Tide of Twilight T2 (Inactive)

Game Master Baerlie

Map

Bestial Template


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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Garox knocks the remaining druid out. The Maiden and Sterron already feel the change back to normal.

combat over

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

"...much too close." The Maiden pants. Not the battle, mind you. But this transformation would have been cheating. I'll have to earn my reward the hard way.

"Please, tend to Garrox's injury. Is the splinter close by?"

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Zar offers Sterron his wand as he moves up to the splinter, looking it over to see if he can remove the object without harm.

Silver Crusade

Bestial Template:
Claw *2 +3 1d3+3 | Bite +3 1d4+3 |Con 12 | HP 10 |Fort +3 | AC 18/20 FF 16/18 T 12 |Int 8 Cha 6 |
Inquisitor (Sanctified Slayer) HP: 9/9| AC:17/19| T:12| FF:15/17| CMB:+3| CMD:15| F:+2| R:+2| W:+5| Init:+2| Per:+9|Stealth+6|Acro+7|Intim+8|

Sterron takes the wand and uses it on Garox
clw Garox: 1d8 + 1 ⇒ (6) + 1 = 7
clw Garox: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The Maiden and Zarzuket see the Atavistic Splinter in a web of energy in the middle of the gateway. Removing the splinter with bare hands would hurt whoever touches the web of energy. electricity damage

Sterron heals Garox with his wand.

While you were moving through the maze and fighting the druids the sun started to go down. The light already disappears and you can see red colored clouds.

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

"Hmm...it is difficult to touch directly. Perhaps a quick hand is best."

Unless she hears a better idea, she will try to quickly snatch the splinter from the electric web.

Not sure which roll applies:

Sleight of Hand: 1d20 + 5 ⇒ (2) + 5 = 7
Disable Device: 1d20 + 5 ⇒ (5) + 5 = 10
Reflex Save: 1d20 + 4 ⇒ (19) + 4 = 23

I'll be on a business trip for the next 3 days, so feel free to bot The Maiden of Gold if you don't hear from me.

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Lets see if there isn't another way to get that out of there.

Zar looks over the splinter as it's trapped in the electricity and the surrounding area trying to find a way to stop the magic.

If I can, taking 10 for either Spellcraft or K. Arcana to total 17 for each otherwise I'll roll.

Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
K. Arcana: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Zarzuket finds out that the magic can only be stopped by removing the splinter from the gate.

you can get it out by grabbing it and avoiding most of the damage with reflex as The Maiden did already

The Maiden slowly moves her hand to the splinter and within a part of a second she grabs the splinter and pulls it out of the web of energy.
Painful Jolt: 2d6 ⇒ (2, 1) = 3 DC13 for half, succeeded, 1 Damage

With the Atavistic Splinter removed from Briar Henge the effects of the druids' ritual are immediately reversed. all templates are removed

The Exchange

Archaeologist (Bard) 3 | Nagaji Female | HP 23/23 | AC 18 (T 13, FF 16) (Uncanny Dodge) | Init 3 | Perception 10 | Saves 2/5/4 (+1 Trap Sense) (+2 vs Mind Affecting and Poison) | Archaeologist’s Luck 6/6 | Spells -/4 |

"Ahh, that feels good." Her hands return to normal, and she flexes her fingers in relief. "Let's return this splinter back to the Venture Captain, post haste. I don't want to go through that again."

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox nods to the others and crosses his fist over his heart. You feel as if that is a sign of respect.

-Posted with Wayfinder

Scarab Sages

HP: 14/14 | AC: 14/13/11 | Fort: +2, Ref: +2, Will: +4 | Init: +2 | Perception: +9, Low-Light | Arcane Reserve: 4/5
Spells Prepaired:
Cantrips: Acid Splash, Detect Magic, Dancing Lights, Read Magic. 1st (3/3): Shield, Enlarge Person, Color Spray

Yes we should check around for any other information about the splinter and then return to the guild house as quick as possible.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Zarzuket checks the area for other information about the splinter, but there is nothing more to find.

On your way back to Wispil you pass the logging camp and the surviving loggers greet you as heroes, thanking you for removing the terrible affliction. Also Falbin awaits you and after a night in his house you return safely to the guild house.

Venture-Captain Brackett accepts the Atavistic Splinter from you and promises that the Pathfinder Society will put the artifact to good use in the upcoming Ruby Phoenix Tournament in Goka.

"Very good job, Pathfinders! I'm glad you are back alive in your normal shape! Without the splinter the druids can't start the ritual again, The area around Briar Henge is safe now." Brackett says and hands each of you a pouch with 521GP. "Please take this for your efforts."

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