point for +4 Dodge AC for one round

She then targets the reeling ape that Jack had just stabbed, and whirls her hands about in wicked attacks, her fingers curled and tight to mimic the claws of some great feline.

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Attack 2: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Alas, as the creature reels back, her attacks both miss their mark.


The chief and his bestial pets move into range, and begin their assault on these trespassers.

One dire ape roars and charges at Jack, taking the man's challenge. It swings wildly with massive claws and leans in to try and bite his smaller opponent's face.

Bite: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
claw1: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
claw2: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

It's fellow ape charges to the north to attack the swift Sunyata.

Bite: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
claw1: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
claw2: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

The chief looks down at the feral wolf before it, and attempts to smash it to the ground with its giant club.

Attack: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d12 + 6 ⇒ (12) + 6 = 18

It then leans down to attempt to pull a chunk off of the canine with its sharp teeth.

Bite: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d3 + 4 ⇒ (3) + 4 = 7

Crit check: 1d20 + 12 ⇒ (17) + 12 = 29
additional damage: 1d12 + 6 ⇒ (5) + 6 = 11

The ape attacked Jack draws blood with one of its claws, but the quick pirate escapes the bulk of damage. Sunyata seems nearly to dance as she gracefully dodges the attacks of the other ape. The wolf, however, is not so lucky, as it is flattened to the ground by the chief's massive club.

5 damage to Jack, 29 to the poor wolf. Tap's up!


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap continues his song (+1/+1 inspre courage), but stamps hard in the middle of it, a beat out of rhythm. Suddenly glittering particles fill the air with blinding brilliance.
Cast glitterdust where marked on map. DC 15. https://www.d20pfsrd.com/magic/all-spells/g/glitterdust/


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Take that you bugger monkeys!


Current HP: 28 of 28 Sylph Oracle 5

Rush blinks for a minute at where the wolf was until so recently, disappointed that it was dismissed so quickly (but glad that the wolf took that damage and not his allies). Recovering quickly, he begins the incantation to summon another one.


The gathered apes try to blink away the dust from Tap's spell.

Will save chief: 1d20 + 15 ⇒ (6) + 15 = 21
Will save dire ape: 1d20 + 4 ⇒ (11) + 4 = 15
Will save charau-ka: 1d20 + 2 ⇒ (13) + 2 = 15

Wow

As one, they're able to shake off the effects.


The Charau-ka howl with fury and attack!

One hurls another rock at Tap. Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Another swings its club at Sunyata, though it seems to be a swing of desperation as the creature is at the end of its rope. Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 3 ⇒ (2) + 3 = 5

The last moves forward, careful to avoid the glittering cloud, and attempts to hit Jack.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Tap and Jack both take hits from their assailants. 2 damage to Tap and 7 to Jack. Everyone but Tap is up!


Current HP: 28 of 28 Sylph Oracle 5

I am just going to ask this. Is the chief supposed to have a +15 WILL save?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Cuz if so, Ima running.


Male Human Swashbuckler Lvl 5

Shrugging off the pain from his bleeding wound, Jack whirls around to try to deal a deadly blow to the leader of the pack, and look dangerous doing it.

attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d6 + 7 ⇒ (2) + 7 = 9

demoralize: 1d20 + 10 ⇒ (15) + 10 = 25 Menacing swordplay

If attacked, Jack will expend one panache to execute an Opportune Parry and Riposte:

Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed’s cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.


The Chief blinks away in an attempt to clear his vision, but to no avail. He roars in anger as he is effectively blinded by the dust.

Jack, you'd risk an AOO if you move to attack the chief. Want to redirect to the dire ape beside you? Rush - is your action to begin your casing? And, Jack, can you check in with Sunyata?


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap fires two arrows at a big gorilla and then steps back 5 feet.

Attack Roll for Inspire Courage, Point Blank + Rapid Shot+fire damage
Attack 1: 1d20 + 8 + 1 + 1 - 2 + 1 ⇒ (8) + 8 + 1 + 1 - 2 + 1 = 17
Damage rune 1: 1d4 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
fire damage: 1d6 ⇒ 4
Attack 2: 1d20 + 8 + 1 + 1 - 2 + 1 ⇒ (13) + 8 + 1 + 1 - 2 + 1 = 22
Damage 2: 1d4 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7
fire rune damage: 1d6 ⇒ 1


A seemingly inhuman rage surges through Sunyata as she arm-grabs the apeman closest to her. She elbows him in the face to stun him while bringing him to the ground and in a single movement, she pulls him off balance and mounts him from the back to clinch his neck in her arm and choke him to sleep.

Attack 1 With Unyielding anger and Ki strike: 1d20 + 6 ⇒ (17) + 6 = 23

Attack 1 to choke apeman: 1d20 + 4 ⇒ (17) + 4 = 21

damage: 1d8 + 2 ⇒ (7) + 2 = 91d8 + 2 ⇒ (5) + 2 = 7


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Now we are talking!

Dont forget to add +1 to hit and +1 damage from Inspire COurage from Taptap! Tap continue this song this round.


Crazy kung fu barbarian is no joke:)

Additional electric damage from Jack: 1d6 ⇒ 1


Jack moves with unnatural swiftness, slashing away at the dire ape with a perfected form that is dazzling to watch. The cut across the ape's massive chest sparks with electricity before it begins to weep blood. The ape seems to shrink back, its natural ferocity cowed.

Sunyata stuns the smaller Charau-ka she had been battling, then swipes a hairy arm to the side with a well timed pull, drawing the creature into a rear naked choke as she forces it to the ground. Perhaps her rage is too much to restrain, for the creature's neck snaps like a twig as it falls to the ground.

10 damage to dire ape and it's shaken. Chief is blind, and another charau-ka down - nice work! I'll update with the chief and dire apes tonight.


The ape shaken by Jack's attack makes his own, perhaps mostly out of desperation. His attacks lack the raging anger they had preciously.

Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
claw1: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
claw2: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

The other ape tries to catch Sunyata as she stand, ripping and clawing with its natural weapons.

Bite: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
claw1: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
claw2: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

The terminology is more for effect; you weren't actually prone or kneeling, or you'd have penalties. Sunyatta is flanked, with attackers at all corners but one. I'd suggest having her take a five foot step back out of the flank next turn.

The chief, still unable to see, takes a wild swing at where Sunyata had been...as far as he can remember.

Attack: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d12 + 6 ⇒ (7) + 6 = 13
Miss with 50 or less: 1d100 ⇒ 16


Confirm crit Sunyata: 1d20 + 8 ⇒ (1) + 8 = 9
Additional damage: 1d4 + 4 ⇒ (1) + 4 = 5

Jack deftly slips aside as the ape attacks, making each swipe or bite miss with just slight movements and redirects.

Sunyata gets back to her footing, as the ape tries to lunge in for a bite. She stuffs him with an elbow to the chest, creating space. As the ape roars and claws away, she ducks, only to crouch too short, taking a swipe on her shoulder.

The chief swings a mighty slashing strike and Sunyata, only to miss terribly as he swipes empty air well above her head.

8 damage to Sunyata. Tap's up!


Male Human Swashbuckler Lvl 5

So, per my last post, here is my parry/reposte rolls, since Jack was attacked
parry: 1d20 + 9 ⇒ (16) + 9 = 25
reposte: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13

Jack deftly slips past the ape's wild attack, and makes a swift and electrfying counter-attack.


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap lays back and fires two more arrows at the ape flanking Sunyata.

Attack 1: 1d20 + 8 + 1 + 1 - 2 + 1 ⇒ (10) + 8 + 1 + 1 - 2 + 1 = 19
Damage 1: 1d4 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Fire: 1d6 ⇒ 2
Attack 2: 1d20 + 8 + 1 + 1 - 2 + 1 ⇒ (19) + 8 + 1 + 1 - 2 + 1 = 28
Damage 2: 1d4 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
Fire: 1d6 ⇒ 4


Sorry Jack, missed the parry

Jack's riposte is vicious, skewering the lunging ape nearly dead center in its chest. The beast roars in pain and slips back off of the blade with rumbling growl. It still stands, but only barely.

The captain's arrows fly true and slam into the ape, even after the deft archer adjusts so as not to his his companion. The smoldering arrows send acrid smoke up into the breeze as the ape's fur burns. It howls in agony, providing a fine accompaniment to his fellow's growls.


The smaller apes continue their rock barrage on their opponents, trying to make some sort of impact as their larger cousins seem to be in trouble.

Rock Tap: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Rock Sunyata: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

One rock hits Tap solidly, but the other, thrown through a cloud of glitterdust, is way off mark.

Jack, Rush, Suynata up! 5 damage to Tap.


Male Human Swashbuckler Lvl 5

Jack laughs to see such fun, and pokes his stick to a tune.

For the kill.

attack: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 + 7 + 1d6 ⇒ (2) + 7 + (4) = 13
critconfirm: 1d20 + 9 ⇒ (16) + 9 = 25 oooh double damage!

regain a point panache for the critical hit. and for the kill, though i think that would put me over max


FleetFooted Halfling 39/39 hp |Loot|The Shackles Map

Tap fires off several more arrows at whichever ape is hurt.

Attack 1: 1d20 + 8 + 1 + 1 - 2 + 1 ⇒ (15) + 8 + 1 + 1 - 2 + 1 = 24
Damage 1: 1d4 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
Fire: 1d6 ⇒ 4
Attack 2: 1d20 + 8 + 1 + 1 - 2 + 1 ⇒ (2) + 8 + 1 + 1 - 2 + 1 = 11
Damage 2: 1d4 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
Fire: 1d6 ⇒ 3

I think they get a save per rund on glitter dust.


Holy cow Jack! Nice one. And, yes, though I thought in error that it was at the beginning of their round. It's actually at the end of their previous turn. I'll roll it before the chief attacks. Rush and Sun still up!

Jack poses before launching his deadly strike. His blade plunges into and through the Ape's eye, immediately shutting down connections to his brain. The beast twitches sporadically as it falls to the ground, fully and completely dead. Sparks from Jacks blade illuminate its one-eyed dead gaze in disturbing portrait.

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