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Not sure exactly how this works but have the other two men seen Garox yet? Is he still in stealth for them?

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Forgot he was a ninja >_<. Garox will use a point of ki to become invisible and come to stand next to the path between the blue shirt and the Maiden with a double move

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Sterron moves up next to Zar with his Fauchard out and waiting for their approach.
AFAIK I couldn't make it to be able to attack

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Seeing that the two beast-men won't be in the range of his spell at the same time, Zar changes tactics. He draws a small wand from his belt and with a quick word of power, a bolt of white energy flies it's way to impact the advancing beast-man
Using my wand of Magic Missile on the red beastman
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

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Zarzuket fires a magic missile at one of th beast-man. The man growls but gets closer and swings his claws at Zarzuket. He almost hits Zarzuket, but misses his target in the last moment.
Claw Attack: 1d20 + 3 ⇒ (10) + 3 = 13
blue should now be in range for Charis + AoO for Garox
Round 2
Zarzuket
Logger blue
The Maiden
Logger red -5HP
Garox
Sterron

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Garox appears out of nowhere and smashes the beast-man in the red shirt hard with his hammer.
aoo nonlethal attack: 1d20 + 6 ⇒ (13) + 6 = 19
dmg: 2d6 + 6 + 1d6 ⇒ (6, 6) + 6 + (1) = 19

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If Blue is still up, The Maiden will fight defensively AC is 18..
Improved Unarmed Strike, non lethal: 1d20 + 0 - 4 ⇒ (12) + 0 - 4 = 8
Damage: 1d3 ⇒ 2
If Blue is down, The Maiden will delay until Red is in range.

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Charis, I might be missing something but with Improved Unarmed Strike you can deal non lethal or lethal damage with your unarmed strikes with no penalty.

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Garox attacks the beast-man as it passes and hits it so hard that it goes down immediately. The remaining beast-man approaches the group in the center and bites 1d2 ⇒ 2 Charis, but the teeth do not get through her armor.
Bit Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Round 2
Zarzuket
Logger red -5HP
The Maiden
Garox
Sterron

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Garox moves up to the man and tries to knock him out cold like the others.
non lethal attack: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
dmg: 2d6 + 6 + 1d6 ⇒ (1, 6) + 6 + (4) = 17
confirm: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
dmg: 4d6 + 12 ⇒ (5, 6, 6, 1) + 12 = 30
Dammit tried to keep him alive, hope he still can survive? :P

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"Ah Well done.. seems all that is left is to find information about what and where is going on"
Sterron moves to the closest building and looks in.

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"Weak men, unfortunately I didn't pull my hit enough."
Garox moves into another building to see if he can find any clues.
perception: 1d20 + 7 ⇒ (15) + 7 = 22
stealth: 1d20 + 9 ⇒ (9) + 9 = 18

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You make a thorough search of the lumber camp and find a pay box containing 55 gold pieces. Further you uncover an accounting ledger hidden in an office. The incriminating ledger contains obvious accounting inaccuracies and notes regarding payments made to an unnamed criminal enterprise.

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Ah, a front. Profitable, but boring.
"An obvious front for a criminal enterprise. I suppose these loggers were also affected by the Druid's curse."
After splitting the pay box, The Maiden gets ready to move out.
"We must make haste. While there are some enjoyable aspects to this transformation I enjoy, it clouds my judgement."

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It's a pity they fell so far under the influence of the ritual. But those that are unconscious we should probably hide in a building and secure in someway.
After looking through the documents. Hmmm, so someone was using this logging camp as a front for someone. Perhaps it would be good to turn this information in once we finish up.

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Sterron helps stowe the unconscious men away in a building
"Where to next"

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"Should we try to reach the Henge tonight? Or rest for tonight and continue travel? The night isn't as bad for me as you'd think."

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"We'd best wait for camp, the night does not favor most of you. I hate to run around with a torch. They would see us coming from far."

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"Yes, a torch would make this impossible." Stop being so snippy.
"I suppose we should risk another night. No need getting there tired."

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Agreed, we'll camp for the night and head out bright and early.

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Sterron memorises Light as an Orison
"Well we can sleep in a house at least... I really don't want to get fleas while like this" Gesturing with his clawed hands.

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"We should patrol the grounds overnight to make sure no one else shows up. I can take the first watch."

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"I'll take one as well. Might be best to let me take the middle one as I can see in the dark."
-Posted with Wayfinder

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Yes, it would be best to keep on guard. I can take a watch, but will need some time to prepare my spells in the morning.

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It's getting dark soon and whoever is on duty hears all kinds of animals in the woods. An owl on a tree close to the camp. A wolf howls farther away. Smaller animals move through the bushes. The moon shines brightly and lights the pebble on the paths. Overall the night is very silent. From time to time you hear the beast-man groaning in their room.
Zarzuket and Sterron are able to prepare their spells for the next day.
After about 8 hours the sun starts to rise again, the birds start singing and the creatures of the night return to their lairs. It's about five o'clock in the morning the next day.

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I get up eat pack away my stuff and get ready to leave.. time to break curses

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Another morning, oh holy one. This is what I wanted, correct? The easy way out.
The Maiden wakes up, stretches, and prepares for the day.
"Morning, all. Let's make sure we get there before it's too late."

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Zar quickly prepares his spells before packing up his equipment and getting ready.
Alright, shall we be moving out?

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Sterron heads off to the henge when everyone is ready.

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"Let's move"

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You get your stuff ready and leave the camp. what are you going to do with the loggers? Leave them locked in the room?
During your travel to Briar Henge on the following day you feel the influence by the ritual getting stronger.
DC14 Fortitude Save or 'become a beast', Sterron and The Maiden suffer from the additional -2 to Int and Cha
You walk along the path through the forest. Suddenly a deep, placid river interrupts the path to Briar Henge. A few large logs have been placed across the river, providing a crude bridge to access the other side. Sunlight dapples the surface of the murky water, the result of branches crisscrossing the river high overhead.
Map updated
T: 1d20 + 3 ⇒ (17) + 3 = 20
C: 1d20 + 10 ⇒ (10) + 10 = 20

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I guess we can leave them locked and unconcious here, hopefully the effect of the change passes if we destroy the source.
fort: 1d20 + 1 ⇒ (9) + 1 = 10
The change also overcomes Garox, though he does not mind it as much. He already had a set of claws and the fangs complement them nicely.
When they reach the bridge Garox takes a good look around, this would be a good place for an ambush after all. He stealthily moves aside into the forest proper and look for possible ambushes.
stealth: 1d20 + 9 ⇒ (11) + 9 = 20
perception: 1d20 + 7 ⇒ (13) + 7 = 20

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Int 6 Cha 4.. Duh .. Snarl...
Seeing Garox go looking around Sterron does the same scuttling from Tree to tree...
Perception: 1d20 + 9 ⇒ (15) + 9 = 24
Stealth: 1d20 + 4 ⇒ (11) + 4 = 15
If I find nothing I take out a Javelin tie my silk rope to it and attempt to throw it into a tree on the other side of the river to provide extra help when crossing.
Javelin: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 3 ⇒ (5) + 3 = 8

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Garox and Sterron se something hidden in the river. Something bulky, only the eyes stick out of the water. It has a long tail, claws and a big, long mouth.
They also spot a humanoid crature wielding a bow in the trees across the river. It seems to be an elf. It looks normal, not beast-like.
Furter they identify two traps: a swinging axe trap is installed on the bridge and a poisened javelin trap is installed on the other side of the river. The trigger of the axe trap is at the other end of the bridge
Map updated
Perception Crocodile: 1d20 + 1 ⇒ (15) + 1 = 16
Perception Elf: 1d20 + 8 ⇒ (8) + 8 = 16
Garox is hidden, Sterron is visible

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Fort Save: 1d20 + 2 ⇒ (14) + 2 = 16
Int is still 11, Cha is still 9
Agreeing with Garox, The Maiden begins looking for an ambush.
Stealth: 1d20 + 5 ⇒ (12) + 5 = 17
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
"Obviously a trap, but the river is too wide to cross and I'd be exposed if I tried to disable it. Can you turn invisible and reach the elf, Garox?"
There is a stone to the right of us in the river that has a 5 ft gap. Can we cross there? I have a +5 to Acrobatics, so I'm guessing 2 DC 10 checks to cross.

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"Traps there and there." Garox says pointing at the two positions.
"Elf in the tree with a bow, croc or something similar in the water. I can stay invisible for 12 counts. Should bring me across and behind the elf. Perhaps a blade on her neck will give her convince her to let us pass."
Can I cross without issue, bypassing both traps and rehide on the other side of the river within 2 rounds?

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Fort: 1d20 + 2 ⇒ (17) + 2 = 19
Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Zar feels the tickle of the magic cross over him, but he shrugs it off.
Hmmm, it is an effect place for the traps. It might be best for someone to try and swing around the side. But whatever we do I don't think we can let the elf get word back about us. I could drop a creature into the water to challenge the croc.