Valeros

Roga, savage technologist's page

279 posts. Alias of Fabian Benavente.


Race

| CMB: 8, CMD: 20 | F: +9, R: +7, W: +4 | Init: +2 | Perc: +9

Classes/Levels

| Speed 30ft i medium armor|

Gender

Male human barbarian 3/ranger 2

About Roga, savage technologist

Roga
Male Kellid barbarian 3 /ranger (skirmisher) 2
N Medium Type
Init +2; Perception +9
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DEFENSE
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AC 20, touch 13, flat-footed 18
HP 58
Fort +9, Ref +7, Will +4
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OFFENSE
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Speed 40 ft., 30 ft. in medium armor
Melee
Melee (+1 greatsword): +9 = +1 magical +5 (base) +3 (STR)
Melee Damage (MW greatsword): 2d6+5, 19-20, x2

Ranged
Ranged (MW pistol): +8 = +1 MW +5 (base) +2 (DEX)
Ranged damage (MW pistol): 1d8, x4, 20' (touch AC in 1st range)

Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
Fast movement (+10’)
Rage (10 round/day) +2 to hit/damage, +2 Will save, -2 AC, + lvl*2 (6) temporary hit points
fatigued (-2 STR and DEX for 1 minute)
Rage power: scent
Uncanny dodge: Cannot be caught flat-footed and does NOT lose DEX to AC if immobilized.
Danger sense +1 (perception, reflex save, and AC vs traps)

Favored enemies (bluff, knowledge, perception, sense motive, survival, to hit, damage):
robots (+2)
Track (lev/2 on skill check)
Wild empathy (1d20+lev+cha mod)
Combat style feat (two handed weapon): power attack

STATISTICS
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Str 17, Dex 14, Con 14, Int 11, Wis 12, Cha 12
Base Atk +5; CMB +8; CMD 20

Traits:
Robot slayer: +1 to hit and +1 on AC
resilient: +1 will save

Feats:
Power Attack
Exotic weapon proficiency-firearms
Cleave
Blind fight
Toughness

Skills (5/lvl or 7/lvl; only those with ranks shown):
Acrobatics +6: 5r +3 (class) +2 (DEX) -4(armor)
Climb +5: 4r +3 (class) +2 (STR) -4(armor)
Handle animal +5: 1r +3 (class) +1 (CHA)
Intimidate +8: 4r +3 (class) +1 (CHA)
Knowledge dungeoneering +4: 1r +3 (class)
Knowledge engineering +3: 3r (background skill)
Knowledge geography +6: 3r +3(class)(background skill)
Knowledge nature +6: 3r +3(class)
Perception +9: 5r +3 (class) +1 (WIS)
Ride +2: 1r +3 (class) +2 (DEX) -14(armor)
Survival +8: 4r +3 (class) +1 (WIS)
Swim +2: 1r +3 (class) +2 (STR) -4(armor)

Racial Modifiers:
+2 abi, +1 feat, +1 skill rank/lvl

Languages: Common
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GEAR/POSSESSIONS
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ring of protection +1
MW Warhammer
+1 greatsword
Cold iron Dagger (4 gp)
Sling with 20 bullets (2 sp)
+1 breastplate
MW chainshirt (for sleeping)
gunsmithing kit (15 gp)
30 firearm bullets
Powder horn (3 gp)
MW double barreled Pistol
Barbarian kit (9 gp) (This kit includes a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin.)
3 CMW potion
CLW wand (43 charges)
cloak of resistance +1
gravity clip (10/10 battery)
3 batteries

Wealth: 4,900 gp (1,800 go owed by Olimpia) (after divy from 1/31/2018)

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Stats:

HP 58/58
AC 20, touch 12, flat-footed 17
Conditions: n/a
Melee (+1 greatsword): +9 = +1 magic +5 (base) +3 (STR)
Melee Damage (+1 greatsword): 2d6+5, 19-20
-2 to hit, +6 damage for power attack
Ranged (MW double barreled pistol): +8 = +1 MW +5 (base) +2 (DEX)
Ranged damage (MW pistol): 1d8, x4, 20' (touch AC in 1st range)
Rage adds +2 to hit/damage
10/10 rage, 10/10 gravity clip

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fluffy parts:

APPEARANCE

Roga, dark haired savage with shoulder-length mane and steel gray eyes.
Roga, large youth with hard-packed muscle on his lanky frame. Roga, tanned skin, criss-crossed with many scars.

As imposing a figure as he paints, it is his eyes that catch one’s attention. The eyes of a predator, always looking for a weak spot, always alert.

The youth is barely past 20 summers and dresses in the garb of those used to spending nights under the stars. A heavy flail, meant to smash constructs, rests easily in his hands. A hide shirt protects him.

BACKGROUND

Roga was barely past 14 summers when his name was whispered in the fighter’s circle. The youth had proven an able hunter and better fighter. He was taught to fear and hate all sorts of technology, especially constructs. And he learned well.

The zeal with which he smashed the metal monsters was spoken in hushed tones by much more seasoned warriors. The youth had even braved the land’s eerily glowing fluids and came away stronger for it. Roga was a chief-in-the-making living off the land in the Sellen Hills where his tribe, the Ghost Wolves roamed.

But then disaster struck. His hunting band was beseeched by several constructs. After trading blows with the abominations, it was clear that the barbarians were no match for the monstrosity unleashed. The metal arachnid picked them off one by one and dismembered them. A metal leg knocked Roga unconscious and he was sure he would die.

He didn’t.

He woke up several days later, nursed back to health by an older man, Jesper. Not a barbarian but one with vast knowledge of the land, and of constructs. But Jesper used boomsticks and other technology. And Roga saw how effective this warrior was when their camp was attacked by robots.
With his tribe now far away and his curiosity piqued, Roga asked Jesper if he could tag along with him, promising to hunt for him if Jesper would teach him his trade.

Jesper agreed; he wanted to pass on his knowledge. Together they tracked down the metal arachnid that killed Roga’s hunting party and destroyed it. Roga’s awe for the man only grew as he learned to respect but not fear technology. He was taught that most technology was just a tool, much like the heavy flail he wielded. The intelligent constructs were the ones to be feared or so Jesper said. Although it didn’t look like he feared them at all.

In the months that followed Jesper taught him the gunsmithing craft. First he prepared metal balls and then learned to prepare the black powder with which Jesper stuffed his boomstick.
All the while, Jesper told the youth about amazing wonders scattered throughout the land. About strange metals, lighter but stronger than steel. About things that worked like magic but were not magic.

They wandered Numeria for a while until Jesper asked Roga to go to the town of Torch. Jesper had to go to Starfall and would catch up to the youth later. In the meantime, Roga was supposed to make contact and learn from the craftsmen that lived in Torch.

PERSONALITY

Roga is a young barbarian who just recently became acquainted with technology.

His previous views about hating and fearing technology were turned upside-down and replaced with a healthy curiosity of all things technological.
Roga has been described as stubborn and hot-headed but that could probably be said of many young Kellids.

While he certainly has the skill for fine metal work, he still lacks the patience needed to craft masterpieces, preferring to do what is right and necessary and then move on to another project, mostly related to guns at this time in his life.

Interested in how and why things work. Excellent skills with mechanical things. Risk-taker who lives for the moment. Uncomplicated in his desires. Loyal to his peers and to his internal value systems, but not overly concerned with respecting laws and rules if they get in the way of getting something done. He excels at finding solutions to practical problems.
Adaptable, action-oriented. Focused on immediate results. Impatient with long explanations.

Assertive and outspoken - he is driven to lead. He usually has little patience with inefficiency or disorganization.

HOOKS/NPCs

Jesper, Roga’s ‘trainer’, has left for Starfall.

The Ghost Wolves, who hate technology, are out there but believe that Roga was killed in action.

CONCEPT
Roga provides a ‘strong-arm’ and can take a hit or two while dealing good damage. Mostly a melee attacker, his ranged attack should develop nicely as well. He has good physical skills, as well perception, and survival. Out of combat, he will tend to be fascinated by ‘civilization’ and very curious about technology (will take technologist feat when possible).