
Aeron Stillwaters |

Round 1
Hp 84/84; AC 21/11T/20FF; CMD 20
+10F/+5R/+8W
Mythic power: 1/5
Buffs:weapon:good
Blow a mythic point to use fleet charge straight in (bypasses DR).
"Die Demon!!!"
Attack: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24 1/6(high good): 1d6 ⇒ 6
Damage: 2d4 + 25 + 1 ⇒ (1, 1) + 25 + 1 = 28
Full attack
Attack: 1d20 + 13 ⇒ (12) + 13 = 25 1/6(high good): 1d6 ⇒ 3
Attack: 1d20 + 8 ⇒ (10) + 8 = 18 1/5(high good): 1d5 ⇒ 1
That should take care of 2 of the mirror images. 3 remain.

Caladire "Varn" Sophas |

Varn steps into the vacant spot left by Aeron and reaches into one of his component pouches; he retrieves a small vial containing powdered silver. He removes the cork and pours the silver in a small circle around him while speaking arcane words... A glow begins to emanate from the silver powder and begins to spread out into an wispy, silvery aura in a 10-foot diameter around Varn to encompass all his comrades. "You have no power here, demon. We will send you back to the Abyss! Tell your masters they are next!"
5' step forward one space into the spot that Aeron just left. Casting Magic Circle Against Evil. Everyone is currently under the spells effect with the Vrock just on the outskirts. Unless the Vrock has a higher SR than 21, he cannot enter the circle at all.
SR check to enter the circle: 1d20 + 14 ⇒ (7) + 14 = 21

Caladire "Varn" Sophas |

So you are correct! I apparently overlooked that little piece of information lol. Well, the good news is we still have the extra added protection.

Korric 'Plasas' Redsmile |

Seeing their foe before them at last, Korric springs into action with the rest of her group. The stone walls around them ripple and quiver as the Half-Orc chants under her breath. The stone directly above the demon shifts like disturbed water, and begins to take a new shape. Soon, the walls stop their movement, and a massive stone fist drops from the ceiling, bigger than the demon itself, right on top of him.
Since Stone Shape doesn't specify attacking with it, Korric is dropping roughly a 1500 lb. stone fist directly onto the demon, let's say from a height of 10-15 ft. (not sure how tall the room is). That's roughly the equivalent of 16 cubic ft., which is her casting maximum, of solid rock. I'll leave it to you, GM, to decide if I have to make an attack roll of some kind, or if he gets some kind of save to avoid being utterly crushed.

Orlando Nedraid |

Round 1_____
Immediate action:
Mythic surge to leap forward ten feet to attack the demon.
Rapier attack vs Flat Footed AC: 1d20 + 13 + 1 ⇒ (3) + 13 + 1 = 17 for a possible 1d6 + 8 + 5 ⇒ (1) + 8 + 5 = 14 piercing, cold iron, magic, good and precision damage bypassing all DR.
Move action:
Feint with cape.
Bluff vs his sense motive to attack FF AC: 1d20 + 13 ⇒ (2) + 13 = 15
Standard action:
Rapier attack: 1d20 + 13 ⇒ (6) + 13 = 19 for a possible 1d6 + 8 + 5 ⇒ (3) + 8 + 5 = 16 piercing, cold iron, magic, good and precision damage.

Korric 'Plasas' Redsmile |

There is no stone above the demon you are on the roof of the tower. If you could do it I'd have it do 6d6 damage with a reflex for half. Oh and Aeron actually took out 3 illusions since his 3rd attack missed his ac but by less than 5.
Fair enough. Ret-con'd that she summoned a heavy stone slab behind the demon and just dropped it on him. DC 17 Reflex for half.
6d6 ⇒ (2, 3, 2, 1, 5, 5) = 18
Othello Bonmarlo |

Othello bestows judgement of destruction upon the vrock as he fires two arrows at him.
Using judgement as a swift action. Using cold-iron arrows
Attack1: 1d20 + 9 ⇒ (6) + 9 = 15
Attack2: 1d20 + 9 ⇒ (16) + 9 = 25
Damage1: 1d8 + 2 + 3 ⇒ (8) + 2 + 3 = 13
Damage2: 1d8 + 2 + 3 ⇒ (7) + 2 + 3 = 12

DireMerc |

I'm going to proceed Korric's spell doesn't work as intended it seems so going to need another retcon on that. Let me know what you decided to do.
The demon got an attack of op on Aeron when he moved up going to roll that now. attack bite: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 5 ⇒ (5) + 5 = 10
That's a miss.
Hmm I thought it said 1 is good when I first saw Aeron's post. If high is good then the first attack hit the real demon and Aeron took 2 images and not 3.
miss and miss by less than 5
Orlando completely misses once and destroys an image.
miss and potential hit high is good: 1d100 ⇒ 5
Othello also completely misses once and destroys the last image.
With one image left Tessai attacks and totally misses.
The demon is mostly unharmed thanks to it's mirror images. One remains and it took a bit of damage. Now that several opponents got closer it unleashes it's spores and counter attacks.
Spores deal automatic damage to everyone who is adjacent (Aeron, Tessai and Orlando) and continue to do damage every round until stopped or they stop by themselves after 10 rounds. (holy water or casting bless or casting remove disease)
spore damage: 1d8 ⇒ 5
The demon looks at the wound inflicted by Aeron's blow. "Not bad human but you are still no match for me!"
Focusing all it's attacks on Aeron.
attack Claw: 1d20 + 13 ⇒ (14) + 13 = 272d6 + 5 ⇒ (6, 4) + 5 = 15
attack Claw: 1d20 + 13 ⇒ (13) + 13 = 262d6 + 5 ⇒ (4, 6) + 5 = 15
attack Bite: 1d20 + 13 ⇒ (14) + 13 = 271d8 + 5 ⇒ (5) + 5 = 10
attack Talon: 1d20 + 13 ⇒ (5) + 13 = 181d6 + 5 ⇒ (6) + 5 = 11
attack Talon: 1d20 + 13 ⇒ (11) + 13 = 241d6 + 5 ⇒ (4) + 5 = 9
Landing 4 hits for 49 damage.
Your go you can all post again.

Korric 'Plasas' Redsmile |

She swears under her breath, watching the wall of stone she called forth crash over the demon's back but do nothing. Seeing the big warrior move in and get hit pretty badly, she'll move in behind him and lay a hand on his shoulder, surrounding his body with a faint glow of magical energy to help fend off the creature a little better.
Protection from Evil cast on Aeron.

Caladire "Varn" Sophas |

Yeouch! I should have converted that stupid Twilight Knife into Haste before we came up here...
Seeing the Vrock lay heavily into Aeron, Varn quickly uses his knowledge of his bonded spells and spends several precious seconds to rewrite his chosen spells for the day...
Full Round Action - Spell Bond; Converting Twilight Knife into Haste... Hold on until next round guys! Also, Korric, Aeron is already protected by Varn's Circle of Protection From Evil... Might want to throw a little healing his way instead?

Orlando Nedraid |

Round 2_____
Immediate action:
Mythic surge to to fast attack the demon in a dramatic blur.
Rapier attack vs Flat Footed AC: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 for a possible 1d6 + 8 + 5 + 1 ⇒ (5) + 8 + 5 + 1 = 19 piercing, cold iron, magic, good and precision damage bypassing all DR.
Move action:
Feint with cape.
Bluff vs his sense motive to attack FF AC: 1d20 + 13 ⇒ (11) + 13 = 24
Standard action:
Rapier attack: 1d20 + 13 ⇒ (8) + 13 = 21 for a possible 1d6 + 8 + 5 ⇒ (5) + 8 + 5 = 18 piercing, cold iron, magic, good and precision damage.

Tessai |

"You are a fool" - Tessai roars at the demon, shifting to make sure she is adjacent to Aeron - "And you will be banished today, I do declare in the name of the Goddess!" - Radiance swings, one and again with impossible speed.
Smite Evil Attack: 1d20 + 14 ⇒ (12) + 14 = 26
Damage if it hits: 1d8 + 27 ⇒ (4) + 27 = 31
Smite Evil Attack (additional standard action): 1d20 + 14 ⇒ (18) + 14 = 32
Damage if it hits: 1d8 + 27 ⇒ (7) + 27 = 34
Free Action: Using MP for an additional standard action
Swift Action: Smite Evil vs. Vrock
Standard: Attacking twice
Also, going to use Sudden Block next round, on his first attack, whether against Aeron or me (or Orlando if he is adjacent). If against Aeron, he will be the one getting the extra attack against the Vrock. Damage from this attack bypasses all DR. And there is a +1 bonus to AC.

Aeron Stillwaters |

Ow, Ow, Ow!
Round 2
Hp 30/84; AC 23(21)/11T/20FF; CMD 20
+10F/+5R/+8W (+2)
Mythic power: 1/5
Buffs:weapon:good, prot from evil
Bleeding and coughing demonic spores, Aeron refuses to go down.
Full attack
Attack: 1d20 + 15 ⇒ (18) + 15 = 33
Confirm?: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 4d4 + 50 ⇒ (1, 4, 4, 3) + 50 = 62
Attack 2: 1d20 + 8 ⇒ (10) + 8 = 18Miss
If it is still up, I'll use my last mythic point to attack, then move back behind the casters, eating an AoO. Another full attack could kill me.
Mythic attack: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 2d4 + 25 ⇒ (3, 1) + 25 = 29

Caladire "Varn" Sophas |

Varn holds his next spell as he watches Tessai and Aeron obliterate the vrock. "By the gods, the two of you are a sight to see in battle." He quickly casts a simple cantrip to see if there are any magical auras in the area...

Korric 'Plasas' Redsmile |

If you stand next to Tessai, there are good chances you'll be hit one less time ;)
Korric, Varn has cast Magic Circle against Evil - it is affecting all of us, thus casting Protection from Evil on Aeron is unnecessary?
Oh. Whoops. I had looked back at the other posts to see if such a buff had been placed, but I didn't see it reflected in anyone's stats.
Korric was also surprised at how quickly the demon fell between just two of her allies. Putting her spear away, and taking note of the alter radiating Necromantic energy herself, she offers to be a bit more helpful in identifying what exactly has been cast on this alter.
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

DireMerc |

Assuming you also use detect magic there.
You examine the altar and you cant determine it's exact purpose but it was most likely used as part of the ritual to change people into demons. It has restraints in place to hold a victim on it and the necromancy energy is designed to keep someone alive beyond what they could normally survive.
Doesn't like anyone has either bless, or holy water soo..
Tessai, Aeron and Orlando take damage: 9d4 ⇒ (3, 3, 3, 2, 2, 2, 3, 3, 3) = 24 more damage before the spores whither away.

Caladire "Varn" Sophas |

I always put the spell I cast and just started to link to the spell. As you can see in the post. Just for future reference so there's no overlapping of spells.

Korric 'Plasas' Redsmile |

After discovering the horrible nature of the altar before her, Korric stands up and relays this information to the rest of the group. After Tessai, Aeron and Orlando stop coughing up yellow spore clouds. "This alter has seen much blood spilled upon it. Countless rituals have been performed here to turn normal people into demons. And the energy radiating from it ensured they would not die during the process. It must be destroyed."

Aeron Stillwaters |

Treasures?
"Good work everyone. I think I need to lie down for a bit."
I'm down 54hp. I think we'll need to invest to some wands of clw. I think we should rest now, but I've blown all my mythic points, so I might be biased. How are the casters doing for spells are the like?

DireMerc |

No treasure at this point no. You do however get around 50 troops added to you army as you free the prisoners.
You can level up to level 7 as well.
Looking into it the river is not very deep (5 feet deep) men can cross
altought slowly. Your troops can come across but the supply wagons cannot cross the bridge.

DireMerc |

Lets proceed, assume the cleric in the army heal any wounds you still had. This encounter happens around midnight so you get 4 hours of rest and may not be in full armor when it begins. This also assumes that each of you sleeps in his or her own tent near the center of camp were the "commanders" tents are.
You get some rest during the night but you only get a few hours of sleep before you hear cries of alarms and ringing bells (The signal for enemy attack)
The camp is under attack by a large force of undead from the black dome to the west and by flying gargoyles that launch fireballs from their mouths.
Ok so assume you have about a minute to prepare for combat before it gets to you and let me know what you do and your status when it starts.

Caladire "Varn" Sophas |

Well that sucks. Varn is not going to be of much use in this fight... I only have what few spells left over from the previous day and my mythic points to use. After that, I think he's going to be useless.

Aeron Stillwaters |

Round: X
Hp 94/94; AC 12/12T/10FF; CMD 20
+10F/+5R/+8W
Mythic power: 1/5?
Buffs:none
@DireMerc: 1 minute isn't enough time to don his armour, so Aeron will just grab his weapons and prepare to fend off the attack. Also, for the vrock fight, did my last crit drop it or did I need to use the mythic point. Didn't seem like a big deal at the time, but turns out it could be a matter of life or death.
@Varn: Most fights are over in 3 rounds, so as long as you have a couple of spells, I'm sure you will be fine.

Orlando Nedraid |

Orlando dons his chain shirt, swordbelt and crossbow.
"Once more into the breach dear friends!"
He inspires courage to allies: +1/+1

Korric 'Plasas' Redsmile |

More out of habit than anything, Korric opted to sleep upright in her tent, spear and quarterstaff close at hand. It was when the cries and screams of other soldiers jolted her awake, as well as the sounds of explosions detonating all over the camp. Unable to clasp her breastplate on, she grabbed her quarterstaff and charged out of her tent, calling to any panicked soldiers, "Get archers firing on those monsters in the air! Keep staggered to avoid those fireballs!"
Hearing Orlando not far from her, she ran over to him and asked, "Orlando, does this army have spellcasters, or it is just foot soldiers?"

Othello Bonmarlo |

Running out with only his civvies and bow, Othello tries rally the archers with Plasas. "Archers! Fire on the gargoyles! I don't want a single thing alive after this is over!" He grabs a nearby solider and orders,"Get some clerics to the undead! We need to thin them out!"
I think we do have arcane spellcasters in the army.

Caladire "Varn" Sophas |

Varn grumbles angrily at his rest being disturbed and he heads out of his tents, fully ready for battle. Upon seeing the flying gargoyles he immediately targets one and lets loose with one of his few precious spells in hopes of quickly ending the flying threat... "Gather quickly! I have one last Haste spell I can cast, and then I am done. I will make this one worth the effort."
Magic Missile: 3d4 + 3 ⇒ (2, 1, 2) + 3 = 8
As soon as the party is gathered, cast Mythic Haste...

Tessai |

Tessai rouses as the sounds of alarm begin. She dons her breastplate hastily, and casts a protective spell against evil.
Donning the breastplate, and casting protection from Evil.
"On me!" - she shouts, moving to the front of the fray against the undead - Listen to Korric and stay abreast! Casters and archers on those flyers. Send them back to hell!" - the paladin reinforces her companion's words.

DireMerc |

The battle seems like it will quickly be over the undead are being slices apart and have so far not claimed a single victim and while the gargoyles did a bit of damage they seems to be taking damage from the many arrows aimed their way and the paladins have started using their smite ability to bypass they damage reduction.
Suddenly a creature that was flying far above swoops down and crashes into the ground causing a small quake. The creature had been flying far above hidden from view until it found it's targets.
Ok so this battle is scripted to happen the first night you make camp near the citadel. Basically the ruler of the castle is ticked off and wants you dead and so begins your first encounter with a Mythic creature. It has something new that you will encounter a few times call double initiative. What this does is it rolls init once, and then again with a -20 penalty and acts on both results. So it gets to go twice each round.
init mythic chimera: 1d20 + 10 ⇒ (12) + 10 = 221d20 - 10 ⇒ (16) - 10 = 6
Aeron init: 1d20 + 6 ⇒ (14) + 6 = 20
Varn init: 1d20 + 4 ⇒ (10) + 4 = 14
Korric init: 1d20 + 6 ⇒ (10) + 6 = 16
Tessai init: 1d20 + 1 ⇒ (18) + 1 = 19
Orlando init: 1d20 + 7 ⇒ (14) + 7 = 21
Othello init: 1d20 + 6 ⇒ (13) + 6 = 19
It goes first.
It unleashes a terrifying roar and launches a cone of freezing cold at you.
This breath weapon is enhanced from a normal chimera’s. It deals 6d8 cold damage and 2d8 piercing damage in a 40-foot cone of freezing wind and shards of jagged ice (Reflex DC 19 half)
damage: 6d8 + 2d8 ⇒ (2, 6, 1, 6, 1, 4) + (3, 8) = 31
Hitting Orlando, Aeron and Korric.
Here is your map:encounter map
You can all go and then it goes and then it goes again...Good luck! You get mythic tier 2 if you survive this battle.

Aeron Stillwaters |

Round: 1
Hp 67/98; AC 13(12)/12T/10FF; CMD 20
+10F/+5R/+8W
Mythic power: 0/5
Buffs:Mythic Haste. (going to assume this went off before the fight)
I'm so dead. It was an honor to serve with you all.
Ref Save: 1d20 + 5 ⇒ (3) + 5 = 8
"Ahhhh! Spread out, don't let the beast get us together.
Blow my last mythic point to swing around and attack. G12
Extra attack: 1d20 + 16 + 1 ⇒ (2) + 16 + 1 = 19
Full Attack 1: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
Damage?: 2d4 + 25 ⇒ (3, 3) + 25 = 31
Full Attack 2: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage?: 2d4 + 25 ⇒ (2, 4) + 25 = 31
Haste Attack: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
62 damage?