To face a God of iron. (Inactive)

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Subbasement 2

Combat:

The Party <========== May act!

Red, Yellow & Orange.


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Are you sure you want to do that?

@Roga, I have no problems with you changing to the Unchained Barbarian. You will have some time in Torch so it's covered by calling it retraining.

I can understand your problems, one of my live group players started with what he thought would be a robot destroying Ranger, but ended up with more levels of Gunslinger and rogue. And the ability to caputre and reprogram robots to serve him. :)


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Looking over the rogue tricks I am wondering if Firearm Training is a good option for this AP. Having a gun that can hit with a touch attack seems like good range attack for when Olympia cannot close. Thoughts?

Other options I am considering are Resiliency and Trap Spotter.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

HP: 1d6 ⇒ 4

Clearly I took another level of Witch. It is very hard to get myself to multi-class a full caster.

New hex is Flight which at this level allows me to Levitate once per day but soon I will be able to fly! How fun.

@Olimpia: I think either is a good option but it is more about what is fun for you. A gun, in your hands, will do less damage but there is great flavor. The others are classic for your class so never bad.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Black nanite hypogun (5 charges); (this is 2d8+3 healing and lesser Restoration, I would like it for figgy if possible)

Chain shirt,

MW spiked gauntlet,

+1 inferno pistol,

Nanite canisters (2),

White access card.

Silver unholy symbol of Hellion.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

New Level:

HP Avg for 5 or 4 depending on how you want to do it exactly

All skills +1, took K. Local as well.

+1 stat to Int for 18

Cats Grace and Invisibility for 2nd level infusions

Precise bomb for my Discoveries, (Still not a mad bomber)


Are you sure you want to do that?

@Figgy. The average is 5 for a D8.

@Olimpia. Just a small hint, the Firearms proficiency will get a lot of use if you take it.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Sold! :)

Of course now she wants to keep that pistol.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|
GM_DBH wrote:

@Roga, I have no problems with you changing to the Unchained Barbarian. You will have some time in Torch so it's covered by calling it retraining.

I can understand your problems, one of my live group players started with what he thought would be a robot destroying Ranger, but ended up with more levels of Gunslinger and rogue. And the ability to caputre and reprogram robots to serve him. :)

OK, I've made the changes to Roga who know is a plain vanilla barbarian (unchained) and a ranger skirmisher (I don't want to mess with magic at later levels). I've taken exotic weapon proficiency - firearms to keep his story the same but will now need JJ to help me craft bullets, powder, etc because I no longer have the gunsmithing feat.

I'll also need to get me a 'big weapon' and some decent medium armor but hopefully those will be available up above.

Game on!


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
Olimpia Beta II wrote:

Sold! :)

Of course now she wants to keep that pistol.

She'll need to fight JJ over it. XD

Anyway, Increasing my Dex to 20, stuck between Deadly Aim and Two Weapon Fighting for bonus feat this level, and debating if I should start my Techslinger retraining now (making Technologist a possible option if I choose that route). Any advice, GM?


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Pretty sure we have more than one pistol. And since Olympia does no have anything in her off hand when range attacking she could use a rifle too.


Are you sure you want to do that?

@Jeremiah. Without going into too much detail, the party will soon receive news that will let you realize that retraining is necessary. So yes, now is a good time to switch to Techslinger.

@Olimpia. The Inferno pistol isn't worth keeping. :)


Are you sure you want to do that?

I've done a rough sheet of all you found on your last trip into the ruins.

Rough loot

Please go through and take out what you are using. I'll sell of the rest and give you your cash then.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Alrighty then. I will finish updating my sheet tomorrow. Deciding to go down the path of the Techslinger. Still need to determine my feat, but will do that in the morning.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Don't think I want any of the loot, would rather have the money to start upgrading my weapon and to put towards my dream armour (mithral full plate).


Are you sure you want to do that?

Can't say I blame you, that's working out to be a healthy amount of case, even split 6 ways.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Works for me. Split up the gold from whatever people do not want.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

Roga will take the MW chainmail and the ring of protection +1 (if available).


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

How do you guys split up loot and gold? Olympia would like to keep the helmet she is wearing and some batteries for it. My only hesitation to selling the Inferno pistol is that it is a magic weapon and those are in short supply right now. I guess we can hope to get enough loot so that we can buy some magic weapons. :)

And a question for Figgy - Should we both keep maxing out Disable Devise? Its sorta thematic for the rogue to do so. We are already each good enough to be able to tap an assist for the other. Thoughts? Olympia will have better reflex saves to avoid damage when the disarm goes poorly. lol


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

What is the downside on the Inferno? 1d6 fire damage hitting touch at 30ft? Sale value is high but seems like a decent gun unless I am missing something which is very possible.

Re Loot question. I do not think we have a full plan on that but it seem take would you use and split the gold makes sense.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy gets 10 skill points a level, I put 1 extra into my background skills, I can stop putting points into Disable Device and put it into more knowledges really.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

@Olimpia: We usually do an even 6 way split with the gold. Loot goes to whoever the group thinks would benefit the most from it and who wants it.

Opinions on loot based on categories:

Armor: Roga's got his, the rest of us have stuff that is better for us I believe or can purchase some with money. So, sell the rest.

Weapons: No one needs those, so sell them all.

Magic Item: I have no problems with Roga taking the ring.

Technology: Since I'm retraining to Techslinger, I would like the Inferno pistol to take advantage of (along with nanite canisters to fuel it), even if it means giving up a bit of my share of liquid assets to acquire it. Everything else might be a sell. The autograpnel is nice, but I have a grappling hook for climbing and I'm betting we can get another down the line sometime (1 book down, 5 more to go after all). The panic suit is a one-shot item, and I prefer more permanent bonuses. Don't need the beacon I think, and the ion tape/zipstick combo is situational at best. Olimpia can have the tech-helmet.

Any objections?

Also, committing to the retaining to Techslinger archetype (could use help calculating the fee if possible, GM), using my Favored Class Bonus for more grit per 4 levels, boosting Dex to 20, and acquiring Technologist as my Bonus Feat.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|
Jeremiah Johnston wrote:

@Olimpia: We usually do an even 6 way split with the gold. Loot goes to whoever the group thinks would benefit the most from it and who wants it.

Opinions on loot based on categories:

Armor: Roga's got his, the rest of us have stuff that is better for us I believe or can purchase some with money. So, sell the rest.

Weapons: No one needs those, so sell them all.

Magic Item: I have no problems with Roga taking the ring.

Technology: Since I'm retraining to Techslinger, I would like the Inferno pistol to take advantage of (along with nanite canisters to fuel it), even if it means giving up a bit of my share of liquid assets to acquire it. Everything else might be a sell. The autograpnel is nice, but I have a grappling hook for climbing and I'm betting we can get another down the line sometime (1 book down, 5 more to go after all). The panic suit is a one-shot item, and I prefer more permanent bonuses. Don't need the beacon I think, and the ion tape/zipstick combo is situational at best. Olimpia can have the tech-helmet.

Any objections?

Also, committing to the retaining to Techslinger archetype (could use help calculating the fee if possible, GM), using my Favored Class Bonus for more grit per 4 levels, boosting Dex to 20, and acquiring Technologist as my Bonus Feat.

I also have the small, light hammer +1, ON LOAN, not my favorite magic weapon at all but I think I should keep it for the time being until we find/buy something better.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Not a loan, someone who could hit with it should carry it. As I have more spell slots I cannot imagine a time I would use it. More effective to do other things.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I am good with all that. Roga should keep the hammer until he can acquire a magic weapon better suited for him. Then how about the hammer gets sold and the money goes to the party to split?


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|
Olimpia Beta II wrote:
I am good with all that. Roga should keep the hammer until he can acquire a magic weapon better suited for him. Then how about the hammer gets sold and the money goes to the party to split?

Of course. Wouldn't have it any other way?


Are you sure you want to do that?

@Jeremiah. The Inferno pistol uses batteries for it's power source, like all tech items. The Nanite canisters are used in the Nanite hypogun (black) that Figgy has taken.


Are you sure you want to do that?

Everyone can have 2500 GP to spend.

That's from selling everything but the claimed items, and adding the loose coins and silverdisks, plus the reward money for getting the torch going again.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Can I either have a weapon I have enchanted or buy a +1 version of the weapon?


Are you sure you want to do that?
Olimpia Beta II wrote:
Can I either have a weapon I have enchanted or buy a +1 version of the weapon?

Yes.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

I don't even know what to spend this money on, so much for a little gnome.

I want to buy some forumlae.

2nd level - Cure Mod Wounds, Lesser Restoration, Bull's Str, bark skin = 160 gold

1st level - Ant Haul, True skill = 20 gold

Cloak of resistance +1

Leaves me with 2466 gold still. Alchemist don't really need weapons, plus I have all you big lovely people standing in front of me.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I have a PFS alchemist. Here are some items from his inventory

Admixture vial- 5K
Belt of Dex - 4K
Headband of Int 4K
Boro Bead level 1 - 1k
Boro Bead level 2 - 4k
Foruma Alembic - 200 gp
Hybridization Funnel 200 gp
Preserving flask, level 1 1k
Lots of potions to use with Alchemical Allocation - fly and Displacement come to mind immediately
And under mundane gear this is something called a bomb launcher. Its 10 gp and is a consumable. Its used up with the bomb. It increases bomb range increment to 30'.

And there are all sorts of cool alchemical weapons to consider.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I have upgraded my masterwork Wakizashi to +1 for 2000 gp. I still have 520 gp remaining but that is not enough to get even the cheapest firearm. Well, I could get a flare gun, but that is no good. Oh well. Will save the rest. Still need to get a +1 cloak too.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Can I buy a boro bead (1), the funnel, the Preserving Flask (1), Foruma Alembic all in torch?

The belt and head band I will have to wait for later.

Thank you Olimipa for those


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Added to the gold I'd already saved, I can afford to have my earthbreaker upgraded to +1 and buy a cloak of resistance +1. I'll save the remainder towards my armour goal.

GM - how much downtime are we likely to have in the future for crafting? Once I've got the feat, making magic weapons is going to be pretty easy.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Character update:
Retaining of 2 deeds: 400 GP

Equipment:
Purchasing a Mithril Chain Shirt for myself and using that 20% discount writ from the beginning of the adventure. (1100-220=880GP), Upgrading my Mwk Buckler to a +1 Buckler (1000 GP), 2 bandoliers (1 GP), a glass cutter (5 GP) and 10 sheets of glue paper (1 GP) for sneaky situations, and a set of superior quality loaded dice for some just in case situations (50 GP).

Total Cost: 2337 GP

GM approved?


Are you sure you want to do that?
Jeremiah Johnston wrote:

Character update:

Retaining of 2 deeds: 400 GP

Equipment:
Purchasing a Mithril Chain Shirt for myself and using that 20% discount writ from the beginning of the adventure. (1100-220=880GP), Upgrading my Mwk Buckler to a +1 Buckler (1000 GP), 2 bandoliers (1 GP), a glass cutter (5 GP) and 10 sheets of glue paper (1 GP) for sneaky situations, and a set of superior quality loaded dice for some just in case situations (50 GP).

Total Cost: 2337 GP

GM approved?

Looks all good to me.


Are you sure you want to do that?
Raktar Garnok wrote:

Added to the gold I'd already saved, I can afford to have my earthbreaker upgraded to +1 and buy a cloak of resistance +1. I'll save the remainder towards my armour goal.

GM - how much downtime are we likely to have in the future for crafting? Once I've got the feat, making magic weapons is going to be pretty easy.

There will be a lot of time you can spend crafting as the AP progresses.

My Cleric of Brigh took all the craft tech feats and by the end had pretty much built a lot of the gear the party was using. Crafting magic arms and armor will be the same.

One more tip for the whole party, along with taking the Technologist feat, he also maxed out his Heal and Knowledge Engineering skills. Some of the tech you find can be implanted. :)


Are you sure you want to do that?
Figgy Greasefitter wrote:

Can I buy a boro bead (1), the funnel, the Preserving Flask (1), Foruma Alembic all in torch?

The belt and head band I will have to wait for later.

Thank you Olimipa for those

Yes to all those Figgy. For obvious reasons Alchemists are very common in Numeria.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
GM_DBH wrote:
Raktar Garnok wrote:

Added to the gold I'd already saved, I can afford to have my earthbreaker upgraded to +1 and buy a cloak of resistance +1. I'll save the remainder towards my armour goal.

GM - how much downtime are we likely to have in the future for crafting? Once I've got the feat, making magic weapons is going to be pretty easy.

There will be a lot of time you can spend crafting as the AP progresses.

My Cleric of Brigh took all the craft tech feats and by the end had pretty much built a lot of the gear the party was using. Crafting magic arms and armor will be the same.

One more tip for the whole party, along with taking the Technologist, he also maxed out his Heal and Knowledge Engineering feat. Some of the tech you find can be implanted. :)

Figgy plans to do this.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Sweet. Olimpia wants to be all she can be. :) I figure androids would be good with implants if anyone is.


Are you sure you want to do that?

Sorry people. Too sick at the moment to focus on posting an update. Normal service resumes tomorrow hopefully.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

GM: How do you feel about crafting in an AP? I was rolling taking Craft: Wondrous around in my head but the crafting rules as writing make it farily impractical in an AP with little down time, as we have had to date. What are you thoughts? How would u handle if I went that rout?


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Dilana - I had the same question. The GM answered it about 5 posts above.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

woops. Looks like I know my next feat then.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|
GM_DBH wrote:
Last loot split was for finishing the book, so yes you're up to date.

Yes, I got the ring of prot and bought the MW greataxe. I guess my question was if there was a general sellout of unwanted items and a division of wealth gained from that? I have not updated Riga's 'wealth' in a while and wanted to buy some cure items.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Loot sheet I am seeing shows 5 Brown Stripe cards and that is about it.

Not sure if I am looking at wrong document. Would be good to know current GP per character, looking to craft at next feat.


Are you sure you want to do that?

Everything has either been claimed or sold, it was spread through the book though, so you all received small amounts as you progressed, and 2500gp as the last payout.

Thinking about the wealth I've just realized that it was designed for a 4 character party, so you are very likely under cashed.

I'll come up with some very lootable randoms for you on your journey.


Are you sure you want to do that?

Of course there was a lot of cash in Silverdisk hall, which you were too respectable to grab. :)


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +13 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Fair enough. A lot was grabbed and since tech didn't think much about it. To be fair Dilana needs little to contribute. Running just about 300gp atm and I bought a CLW Wand.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

GM: I'd like to buy a CLW wand, a +1 'big weapon', and some magical medium armor.

Please let me know if any of that is available.

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