The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


1,701 to 1,750 of 3,921 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

With a couple of well placed Feather Falls, and depending on the size of the scouting party, they could get down from the canyon pretty fast no? ;)

Wild Arcana ftw?


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Tessai wrote:

With a couple of well placed Feather Falls, and depending on the size of the scouting party, they could get down from the canyon pretty fast no? ;)

Wild Arcana ftw?

Funny thing, I was just thinking about Feather Fall before I read your suggestion! Varn could go with the scouting team and in the event of an ambush or whatever, everyone jumps off the cliff with feather fall! Problem solved. :)


Well, Tessai is not a scout in any for or shape, so I'll leave this one up to you guys :D


Paladin stepping up!

"I trust both Aron, Anevia, and it goes without saying, Varn, Orlando and our newest found companion Othello's judgment as far as scouting goes" - Tessai adds resolute - "Come morrow, we need to move as Dame Irabeth has pointed out, and that is what we shall do. If it is possible to provide some scouting it is for the best, if not we shall move proudly as the beacon many expect us to be - let the demons know we are coming" - her eyes shine with a fierce glow.

GO!


You finish clearing the undead and rest for the night.

The next day you continue marching and you arrive at the river crossing.

You are atop a hill one quarter of a mile south-west of the bridge. You can see that a force is on the bridge and it doesn't look like the garrison Irabeth spoke of. You see what appears to be men positioned on the bridge their numbers more or less equal to your own. They have erected a barricade at the end of the bridge using some empty hay wagons, boxes, furniture and random pieces of scrap.


"As I feared the bridge was taken by the enemy. They seems to be only men and tieflings we should be able to overwhelm them in a direct assault...If we could somehow destroy the barricade our cavalry could charge across the bridge..."


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

What kind of bridge is it? Wooden or Stone?

"The barricades can be taken care of with a well-place explosion. They would have been expecting us anyway."


Stone, 40 feet wide. With some guard towers and buildings on it on each side.

"What do you have in mind? Do you have the means to destroy the barricade?"


"I don't command any explosions myself, but would gladly joy an advance team to perhaps protect our arcane casters while they do so" - Tessai adds.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Suspicious, Orlando will borrow the Eyes of the Eagle, stealthily approach the bridge, and inspect the supports underneath it.
Stealth: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 5 + 5 ⇒ (3) + 5 + 5 = 13
Climb: 1d20 + 8 ⇒ (4) + 8 = 12


You scout out the bridge and see that the water level is high and the current is strong. The stone pillars that support the bridge go into the water except for those at the very edges.


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

"Personally, no. However, if one of our arcane-users shoot a fireball at the barricade, it will destroy most of it and set the rest on fire. If it is still standing, it would be weakened anyway so our combatants would knock it down with ease. Plus it give us the advantage of striking first."


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn examines the bridge and barricade from the distance while he ponders Irabeth's words. After a few moments he turns to the group and proceeds to provide his suggestion on how to proceed. "I believe I can potentially blow up a portion of the barricade and set fire to whatever is not destroyed. I know of a highly destructive spell and while I do not know the specifics, I believe with the new power we were imbued with by Iomedae that I can force it. Since that day, I have felt a primal power boiling within me, seething to be released and shaped into whatever form I desire..." He trails off to a wistful smile. "It is almost intoxicating."

He turns to look at the barricade again. "I should be able to hit the mark from quite a long distance. I say we move our forces into position and I will blast the barricade and then allow our army to overrun the forces behind it. Perhaps my spell will carry enough destructive power to take out some of our enemy as well."


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

"Can we tell if the barricade is manned?" Orlando asked.
He looks towards the barricade with his Eyes of the Eagle.
Perception: 1d20 + 5 + 5 ⇒ (13) + 5 + 5 = 23


There are a few guards near it yes.


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Adalric lets the tacticians plan while he sets up his healing connection.

Five rounds to Life Link the rest of the party


gonna fast forward a bit

So varn gets up close and fireballs the wagons twice in order to weaken the barricade and the paladins charge. They manage to break trough quickly even as a few fireballs are launched from the guard towers exploding in their ranks. They charge across the bridge quickly routing the enemy forces. You take a few loses but nothing major.

You clear out the enemy force and you find a few dozens crusader prisoners and liberate them.


Apologies guys - work pounced and raked me this week, all in one... I'll have an update later today.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Okay, good to know. I will subtract two usage of mythic power from Varn. Sorry took us so long to figure out our plan of attack. On a different note, I love Wild Arcana! I honestly don't know why a caster would not select that every time when making an Archmage.

Varn examined his handy work on the bridge as they approach and clean up any remaining forces. A slight smile appears on his face. "Amazing, this power. I can only hope that I live up to the expectations of the Gods."


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Once the smoke clears and the battle is won, Adalric ministers to the wounded soldiers and prisoners. Once he's done all he can, he finds Varn again. "That was truly impressive, friend."


"Amazingly well done Varn my friend - your powers are impressive, to say the least" - Tessai congratulates her companion after the combat.

Wild Arcana is simply the BEST :D

After the enemy forces are routed, the tiefling will address the liberated crusaders, wanting to know more about how they came to be captured, and any other information regarding what may lie ahead.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando will scout ahead with the lead elements after the bridge blitz.
Perception: 1d20 + 5 + 5 ⇒ (9) + 5 + 5 = 19


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

"Now that the bridge is secure, why don't stop on by that cave and rescue some peasants."


The prisoners were the crusaders who were in charge of guarding the bridge, once they are healed and armed they agree to join your expedition making up for the loses you have suffered so far.

You continue on making your way into the gorge.

Along the way you are engaged by a large force of Tieflings and Dretch outnumbering your three to one but your forces break trough and you make it to the temple.

You catch a glimpse of the incubus watching you from above as you approach the temple entrance. He quickly vanishes most likely going to wait for you inside.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

At the temple entrance, Orlando turns to his friends and grins.
"Well then, are we ready? I would hate to be late to that incubus' funeral!"


"Always ready friend Orlando - Iomedae's hand on my shoulder wills it so" - Tessai answers with a smile, moving towards the entrance.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn pops himself with a charge of his Mage Armor wand, places it back into his belt, and then draws his wand of Magic Missile. "I am ready! Let us send this foul one to the Abyss where he belongs."

-1 charge of Wand of Mage Armor.


Let me know what you do here. I assume you go in. Just the pc's? do you want to take anyone with you? Send some guys ahead?


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Just us PC's.


Agreed


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Works for me


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Sounds good. We should have the forces outside setup a picket line and sent out scouts in the event enemy forces come for reinforcements. Also, I honestly would not mind having a small rearguard force follow us along. Just in the event we get into something over our heads and need a little assistance.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Irabeth, Anevia and others are with us, so we could have them as back up. Everyone make sure the have a ranged weapon for back up, in case we end up dealing with flyers again.


You enter the first room of the temple and you see a pillar of statues in the center and more statues in the corners of crusaders in armor. There is a sarcophagus here and a shrine. As you get close you notice ghouls coming in from the sides and two in the back a man and a woman begin chanting. (casting bless and bane)

Encounter map

Trying a new higher quality map style.

enemy init: 1d20 + 2 ⇒ (7) + 2 = 9

Adalric init: 1d20 + 2 ⇒ (6) + 2 = 8
Aeron init: 1d20 + 6 ⇒ (17) + 6 = 23
Varn init: 1d20 + 4 ⇒ (3) + 4 = 7
Tessai init: 1d20 + 1 ⇒ (3) + 1 = 4
Othello init: 1d20 + 5 ⇒ (3) + 5 = 8
Orlando init: 1d20 + 2 ⇒ (14) + 2 = 16

Aeron and Orlando are up first.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 1________________Init. 16

Orlando snap shoots the man at (L,12)
heavy crossbow shot: 1d20 + 9 ⇒ (3) + 9 = 12 for a possible 1d10 ⇒ 8 cold iron piercing damage.

Then he dropped his crossbow, drew his sword and shook his cape into his left hand as he took a couple of steps to (D,13).


forgot to mention you need to roll willsaves vs bane dc14...-1 attack rolls if you fail for entire fight


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Will save vs. Bane DC14: 1d20 + 5 ⇒ (20) + 5 = 25 I laugh in the face of the Bane!


Will Save: 1d20 + 13 ⇒ (10) + 13 = 23

Aeron go ;)


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Will: 1d20 + 7 ⇒ (7) + 7 = 14

Hp 73/73; AC 21/11T/20FF; CMD 20
+7F/+5R/+7W
Mythic power: 5/5
Buffs:

Rnd 1
Assuming that the stairs aren't difficult terrain, Aeron will move to K12 and attack

With impossible speed, Aeron splits the defence and heads to the casters

Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Damage?: 2d4 + 25 ⇒ (1, 3) + 25 = 29


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Will Save: 1d20 + 11 ⇒ (13) + 11 = 24


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Will: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Will Save: 1d20 + 9 ⇒ (1) + 9 = 10


The stairs are difficult terrain yes but you can still make it, normally it would provoke an attack from the ghoul at h14 but it doesn't since he is flat-footed.

Aeron moves up (going to k13) and strikes the female caster nearly taking her down. She is badly injured but still standing.

The female cleric steps back from Aeron casting a spell to hold him in place (hold person dc 15)

The male cleric casts a a spell causing visions of the horrors of the abyss upon all of you. (50 foot radius everyone who fails a will save becomes shaken..dc 16)

The gouls attack.

Two go after Aeron, one after Orlando and two go after Tessai.

ghoul attack Aeron: 1d20 + 3 ⇒ (10) + 3 = 131d6 + 1 ⇒ (6) + 1 = 7
ghoul attack Aeron: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (2) + 1 = 3

ghoul attack Orlando: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (4) + 1 = 5

ghoul attack Tessai: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (4) + 1 = 5
ghoul attack Tessai: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (6) + 1 = 7

ghoul confirm crit Tessai: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 1 ⇒ (2) + 1 = 3

If you hit...fort save dc 13 vs paralysis and another vs Disease.

So many saves going around lol

Updated map


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Will Save #2: 1d20 + 11 ⇒ (5) + 11 = 16

Going to wait until Othello posts before taking Varn's actions. His actions will likely alter Varn's I think.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Will save vs DC16: 1d20 + 5 ⇒ (8) + 5 = 13 Fail! His limbs tremble with the fear...
He just barely fended off the ghouls attack.


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Will: 1d20 + 6 ⇒ (17) + 6 = 23

Tessai heals 5 via Life Link.

Adalric boldly steps forward (to E 12) and presents his holy symbol. "Begone, foul creatures! The Inheritor's light banishes you!"

Channel to harm undead: 4d6 ⇒ (6, 1, 1, 6) = 14 Will DC 19 for half


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Will save: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10 RNG is out to spit me.

Feeling the fears and sees that one of their is also affected, Othello casts remove fear on himself and Orlando and imbues the judgement of justice on himself.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Aeron has the Step Up feat, so you're going to to need to cast defensively or incur an AoO

Will Save 1: 1d20 + 7 ⇒ (17) + 7 = 24 (Vs hold if it goes off or horror if it doesn't)


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando sighed with relief when Othello washed away his fear...


Ok, so I've got a couple of questions DireMerc :D

I think that teh creatures moved in on us, correct? This means that, with Retributive Reach, Tessai should be able to land an AoO on the one moving to D:9 - is this correct? If so:

Retributive Reach AoO: 1d20 + 8 ⇒ (16) + 8 = 24
Damage if it hits: 1d8 + 17 ⇒ (5) + 17 = 22

Also, as an immediate I will spend a Mythic Point to use Sudden Block on that crit landed on Tessai - adding my tier to AC (total becomes 21). The ghoul making the attack must make two attack rolls and take the lower result. Once the attack is resolved, I will make an attack against it, as part of Sudden Block. The damage from this attack bypasses all damage reduction.

Sudden Block Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage if it hits: 1d8 + 17 ⇒ (8) + 17 = 25

Fort Save in case I'm hit: 1d20 + 11 ⇒ (5) + 11 = 16

Now for Tessai's action - she will attack the one in D:9 if still standing. If not, she attacks E:9.

Radiance Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage if it hits: 1d8 + 17 ⇒ (3) + 17 = 20

Wow... those rolls...

1 to 50 of 3,921 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Worldwound Incursion All Messageboards

Want to post a reply? Sign in.