Petrune

Strangways's page

76 posts. Alias of Vitesse.


Full Name

Strangways

Race

Elf

Classes/Levels

Wizard/1; HP 9 (d6+2CON+1Feat); AC11; T11; FF10; Fort+2; Ref+1; Will+4

Gender

Male

Size

Medium

Age

82

Special Abilities

Blinding Ray, Immune to sleep effects, +2 vs Enchantment, low light vision

Alignment

Neutral Good

Languages

Elven, Common

Occupation

Scholar, Explorer

Strength 10
Dexterity 12
Constitution 14
Intelligence 18
Wisdom 14
Charisma 10

About Strangways

[Strangways
Elven Male Wizard, Level 1
Neutral Good
Languages: Elven, Common

Appearance
5'9", 130 lbs, Black Hair, Gray Eyes, Fair Skin, 82 years old

Offense:
Speed: 30 ft.
Melee: Dagger 1d4 (19-20/x2)
Ranged: Repeating Light crossbow 1d8 (19-20/x2) range 80'
Init: +1
Perception: +5 (+1Skill, +2WIS, +2Racial)

Defense:
Saves: Fort +2 (CON), Reflex +1 (DEX), Will +4 (+2WIS +2Class)
AC: 11 (10 +1 Dex); Touch: 11; Flat Footed: 10
Init: +1
HP: 9 (+1d6, CON+2, Feat+1)

Stats:
Str 10, Dex 12, Con 14, Int 18, Wis 14, Cha 10

Feats:
Scribe Scroll, Combat Casting

Traits:
Skeptic (+2 vs Illusions)

Skills:
*Craft 8 (R1 +3Class +4INT); Heal 3 (R1 +2WIS); *Knowledge-Arcana 8 (R1 +3Class +4INT); *Knowledge-Dungeoneering 8 (R1 +3Class +4INT); Perception 5 (R1 +2Racial +2WIS); *Spellcraft 8 (R1 +3Class +4INT); Survival 3 (R1 +2WIS)
* = Class skill

Spells:

Prepared cantrips: Detect Magic (1), Light (1), Mage Hand (1)
Known lvl 1 spells: Protection from G/E/L/C, Identify, Mage Armor, Color Spray, Disguise Self, Magic Weapon, Feather Fall
Prepared lvl 1 spells: Mage Armor (1), Color Spray (1), Disguise Self (1)

Special Abilities:
Blinding Ray 3 + (INT +4) = 7x/day, 30' ranged touch, blinds target 1 round if target <= HD, dazes target 1 round if target > HD
Arcane Focus ring allows casting any known spell 1x / day
Racial: Low light vision; immune to sleep effects; +2 save vs enchantment; +2 spellcraft (to ID items); +2 to overcome spell resistance
[At lvl 8] Invisibility Field, lvl x / day

Equipment:
Repeating Light Crossbow, 30 crossbow bolts (6 packs of 5), dagger, backpack, flint & steel, ink pen, black ink, parchment (10), spell component pouch, waterskin, trail rations (5), explorer's outfit, currency (78g 4s), arcane focus (faceted obsidian ring)

Background:
Strangways is a scholar, not a fighter, primarily concerned with seeking out a deeper understanding of the inner workings of the universe. He bears no ill will towards any person or group, except to the extent that they interfere with his quest for knowledge, especially when their reasons for interfering are arbitrary or unreasonable. He is not seeking revenge for anyone's death, his upbringing was not marred by trauma and he much prefers the company of people who get along.

Strangways believes in an economy based on division of labor. It makes little sense to have a shoemaker making swords and a blacksmith making shoes. Likewise, Strangways believes in leaving the fighting to the fighters and the healing to the clerics and is more than happy to support them in doing what they do best.

Strangways is particularly interested in the study of illusions, his interest in what is real versus what is not having been sparked by his studies in epistemology and metaphysics. He was inspired by the scholarship of a famous cleric, commonly known as Berkeley, who first posited that there may be no reality apart from its perception.

Unfortunately, wizards who acquire arcane knowledge are not required to file written copies of that knowledge with a central library in a civilized city with a pleasant climate for scholars such as Strangways to study. Thus he is often forced to endure mediocre meals, surly innkeepers and life in the wild in service of his quest for knowledge.