To face a God of iron.

Game Master DBH

When the alien fire that gives it it's name goes out and the disappearance of a local leader, the town of Torch calls for heroes to save the town and end their peril.

Iron gods folder

Loot

Found devices

New tech

Choking tower tech

Palace

Palace 2nd floor

League basement full

League basement 1

League basement 2

Subbasement

Combat:


201 to 250 of 2,187 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Congratulations to the family GM!


Male Know Checks | Iron Gods Map ---- Jade Regent Maps ------ Reign of Winter Maps

Tomorrow afternoon I am heading out of town for my sisters wedding and then a trip to Nashville for work. Wednesday afternoon till Sunday my internet will be spotty at best as I will be on the family farm.

I will post as I can.


Are you sure you want to do that?

OK, we seem to have lost Tybalt. I'll look for a replacement. Meanwhile can you come to some sort of decision?

I know people don't want to seem dominating but the endless discussion with no decision is slowing the party down, some form of action is required.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

HI all. I have accepted GM_DBH's invite and will be your replacement skills guy (gal in this case). I'll have my alias leveled and updated by Monday and be ready to play. I look forward to meeting and playing with you.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Rolling HP in case that is a thing:

HP for level 2: 1d8 ⇒ 8

HP for level 3: 1d8 ⇒ 8

Wow. That is nice!


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

very nice,

Also welcome


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Thanks! Looking at everyone's build I worry that I might need all those hit points. I don't see another strong melee type. Am I missing that?


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|
Olimpia Beta II wrote:
Thanks! Looking at everyone's build I worry that I might need all those hit points. I don't see another strong melee type. Am I missing that?

I'm playing a big guy with a big weapon (or a medium-sized weapon and a gun). :)


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Roga, Raktar


Are you sure you want to do that?

To clear things up Olimpia is an associate of Tybalt and Jeremiah, they all share the Against the Technic league trait and so have met and worked together before. Sharing information and resources on their mutual cause.

Tybalt is slipping into the shadows for now to seek out more information on the mysterious person who set Garmen Ulrath on you. Most likely it was Sanvil Trett, who was found to have hurriedly left town the morning after you found the relay in Ulrath's warehouse.

Needing a trapfinder and knowing Olimpia was available she was recruited while Tybalt put his Investigator talents to tracking down Trett.

This means Tybalt can rejoin the party when he's able, I can adjust for a party of 7 easily.

Olimpia can join up with everyone in the gameplay thread and we'll get the the end of the book.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Sounds good to me. Welcome Olimpia.

I'm one of the melee types, alongside Roga. We do OK at bludgeoning stuff to death.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Thanks. Metal I see. Excellent. Some interesting builds.

As part of her introduction to the party, and to match her back story, I will add that Tybalt and Jeremiah, when the first mentioned Olympia for this role, they were hesitant. It seems that Olympia in the past has been quite timid and and reclusive. Her modus operandi was more hide if you can, run if you cannot hide and only fight if are cornered. The Technic league, technically her parents, were the kind or organization to install that kind of fear into her so that until now she was too afraid to stand and fight. With coaching by Tybalt and Jeremiah, and their including what all has happened to your group to date is Olympia finally deciding that some things are worth fighting for.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Welcome on board.

I will be the one hiding in the back.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Welcome Olimpia. No word from Tybs on his PC issues, but I know he is working on them. Still, it's good to see we have a new face ready to answer the call.

As for the integration of backgrounds, I am not opposed to having her associated with JJ and Tybs if that is what helps the story.


Are you sure you want to do that?

That's fine, it doesn't need to be a close connection, as people opposed to the Technic league you know each other a bit. You know Olimpia can handle traps and technical devices, so you called her in for cover while Tybalt is busy.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Sorry guys, had planned to catch up with everything after dinner yesterday then got struck down by a migraine and had to go to bed.

I'm on my phone at present, hope to get a proper post done tonight.


Are you sure you want to do that?

I'm travelling between bedroom and bathroom at the moment. Getting an awful cold, so I'll catch up tomorrow.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|
GM_DBH wrote:
New map up top. Engineering deck. Please inform me who has taken which item from the last encounter please.

I think our resident witch is right and the map is locked. :(

Also, please delete the unused links when you get a chance.

Game on!


Are you sure you want to do that?

It was, it's now public, which it should have been from the start. Google docs is very fussy at times.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Not that Dilana is going to move but it is read only.

It seems google has been fussy lately. Same problem keeps popping up in the Jade Regent game I am running.


Are you sure you want to do that?

Found the problem, and it is my mistake. The map was in my general folder, not the Iron gods folder, which is set for everyone to be able to edit.


Are you sure you want to do that?

Is it a long weekend in other parts of the world?


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

If you count the American Eclipse as part of the weekend since many people took time off to see it, then yes.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)
Jeremiah Johnston wrote:
If you count the American Eclipse as part of the weekend since many people took time off to see it, then yes.

I was going to say the same thing. Several of my employees tried to "call in sick" for the eclipse.

Game Question:
I am unsure as to weather or not we are in combat and can see the dog things.


Are you sure you want to do that?

Sorry if it's not clear. You are in combat, it's dim light and you can make out the dog things a bit, and hear them snarling. They heard the elevator coming so were waiting for you.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

Sorry team, been struggling with an unwell baby. Hope to get a post done tonight.


Are you sure you want to do that?

Good to hear from you. I hope baby is feeling better soon.

I'm a little behind myself, so will update tomorrow.

One thing, JJ your perception turned up a Fanatic trying to hide, so you might want to change your action?


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

As Olimpia's perception was better than JJ's does she also see said fanatic?


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None
GM_DBH wrote:

Good to hear from you. I hope baby is feeling better soon.

I'm a little behind myself, so will update tomorrow.

One thing, JJ your perception turned up a Fanatic trying to hide, so you might want to change your action?

Ok. Disregard the action and JJ will hold his fire... for now.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

So if Figgy ever dies I want to beable to play Springy, he won't talk just mime stuff out.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

I am going TDY for a few day for work and then directly to Dragon Con for the weekend. I'll have my laptop and will try to keep up through Thursday but after that my time will likely be eaten by the con. Will be home late Monday September 4. Bot me as needed.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells
Roga, savage technologist wrote:
Figgy Greasefitter wrote:
I cannot see where it says that, if I threw a bomb Figgy made yes but regular stuff not that I can see.

Throw Anything (Ex)

All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.

I honestly just skipped reading that feat.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Hi all. I am back from my work trip and con. Pretty exhausted (very little sleep at cons for me) and catching up on everything. I hope to have a post up soon. I have a short trip this weekend too and will be gone Friday through Sunday afternoon. But then that's it for trips for a while.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

@ GM DBH, the Med Lance, can I make a potion and put it inside of the medlance with my class abilities or does it have to be ones that we find/buy/make with the feat?


Are you sure you want to do that?
Figgy Greasefitter wrote:
@ GM DBH, the Med Lance, can I make a potion and put it inside of the medlance with my class abilities or does it have to be ones that we find/buy/make with the feat?

You can put any potion into the Medlance.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

Figgy has 2 enlarge person potions, I could ENLARGE EVERYONE!!! haha


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)

Giant Dilana smash with giant hex.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Sorry my posting is falling a bit behind. Work is tossing things around again and I'm being hit with disappointment and potential carpel tunnel. I should be posting normally again pretty quick.


Are you sure you want to do that?

Thanks for the notice. Take care of yourself first.


HP 72 l AC 18 (T 13, FF16) l F +10 R +10 W +5 l ini +2 Prec +14 +2 bonus vs. [language-dependant], glyph, symbol or writing-related spells

@GM to one of Figgy's Racial Traits, Master Tinkerer.

It allows me to be proficient with any weapon I create, can I make drawings of weapons we find so that I can make them later to be proficient with them if I make them for Figgy to use?


Are you sure you want to do that?

As long as you have the parts and you have the corresponding feat for the weapons. Craft Technological arms and armor is the one needed to make things like the Inferno pistol.

You'll also need the Nanotech workshop and the parts to the value listed in the weapon description.

Parts and labs will be showing up in the AP, my Cleric took all the Craft tech feats and ended up spending a lot of time making weapons and gear for the party.


Are you sure you want to do that?

Just to let you all know, I've sent a PM to JJ asking after his status. I hope we haven't lost him as we've just started reaching the parts a Gunslinger will profit from.

I'll wait another day to hear from him, and bot him in the meantime, so carry on with any actions you want to take.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

Not dead if that's what you're wondering. Just a turbulent last few days. Job transition once again and my carpel tunnel/compressed nerve or whatever they've described it as isn't exactly getting any better. May need to see an actual doctor about it and not just a physical therapist that my previous job paid for.


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

We are collecting a lot of "Found Devices". Seems a little bit of a challenge to put them to good use. Any thoughts? It seems like some of these are better to just sell than try to use as they have pretty high prices.


Are you sure you want to do that?

Well there are only a couple more things for you to do here and that's the end of the book. Oh and a level so keep moving.


Status: Mage Armor 15 Hours | Witch 15 | HP 89/89 | AC 18 | T 14 | F 15 | Per +2 | Init +9 | Fort +9 Ref +11 Will +13 | CMB +7 | CMD 21 | +6 Inferno Pistol 1d6 20x2 | Sickle +7 1d6 x2
hex:
Evil Eye (-4 DC25), Cackle (move), Misfortune (2 rnd, DC 24), Slumber (15 Rounds DC24) Flight (15/15 minutes)
CLW Wand 40/50 | 2/2 CLW Potion | Ray of Enfeeblement 33/34 (CL1 - DC15) | Ray of exhaustion 16/18 (CL5 - DC16)
Olimpia Beta II wrote:
We are collecting a lot of "Found Devices". Seems a little bit of a challenge to put them to good use. Any thoughts? It seems like some of these are better to just sell than try to use as they have pretty high prices.

This will come as no surprise but there is very little of this stuff I would use. I will want to pick up some scrolls at some point to learn a few new spells but other then that I don't need much in the near future.


Male NG Human (Kellid) Oracle 15 | HP: 174/174, DR 2/- | AC: 23/27 (Tch 11, Fl 22/26) | CMB: +16, CMD: 27 | F: +18, R: +10, W: +16 | Init: +6 | Perc: +19, SM: +0 | Speed 50/40ft | Spells: 1st 8/8, 2nd 7/7, 3rd 7/7, 4th 7/7, 5th 7/7, 6th 5/5, 7th 4/4 | Charges: Armour 49/60, Chainsaw 6/10, Shield 9/11 | Iron Skin 2/2 (150) | Default stats only - see stats spoiler for current status

HP: 1d8 ⇒ 1

I'll take the average then.


| HP: 61/61 | AC: 26 (Tch 17, Fl 19) | CMB: +7, CMD: 24 | F: +6 , R: +10, W: +6| Init: +5(+7) | Perc: +17 | Speed 30ft | Grit: 3/3 | Ammunition: 30, 30 Adamantine| +1 Double Barreled Pistol +13 (1d8+1/x4), +2 Inferno Pistol +14 (1d6+6) (10 Charges)| Active Conditions: None

HP: 1d10 ⇒ 5

Taking average.


Male human barbarian 3/ranger 2 | CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9 | Speed 30ft i medium armor|

GM: I'm not quite finding myself in the gun and weapon fighting style. It's really only usable when raging and the fact that you need to reload the gun after the first shot makes it very 'iffy'. I normally end up a weapon after the first round and I could be using a 'bigger weapon'.

With your permission, I'd like to do a slight rebuild of the PC making him an unchained barbarian (no archetype) and ranger. I'll use one of my feats to pick up firearm proficiency to keep his backstory the same and because I will no longer get that for free. He'll probably use a gun (hopefully rifle later on) only for ranged combat and then get up close to bring the pain.

Let me know if you have issues/concerns.

Ugh, I may to change avatars if I can't remove the 'savage technologist' bit from the current avatar. :(


Female Android Rogue 14, Magus (Spire Defender) 1| HP 165/165| AC 33| T 20 | F 292 | F +14/ R +21/ W+12, +4 vs mind affecting, paralysis, poison stun| Per +33/40traps | Init +10| CMB +11| CMD 33| Stealth +29

Woot. Leveling and taking a level of ROGUE. Debilitating Injury coming on line. :)

HP: 1d8 + 2 ⇒ (6) + 2 = 8

She gains a point of Dex, and she had an odd Dex so that is sweet! Dee now 20.

Her BAB increases from 2 to 3 and her Reflex save increases by 1.

She gains a rogue talent (Still thinking on this one), Debilitating Injury and Lucky Glitch. (Adds her level to the glitch roll and rolls twice, choosing the glitch between the two rolls).

And she gains 10 skill points, including the one for favored class.

All in all a great level for a rogue.

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