The Wellgabber Deep (Inactive)

Game Master Matt, Garnished Game Designer

CURRENT AREA
Wellgabber Deep Lv. 1 - The Angler-Pipe


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Grand Lodge

I don't see anyone desiring to create a player who is crafty at disabling locks and traps, so I will create one for consideration...


Level one rogue, for your consideration...

Statistics:

Anevia Tenderblade
Female Human Rogue (Trapsmith) level 1 (skill points 11)
Init +3; Senses: Perception +4 (Find Traps +5)

DEFENSE
AC 17, Touch 15, flat footed 13
(+3 Dex, +3 armor, +1 feats)
hp 11 (1d8+1+1+1);
Fort +1, Ref +5+1, Will +0

OFFENSE
Speed 30
Melee
Single Attack Sword, short +1 (1d6+1/19-20)
Full Attack
Sword, short +1 (1d6+1/19-20), and Dagger-5 (1d4/19-20)
Ranged
Crossbow, light +3 (1d8 /19-20 X2) range 80
Special Attacks
Sneak Attack Sneak attack at an extra (D6) 1

STATISTICS
Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 10
Base Attack 0 CMB 1 ; CMD 16
Feats
Armour Prof Light,
Deft Hands: +2 disable device and sleight of hand skills
Dodge: Add 1 to AC ,
Simple Weapon Proficiency
Lost Tavalan Explorer: Class Skill, Survival; +1HP/Level
Skills Acrobatics 6, Appraise 2, Bluff 4, Climb 4, Diplomacy 0, Disable Device 7, Disguise 0, Escape Artist 2, Intimidate 0, Know Dungeon 6, Know Local 2, Linguistics 6, Perception 4, Sense Motive 4, Sleight of Hand 8, Stealth 6, Survival 0, Swim -1, Use Magic Device 4
Languages Common, plus 5 more (TBD)
Trait Quick Reactor: +1 bonus on Reflex saving rolls

SPECIAL ABILITIES
Trapfinding Can find magical traps; adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1).

COMBAT GEAR
Studded leather armor, short sword, dagger, light crossbow, 10 bolts, alchemist fire (2), potion cure light wounds.

OTHER GEAR
Backpack, bedroll, belt pouch, caltrops, chalk (10), flint and steel, grappling hook, iron pot, mess kit, mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), waterskin, 27 gold pieces.


Budd the C.H.U.D. wrote:

Question: If I wanted my artificer to wield a large wrench as its main melee weapon, would that count as a Club, stats-wise? Most "tools" that can be used reliably as weapons seem to use that as a base, like the iconic Ezren's cane and the crowbar. I don't absolutely have to have it, but I thought it would fit the character really well.

Almost done with my statblock by the way. It's taking a while because I'm having to hand-type everything into Notepad at the moment. O_o

Club is fine.


I will also be selecting our four adventurers tomorrow. I do have a preference for a well balanced team:

Arcane, Divine, Beat-Stick and Skill Monkey tend to work all well together.


"Arcane, Divine, Beat-Stick and Skill Monkey tend to work all well together."

Indeed, so much so that a fifth person could be pretty much anything . . .


Looking at Anevia's gear reminds me that I wanted to ask if repeating crossbows are available and useable as if a normal crossbow (whether light or heavy), i.e. usable by wizards.


Better finish my stuff tonight, then...! Sorry for the delay, fate seems to be conspiring against me this week. I haven't divvied out all my skill points or come up with any weird science inventions yet, but I'll post what I have momentarily and finish up shortly.


Submitted for the approval of the Midnight Society... Here's Budd the C.H.U.D.'s Artificer, Kieran Karradyne. I think I've got more or less everything in there, but since I'm running off roughly four hours of sleep in the past three days, feel free to call me out on any goofs I might have made.

This is going to be interesting if I get picked. She's not exactly an ideal combatant... but that's part of why I'm looking forward to it. ;)


So, the proposed characters so far are:

Kieran Karradyne (Level 1 Artificer)
Anevia Tenderblade (Level 1 Rogue)
Strangways (Level 1 Wizard)
Brambleburn Bixbywicks (Level 1 Gunslinger)
Orvan Tusk (Level 1 Warpriest)
Antheia (Level 1 Cleric (Seperatist/Hidden Priest))

I am willing to accept these six characters immediately.

However, Antheia would need an alias and I would ask Strangways to make a completed alias, similar to a completed character sheet like all the others have.

For the best potential looking sheet for my sake of ease, see my Dario Ezequela alias.

All six above characters may immediately head to gameplay/discussion.


Strangways the Elven Wizard, in Google Docs detail:

https://docs.google.com/spreadsheet/ccc?key=0AsWBuyfy4IK4dHd0dWVKZ245M3I2NH pHeW01OF9fMHc&usp=sharing


Is my Google Docs character sheet sufficient?


Vitesse wrote:
Is my Google Docs character sheet sufficient?

I can't access it and I'd really need all the information under the alias so I can quickly access it.


OK i've copied the info from the character sheet into the alias window. The formatting isn't nearly as pretty, but it's there.


Darn it, I keep forgetting to switch to Strangways for posting.

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