Quilindra

Zalona's page

164 posts. Alias of Zanbabe.


Full Name

Zalona

Race

Elf Brazen Deceiver / Sound Striker Bard 2 | HP 14/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 1 / CMD 13

Classes/Levels

| Initiative +2 | Bardic Performance 7/8 (Inspire Courage +1) | Perception +8 | Spells 1L 2/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

Gender

Map CG Female

Size

Medium (6'2")

Age

150

Alignment

Chaotic Good

Deity

Darlen / Desna

Location

Languard

Languages

Common, Elven, Celestial, Draconic, (unknown)

Strength 12
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 12
Charisma 14

About Zalona

Brazen Deceiver / Sound Striker Bard 2 | HP 15/15 | AC 14 / T 12 / FF 12 | Fort +0 / Ref +5 / Will +4 | CMB 2 / CMD 14 | Initiative +2 | Bardic Performance 8/8 (Inspire Courage +1) | Perception +8 | Spells 1L 3/3 | Low-light vision | Special: -1 vs Fear / +2 vs Transmutation

=== Basics ===
STR 12 (+1) [2 points]
DEX 14 (+2) [2 points, +2 racial]
CON 10 (+0) [2 points, -2 racial]
INT 14 (+2) [2 points, +2 racial]
WIS 12 (+1) [2 points]
CHA 14 (+2) [5 points]

HP method: Max first level, then half + 1. [also +1 from favored class bonus]
Movement: 30 feet
CMB 2 (BAB +Str mod) / CMD 14 (10 +BAB +Str mod +Dex mod)
BAB +1

=== Resistances / Penalties ===

–1 penalty on saving throws against fear effects, and the DC of any Intimidate check to demoralize you is reduced by 1.
+2 racial bonus on saving throws against transmutation spells and spell-like effects.
+2 to CMD when resisting disarm or sunder

=== Weapons ===
Melee
Morningstar | +2 Attack | 1d8+1 Damage | x2 Critical | Bludgeoning and Piercing

Ranged
Longbow | +3 Attack | 1d8 Damage | x3 Critical | 100 foot range | Piercing

=== Armor ===
Leather Armor (+2)

=== Traits ===
Trap Finder (campaign) [You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue.]
Two-World Magic (Magic) [Free Zero Level spell from another class list]

=== Drawback ===

Secret Shame [You have a terrible fear of _my family and the elves back home_ learning a shameful truth about you. Effect(s): You take a –1 penalty on saving throws against fear effects, and the DC of any Intimidate check to demoralize you is reduced by 1.]

=== Feats ===
Breadth of Experience [Although still young for your kind, you have a lifetime of knowledge and training. Prerequisites: Dwarf, elf, or gnome; 100+ years old. Benefit: You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.]
Spellsong (Bonus from Blatant Subtlety) [You can combine your bardic performance and your spellcasting in two ways. First, you can conceal the activity of casting a bard spell by masking it in a performance. As a swift action, you may combine your casting time of a spell with a Perform check. Observers must make a Perception or Sense Motive check opposed by your Perform check to realize you are also casting a spell. This uses 1 round of your bardic performance ability, regardless of the spell’s casting time.
Second, as a move action, you can use 1 round of bardic performance to maintain a bard spell with a duration of concentration. You can cast another spell in the same round you are using bardic magic to maintain concentration; if you do this, your concentration on the maintained spell ends when you end the bardic performance the spell is part of.]

=== Racial Abilities ===

Elven Magic [Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.]
Keen Senses [Elves receive a +2 racial bonus on Perception checks.]
Low-Light Vision [Elves can see twice as far as humans in conditions of dim light.]
Perfect [The eerie beauty of some elves cannot be denied. Elves with this racial trait receive a +1 racial bonus on Bluff and Diplomacy checks against humanoids and a +2 racial bonus on saving throws against transmutation spells and spell-like effects. This racial trait replaces elven immunities.]
Weapon Familiarity [Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.]

=== Class Abilities ===

Blatant Subtlety [At 2nd level, a brazen deceiver has mastered the art of using magic without being detected. The brazen deceiver gains Spellsong as a bonus feat. Observers do not automatically recognize his bardic performances as anything other than ordinary speech or performance. Those specifically looking for abnormal effects must succeed at a Sense Motive check (DC = 10 + half the brazen deceiver’s bard level + the brazen deceiver’s Charisma modifier) to detect his performances. This ability replaces well-versed.]
Deceptive Tale (Su) [A brazen deceiver learns the deceptive tale bardic performance, allowing him to weave magic into his lies and imbue the most fantastic claims with the appearance of truth. While the brazen deceiver maintains this performance, he takes half the normal penalty on Bluff checks for unlikely lies (rounding down to -2). At 5th level, this effect also applies to Bluff checks for far-fetched lies, and at 11th level, it applies to Bluff checks for impossible lies. Deceptive tale relies on audible components. This replaces the countersong and distraction bardic performances.]
Invoke the Blood [A brazen deceiver adds the following spells to his bard spells known at the listed class levels. At 2nd level, the brazen deceiver adds bleed and touch of fatigue to his 0-level bard spells known. At 6th level, the brazen deceiver adds darkness and darkvision to his 2nd-level bard spells known. At 10th level, he adds shadow conjuration and shadow step to his 4th-level bard spells known. At 14th level, he adds shadow evocation and shadow walk to his 5th-level bard spells known. At 18th level, he adds greater shadow conjuration and greater shadow evocation to his 6th-level bard spells known. This ability replaces versatile performance.]
Shameless Scoundrel (Ex) [A brazen deceiver adds half his level (minimum +1) on Bluff, Disguise, and Stealth checks. This ability replaces bardic knowledge.]
Weapon and Armor Proficiency [A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance.]

3rd Level -- Wordstrike
5th Level -- Devil's Tongue
5th Level -- Inspire Courage goes up to +2
6th Level -- Invoke the Blood (add spells)
6th Level -- Weird Words
10th Level -- Invoke the Blood (add spells)
10th Level -- Jack of All Trades
11th Level -- Inspire Courage goes up to +3
14th Level -- Invoke the Blood (add spells)
17th Level -- Inspire Courage goes up to +4
18th Level -- Invoke the Blood (add spells)
20th Level -- Adoring Fan

-- Bardic Performances --

Deceptive Tale (halves penalties for unlikely lies)
Fascinate
Inspire Courage (+1)

8th Level -- Dirge of Doom
9th Level -- Inspire Greatness
12th Level -- Soothing Performance
14th Level -- Frightening Tune
15th Level -- Inspire Heroics
18th Level -- Mass Suggestion
20th Level -- Deadly Performance

Skills:

18 skill points [6 +2 Int +1 favored class = 9/Level]

+Acrobatics +6 |+2 Dex +1 rank +3 class skill
+Appraise +2 |+2 Int
+Bluff +8/+9 |+2 Cha +2 rank +3 class skill +1 Shameless Scoundrel (1/2 level) [+1 v humanoid (Perfect)]
+Climb +1 |+1 Str
+Craft: Bowyer +6 |+2 Int +1 rank +3 class skill
+Diplomacy +7/+8 |+2 Cha +1 rank +3 class skill [+1 v humanoid (Perfect)]
+Disable Device* +8 |+2 Dex +2 rank +3 class skill +1 Trap Finder (and can disarm magic traps)
+Disguise +3 |+2 Cha +1 Shameless Scoundrel (1/2 level)
+Escape Artist +2 |+2 Dex
Fly +2 |+2 Dex
Handle Animal* +X |+2 Cha
Heal +1 |+1 Wis
+Intimidate +2 |+2 Cha
+Knowledge Arcana* +7 |+1 Int +1 rank +3 class skill +2 Breadth of Experience
+Knowledge Dungeoneering* +3 |+1 Int +2 Breadth of Experience
+Knowledge Engineering* +3 |+1 Int +2 Breadth of Experience
+Knowledge Geography* +3 |+1 Int +2 Breadth of Experience
+Knowledge History* +7 |+1 Int +1 rank +3 class skill +2 Breadth of Experience
+Knowledge Local* +7 |+1 Int +1 rank +3 class skill +2 Breadth of Experience
+Knowledge Nature* +3 |+1 Int +2 Breadth of Experience
+Knowledge Nobility* +3 |+1 Int +2 Breadth of Experience
+Knowledge Planes* +3 |+1 Int +2 Breadth of Experience
+Knowledge Religion* +3 |+1 Int +2 Breadth of Experience
+Linguistics* +5 |+1 Int +1 rank +3 class skill
+Perception +8 |+1 Wis +2 rank +3 class skill +2 Keen Senses
+Perform: Singing +6 |+2 Cha +1 rank +3 class skill
+Profession: Locksmith (reformed thief) +3 |+1 Wis +2 Breadth of Experience
+Profession: Sailor +3 |+1 Wis +2 Breadth of Experience
Ride +2 |+2 Dex
+Sense Motive +5 |+1 Wis +1 rank +3 class skill
+Sleight of Hand* +6 |+2 Dex +1 rank +3 class skill
+Spellcraft* +8 |+2 Int +1 rank +3 class skill +2 Elven Magic
+Stealth +7 |+2 Dex +1 rank +3 class skill +1 Shameless Scoundrel (1/2 level)
Survival +1 |+1 Wis
Swim +1 |+1 Str
+Use Magic Device* +2 |+2 Cha

Spells:

Caster Level 1
Concentration +3 (Caster level + ability mod)
To overcome Spell Resistance +3 (Caster level +2 Elven Magic)

=== Zero Level === [DC 12]
Spells Known: 8 (includes bonus spells)

Bleed [bonus from Invoke the Blood]
Detect Magic
Light
Mending
Open / Close
Prestidigitation
Stabilize [Bonus from Two-World Magic]
Touch of Fatigue [bonus from Invoke the Blood]

=== 1st Level Spells === [DC 13]
Spells Known: 3
Spells Per Day: 3 (includes bonus spells)

Cure Light Wounds
Innocence
Summon Minor Monster

Equipment:

-- Rogue's Kit -- (worth 50 gold)
Backpack
Bedroll
Belt pouch
Caltrops
Chalk (10)
Flint and steel
Grappling Hook
Iron pot
Mess kit
Mirror
Pitons (10)
Rope
Soap
Thieves' Tools
Torches (10)
Trail rations (5 days)
Waterskin

-- Other Equipment --

Bandolier (2) [1 gold]
Explorer's Outfit [free]
Ink [8 gold]
Inkpen [.1 gold]
Journal [10 gold]
Leather Armor [10 gold]
Longbow [75 gold]
Morningstar [8 gold]
Quiver with 60 blunt arrows [6 gold]
Quiver with 60 regular arrows [3 gold]
Waterproof bags (2) [1 gold]

Current Wealth: 33.8 gold [latest update, +50 gold from signing on for the treasure hunt, buying writing supplies and waterproof bags]

Starting Wealth: 105 gold
Starting Equipment Cost: 103

Loot:

Chain with keys (Aris holding)
Dagger
Belt pouch with 13 silver and 7 gold
Spyglass (broken)
Cutlass w/sheath
Small dagger
Nice pair of boots
Green dress with grey and silver accents.
Sturdy boots (fashionable, match dress)
Beautiful ivory comb intricately carved depicting a crashing wave
“Book of Tides”
Bookmark: picture of a man and a woman inscribed with “Elsa, my bride, draw near to me as the tide draws towards the moon.”
Wide waisted leather belt that has six pockets (Zalona wearing)
Three vials of CLW (1d8+1)
four place settings of fine dishes
four sets of silver cutlery
four wine glasses and a matching decanter
four leather bound journals (last log from two weeks ago)
small leather case containing a ink pen and three vials of ink
sextant
compass
sand hourglass
lead line
2,868 gold crowns
Masterwork silver dagger
Watertight Scroll Case
Turquoise Lizard Carving
Small Pocket Mirror
Glass Vial with a familiar symbol on it marking it as Alchemist’s Fire
Harpoon
Fine white silk scarf that is hand embroidered with delicate blue and red flowers decorating the edges that flow into a small garden of the flowers in the center. Roughly a 3 ½ ft square.
Small leather pouch holding 15 gold crowns. Different markings, sizes and even different languages used on the coins.
Soft bound leather journal that is tied shut by a leather string attached to the back of the journal. Contains beautiful intricate pencil drawings of strange and exotic animals and birds. They even have been colored to show the wide array of colors that these creatures have to display.
Two-foot-long piece of white material that has a slight curve to it. It reminds you of what could be a tusk. It has a carving of a great sea snake decorating the item.

Backstory:

Zalona was once a bright-eyed young elf, yearning for adventure and, being a little bit too hasty for her race, left home at 100 (still a teenager in elven years) to find her fortune. Now, 50 years later, she is trying to regain that optimism that she left behind.

She, unfortunately, has a lot to overcome to get there. Her "adventures" took her into the seedy underbelly of human society, where she learned to lie, and to do it flawlessly, everyone wanting to trust her elven beauty, and so, perhaps too easily, she fell into a life based on deception and questionable, and sometimes overtly criminal activity, learning to be a very, very competent thief.

Sure, she had her standards, but it was remarkable how flimsy they seemed to be now, looking back. She wouldn't touch slavery or drugs, and she would only kill in self-defense. And there had been times when even those were tested, and when she had found, years later, that some of her robberies and deceptions had actually driven people into slavery or suicide, well, she told herself then that human lives were ephemeral anyway. ... But it had eaten away at her, at her sense of self, and who she wanted to be.

So, finally, she chose to withdraw from that life, study other things, and wait. She waited until the humans she had been involved with retired or died. Waited until no one was left to look for her or blame her for any of the past... and even waited until her ill-gotten gains were used up.

However, in all her waiting, she still doesn't feel like she is worthy to return to her home or family. She has to do something to change things, to be someone nobler, better. To pay the bills, she started singing for money, and her powerful and melodious elven voice combined with her looks never fails to at least earn her food and lodging... and sometimes more, as she sings the stories of the elves with longing, and of her own life with pain. ... And so we come to today, as Zalona is singing in Languard at the Orc's Head Tavern, looking for something, anything, that will give her that opportunity for redemption.