AC 17, Touch 15, flat footed 13
(+3 Dex, +3 armor, +1 feats)
hp 11 (1d8+1+1+1);
Fort +1, Ref +5+1, Will +0
OFFENSE:
Speed 30
Melee
Single Attack Masterwork Sword, short +2 (1d6+1/19-20)
Full Attack
Masterwork Sword, short +2 (1d6+1/19-20), and Dagger-5 (1d4/19-20)
Ranged
Crossbow, light +3 (1d8 /19-20 X2) range 80
Space 5ft.; Reach 5
Special Attacks
Sneak Attack Sneak attack at an extra (D6) 1
STATISTICS:
Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 10
Base Attack 0 CMB 1 ; CMD 16
Feats
Armour Prof Light,
Deft Hands: +2 disable device and sleight of hand skills
Dodge: Add 1 to AC ,
Simple Weapon Proficiency
Lost Tavalan Explorer: Class Skill, Survival; +1HP/Level
Skills Acrobatics 6, Appraise 2, Bluff 4, Climb 4, Diplomacy 0, Disable Device 7, Disguise 0, Escape Artist 2, Intimidate 0, Know Dungeon 6, Know Engineering 2, Know Local 2, Linguistics 6, Perception 4, Sense Motive 4, Sleight of Hand 8, Stealth 6, Survival 0, Swim -1, Use Magic Device 4
Trait: Quick Reactor: +1 bonus on Reflex saving rolls
Languages Common, plus 2 more (TBD)
SPECIAL ABILITIES:
Trapfinding Can find magical traps; adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1).
COMBAT GEAR:
Studded leather armor, masterwork short sword, short sword, dagger, light crossbow, 8 bolts, alchemist fire (2), potion cure light wounds, potion of resistance.