The World of Eafphqu: Team "good." (Inactive)

Game Master Hoary and Wizened

Setting Site

Battle Grid

Initiative:

Initiative =
Luna, Jun, Psalm, Nikeisha; BG (Red), BG (Orange), BG (Green), BG (Black); Quint, Hack; BG (Blue), BG (Purple), BG (Cyan), BG (Yellow).


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Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

We need to space ourselves out for next time, so that it's possible to get from one side of our group to the other (even if it takes more than one round to do it). Also, as I keep mentioning, it would force Sleep to target fewer of us and (especially if we spread out our elves correctly), possibly prevent the spell from using all of its available hitpoints to put people to sleep.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Tomorrow morning I will be heading to Disney World for a few days. I don't know how much posting time I will have.


Say hi to Mickey for me. If I have to bot you, I will. Have a great time!


Good morning everybody. Good news... Time to start thinking about level 2 options for your characters! A little metagame knowledge for you, you are only one encounter away from leveling up! :)

For HPs at new levels you can either take the median + 1 + constitution modifier that is offered in the PHB (for example it is 7 + Con. mod for Barbarians), or you can roll for HP. If you do roll, obviously, I need you to roll the dice here in the discussion forum. You can reroll a 1, but only once. If you roll a 1, followed by a 1, you're stuck with only 1 + Con. mod additional HP for that level. Also, you can't roll, and then decide to go with the median + 1. If you roll, you're stuck with whatever you roll.

If you have any questions about leveling options for your character, post them here, and we'll work them out together. :)

Just to clarify, no one is leveled up now; we still have one more encounter to go before you've gained enough XP, but I want to have built all the characters at level 2 in Hero Lab as soon as possible, so we can keep gaming without interruption. :)

So, as soon as you've had a chance to look things over, go ahead and post your choices for level 2 for your character, and I'll get HL updated. :)

Oh! I just realized, for some of your characters, there aren't really any choices for 2nd level. You just get what you get. Again, barbarians are one example. Shenkt will get Reckless Attack, and Danger Sense abilities, and extra HP, and that's pretty much it. In those cases, the only thing you really need to post is your choice for HPs. :)

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

The gods protect!

HP: 13 + 1d10 + 3 ⇒ 13 + (10) + 3 = 26 26HP? I think I can live with that.

So...did I just burn up all of my luck?

When we do level up, I'll take the dueling fighting style (+2 damage), will get divine smite, and will have 2 level 1 spell slots.

He'll know 5 spells (1/2 level +4 cha mod)

He will know...

* Cure Wounds (keep the party alive)
* Bless (always a good one)
* Compelled Duel (get enemies off of squishier allies)
* Shield of Faith (10 minutes +2 AC)
* Command (chase scene? Noo....run towards us)

Sadly, I think that shield of faith will burn through his 2 spell slots rather quickly...


I was actually considering dualing to wizard for stone themed spells. Boddy, what tradition were you planning on?


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Rogues don't have a choice (unless, as Gobdebo mentions, we decide to multiclass). We get Cunning Action.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Also, Gom, if you're worried about overlap with other characters, remember that I'm planning to go Arcane Trickster.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I will take the median+1+Con, which equals 10


GG Forest Gnome Boddynuck Male Wizard Folk Hero | Hp 18/18 | AC 12 | S -1/D+2/ C+3//I+7/W+3/C+1 | Passive Per 11 | Per +1 | Insight +1| Acro +2 Spells DC 15 save, [3/3 L2]

Definitely going for the Enchantment tradition

Hit points I'm gonna roll
hit points: 1d6 ⇒ 6

Yay me!!!!!


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}
MendedWall12 wrote:
For HPs at new levels you can either take the median + 1 + constitution modifier that is offered in the PHB

Btw, for purposes of pedantry, the PHB says average, not median. Since the numbers are evenly-distributed, the average and median are the same. In either case, since there is an even number of possibilities, this number will end in .5, so technically, it's average + .5 (which is equal to half the die +1).


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Wow, everybody seems to be rolling max HP. I guess I should see if I can do it too...

HP: 1d8 ⇒ 8

Edit: It's possible that the dice algorithm is broken in our favor...


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Not doin' it...been burned before...


I've seen the arcane trickster in action, I think a multi rogue/wiz would be fairly different. I think, if I do it, it would end up rogue 2/wiz(trans) rest...or perhaps rogue(scout)3/wiz(trans) rest.

May still stick pure rogue, but I'm feeling some pain with my skill choices and would need to pick up skilled feat.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

I'll take half +1. 7hp should be enough.

Nikeisha gets a few choices, namely Eldritch Invocations. I'll be taking;

Agonizing Blast - Add Charisma to Eldreitch Blast damage, making it 1d10+4.

Armour of Shadows - Cast Mage Armour at will without using a spell slot.


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

HP: 1d8 ⇒ 8

I gain an additional d8 Hd, 9 hp, Jack of All Trades, and Song of Rest. I'll also gain Bane as a spell and an extra spell/day.


Quint, thanks for the math lesson. You're always good for a laugh. O.o :P Also, I'm starting to think that whatever is going on behind the scenes of the website update did, actually, break the dice algorithm. That's four max rolls in a row in one day. If that's luck, then I think you may have just used it all up... We'll see when we get to the next encounter I guess... If it is broken then bad guys will be hitting a lot more often, and putting a lot more HD of you to sleep. :)

Edit: Research

Broken?: 1d20 ⇒ 18


Hmmm. Well if it was broken, it looks like it is fixed. That's a nice high roll, but not max...


GG Forest Gnome Boddynuck Male Wizard Folk Hero | Hp 18/18 | AC 12 | S -1/D+2/ C+3//I+7/W+3/C+1 | Passive Per 11 | Per +1 | Insight +1| Acro +2 Spells DC 15 save, [3/3 L2]

test: 20d6 ⇒ (3, 4, 5, 3, 4, 2, 2, 2, 2, 2, 1, 6, 5, 6, 2, 2, 6, 2, 5, 5) = 69

Average is perfect, only the one '1' though

test: 20d6 ⇒ (1, 3, 1, 4, 6, 6, 4, 4, 1, 1, 4, 3, 1, 6, 3, 5, 3, 3, 5, 1) = 65

Below average but not hugely so

test: 20d6 ⇒ (6, 1, 2, 3, 6, 6, 5, 5, 4, 4, 5, 5, 1, 6, 5, 2, 6, 1, 1, 3) = 77

Above average but not hugely so.

If the dice algorithm is broken it isn't so hugely so as to be obvious at a glance. Would have to do WAY more tests to do proper analysis.

I think it was likely just pure chance. Humans are hard wired to notice patterns where they don't actually exist.


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Quote:
“You know, the most amazing thing happened to me tonight... I saw a car with the license plate ARW 357. Can you imagine? Of all the millions of license plates in the state, what was the chance that I would see that particular one tonight? Amazing!”

--Feynman


I'm pretty certain that's a math joke, but it went so far over my head as to be all but unrecognizable as such... Sorry, I've never mathed good.


AvernusArt 2Grid

Was to Boddy's point, its the same chance to see any plate number. Human attaches meaning to one particular result.

I rolled a 20 on a 20 sided dice, wow! My friend called me who hasn't called in a while, wow! We live on a habitable planet, wow! I think he was arguing against the anthropic principle.


Well the Paizo boards definitely want you all to have a lot of HP for level 2... I wonder if they know something I don't about what's coming...? :P


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Lawyer here...math is bad...real bad...


Ill stick with rogue for now.

2nd HP: 1d8 ⇒ 6+3+1=+10


GG Forest Gnome Boddynuck Male Wizard Folk Hero | Hp 18/18 | AC 12 | S -1/D+2/ C+3//I+7/W+3/C+1 | Passive Per 11 | Per +1 | Insight +1| Acro +2 Spells DC 15 save, [3/3 L2]

Programmer here . Laws are bad, real bad :-) :-)


I find that ridiculously awesome, that a person who makes their living by understanding and helping to enforce the law, is playing the chaotic neutral barbarian. D&D, I love it for so many reasons. :) I bet there are times in your real life you'd like to throw an axe at somebody's head, but you don't, because morality, ethics, laws and such. ;)


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

No doubt...I have traditionally played rogues and barbarians for those very reasons you mention.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Are we leveling now or next fight.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I do not believe there is a "next fight" in this module. According to GM, we are leveling after, I believe.


Well... I never said it was a "fight." I said encounter, and crossing a twenty foot wide, thirty foot deep chasm, is definitely an encounter that required resources and teamwork to accomplish, right?! Anyway, that's level two everyone. So, since this is the first time leveling up, I need to make everyone aware of how I do this in game. In order to gain the benefits of leveling up, characters must take, at the very least, a short rest, so that there is some narrative explanation for them suddenly having new abilities, new spells, etcetera. That's why my post included Luna calling for a short rest. Once a "level up" short rest is completed, all characters will have regained all of their abilities, the use of all their new abilities, and be at full hit points. :) This is how I do it, because leveling up is such an important part of the game, and I feel it deserves some important in-game mechanical benefits, besides just the additional HP and abilities.

Now, that said... I haven't had a chance to update my Hero Lab files with everyone's level two numbers yet. I will probably have time to do that today, but it won't be until later this afternoon. When I'm done with that, I will pop back in and post something that has a link to a Google Drive file that has everyone's PDF character sheet in it. Then we can check and make sure that my files agree with your assumptions of what your character should look like at level 2. Once I get the high sign from everyone that things are copacetic, we'll continue on. :)

See you later!
MW


Just wanted to say, also, in order to update my HL files for your characters I need everyone's choices for that. Some of you that actually have choices (like spells) still haven't let me know what those are. If you're waiting for me to say, "here's what I need from you," that won't happen till this afternoon. :)

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)
Lindaer Elyrien wrote:

The gods protect!

[dice=HP]13+1d10+3 26HP? I think I can live with that.

So...did I just burn up all of my luck?

When we do level up, I'll take the dueling fighting style (+2 damage), will get divine smite, and will have 2 level 1 spell slots.

He'll know 5 spells (1/2 level +4 cha mod)

He will know...

* Cure Wounds (keep the party alive)
* Bless (always a good one)
* Compelled Duel (get enemies off of squishier allies)
* Shield of Faith (10 minutes +2 AC)
* Command (chase scene? Noo....run towards us)

Sadly, I think that shield of faith will burn through his 2 spell slots rather quickly...

Will update today


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

Updated.


Female High Elf NG Monk 3 Character Sheet | HP: 26/26 (3d8 + 3) | Defense: AC: 17 (10 + Dex(+ 4) + Wis(+ 3)) Saving Throws: Str. + 4, Dex. + 6 | Advantage vrs Charms, No magical sleep | Perception + 5, Passive + 15, DV 60 ft | Init. + 4, Spd 40 ft. Offense: Unarmed Strike + 6, 1d4 + 4 Ranged: + 6, 1d6 + 4, 80 ft./ 320 ft. | Ki points: 1/3 | Luna's Heritage

I agree: Math is bad, real bad! But then again, lately I have been having to deal with some legal papers that my Mom needed back in Argentina and the authorities here needed to be able to read them so I had to translate them. And the first set was rejected due to an incomplete notary signature. So far this has cost me about $ 400 and it may not be over with yet! So the old joke of: "What do you call a million lawyers drowned at the bottom of the sea? A good start!" has been on my mind a LOT lately and fully in agreement with that one as well! ;-)

So, anyways, if I am not mistaken the only actual choice Luna has to make for leveling is for her HP. Leave it to the fate of the dice? Not a chance. So, 5 + 3 + 1 right? 9 new HP! :-)

My speed goes up by 10ft; and I gain 2 ki points which can be used for the following:

Flurry of Blows
Immediately after you take the Attack action on Your Turn, you can spend 1 ki point to make two unarmed strikes as a Bonus Action.

Patient Defense
You can spend 1 ki point to take the Dodge action as a Bonus Action on Your Turn.

Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a Bonus Action on Your Turn, and your jump distance is doubled for the turn.


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

Level 2 Hit Points: 1d8 + 2 ⇒ (5) + 2 = 7


Male Forest Gnome NG Hermit Druid of the Mountain Circle 3 AC 16 HP 22 Passive Perception 15 Init +2 Proficency Bonus +2 Spell Attack Modifier +5 Spell DC 13 Inspiration 1

7 Hit points as mentioned above.
One new 1st Level Spell Slot
2nd Level abilities from Circle of the Land (Mountain)
Bonus Cantrip: Guidance (I was tempted to take Mold Earth but it can't move dirt more than 5 feet so it would not make an effective burrowing skill.
Wildshape!!!!!
Relevant details are added to the Profile.

This leads me to my first and very important question. Are the worms animals in the game sense and are they 1/4th CR. This is likely one of the things I will ponder and meditate on durring our rest.


For the 'levelup short rest' to return to full hp do I still need to spend HD?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Leveled! Profile updated.


GG Forest Gnome Boddynuck Male Wizard Folk Hero | Hp 18/18 | AC 12 | S -1/D+2/ C+3//I+7/W+3/C+1 | Passive Per 11 | Per +1 | Insight +1| Acro +2 Spells DC 15 save, [3/3 L2]

Arcane Recovery - Not actually used a 1st level spell yet :-)
Spells added to spellbook : Fog Cloud, Charm Person
Spells memorized : Fog Cloud, Charm Person. Not memorized - Find Familiar


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

Updated my sheet. Turns out I actually lose a spell - I misread the rules giving me bonus spells from my Patron as giving them to me automatically, rather than adding them to my spell list, so Faerie Fire has been removed. Thankfully I never used it, so I didn't get a benefit.


Gomdebo Blackbuster wrote:
For the 'levelup short rest' to return to full hp do I still need to spend HD?

No!!!! You do not. Everyone will be "fully charged" after the short rest is over.

@Psalm, No, the worms are monstrosities, not beasts.

Working on updating stuff in HL, I'll let you know if I need any more info from anyone.


Here we go people...
Google Drive Link

Inside that folder you'll find the Battle grid, a Google Sheets file that is keeping track of in-game dates, a copy of my Hero Lab portfolio file for all characters, and a PDF file of the entire party's character sheets.

PLEASE! Do me a huge favor, and open the PDF of the character sheets, and give your character's sheet a complete scouring from tip to toes. I want to make sure that I have everything squared away as it should be. @Psalm, I added a spell to your prepared list because you had that available. I just picked what I thought would be best, but you can certainly switch that if you like.

In game post to follow.


Just a few skill related errors I could spot:

Spoiler:

I do not have arcana skill.
I do not have perception skill.
I do have persuasion skill.

Also changed profile pic ;P

The Exchange

[CAMPAIGN ENDED] Arcane Trickster (3) Tempest Cleric (14) Wounds (0) HP (122) AC (21) Channel Divinity (0/2) Saves (4/6/2/0/9/5, Adv spells) AC (21) 1 (2/4) 2 (2/3) 3 (2/3) 4 (1/3) 5 (0/2) 6 (0/1) 7(0/1) 8 (0/1) Religion, Nature (+6) Persuasion (+11) Thief Tools, Stealth (+12) Perception (+15) Initiative (+6)

Looks great. Except that I don’t have criminal contact.

Instead I have Shelter of the Faithful (As an paladin, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.)

Also cool picture. Maybe he should get a bow?


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

Skills are Athletics, Perception, Stealth and Survival

HP = 25

I think both bonuses to Att for Greataxe and Handaxe should be +7 bc of Fell Handed Feat.


Male CG Gnome Rogue 3 (urchin) | Character Sheet | HP: 24/24 | AC: 16 | Saves: Str 2, Dex 6, Con 0, Int 5 (adv), Wis -1 (adv), Cha 2 (adv) | Init: +4 | Psv Perc: 13 (DV 60ft) | Speed: 25ft | Rapier +6 1d8+4, Shortbow +6 1d6+4 (80/320ft), 2 Daggers +6 1d4+4 (20/60ft) | Sneak Attack: +2d6 | Spell Atk: 5, DC: 13 | Skills: Athletics 4, Acrobatics 6, Sleight of Hand 6, Stealth 8, Perception 3, Deception 4 | Inspiration: {}

Your sheet has Quint's age at 42, but I was thinking he was more like 17. The gnome description says that gnomes mature at the same rate as humans, so this would make him fully grown, but still quite young by the standards of long-lived gnomes.

My AC should be 15 with leather armor.

I have proficiency in athletics, not investigation (this was a GM-approved change).

You have a forgery kit proficiency on there that I've never used, and I'm not sure where it came from. I guess it was added because my class and background both give me thieves' tools proficiency? If that's the case, I'd like to trade it for Artisan's Tools (Tinker's Tools) proficiency, for reasons previously discussed.

I have two daggers (in addition to a "small knife), but the sheet only indicates one.

I have 10gp, your sheet says no money.

I don't know where the "evil intent" personality trait comes from. Am I supposed to have two?

The sheet seems to indicate only one day's worth of rations. I have 5 on my sheet, though perhaps we all should have used some by now?

Reading through this, I also realize that I have a hooded lantern that I should probably offer to let Shenkt use (provided he agrees to replace the oil he uses) so that he can be less obvious moving around in the dark.


Female Human Warlock 3 | HP 25/25 | AC 17 | Saving Throws - Str (+0), Dex (+6), Con (+2), Int (+1), Wis (+3), Cha (+6) | Passive Perc - 11 | Init +4 | Spell Slots - 2/2 |

Nikeisa's AC is 17 now, since she's using Mage Armour. Everything else looks fine.


Male Human Barbarian (Outlander- Zealot of Saxwyn)(CN)/3, HP 35/39: , AC: 16 , Saves: STR +6 CON +6, Initiative: +2, Passive Perception: 14: Rage Remaining 1/2

I confirmed the +7 Att Bonus applies to both axes with Fell Handed. I put the complete description of the feat on my profile for your convenience.


LN Half-Elf Bard 2 | Passive Perception: 13 | Passive Insight: 13 | Max HP: 24 | AC: 13 | Saves: Str: -1; Dex: +3; Con: +1; Int: +2; Wis: +1; Cha: +6 | Init: +1 | Spell DC: 14 Current HP: -0 |
Spell Slots:
4 (4)/ 2 (2)
| Inspiration: [X] | Conditions: None

Everything on my herolab sheet matches my character sheet for Jun.

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