Tides of the Accord (Inactive)

Game Master Sebecloki

Loose underwater rendition of AEG's Warlords of the Accordlands Campaign Adventure Book using Alluria Publishing's Cerulean Seas.

Campaign Documents:

House Rules

Overview of Ghostlight Keep

Maps:

Images and map of Ghostlight Keep


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not 100% sure on race but am finding the seafolk crossbreeds quite cool. Is spending a lot of time on land going to come up much in the early game. Im likely not moving much more than 5 feet a round on land and likely dont have much in the way of air breathing capabilities.


Gramork wrote:
not 100% sure on race but am finding the seafolk crossbreeds quite cool. Is spending a lot of time on land going to come up much in the early game. Im likely not moving much more than 5 feet a round on land and likely dont have much in the way of air breathing capabilities.

The only thing I have immediately in mind is the Ice Elven isle with the magical haze which allows aqueous creatures to operate as normal. Otherwise, there will be a work around like encounter suits or transporting you mind into a drylander body via some device. I'm also thinking of maybe having a scenario where you all magically go back in time to inhabit the bodies of those who lived before the Accord to learn something about the history of the setting by directly experiencing the end of the Great War and the pre-Accord terrestrial civilizations.


So yes, please go ahead, I'd love someone to use some of the crazy cross breeds!


Public Service Announcement for people building characters. For characters with a swim speed, piercing attacks do full damage underwater. Slashing and bludgeoning are at -2 To Hit and do half damage.

The Feat aquatic combatant removes penalties for slashing and bludgeoning attacks.


Hmm, thanks Grumbaki for the reminder. My tentacles attacks sadly still going to take a hit.


I'm going to be sending out fluff info to everyone individually via PM -- the material you get from me via this channel is setting info only your character knows and that your fellows will have to discover over time, so please keep that stuff to yourself for now -- it's going to be fun to have everyone slowly connect the dots together.


Grumbaki here. Crunch is about done.

What is starting gold? And what is Equipment made out of? I’d imagine one would sink in full plate.


Are their options besides the starting one per class? Let me know, I haven't thought about it yet. I'd be inclined to shape it to the individual character background.

I think there's an equipment section in the Cerulean Seas books. Let me take a look and get back to the group with some more details. I'll make up some equivalent stuff if I have to.

Thanks to everyone for their enthusiasm! I'm really looking forward to running this.


I'm considering just letting everyone have appropriate equipment for their character without regard for the charts in the Core Book. I'm planning on mostly hand waving the money issue to allow for stuff like bribing officials, hiring buddies, etc. within reason. Unless it's in your character background, you can't have millions and millions of currency available, but I'd like to mostly adjudicate this by flavor rather than math and rolling.


http://www.d20pfsrd.com/equipment/special-materials/

As this is all underwater...

Eelhide
Sharkskin
Coral
Chitin
Clamshell

These materials seem to be suitable for armor.

If we are going with what works thematically...I could see Hrungnir in a suit of Austorian Clamshell armor. Wielding a large trident (halberd) in both hands. That feels very ‘underwater dwarf’ to me.


I like it!


Armor from Cerulean Seas:

Light Armor

Padded Kelp
Muck
Sharkhide
Chain shirt

Medium Armor

Jellyfish
Scaly
Seashell
Clamshell

Heavy Armor

Chitin
Turtle
Glacial
Coral

I can't list all the weapons easily, let me know what you're looking for and I'll get the details on those.


Sebecloki wrote:

Armor from Cerulean Seas:

Light Armor

Padded Kelp: +1 AC, -0 ACP
Muck +2 AC, -0 ACP, +6 max dex
Sharkhide +3 AC, -1 AC, +5 max dex
Chain shirt, +4 AC,-2 AC, +4 max dex

Medium Armor

Jellyfish
Scaly
Seashell
Clamshell

Heavy Armor

Chitin
Turtle
Glacial
Coral

I can't list all the weapons easily, let me know what you're looking for and I'll get the details on those.

Etc etc, following normal pathfinder armor, right?


I checked a few, looks like it's all the same


Does anyone have an idea if there's some way to do images in these forums? I feel like it would be useful to post images of the weirder monsters, and I'd also like to include art or photos that suggests some of the landscapes.

I know we can do maps in googledrive, which we will need because underwater combat is 3d, you can be threatened in 26 squares instead of 8! However, I'd like to do more for visuals.


*Throws away current weapon and picks up reach weapon*


I think my character is going to wield a Rapier, which will have a seashell basket hilt.


Gramork wrote:
*Throws away current weapon and picks up reach weapon*

With your stat rolls you could make dual wielding adamantine sporks work...

...which by the way, was the most satisfying crit-death I ever had a character roll.


I mean you're not wrong. Still stats only go so far as far as hp and Ac are concerned though. 26 squares of potentially enemy controlled space is still nuts.


That's technically only if you're floating, 9 are removed if you're on a floor or pressed up against a ceiling or a wall.

I may have to insist on the spork, I love that.


Nah sporks are exotic weapons.


Okay so locking in Mighty Godling and Inquisitor. Race is crossbreed, still deciding between sea elf or selkie as the other parent, will decide once ive had a chance to absorb a little more lore.


Just to whet all of your appetite a bit, I just did a rough version of the Ghostlight keep layout.

It look like it has about 250 rooms on five levels. There is a vast dungeon area of about 100 rooms that contains the slipstream that transports everyone too and fro and contains what are widely considered to be remnants of a drylander edifice.

There are four additional levels of twisting coral towers (5 towers: 3 major (2 with four levels, 1 with 3, 2 with 2), two minor) containing another 150 rooms.

And that's not counting the impromptu Opera House the Ice Elven delegation has erected nearby for the occasion!

Lot's of space to explore and intrigue!


Dot.

Rolls:
5d6 - 2 - 1 ⇒ (2, 1, 3, 6, 3) - 2 - 1 = 12
5d6 - 4 - 5 ⇒ (4, 6, 6, 5, 6) - 4 - 5 = 18
5d6 - 1 - 2 ⇒ (5, 1, 2, 3, 4) - 1 - 2 = 12
5d6 - 3 - 2 ⇒ (3, 2, 3, 4, 6) - 3 - 2 = 13
5d6 - 2 - 1 ⇒ (2, 3, 1, 5, 3) - 2 - 1 = 11
5d6 - 2 - 2 ⇒ (2, 6, 6, 5, 2) - 2 - 2 = 17

Eh, I'll go with point buy.

Any chance you'll allow Path of War?


Madcaster wrote:

Dot.

** spoiler omitted **
Eh, I'll go with point buy.

Any chance you'll allow Path of War?

Yes Path of War is fine as long as you're responsible for the rules your character is using; I'm planning on using it for some NPCs


So, in the weapon section of the Cerulean Seas book, it says

Book wrote:
"The weapons presented in this chapter were specifically designed for underwater combat, and the statistics listed here have been adjusted for such. There are no additional penalties for use underwater, regardless of weapon type or condition of wielder."

Here are the stats for Rapier from the Cerulean Seas book:

Rapier 21 gp 1d4 1d6 18–20/×2 — -2 P

(the -2 is buoyancy, which we might need to know)

I cant see any sporks. :) ... However, there are LOTS of forks. Here they are:

Simple, one-handed:

Kelp Fork* 4 gp 1d4 1d6 ×3 — -4 P —

Martial, Light Melee:

Short Trident* 12 gp 1d6 1d8 ×2 — -3 P

Martial, one-handed:

Trident 16 gp 1d6 1d8 ×2 — -4 P brace
Triton Fork* 30 gp 1d6/1d4 2d4/1d6 19-20/×2 — -7 P double
War Fork* 10 gp 1d6 1d8 ×2 — -3 P brace

Martial, two-handed:

Long Trident* 20 gp 1d6 1d8 ×2 — -13 P reach
Treble Fork* 12 gp 1d6 1d8 19-20/×3 — -9 P reach

Exotic, one-handed:

Dragon Fork* 15 gp 1d6 1d8 ×3 — -9 P monk
Elven Fork* 25 gp 1d8 1d10 ×3 — -11 P and S brace

Exotic, two-handed:

Dire Fork* 20 gp 1d6/1d6 1d8/1d8 ×2 — -15 P double

*Cost reflected is for swampwood, coral, or shell. Add 50% for auranite or mithrite.

Let me know if anyone wants me to look up anything else.


Great to know! Any good Dwarven-ish two handed weapons?


Hrrm... a halberd?

Halberd* 11 gp 1d8 1d10 ×3 — -13 P brace, trip

Spears don't seem all that Dwarven, but they do have a brutal one:

Flayspear: Originally designed by the sadistic sahuagin, the flaying spear became popular in the seas as a trophy weapon. The prestige behind
owning one drove weaponsmiths to design their own. The flayspear ends in a small, two-pronged fork, preceded by small blades around its diameter.
It is designed to go in deep and take out a "core sample" of its victim. Some consider the use of this weapon unduly cruel, while others simply
appreciate its effectiveness.

Flayspear* 15 gp 1d6 1d8 ×4 — -9 P barbed


HERE is a picture of the weapons.

DM... this is an example of using Google Slides ... you can add maps and pictures and whatever your heart desires really. I made it editable, if you want to play around with the possibilities and see how it works.


Eh, still working. I've got a couple ideas, but my muse isn't grabbing me yet.


Zanabe -- thanks, I like that slide presentation!

Philo -- no hurry, I'm still planning on recruiting and character design for a few weeks, there's no rush or absolute deadline, I'm happy to wait until we get a solid group with well-detailed characters together


HERE are some pictures I found for Ghostlight Keep.


You need to grant permissions for anyone with the link. Right now I can't view it.


Should be fixed now, let me know


Yep, can see it now. Looks awesome. :)


Updated maps -- separated upper and lowers areas and entered some explanatory notes.

There are other secret areas, this is what you can see.


Updated first scenario maps a bit more -- included a inn characters could stay at, as well as the main area of the Operatic Circus of the Ice Elves.

The overview maps won't be legible at the current resolution; they're just supposed to give you an overall sense of the structure. I'm going to try to use colorful battle maps like the inn and the circus that fit the relevant areas to give more of an effect when you start exploring.

And please note the captions for all the images which explain what you're looking at, as well as how the maps relate to one another and to the images.


Help me out friends - I'm thinking about city and fort design for underwater. How would you defend it against ginormous things swimming up and over walls, plummeting down from above etc.


Magical dome of force? Lots of guards?


Religious guards, all with this:

http://www.d20pfsrd.com/traits/drawbacks/warded-against-nature/

“Animals do not willingly approach within 30 feet of you, unless you or the animal’s master succeeds at a DC 20 Handle Animal, Ride, or wild empathy check. Animal companions, familiars, and mounts granted by your class abilities are immune to this effect.”


When in doubt do as the drow do. Legions of slave fodder.


Magically controlled Leviathans or golems. Druids building forests of protective coral or maybe cloaked with magic.


Also, just to get a sense of things, what is everyones alignment going to be?


Lawful Neutral


Chaotic Neutral probably. She wants to be good I think, but her whole existence is conspiring to force her into a non-good alignment. (And she might be a little bitter about that.)


No one good yet means I'll probably go evilish or neutral.


I'm thinking about being non-good, and maybe becoming good or evil depending on the story/personal arc.


I want to put the maps and images links at the top of the page like I've seen in other pbp threads. Anyone know what I'm talking about and how to do it? I'd like to get a basic setting map posted sometime this coming week and a few other things.

Also let me know what you think of ghostlight keep and if you have any cool ideas for locations. I'm really looking forward to running the first scenario. I think everyone will find the first act of the campaign really compelling.


I don't know about the top of the page (must be a DM-only accessible area), but I assume that it is just using the same URL tags that you can use in messages or the stats/tagline area.

I personally like it when DMs put the links to the maps in the tagline area... way easier to find and go there during your turn, but of course top of the page also works. :)

If you don't know how to use the tagline area, see below.

Taglines:

In your profile are three fields that show when you are in gameplay (or discussion I think)... they show up in this order: Gender, Race, Classes / Levels, but you can just put all the links on one line. HERE is an example (the DM has links to maps in his tag, and you can see my character (Azarra) with the longest tagline I've ever had (by request of the DM). THIS is what it looks like on her page.


we get double hp at first level, is that double dice only or is it double con mod as well?

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