There Once Was a Man (Inactive)

Game Master Shadowtail24


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Pathfinders,
Title: There Once Was a Man from Narikopolus

Intro:

I am looking to run a play by post quest for 5 players. I am new to PBP but in looking through a few forums I like the format and would like to try it out. This quest is one I ran in person and would like to try in a more RP driven environment. I am leaving recruitment open through Monday 6/10.

The quest:

The hook will come in quest but I can still describe the setting. This quest plays upon the House Politics structure of Cheliax and is based in the capital of Egorian. It is meant to be an RP-heavy quest with character driven direction. Though, if it dissolves into consistent hack-and-slash hopefully that part can be fun too.

Political Structure:

Cheliax is run on a House Politics system. Thrune is the current ruling house and has been for the past seventy-two years without challenge. Thrune encourages fighting for power among the houses but intercedes strongly if it feels any house is getting too strong. Many of the citizens of Cheliax feel oppressed under Thrune’s rule. House Descriptions are listed below in order of power (following Thrune):

House Charthagnion – This house looks beyond the material plane in search of power.

House Henderthane – This house is the military strength of Cheliax. Henderthane is the main weapon supplier of House Thrune.

House Jeggare – The wealthiest of Cheliax and most of Avistan belong to House Jeggare.

House Leroung – Leroung is renowned for their vast knowledge and arcane ability.

House Narikopolus – It is said that members of Narikopolus spend all their time in political maneuvers and archery practice. Given that they are the second-least powerful house, it is a good thing they can hit a bullseye consistently.

House Sarini – A house of jesters and fools that is firmly positioned under Thrune’s foot. While Thrune encourages the houses to fight for power among themselves, Thrune quickly squashes any maneuvering by Sarini.

House Arionne does not exist in my Cheliax. The Pathfinder wikia provides additional information that, outside of anything noted already, is largely unchanged in my Cheliax.

Character Options:

Basics: Characters start at level 5. Starting wealth and equipment will be described later in the process. Characters can start with zero-two character appropriate Pathfinder official traits.

Acceptable races- Core Races, Tiefling (almost always slaves or servants in my Cheliax), Lyncanthrope (natural-born or afflicted), Vampire or Dhampir. I’d prefer to not have only 1 or 2 non-core races.

Acceptable classes: All official pathfinder classes and archetypes are allowed. My Cheliax is in an emerging firearms state.

Alignments: All alignments are allowed. Cheliax is Lawful Evil.

Attributes: Attributes are roll 4d6 and drop the lowest die roll. Players can roll 3 sets and choose whichever set they like. Or choose the first one if you like to live on the edge.

Profession: All Egorian characters should have a profession.

Backgrounds: I am more worried about character types (examples below) and purposes (ie a religious zealot dedicated to denouncing the evils of Cheliax) than background. Backgrounds must be appropriate (ie a good reason to be a gunslinger) and MUST include a reason/desire to change/affect/overthrow/reform the current government. (ie a former slave who endured the brutal treatment of Thrune and Sarini)

If you are a resident of Cheliax, you can be and are encouraged to be a member of the appropriate House (ie Bards would be in Sarini, fighters would be in Henderthane, anyone can be in Jeggare). Characters will get appropriate bonuses based on their House Affiliation (or non-affiliation). Bonuses will be similar to a trait (ie House Jeggare characters will get additional starting wealth).

Characters type examples:
Simple: Prototype Halfling Rogue 5
Feature Based: Super-Fast Elf Monk 5
Interesting combat style: Teleportation School Elf Wizard 4/Barbarian 1
RP-Driven: An ancient storytelling Elf Wizard 5 with a Pomeranian pet who he believes is his fox familiar

Play style:
I work during the day but will be able to post at least on a nightly basis. I will also set one night every week (Mon-Thur) that I will devote to Game Mastering (probably 7pm -10pm).

Shadow Lodge

I would like to subtmit Monroe Sanders Gunslinger. Need to update his background and stats as he was originally for a kingmaker campaign. I am going to keep most of the background the same but make it fit into this story world better. His father was exiled from one of the noble houses as a result of a experiment on enhancing gunpowered gone wrong. Monroe and his father were forced into the wilds trying to fend for themselves. Monroe was brought up around gun powered and firearms as his dad taught him at a young age how to shoot and hunt. Monroe's father was struck with a mysterious disease which took his life very quickly. Now that Monroe is on his own he is determined to seek vengence against the lords of the land and bring honor back to the Sanders name.

Attribute Rolls:
1: 4d6 ⇒ (6, 4, 6, 5) = 21
1: 4d6 ⇒ (1, 2, 5, 3) = 11
1: 4d6 ⇒ (1, 4, 5, 5) = 15
1: 4d6 ⇒ (1, 2, 3, 6) = 12
1: 4d6 ⇒ (1, 2, 2, 3) = 8
1: 4d6 ⇒ (1, 4, 3, 6) = 14

2: 4d6 ⇒ (1, 1, 3, 1) = 6
2: 4d6 ⇒ (5, 6, 4, 6) = 21
2: 4d6 ⇒ (1, 4, 6, 5) = 16
2: 4d6 ⇒ (2, 5, 6, 1) = 14
2: 4d6 ⇒ (5, 5, 2, 3) = 15
2: 4d6 ⇒ (4, 1, 2, 2) = 9

3: 4d6 ⇒ (2, 3, 3, 6) = 14
3: 4d6 ⇒ (6, 6, 3, 6) = 21
3: 4d6 ⇒ (1, 1, 4, 5) = 11
3: 4d6 ⇒ (6, 2, 2, 4) = 14
3: 4d6 ⇒ (1, 2, 3, 1) = 7
3: 4d6 ⇒ (3, 4, 1, 1) = 9


Looks like I will go with the first set which will be 17, 10, 14, 11, 13, 7, should be interesting. Will work on updating character tonight or tomorrow.


Vince. Human legalistic cursed battle mystery oracle. Two weapon melee. Due to some awkward manuvering within the circles of hell and an incidental promise to a lady, am now cursed to bring down House Thrune.

Stats: Str 15, Dex 16, Con 13, Int 12, Wis 8, Cha 16 (+2 racial = 18)


set 1
4d6 ⇒ (2, 1, 2, 5) = 109
4d6 ⇒ (6, 3, 3, 4) = 1613
4d6 ⇒ (6, 1, 6, 5) = 1817
4d6 ⇒ (1, 5, 3, 2) = 1110
4d6 ⇒ (5, 4, 2, 1) = 1211
4d6 ⇒ (4, 3, 1, 2) = 109

set 2
4d6 ⇒ (4, 1, 2, 2) = 98
4d6 ⇒ (1, 5, 2, 2) = 109
4d6 ⇒ (3, 1, 2, 1) = 76
4d6 ⇒ (3, 4, 3, 4) = 1413
4d6 ⇒ (4, 5, 3, 6) = 1815
4d6 ⇒ (6, 3, 5, 1) = 1514

set 3
4d6 ⇒ (4, 6, 5, 6) = 2117
4d6 ⇒ (6, 4, 1, 2) = 1312
4d6 ⇒ (2, 5, 4, 6) = 1715
4d6 ⇒ (3, 5, 5, 3) = 1613
4d6 ⇒ (1, 2, 5, 6) = 1413
4d6 ⇒ (5, 2, 3, 6) = 1614

I will take set 3

Dark Archive

1st Set
4d6 ⇒ (6, 5, 6, 4) = 21
4d6 ⇒ (6, 3, 4, 3) = 16
4d6 ⇒ (3, 6, 6, 2) = 17
4d6 ⇒ (4, 2, 5, 4) = 15
4d6 ⇒ (1, 1, 6, 4) = 12
4d6 ⇒ (6, 6, 5, 2) = 19

2nd Set
4d6 ⇒ (4, 2, 4, 2) = 12
4d6 ⇒ (3, 2, 5, 3) = 13
4d6 ⇒ (3, 6, 2, 5) = 16
4d6 ⇒ (1, 6, 4, 4) = 15
4d6 ⇒ (6, 4, 5, 2) = 17
4d6 ⇒ (3, 2, 5, 6) = 16

3rd Set
4d6 ⇒ (6, 4, 6, 1) = 17
4d6 ⇒ (4, 2, 4, 3) = 13
4d6 ⇒ (6, 2, 2, 4) = 14
4d6 ⇒ (4, 4, 6, 4) = 18
4d6 ⇒ (1, 2, 1, 1) = 5
4d6 ⇒ (3, 3, 6, 2) = 14

Set 1 is mine.
The numbers are: 17, 13, 15, 13, 11, 17


1st Set
4d6 ⇒ (1, 1, 2, 4) = 8
4d6 ⇒ (5, 2, 1, 2) = 10
4d6 ⇒ (4, 1, 5, 1) = 11
4d6 ⇒ (2, 5, 3, 4) = 14
4d6 ⇒ (1, 5, 3, 2) = 11
4d6 ⇒ (2, 3, 4, 4) = 13

2nd set

4d6 ⇒ (4, 4, 2, 4) = 14
4d6 ⇒ (3, 3, 3, 4) = 13
4d6 ⇒ (6, 4, 4, 4) = 18
4d6 ⇒ (1, 1, 5, 4) = 11
4d6 ⇒ (5, 2, 2, 5) = 14
4d6 ⇒ (3, 6, 4, 2) = 15

3rd set

4d6 ⇒ (2, 3, 5, 5) = 15
4d6 ⇒ (6, 6, 1, 1) = 14
4d6 ⇒ (1, 4, 1, 6) = 12
4d6 ⇒ (3, 5, 6, 6) = 20
4d6 ⇒ (4, 4, 5, 2) = 15
4d6 ⇒ (6, 6, 2, 4) = 18

looks like set 3
13
13
11
17
13
16

Thinking an inquisitor, just for information is there a level adjustment for lycanthropes and/or vampires?


1/1: 4d6 ⇒ (3, 6, 4, 3) = 16=13
1/2: 4d6 ⇒ (5, 2, 4, 2) = 13=11
1/3: 4d6 ⇒ (3, 1, 4, 1) = 9=8
1/4: 4d6 ⇒ (6, 6, 5, 6) = 23=18
1/5: 4d6 ⇒ (5, 6, 6, 5) = 22=17
1/6: 4d6 ⇒ (1, 6, 1, 4) = 12=11

2/1: 4d6 ⇒ (3, 4, 4, 5) = 16=13
2/2: 4d6 ⇒ (4, 5, 2, 4) = 15=13
2/3: 4d6 ⇒ (5, 5, 4, 5) = 19=15
2/4: 4d6 ⇒ (6, 1, 4, 4) = 15=14
2/5: 4d6 ⇒ (4, 5, 1, 5) = 15=14
2/6: 4d6 ⇒ (1, 1, 2, 4) = 8=7

3/1: 4d6 ⇒ (5, 4, 2, 3) = 14=12
3/2: 4d6 ⇒ (6, 6, 6, 5) = 23=18
3/3: 4d6 ⇒ (1, 2, 4, 3) = 10=9
3/4: 4d6 ⇒ (2, 3, 4, 1) = 10=9
3/5: 4d6 ⇒ (1, 2, 6, 1) = 10=9
3/6: 4d6 ⇒ (4, 6, 3, 1) = 14=13

So, 18, 17, 13, 11, 11, & 8 (2 big stats) or 15, 14, 14, 13, 13 & 7 (well-balanced)

A summoner focusing on infernals (whether Summoner, Wizard, Sorcerer, Cleric, etc. not yet decided) seems a stereo-typical Chelaxian. I should have already gone to bed tonight, though, so I'll need to consider more tomorrow.


Hmm why not, I'll join in! Cheliax is one of my favorite nations, so this opportunity is something I'd like to give a shot at.

Rolling before I decide on what I want to do:

Though, tbh, I do much prefer point buy.
1st set
4d6 ⇒ (3, 1, 6, 4) = 14 = 13
4d6 ⇒ (3, 1, 6, 3) = 13 = 13
4d6 ⇒ (4, 4, 1, 1) = 10 = 9
4d6 ⇒ (3, 1, 6, 3) = 13 = 13
4d6 ⇒ (3, 3, 3, 3) = 12 = 9
4d6 ⇒ (3, 4, 3, 2) = 12 = 10

2nd set (Picking this one)
4d6 ⇒ (3, 1, 6, 6) = 16 = 15
4d6 ⇒ (2, 4, 6, 4) = 16 = 14
4d6 ⇒ (2, 6, 5, 3) = 16 = 14
4d6 ⇒ (3, 2, 3, 2) = 10 = 8
4d6 ⇒ (4, 4, 1, 5) = 14 = 13
4d6 ⇒ (4, 6, 6, 5) = 21 = 17

3rd set
4d6 ⇒ (1, 4, 3, 5) = 13 = 12
4d6 ⇒ (4, 6, 5, 1) = 16 = 15
4d6 ⇒ (1, 5, 1, 1) = 8 = 7
4d6 ⇒ (4, 6, 4, 3) = 17 = 14
4d6 ⇒ (6, 6, 2, 1) = 15 = 14
4d6 ⇒ (5, 3, 4, 2) = 14 = 12

Dark Archive

Elven (+2 dex/int, -2 con) Magus of House Charthagnion, always in pursuit of power and knowledge. Morally ambiguous, but not evil. He is always willing to deal with beings from any plane to aid his pursuits, to a point (genocide, etc).


stats:

lvl 5 tiefling Wizard (enchanter) , LN, opposition schools evocation and abjuration.
ac 13, hp 7+4d6 + 4 ⇒ (2, 3, 6, 5) + 4 = 20, Initiative 11+
str 12
dex 16 (14+2)
con 13
wis 13
int 20 (17+2+1)
cha 13 (15-2)
feats Spell Focus Enchantment and Greater Spell Focus enchantment, Persuasive and Improved Initiative.
familiar scorpion, greensting
spells cantrips, Mage hand, Ghost sound, Detect Magic and Message. lvl 1 spells Hypnotism, Charm Person, 2 Memory Lapse and sleep. lvl 2 spells 2 Hideous Laughter and Haunting Mists. lvl 3 spells Deep Slumber and Suggestion.
skillpoints per lvl 8, Diplomacy, Intimidate, knowledge arcana, knowledge the planes, knowledge religion, knowledge history, knowledge nobility and spellcraft.
Traits Bully and Peace-Maker

Story:

Molos Tavark is a tiefling who while born in Cheliax has been abroad for well over twenty years and has only been back for about two years. His training as a enchanter has granted himself considerable power and protection. As the hellknights no that an enchanter is one of the few beings capable of getting the truth out of someone with ease. In exchange for this service the hellknights will perform certain favors and pay for his flat.

One cleric of Asmodeus wanted him dead and sent in assassins, the assassins however were hardly worthy of the title.
By the time he was done interrogating his would be killers Molos had already concocted a suitable plan of action. For the foolish cleric had many beneath him who dearly wanted to take his place, he thus fed the details of the assassination to Valin Dral who then sent in the hellknights after his master. For the one true rule of Cheliax is this, as long as no one knows who did it you can get away with anything. If they do know it was you however things become ugly as the hellknights know no mercy.

Molos serves as an information broker and is valued in that role by many, as few can contest his ability to find information and put it to work. His ultimate goal is to achieve political mastery over Cheliax, however he does not intend to rule personally a puppet is what he intends to install on the Throne to act as his proxy. Many clerics of Asmodeus know of him and regard him with both hate and caution.

For on one Molos is a tiefling with power something all Cheliaxians detest. On the other hand he has the protection of the hellknights who would be loath to lose a resource that has allowed them to get the truth out of their subjects without years of torture. It is a difficult balancing act, but one that Molos is adept at.

goals:
Molos seeks to gain political power through a rather unusual but effective channel: The hellknights. For he knows that the hellknights are both effective and if one is cautious in using them a easy to manipulate tool. Further more many hellknights wish to see a different Cheliax then the one they currently serve, Molos intends to give them that wish so long as they aknowledge him as their true mastery in all but name.

GM your review?


My character submission. The elven magus of House Charthagnion.

Grand Lodge

Set: 4d6 ⇒ (2, 6, 3, 5) = 16
Set: 4d6 ⇒ (6, 1, 3, 5) = 15
Set: 4d6 ⇒ (2, 1, 1, 3) = 7
Set: 4d6 ⇒ (6, 3, 4, 2) = 15
Set: 4d6 ⇒ (3, 2, 3, 4) = 12
Set: 4d6 ⇒ (1, 4, 2, 2) = 9

Set: 4d6 ⇒ (5, 6, 1, 3) = 15 = 14
Set: 4d6 ⇒ (3, 6, 6, 6) = 21 = 18
Set: 4d6 ⇒ (2, 4, 4, 4) = 14 = 12
Set: 4d6 ⇒ (1, 6, 5, 1) = 13 = 12
Set: 4d6 ⇒ (2, 6, 2, 4) = 14 = 12
Set: 4d6 ⇒ (5, 4, 4, 1) = 14 = 13

Set: 4d6 ⇒ (5, 5, 3, 2) = 15
Set: 4d6 ⇒ (5, 6, 3, 2) = 16
Set: 4d6 ⇒ (3, 2, 5, 3) = 13
Set: 4d6 ⇒ (3, 6, 1, 3) = 13
Set: 4d6 ⇒ (3, 2, 4, 3) = 12
Set: 4d6 ⇒ (3, 5, 1, 5) = 14

Will take set 2. Will pm you the details


hp rolled on invisible castle at url http://invisiblecastle.com/roller/view/4076749/

Should I keep them, avg health (4 on an 8)?


4d6 ⇒ (1, 4, 4, 5) = 14
4d6 ⇒ (3, 6, 6, 4) = 19
4d6 ⇒ (6, 1, 6, 2) = 15
4d6 ⇒ (5, 5, 1, 4) = 15
4d6 ⇒ (6, 2, 1, 4) = 13
4d6 ⇒ (4, 5, 5, 3) = 17

4d6 ⇒ (4, 5, 4, 4) = 17
4d6 ⇒ (2, 2, 3, 4) = 11
4d6 ⇒ (1, 6, 5, 3) = 15
4d6 ⇒ (5, 2, 5, 6) = 18
4d6 ⇒ (5, 2, 4, 1) = 12
4d6 ⇒ (2, 6, 1, 1) = 10

4d6 ⇒ (2, 5, 1, 1) = 9
4d6 ⇒ (2, 2, 1, 3) = 8
4d6 ⇒ (2, 6, 1, 1) = 10
4d6 ⇒ (6, 3, 1, 6) = 16
4d6 ⇒ (2, 4, 2, 6) = 14
4d6 ⇒ (6, 5, 3, 2) = 16

Guess I'll take set one, which would give me 13, 16, 14, 14, 12, 14. I like the sound of that. Repurposing a character/base I had in a previous game that lack of internet for an extended period kind of got me booted from. I can promise that the situation is far more stable now, so that is no longer a concern.

Arianna Ddraig is a Draconic Bloodline sorceror/Dragon Disciple obsessed with amassing magical knowledge and the belief that mages should be the ones to rule.

Background:
Her mother was a scholar and mage of Arcane bloodline, and her father was a hedge wizard with Draconic lineage. Both held ties to House Charthagnion and served them well. Arianna showed potential beyond her parents (Trait: Magical Knack), and was given by her mother a deep desire to learn (Trait: Secret Knowledge), as well as pride. She believed magic-users superior because of the power they could weild over others, and that only they truly deserved to rule. With this goal in mind, she pressed herself to train and learn, improve so that she could one day otherthrow House Thrune and instate Charthagnion as the ruling house.

Unlike her father, her draconic abilities manifested, but with it came a change to her physical appearance. As she further embraces into her heritage and grows in power, she will look more and more dragon-like. To a lesser degree, her mother's Arcane bloodline is also apparent (as represented through the Eldritch Heritage feat tree), and she has a raven familliar named Tamerlane.

Personality:
Arianna is generally very cold and precise. She's direct, sharp-tongued, and prone to dry wit when annoyed. She has a direct and practical view of everything, seeing even unwanted allies as useful in their own ways. She tries to reign in her views of mage superiority when interacting with others, knowing that it does her no good to drive away people.

While Lawful Evil, she does relish in combat in ways that the lawful often do not. To her, there is something cathartic about setting somebody alight or slashing them to pieces with her claws. She enjoys the sight of blood dripping from her hands after a fight, and should not be presented with opportunities for sadism.

Goals:
Her primary goal is to amass arcane knowledge. She is always looking for new information, for long-forgotten books not in her parents' considerable library. Magic fascinates her; the science and use of it in particular, and she hopes that through study she can become even more powerful. Magic should be pushed to its fullest extents and beyond. Often, this includes an eagerness for shortcuts or going beyond her immediate means, hence her very willful service to House Charthagnion.

Her primary reason for seeking a chance in the rulers is for her mageocracy to come. She doesn't necessarily feel she should be the one at the top of it, but seeing herself as one of the most powerful and being in charge of magical discovery and research, she would be very highly-positioned in that sense.

Really rough stats:
Arianna Ddraig, LE Human Sorceror 5 (Draconic Bloodline (Gold))
Str 14 Dex 14 Con 12 Int 14 (13 + 1 at 4) Wis 12 Cha 18 (16+2 Racial)
Favoured Class Bonuses: 5 racial bonus (Add one spell known from sorceror spell list at least one level below the highest spell level the sorceror can ast)
AC 14, Flat-footed 11 Touch 13
HP: ?
Feats: Skill Focus (Knowledge (Nobility)), Sorceous Bloodstrike, Eschew Materials, Arcane Heritage, Intimdating Prowess
Skills: Appraise + 9 (1), Bluff +8 (1), Intimidate +10 (1), Knowledge (Arcana) +11 (5), Knowledge (Nobility) +7 (1), Linguistics +3 (1), Perception +9 (5), Profession (Scribe) +6 (1), Sense Motive +3 (1), Spellcraft +6 (1), Stealth +3 (1), Use Magic Device +8 (1)

0th level spells: Acid Splash, Detect Magic, Read Magic, Dancing Lights, Ghost Sound, Mage Hand, Mending, Prestidigation, Jolt, Ray of Frost
1st level spells: Mage Armor (bloodline bonus spell), Ray of Enfeeblement, Vanish, Burning Hands, Magic Missile
2nd level spells: Resist Energy (bloodline bonus spell), Elemental Touch, Burning Arc

Abilities:
Claws: 7/day
Dragon Resistances: Resist 5/Fire, +1 natural armor
Arcane Bond: Raven Familiar, +3 Appraise


On a kindle fire over lunch break so only goingto respond to the simple ones right now

"Browman wrote:


Thinking an inquisitor, just for information is there a level adjustment for lycanthropes and/or vampires?

They will have a level adjustment. When I ran this before there was not one and the werewolf was a little overpowered. It will not be much of an adjustment so don't let that scare you away from playing one. I will set specifics after recruitment.

Narian
those Hp rolls are fine. First level HP is Max hd plus con score

Others asking for review I will respond later.


Rolling:

set 1: 4d6 ⇒ (1, 2, 3, 1) = 7 - 6
set 1: 4d6 ⇒ (6, 1, 1, 4) = 12 - 11
set 1: 4d6 ⇒ (6, 4, 1, 2) = 13 - 12
set 1: 4d6 ⇒ (4, 5, 6, 3) = 18 - 15
set 1: 4d6 ⇒ (1, 2, 4, 4) = 11 - 10
set 1: 4d6 ⇒ (5, 6, 5, 4) = 20 - 16

set 2: 4d6 ⇒ (6, 3, 4, 4) = 17 - 14
set 2: 4d6 ⇒ (1, 3, 5, 2) = 11 - 10
set 2: 4d6 ⇒ (5, 3, 4, 5) = 17 - 14
set 2: 4d6 ⇒ (1, 3, 4, 2) = 10 - 9
set 2: 4d6 ⇒ (4, 2, 3, 6) = 15 - 13
set 2: 4d6 ⇒ (6, 6, 6, 4) = 22 - 18

set3: 4d6 ⇒ (3, 6, 2, 3) = 14 - 12
set3: 4d6 ⇒ (5, 1, 4, 3) = 13 - 12
set3: 4d6 ⇒ (4, 2, 2, 5) = 13 - 11
set3: 4d6 ⇒ (5, 5, 6, 1) = 17 - 16
set3: 4d6 ⇒ (1, 4, 1, 4) = 10 - 9
set3: 4d6 ⇒ (4, 6, 2, 1) = 13 - 12

we'll go with set 2.

Pellious Leroung is another son of the Leroungs, a house with a long and well-earned tradition for scholarly pursuits. As such, he spent his youth and much of his adult life amassing knowledge. He has a deep-rooted and long-running obsession with Ancient Osirion artifacts, as well as the history of that empire, and has spent several years in Osirion and Thuvia on excavations and digs. As such, he has strong ties to the Pathfinder society, though not a member.

Pellious is invested in the current structure of Chellaxian society, and very much enjoys the status of his household. However, the iron hand of house Thrune chafes, and he would not count himself as a supporter of their style of rule.

Class: Wizard
Alignment: Lawful Evil (Or neutral)

I'll post an alias with crunch if necessary. Anything else you need, please let me know.


4d6 ⇒ (6, 1, 3, 6) = 16 15
4d6 ⇒ (1, 1, 2, 5) = 9 8
4d6 ⇒ (6, 1, 2, 3) = 12 11
4d6 ⇒ (6, 1, 2, 3) = 12 11
4d6 ⇒ (4, 1, 5, 4) = 14 13
4d6 ⇒ (6, 5, 1, 2) = 14 13

4d6 ⇒ (6, 5, 5, 1) = 17 16
4d6 ⇒ (6, 3, 6, 6) = 21 18
4d6 ⇒ (4, 2, 1, 6) = 13 12
4d6 ⇒ (5, 4, 2, 4) = 15 13
4d6 ⇒ (4, 5, 2, 3) = 14 12
4d6 ⇒ (2, 3, 2, 4) = 11 9

4d6 ⇒ (6, 4, 6, 5) = 21 17
4d6 ⇒ (5, 3, 3, 3) = 14 11
4d6 ⇒ (3, 5, 3, 4) = 15 12
4d6 ⇒ (3, 6, 3, 6) = 18 15
4d6 ⇒ (1, 2, 6, 2) = 11 9
4d6 ⇒ (4, 5, 2, 3) = 14 12

Looks like set#2 is doing well for everybody haha. I might throw together a LG Cleric of the Empyreal Lord Winlas, who has come to Cheliax to learn the teachings and traditions of Asmodeus. Not sure on race yet.


Okay, Day 1 Recap:

In the quest:
Soldier-1st Human Oracle (Battle/Legalistic)

Full disclosure, I know Soldier-1st and told him he could be in the quest before I posted it. Although, his character is going to be a lot of fun.

Under Consideration

Monroe Sanders: Human Gunslinger
Browman: Something Inquisitor
hustonj: Summoner
Narian, son of Ellor: Elven Magus
Viluki: Tiefling Wizard (Enchantment)
-Review: The Story/Goals look good. You are onto the right idea with how to integrate a character into your quest. Thought at first you were playing Viandar. Would have been very fun to have a master of lies and a legalistic cursed oracle.
Alsar Lysaradis: Samsaran Witch
-Review: I wasn't going to allow Samsarans but this character background is good enough allow it for consideration
Arianna Ddraig: Human Sorceror (Draconic)
Pellios Leroung: Race? Wizard (School?)
dunebugg: LG Cleric

Not a lot of muscle. Ironic, considering the current group I am with (15 players) has one caster other than my character (aforementioned teleporting barbarian/wizard).

For those who are still working on their characters I won't select anymore until recruiting closes after Monday so update when possible.


Any notes/thoughts/questions on Arianna? And while she's not going to be the bulkiest thing by nature, she's definitely built for melee, and the natural armor her bloodline and prestige class give her make her (plus her next ten levels being in Dragon Disciple giving her d12 HP) make her pretty okay on the front line. So not hitting like a fighter, but closer to a bard in terms of mixing magic and combat.


Are you still accepting submissions? The last line of your post above sounds like you are not.

If you are, are we supposed to be somehow working against the established government?

I'm thinking of playing an Inquisitor, not sure what race yet.


^As monkey King said are u still accepting people? if so here are my rolls

4d6 ⇒ (3, 2, 2, 1) = 8 7
4d6 ⇒ (2, 1, 6, 4) = 13 12
4d6 ⇒ (2, 4, 2, 4) = 12 10
4d6 ⇒ (4, 4, 1, 6) = 15 14
4d6 ⇒ (4, 6, 1, 3) = 14 13
4d6 ⇒ (2, 2, 4, 5) = 13 11

4d6 ⇒ (3, 6, 4, 4) = 17 14
4d6 ⇒ (5, 4, 4, 3) = 16 13
4d6 ⇒ (5, 4, 4, 6) = 19 15
4d6 ⇒ (4, 1, 3, 4) = 12 11
4d6 ⇒ (2, 3, 6, 4) = 15 13
4d6 ⇒ (2, 6, 3, 3) = 14 12

4d6 ⇒ (2, 1, 4, 3) = 10 9
4d6 ⇒ (4, 1, 4, 4) = 13 12
4d6 ⇒ (5, 5, 4, 6) = 20 16
4d6 ⇒ (2, 2, 3, 1) = 8 7
4d6 ⇒ (1, 4, 6, 4) = 15 14
4d6 ⇒ (5, 3, 3, 4) = 15 12

I'd want to play a Dhampir Ninja (or possible Rogue knife master). My character does not belong to a house but works as a seductionist (and assassin if needed) for hire for the houses.

Based on the rolls Im going to go with the 2nd set

Traits: Charming and child of the temple (if your still allowing players I'll make a full character backstory)


Yes, , i am still taking submissions.

If your character is not yet working against the government i would like him to at least have a reason to do so.

ariana :my one real question for now was what level you will hit dragon disciple at.

To the established characters in general: i will give more thorough reviews over the next couple of days. The pathfinder forums being down last night threw off a lot of my free time plans.


She'd be eligible for and definitely begin taking Dragon Disciple come level 6, and levelling that straight though for the next ten levels.


Posting for interest, will put up a set roll in a few hours.


Lycanthrope (Human) Fiend Totem Barbarian

4d6 ⇒ (4, 6, 3, 2) = 15
4d6 ⇒ (6, 4, 5, 1) = 16
4d6 ⇒ (5, 3, 1, 6) = 15
4d6 ⇒ (1, 2, 2, 5) = 10
4d6 ⇒ (2, 5, 3, 6) = 16
4d6 ⇒ (3, 4, 6, 2) = 15

4d6 ⇒ (5, 6, 2, 5) = 18
4d6 ⇒ (4, 3, 3, 4) = 14
4d6 ⇒ (3, 2, 6, 3) = 14
4d6 ⇒ (4, 2, 5, 5) = 16
4d6 ⇒ (1, 3, 5, 5) = 14
4d6 ⇒ (5, 2, 4, 4) = 15

4d6 ⇒ (4, 4, 1, 5) = 14
4d6 ⇒ (2, 1, 6, 6) = 15
4d6 ⇒ (5, 1, 1, 2) = 9
4d6 ⇒ (3, 6, 3, 2) = 14
4d6 ⇒ (4, 3, 3, 3) = 13
4d6 ⇒ (4, 6, 5, 6) = 21

Affiliated with House Charthagnion.


Going With Set 2

Gashanar, Werebat Fiend Totem Barbarian of House Charthagnion:

Gashanar
Human natural werebat fiend totem barbarian 5
LN Medium humanoid (human, shapechanger)
Init +2; Senses low-light vision, scent, Perception +9
-----DEFENSES-----
AC
hp 5d12+15+5
Fort +6, Ref +3, Will +2 (+1 vs traps. +2 vs charm and compulsion)
Special Defenses improved uncanny dodge, trap sense +1
-----OFFENSE-----
Speed 40 ft.
Melee
Ranged
Special Attacks rage 20 rnds/day, power attack
-----STATISTICS-----
Str 18, Dex 14, Con 14, Int 13, Wis 13, Cha 10
Base Atk +5; CMB +9; CMD 21
FeatsExtra Rage, Flyby Attack, Improved Natural Attack (claws), Power Attack
SkillsAcrobatics +10, Climb +12, Diplomacy +5, Intimidate +8, Perception +9, Survival +9
Languages Common, Infernal
Traits
Birthmark Gashanar has ritually scarred his forehead with the symbols of the Infernal Dukes. In hybrid form, his membrane wings have been burned with infernal script of infernal laws.
These sigils act as a holy symbol for the purposes of divine casting, and otherwise provide a +2 trait bonus to saves vs. charm and compulsion.
Inspiring RushOnce per day, when Gashanar charges, he gains a +1 trait bonus on attack and damage rolls, as do allies that charge before his net turn.
SQ change shape (human, hybrid, and bat; polymorph), fast movement, improved uncanny dodge, lycanthropic empathy (bats and dire bats), trap sense +1
-----FEATS AND SPECIAL ABILITIES-----
Fiend Totem, Lesser (Su) While raging, Gashanar grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless he is attacking with weapons as well,
in which case it is a secondary attack), and is made at the barbarian's base bonus (-5 if it is a secondary attack). The gore attack deals 1d8 damage plus Gashanar's Strength modifier
(1/2 if secondary).
Night Vision (Ex) While raging, Gashanar gains darkvision 60 ft.

Hybrid Form
Human natural werebat fiend totem barbarian 5
LN Medium humanoid (human, shapechanger)
Init +2; Senses low-light vision, scent, Perception +9
-----DEFENSES-----
AC (+2 natural)
hp 5d12+15+5
Fort +6, Ref +3, Will +2 (+1 vs traps, +2 vs charm and compulsion)
Defensive Abilities DR 10/silver, improved uncanny dodge, trap sense +1
-----OFFENSE-----
Speed 40 ft., fly 40 ft (average)
Melee bite +10 (1d6+4, crit. 20/x2), 2 claws +10 (1d6+4, crit. 20/x2)
Special Attacks rage 21 rnds/day, power attack
-----STATISTICS-----
Str 20, Dex 14, Con 16, Int 13, Wis 13, Cha 10
Base Atk +5; CMB +10; CMD 22
FeatsExtra Rage, Flyby Attack, Improved Natural Attack (claws), Power Attack
Skills Acrobatics +10, Climb +13, Diplomacy +5, Intimidate +8, Perception +9, Survival +9
Languages Common, Infernal
Traits
Birthmark Gashanar has ritually scarred his forehead with the symbols of the Infernal Dukes. In hybrid form, his membrane wings have been burned with infernal script of infernal laws.
These sigils act as a holy symbol for the purposes of divine casting, and otherwise provide a +2 trait bonus to saves vs. charm and compulsion.
Inspiring RushOnce per day, when Gashanar charges, he gains a +1 trait bonus on attack and damage rolls, as do allies that charge before his net turn.
SQ change shape (human, hybrid, and bat; polymorph), curse of lycanthropy, fast movement, improved uncanny dodge, lycanthropic empathy (bats and dire bats)

Edited to reflect character updates.

Gashanar is a legalistic werebat, picking up the infernal languages to better understand the many books of laws written by the Infernal Dukes. He holds to these laws almost exclusively, rarely stepping out of the boundaries defined by them. It is from adherence to these infernal laws that the society of the weak grows. Many of the upper elite do not adhere to their own laws, let alone the laws established for them by the Dukes. Gashanar seem himself as a instrument of policing the noble houses that insist on doing things their own way instead of the way according to the Infernal Laws (which are not necessarily the Laws of Cheliax).


Rolls..

4d6 ⇒ (4, 6, 1, 5) = 16
4d6 ⇒ (2, 1, 4, 2) = 9
4d6 ⇒ (6, 6, 6, 5) = 23
4d6 ⇒ (1, 2, 3, 2) = 8
4d6 ⇒ (3, 1, 6, 5) = 15
4d6 ⇒ (3, 4, 6, 5) = 18

4d6 ⇒ (4, 4, 6, 6) = 20
4d6 ⇒ (4, 1, 3, 4) = 12
4d6 ⇒ (4, 1, 2, 4) = 11
4d6 ⇒ (5, 6, 3, 4) = 18
4d6 ⇒ (1, 3, 2, 1) = 7
4d6 ⇒ (5, 4, 3, 4) = 16

4d6 ⇒ (1, 4, 3, 1) = 9
4d6 ⇒ (6, 4, 1, 1) = 12
4d6 ⇒ (3, 1, 4, 5) = 13
4d6 ⇒ (1, 3, 5, 2) = 11
4d6 ⇒ (5, 2, 5, 5) = 17
4d6 ⇒ (4, 6, 1, 4) = 15

Ill take set 1 of 15, 8, 18, 7, 14, 15.. Ill have something together by tonight..


GM I want to clarify, as your original post is strangely worded. Do you A) want as few Core races as possible or B) want as few non-Core races as possible?

And for Lycanthropes / Vampires.. are you giving them a level adjustment? If not, is there something to balance the power between these templates and people who chose not to use one?


All, though specifically to Dunebugg... I would prefer to have only 1 or two non-core races.

Though I was hoping to find a good template for them, I've decided to go with standard level adjustments for non-core races:

Vampire: 2 levels
Lyncanthrope: 1 level
Dhampirs: No level adjustment
Samsaran: No level adjustment
Tiefling: No level adjustment

Here is an updated list under consideration list with better organization

---Melee---
Arazni: Human (lyncanthrope) Fiend Totem Barbarian

---Ranged---
Monroe Sanders: Human Gunslinger

---Casters---
Browman: Something Inquisitor
hustonj: Summoner
Narian, son of Ellor: Elven Magus
Viluki: Tiefling Wizard (Enchantment)
Alsar Lysaradis: Samsaran Witch
Arianna Ddraig: Human Sorceror (Draconic)
Pellios Leroung: Race? Wizard (School?)
dunebugg: LG Cleric

---Skilled---
JakeTG: Dhampir Ninja


Rolls

Set 1
4d6 ⇒ (3, 2, 2, 5) = 12
4d6 ⇒ (2, 4, 1, 6) = 13
4d6 ⇒ (4, 2, 3, 4) = 13
4d6 ⇒ (2, 2, 3, 2) = 9
4d6 ⇒ (1, 1, 3, 3) = 8
4d6 ⇒ (2, 3, 6, 5) = 16

Set 2
4d6 ⇒ (2, 3, 2, 4) = 11
4d6 ⇒ (1, 4, 4, 5) = 14
4d6 ⇒ (6, 2, 1, 6) = 15
4d6 ⇒ (6, 3, 4, 4) = 17
4d6 ⇒ (5, 1, 6, 6) = 18
4d6 ⇒ (1, 6, 5, 5) = 17

Set 3
4d6 ⇒ (5, 4, 2, 4) = 15
4d6 ⇒ (6, 1, 5, 6) = 18
4d6 ⇒ (5, 3, 6, 1) = 15
4d6 ⇒ (5, 2, 6, 3) = 16
4d6 ⇒ (2, 1, 1, 5) = 9
4d6 ⇒ (5, 2, 1, 5) = 13

I'm gonna go with set 2. After dropping lowest, I end with 9, 13 ,14 14 16 17.


Are we going with standard wealth for lvl 5 char?


Also, this character, Adrien, is am Elvish Dhampir (a custom race I created for recruitment to a Kingmaker Campaign). I'll send you the template to look over and decide. If not, I can change his race. But I'll update his stats to your specifics.

Edite: This is of course Adrien Riventhorn...posted with my GM avatar.


Browman wrote:
Are we going with standard wealth for lvl 5 char?

Starting wealth will be modified. It will be around the 10.5k standard.


Reviews Set 1:
---Monroe Sanders: Gunslinger---

Spoiler:

What I like: This character presents a very interesting situation for Cheliax Politics, and specifically how gunpowder might change positions of power. Current Cheliax power is based primarily on how well they can work with devils and infernal powers. The introduction of gunpowder might give those lacking the influence of devils a fighting chance. The fact that you are returning as an exiled son will shape the political turmoil even more.
What I’m interested to see: The one key point in your background would be which house your father was associated with. The two possibilities are Jeggare (who has the wealth to support experiments with gunpowder) or Narikopolus (who love all things ranged). Narikopolus as I have structured it would be very hesitant to accept gunpowder into their prestigious archery ranks. This could easily explain the exile.

-----------
---Viluki: Wizard---
Spoiler:

What I really like: The Hellknight aspect. Though I did not mention them, my Cheliax does utilize the Hellknights quite a lot. I like that you chose a different channel to work on this quest and considering your characters 20 INT I’m exciting to see what happens next.
What I also like: ENCHANTER! And, just as much, evocation as an opposed school.
What I’m interested in seeing: How a non-fighter uses the Hellknight organization.

-----------
--- Narian, son of Ellor: Magus ---
Spoiler:

What I like: This is a great stat set for the magus with 19 dex and int. Also Arcane vendetta looks handy. I like that you have the basis for a very directed combat style.
What I’d like to see: I’m thinking it’s because I have set starting gold/equipment standards but I’m interested to see what weapon your character will be using. The elven battle training does work with any of your equipped weapons. You fit the Charthagnion mold well, caster devoted to power, but I would like to see a little more of how your character’s purpose/goal is defined. Not necessarily by adding to the backstory but by setting his power pursuit more clearly. Like maybe you have an arcane vendetta because you’ve been slowly learning the weaknesses of Charthagnion and are ready to start growing your own power inside the House.

-----------
--- Algar Lysandris: Witch ---
Spoiler:

What I like: As I mentioned in another post I wasn’t thinking I was going to allow Samsarans but I liked your integration of Samsaran traits into the backstory. The quest story will play upon this even more and I find it very interesting to see how it plays out.
What I’m interested in seeing: A couple of things. 1) I think this character can be extremely RP-valuable: strong diplomacy/bluff, a couple of traits to increase it, and a background to support it. 2) I’m not sure how this character will function in combat. You have certainly built the witch around a healing base but I’m not familiar enough with the witch class to see beyond that. 3) Using Cheliax as a base should give you a lot of opportunity to use the craft potion. I also like that your thinking of the benefits of outside of combat potions. This could be a very interesting character.

-----------
--- Arianna Ddraig: Human Sorceress ---
Spoiler:

What I like: This character is very well fleshed out and fits well with Cheliax. This character is likely to be equally strong in combat and in RP. I like the dragon disciple class so I’m interested in you’ll play it.
What I’m interested in seeing: Your character straddles the line between Charthagnion (magical, power hungry) and Leroung (desire for knowledge). Because of her desire, I feel that she would have a strong connection to Leroung, though one she would be more than willing to break should she need to.


Since i've always wanted to play a vampire and you offered up the race, here we go.. Two of her feats are from the Way of the Wicked Campaign and seemed thematic for her.. A noble on the surface that can still somewhat interact in daylight, but is an assassin by trade, hence the improved darkvision etc.. If you don't like ill switch them to something else.. Heading towards RMA Prc btw..

Backstory still to come, but the crunch is finished.. I'm thinking she'll be part of House Henderthane.. Her wealth is right at 10.5k atm..

Crunch is in her profile

Edit.. I was crunching when u posted abt the level adjustments, ill bring her down to a Fighter 1/Ranger 2


GM Silverbane wrote:
Also, this character, Adrien, is am Elvish Dhampir (a custom race I created for recruitment to a Kingmaker Campaign). I'll send you the template to look over and decide. If not, I can change his race. But I'll update his stats to your specifics.

GM Silverbane:
I like the template and it fits well. The only thing I would like to see is a Specialized (1 RP) or standard (0 RP) ability score modifier. I'm uncomfortable with a +2/+2 without a -2 mod, most likely con. You can update it and bring it up to 11 RP (to match the standard dhampir race).

Hmmmmmmmmm. I do like Cheliax. Aaanddd house politics.

I'll roll and see what turns out interesting.

Set1
4d6 ⇒ (3, 4, 5, 2) = 14 12
4d6 ⇒ (5, 2, 6, 4) = 17 15
4d6 ⇒ (3, 6, 4, 6) = 19 16
4d6 ⇒ (2, 3, 5, 1) = 11 10
4d6 ⇒ (2, 1, 6, 2) = 11 10
4d6 ⇒ (4, 4, 2, 5) = 15 13

Set 2
4d6 ⇒ (4, 6, 2, 4) = 16 14
4d6 ⇒ (1, 2, 1, 6) = 10 9
4d6 ⇒ (2, 6, 3, 2) = 13 11
4d6 ⇒ (4, 5, 6, 1) = 16 15
4d6 ⇒ (5, 3, 6, 1) = 15 14
4d6 ⇒ (2, 4, 6, 1) = 13 12

Set 3
4d6 ⇒ (3, 2, 1, 2) = 8 7
4d6 ⇒ (2, 1, 2, 6) = 11 10
4d6 ⇒ (3, 3, 3, 2) = 11 10
4d6 ⇒ (6, 4, 5, 1) = 16 15
4d6 ⇒ (4, 4, 2, 3) = 13 10
4d6 ⇒ (6, 4, 2, 4) = 16 14


Well crap herolab requires you to be 5 hit dice to acquire the vampire template.. What should i do?


Shadowtail24:
Thanks! I'll update and post in the morning. I work thirds, so I'll be gone for about 10 hours starting in about 40 mins. I love being a GM for the group I have now, but I feel that I'm lacking with updates, so being a player will force me to be on more (and I can have some fun from the other side of the fence). Also, I'll switch out the stats. I was also a little confused at the ASM +2/+2. I'll add a -2 to Con (since that fits well). I'll edit him and put him up for review in the morning (EST). I'm thinking he'll be a rogue 3(sniper)/sorc 2.


I just did the mod regardless of herolab screaming at me.. Her stats are updated for a 3rd level character now..


Sure, I could retool it a little bit to work Leroung in.
Her mother is a scholar, so she could be kind of a cousin or otherwise side-relative of the Leroung family. Nothing that would give her clout or power, but it would ensure a job in the University of Egorian, and open up the door for Arianna to work there. She'd be a member of Leroung far easier by birthright, but their apathy toward politics and far more clean manner of exploring magic, means she does hold far more to the ideas and goals of Charthagnion. Her father might have a small affilliation to them, but nothing too great, since both of her parents kind of lack the ambition she has.
Of course, her blood and lineage are important to her, since they form so much of her pride and arrogance, so severing ties with them would be a decision made for important reasons and have an impact on her, instead of just being tossed away.


Ertan is a problem solver for House Narikopolus. His specialty is problems that decide to disapear to avoid resolution, tracking them down and solving them permanently. He only solves problems that have somehow broken Cheliaxian laws.

He has a problem however, he feels that his talents are not being adequately rewarded. Thus he has decided that it is time for him to rise to a proper position of power in Cheliax.

Still have to figure out gear and spells


Sonya Redgrave wrote:
Well crap herolab requires you to be 5 hit dice to acquire the vampire template.. What should i do?

I saw that as I was reviewing the Vampire race. Don't worry about it and just leave it at the level 3 character you have now. Judging from the quick overview I think you;ll be able to keep up even down 2 levels.


Reviews Set 2

--- Pellious Leroung ---

Spoiler:

No need to do a full crunch but I would like to know:
arcane school
race
You will probably want to put it at lawful neutral, a lot of evil submissions so far.

-----------
--- dunebugg ---
:
I’m interested in how a LG cleric is interested in Asmodeus.

--- JakeTG---
My first thought as seeing a Dhampir ninja was, wow, that character is going to be stealthy as… well a halfling that just fell down a dirty chimney. Assuming he isn’t coughing… and isn’t leaving soot tracks. Regardless, I think a Dhampir ninja/rogue is a very interested character build and am interested to see how it’s specced.
----------
--- Gashanar ---

Barbarian:

What I like: I think this is a very interesting build, with a crazy amount of different natural attacks. I’m interested to see how it plays out.
A few unrelated notes:
-You will need to change your alignment from LN, barbarians cannot be Lawful.
-If you didn’t see it already, there will be a 1 level adjustment for lycanthropes.
-I’m interested in how Charthagnion will treat you. Your character fits a Henderthane or Hellknight mold better, but it can be very interesting as a Charthagnion member. Charthagnion will likely be split on whether to admire your special abilities or to shun you as too unnatural. I think your character will be largely uninterested in the commotion it causes and more interested in how to use that confusion to accomplish his goals.

-----------


Nidoran Duran wrote:


Her mother is a ...

Yes, make it a family matter solidifies a lot of things and would bring a decision that couldn't be made with simple calculations. I like how where that is heading... Not that I would exploit it as a GM or anything


She's willing to go to certain lows to gain power, but this is something that forms a large portion of her identity, so yeah, definitely something that would have to be done for very important reasons.


Reviews Set 3
--- Sonya Redgrave---

Fighter/Ranger:

What I like: This is a great way to use a vampire, especially with the ridiculous 120 ft darkvision.
What I’m interested in seeing: There are a lot of Vampire mechanics that I’m interested in seeing play out in game. 1) The “Vampires cannot enter a private home or dwelling unless invited in by someone with the authority to do so.” That might lead to some interesting situations. 2) The 4 rounds and dead in sunlight is kinda of a bother. Something like this might help: http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/dyso- s-travel-canopy
Questions: I’m not sure how you got 9 feats (not counting the creature of darkness rf sunlight resistance racial feats.

-----------

--- Ertan ---

Inquisitor:
:
What I like: This Inquisitor build looks like a lot of fun in combat. You can judge, gaze, lore, trick, teamwork feat yourself and then melee/range them. And that’s before you consider any of the spells.
What I’m interested in seeing: two things. 1) Where you go with the spells. Even if not the specific spells the theme: buffs, healing, RP, etc. 2) What actually happens in combat and how often attacks are melee vs ranged. Melee will grant you the teamwork feats but your dex bonus and feats makes ranged far more effective.

-----------


Ok, pretty sure I have a review of all the proposed characters. Though, there will be at least 2 others. Updated list:

---Melee---
Arazni: Human (lyncanthrope) Fiend Totem Barbarian
Sonya Redgrave: Human (Vampire) Fighter
---Ranged---
Monroe Sanders: Human Gunslinger
---Arcane Casters---
Narian, son of Ellor: Elven Magus
Viluki: Tiefling Wizard (Enchantment)
Alsar Lysaradis: Samsaran Witch
Arianna Ddraig: Human Sorceror (Draconic)
Pellios Leroung: Race? Wizard (School?)
dunebugg: LG Cleric
--- Divine Casters ---
Ertan: Elf Inquisitor (Trickery)

---Skilled---
JakeTG: Dhampir Ninja
--- Pending ---
hustonj: Summoner
Adrien Riventhorn: Elvish Dhampir
TarkXT: Anything really except a monk with those stats

Anyone else who would like to submit a character before the Monday Midnight deadline can do so


The plan is to stay at range as much as possible. But gaining proficiency with longswords didn't hurt. I have never played an inquisitor but they seem to bring a lot to the table with a bunch of skills, some spells, and pretty good combat ability. My second +1 will definately be going into str and I may buy a +2 str item with starting money.

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