Tides of the Accord (Inactive)

Game Master Sebecloki

Loose underwater rendition of AEG's Warlords of the Accordlands Campaign Adventure Book using Alluria Publishing's Cerulean Seas.

Campaign Documents:

House Rules

Overview of Ghostlight Keep

Maps:

Images and map of Ghostlight Keep


201 to 250 of 303 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

For the record, there is the mythic psionics. It's called the over mind.


Is that Dreamscarred? Could you send me a link?


I'm fine if people want to make up something too if you can't get something on the pfrd. I'm happy many people seem to have the Cerulean Seas material, but I don't want to make it seem like you have to buy a bunch of books to play.


Will be re-submitting my character tonight. Was all done but now the Dm has soulknife stuck in my head and Im debating between Magus/Soulknife and Blade-bound/Swashbuckler.

Soulknife is cooler and soulknife/Magus are my two favorite classes but having a mindblade pretty much precludes me from having a blackblade, which would be a shame since the black blade is such a cool weapon for flavor and roleplay purposes.

Thanks to his letting me make a feat for a bite, the blackblade/mindblade and ABP issue is out of the way (Thanks for that by the way).


I sent you another couple of options for getting the bite -- check those out too and just write up the feat or trait depending on what you want to do.


Is there any reason you can't double wield as a mindblade and blackblade? Does Magus need a free hand for some reason?


Also, I'm happy if people want to make up alternate forms of classes, new archetypes, new races, new spells, etc. as well. Also tweaks to combat and stuff -- think about if you had cool ideas for rules you wanted to try out but never had an opportunity and send me details. We can at least test drive it!


Magus specifically needs a free hand to use spell combat, which is his signature move and the reason i want to play one. I saw the options for the bite btw and think the feat is probably the easiest. Will send the write up tonight.


Sounds good. I'm picking at my penguin a bit too.

Also I'm looking at the boyancy rules right now -- I think we may need to spend a little time working on equipment to get the right weight for the different characters.

Does anyone with the Cerulean Seas books have any idea if there's a good water breathing device for non water breathing races like the penguins? Or anyone have a cool idea for a work-around? I wounder if there's some kind of diving helmet in the rules?


If im understanding buoyancy it sounds like most of us should just get masterwork floats. Several races even have such floats built into their bodies. The floats should take care of most of our issues unless we load the crap out of our characters, again assuming my understanding of the rules is correct.


Feat
Aquatic Adaption
Prerequisite(s): Hold breath.

Benefit(s): You can breathe water as well as air

Classes
LVL 4 Aquatic Bloodline Bloodrager
For a ranged build go for Urban archetype so raging gives +4 Dex

LVL 3 Aquatic Bloodline sorcerer

Items
Air Crystals

Source PFSFG

These unpleasant-tasting, alchemically grown crystals release breathable air when chewed. A pouch of air crystals provides 1 minute of breathable air. Placing air crystals in your mouth takes a standard action; chewing them each round is a free action. Any attempt to speak while chewing air crystals negates any remaining duration.

——

I would just get the feat


Well any alchemical goods I can and will make, for a fee.


It’s too bad there are no good sea dwarf pictures. But I suppose this one will have to do


Vigor: 1d12 ⇒ 12

Forgot to roll...but as I asked for it I’m still willing to take the 50%+1


Should we have a quick head count of all the players?


Opps forgot to roll my vigor

Vigor: 1d10 ⇒ 9


Vigor: 1d10 ⇒ 7

not bad I guess.


1d8 ⇒ 3


Vigor: 1d8 ⇒ 8


Zalona wrote:
[Dice=Vigor]1d8

“44 skill points, 8 of which are background skills”

How did you get that many skill points at level 1? I think you may have input something wrong in your character builder


Okay thank you everyone for the replies vis a vis the buoyancy and water breathing issue. I need review the rules for combat before we do the first battle.

In thinking about NPC design I decided to specify something else that may apply if you make another character or hireling. I don't have ideas for infinite gestalt characters, so to allow for single class characters I house rule that these will receive 3 feats a level (they need to have that much to make it better than just gestalting fighter, and also don't want to most NPCs a gestalt fighter just for the heck of it).

Does anyone have issues with called shots in combat? My reading of the rules is that you don't have to use them, but they're an option for martial characters.


Vrog, take 1/2 + 1 instead like Hrungnir was suggesting for Vigor. It will be that or roll, whichever is highest per level.


I’ll think of a new character if and when this one dies. And I kinda do have ideas for infinite gestalts...

* Dusk Knight Paladin/Unchained Rogue (the ultimate sneaky paladin)
* Unchained Monk of the Mantis / Unchained Rogue (two different kinds of sneak attack for stacking)
* Enlightened Paladin/Sacred Fist Warpriest (dex, wis and cha to AC)
* Perfect Scholar Unchained Monk / Bard (two kinds of bardic knowledge, so +1 to all knowledge skills each level)
* Avenger Vigilante / Sacred Fist (fist of the Avenger, lethal grace, signature weapon. At lvl10, with Dex and Str 18, and Heavy Blows Trait/fate’s Favored, does 1d10+26 damage punches if power attacking. More with feats, buffs and items.)

The last one is especially tasty, as it wouldn’t be hard to get up to 30+ damage with 4 attacks per round.


If you want, you can have someone else join us later. It's great if you have infinite ideas, I just don't. I want to make some single class NPCS that can go toe to toe with you, so that's my solution.


Just created a house rules document.


Will do sir!


Quote:
44 skill points, 8 of which are background skills

I haven't submitted the character yet. The skills are just copied over from another sheet. I just had already made the alias, so posted with it. Sorry. Shouldn't have.


Just checking in with everyone:

Got some more house rules suggestions about feat taxes and background skill points I'm uploading to the house rules document.

Also adding called shots, stamina, and combat tricks from Unchained (these are mainly fighter options for the villains, you can ignore them for your character if you're not interested).

I'm thinking of starting on Friday/Saturday morning (i.e., after midnight Friday, morning/am Saturday) and beginning with those who seem to have their characters locked down most comfortably; first will be a post to begin Hrungnir's journey to Ghostlight Keep, the Elf Walks a Shadowed Path on Monday. In lieu of any objection, I want to do these background pieces for a little to give us an easy ramp-up to the first scenario to explore and discuss lore a bit more and any remaining rules questions. They should mainly be roll playing and not combat oriented.


Im okay with that and the my character will be finalized 100% bu tomorrow evening. I do have a question about our backstories.

Should we avoid posting them to our alias since they might contain some of the information you have sent us?


Yes don't post them yet, it's going to be unveiled through the flashbacks; there are some cool reveals I don't want relegated to a character bio.


Happily ready to start


One last note; I want everyone to try and take a third person perspective when writing -- i.e., don't write, "I say ".....""; instead, write Hrungnir, his fulsome beard rigid with the refuse of the storm, finally regains his voice, "fsdfjdkljfkldsjklfjsdkljf


Walks-A-Shadowed-Path is prepared to begin.


Love the avatar!

Teiidae suggested a house rule for X2 background skills per level. If everyone could make that small alternation before a check is needed for this statistic, I would be grateful.

I felt creative tonight! First post of the campaign coming right up for Hrungnir. Enjoy everyone!


Background skills updated


Will make all final changes by tomorrow. As for your third person thing that's fair. I've only seen a single person do first person on these boards do 1st person. Teiidae can tell you horror stories.


I can't get it to let me make a post in gameplay, is there something I'm missing? I keep trying to make a new post; EDIT: seems this has come up for others looking at the website forums, there's a bug if you make a first post and delete, am looking into it now so I can make the first post tonight.


I don't know if the tech people can help. I'm recreating the campaign in here.

First post is up for Hrugnir for whoever wants to look, let's migrate over to the new installation of the campaign. I'll link to the recruitment thread here in a post in the new recruitment area for an archive.


If recruitment is still open, and you're open to 3pp classes, I have a concept I've been kicking around that would be fun in a Cerulean Seas-styled campaign. I would like to use these two to represent a character having made a pact with an eldritch entity that manifests their fear in the real world. In times of stress they go into a quasi-catatonic trance that releases a spectral shark and a school of translucent piranha from their psyche to force others to relive the terrifying attack that left the character desperate enough to bargain with an Old One.

DSP's Lords of the Wild ( announced here and hosted here) has the Wild Huntmaster, a dread archetype that summons a spectral beast to embody its concept of fear and combines allies into a psychic collective. The Wild Huntmaster section of LotW is pretty self-contained, pp. 11-15, and can be found at the link on the left of the document page.

Forrestfire Studio's Avowed class] (introduced here and hosted here) is a take on the warlock whose signature 'aether pulse' attack can take different shapes depending on the choices made during character creation. The relevant bits of Avowed are the class overview from pp.4-7, the Old One pact description on p.21, the aether swarm shape on p. 40, and finally I would request the two Least clauses Silver Tongue and Who Help Themselves on p.44.

Together this would make for a capable face that, though they freeze up in combat, adds some battlefield control and a funky image


Love the idea, give me a write up so I can begin concocting your flashback to get you to the first scenario. I need to know your race as well before I can figure out where you can fit into things.


First post for Walks a Shadowed Path, and another for Hrungnir. Once I've started your thread, it'd be great if you could check it once a day. I'm only promising to rotate between everyone while we do flashbacks (so basically each week will rotate around the current cast at a minimum), but I may feel inspired to make a quick post on your story.


Sure, I've been working on that and hope to wrap up chargen this weekend. It's a tough decision, since some of the races that most appeal to me take a charisma penalty - even the mer/naga crossbreed Lamian that's fluffed as beautiful, valued for their ability to socialize, and "delightful and entertaining company".


Getting the other character stories started is keeping me pretty busy, no rush -- it's also going to take a while to explore all of them as a lead up to the first scenario proper; we have plenty of time to add some in since all I have to do is start a new prologue thread. Thanks for your interest!


Gramork here
Re-submitting Satazia Zemrita Now with 100% more actually having a name. Satazia is still a Lamian but is now a Blade-bound Magus/ Blackguard Assassin from the multiclass archetype list. Blackguard Assassin's are Antipaladin's with a splash of rogue.

Near as I can tell they don't have an Antipaladin's code of conduct so Im not a fanatical servant of evil, though I am still quite evil.

Note only her gameplay info is in her alias right now. All the fluff will follow once my prologue is done. Tides you'll be getting it all tonight after work in a PM.

Also Hrungnir, I totally feel your pain. This picture is not what my character looks like at all but sadly the list of pics we can use is quite limited.


Glad she doesn't have the anti-paladin's code of conduct. It's one thing to be 'intelligent-evil', it's another thing to be 'screw over your party or lose your class features-evil.'


To be fair I think that both the Paladin and Antipaladin's codes of conduct leave enough leeway for a character not to disrupt a campaign as long as they approach alignment intelligently. Way to many look at alignments as iron-clad rules for how your character must act, instead of a guide to map out your personality a little.


This is very much a campaign of evil against True Evil(tm) -- the majority of the major civilizations on the sunken continents of Lanisaar and Tegeresin are evil, so it's very appropriate to the setting and thrust of the campaign.


OK going to start on postings for Brin Walker and Satazia (you'll see how they relate!).

Just a general point I failed to make clear -- I'm going to title the spoilers a different way for each character. Please keep the same title in your responses so someone can easily open all the posts for a given character and read it consecutively.

Also, this is very much a collaborative enterprise -- you can add your own fluff as much as you desire. Assume everything in Cerulean Seas exists and that the area I'm detailing are alternative versions of the Cerulean Seas races when I distinguish them from the Alluria Publishing write up. However, all the regions in Cerulean Seas exist somewhere else on the world.

Please no "I was the last person to see the Sun," kind of stuff that's difficult for me to work with, but please feel free to flesh out the environment and your background as you wish -- for instance, you don't need to say, "I'm looking for a rope," -- you can just assume there's a rope.

Enjoying myself so far, and hope everyone is intrigued by the first couple of posts!


Satazia's first post is up; that's it for me today probably. Enjoy!


You think you have it bad, try finding a decent picture of a deep one hybrid, they're all ugly but still.

Character should more or less be done, mostly just my equipment and the name is subject to change. Lovecraftian names after all.

1 to 50 of 303 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Tides of the Accord: Underwater Version of AEG Warlords of the Accordlands Campaign All Messageboards

Want to post a reply? Sign in.