The Wake of the Avatar (Inactive)

Game Master Tirq

A game based off of the Avatar: The Last Airbender and of The Legend of Korra


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Meh. That would break immersion a bit, to able to fly around and glide, then suddenly be unable to do so when it mattered.

No offense, but I'm gonna bow out.

Enjoy!


Before you say that it doesn't quite make sense, think of it this way: What did master Hu say? Keep legs seperate. Check. Arms in front of me. Check. What was the last part? Something about *Rock to Face, 1d8 + 3 ⇒ (7) + 3 = 10*


...so, yeah. Even assuming a budget of "Monk maximum" all I'd really want is a Healer's Kit and two peasant's outfits.


Might I ask as to why two?


GM Tirq wrote:
Might I ask as to why two?

hygiene?


Yeah, I'm a little odd in that I usually do have at least a few sets of clothes for a character.


Nothing else really to spend cash on, Monks tend to be a frugal lot.

Also, I've been slowly putting together my character sheet. He'll post in a few minutes probably. I just need to figure out skills and feats.


I'm thinking about redoing my katas and taking two at level 1 using the extra kata feat. That is a feat right?


I figured as much. I just couldn't tell if it was that or if you wanted a set for disguising youself. No problem. Keep the 2 sets of clothes, I'll give you the Medkit in some special way.

Dion: I don't see why it wouldn't be.


For Yiang Wei, I'm thinking one set of clothing, plus her glider staff (if that's acceptable; in Aang's flashbacks they're damn near ubiquitous, as well as one of the very few viable ways to get to and from the air temples...)

As to more regular levels of bending, Toph is a terrible example; she's the Greatest Earthbender In The World, and that's no hype. In PF terms she's at least level 10 when the Gaang meets her.

A much closer example would be Katara at the start of the series, as she needs a great deal of concentration just to lift a small ball of water with a fish in it. Of course, she learns astonishingly fast (and cracks an iceberg while yelling at her brother in the same episode)... But then, that's what usually happens when you're the protagonist.

As for non-combat applications of bending, the Earth Kingdom has the most examples -- for instance, almost the entire infrastructure of Omashu, with its chutes and stone carts, is obviously dependent on Earthbending, but it's also safe to assume that most of the Northern Water Tribe's home was bent rather than carved out of the ice, and of course the chaps from the Foggy Swamp that waterbend some speed into their boats.

There are a lot of scenes like that, but they're generally very nicely understated because in-universe these things are regarded as perfectly common occurence.


Sweet. To make more character sense I'm taking Rock Amor, and The Rock Wall katas' because he's not really an offense personality yet.


Dion: Yet. Haha.

Yiang Wei: Whats gonna happen is that it sure was expensive to get to the forest that the Bird Masked Man is in. I'll give it to you in a special way, but you won't miss it for long. :)


Woo! finally finished my character, I think.

As for gear all I can really think of is a set or two of finely cut clothes in the latest fire nation fashion.


Earth Nation Outfit? And maybe a shovel? It's very sentimental.

and yes, Yet...


GM Tirq wrote:
Before you say that it doesn't quite make sense, think of it this way: What did master Hu say? Keep legs seperate. Check. Arms in front of me. Check. What was the last part? Something about *Rock to Face, 1d8+3*

I suppose. It would make more sense to say that they can use all katas that don't do damage or parts of them that do not. To deal damage or otherwise use in an offensive capacity you must have selected the kata.

<shrug>


I can run with that. But just make sure if you want to auto-flank by jumping over-head then take the Kata.

Does this mean you'll stay?


Yeah, sounds good. Thanks!

Sorry if I came off as a prick :(


No problem, I sometimes sound like a troll. :)


Alright, just to make certain of who has applied and who has not, we go:
Baron of the Sands: Kamiko, Waterbender
Natalia Firestone: Adole, Firebender
Chris Kenney: Su Jiang, Qi-Bender/No-Bender
Kryzbyn: Li Wu Zhen, Airbender
Hragas: Dionoclese, Earthbender
Guybrush Threepwood: Quin Jee, Firebender
Lynora: Seirin, Firebender
Shadur: Yiang Wei, Airbender

Did I miss anyone?

EDIT: Cuan: Unnamed, Swordmaster Rogue/No-Bender

Contributor

Not to steal forcus, but I LOVE this thread! Makes my heart smile to see something I've worked on be brought to life. Again this is a document in progress and if anyone has questions on mechanics or suggestions or feedback please let me know! Here is the most recent update. =)

Did a small update: minor changes to verbage and spleling errors. lol

PDF: Element Master 10.1

d20pfsrd site: Element Master 10.1


Seirin wrote:

I think Toph may be a bad example as well. After all, she was more than first level when she joined the group. Would have had to be since she was regularly beating grown-up earthbenders in prize fights. So she'd have had a few katas.

I do like that out of combat we can do more stuff with bending. It makes sense to me. It's easier to keep your mind calm when you aren't in the middle of a fight.

You forgot the part where she was the best Earth Bender in the world.


zerzix wrote:

Not to steal forcus, but I LOVE this thread! Makes my heart smile to see something I've worked on be brought to life. Again this is a document in progress and if anyone has questions on mechanics or suggestions or feedback please let me know! Here is the most recent update. =)

Did a small update: minor changes to verbage and spleling errors. lol

PDF: Element Master 10.1

d20pfsrd site: Element Master 10.1

Well I guess you can thank me for that. I was just kind of bored looking at d20 one day, saw a link that kept appearing at the bottom of my screen saying *something or other* Torture Chamber, and I thought i'd look at it. Also, there were a SHIT TON of spelling errors the last time I checked, so I don't know if you fixed ALL of them.


Just saying.


Hokay, here's my first pass at the stats -- I'm using Hero Lab but ignoring its various error messages to cram in the adjusted class feats. Sorry about the mess; I think it conforms to the guidelines...

Also, changed the name to Xianhue; it just feels better.

Boring stat stuff:

Xianhue CR 1/2
Female Human Monk 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 17, touch 17, flat-footed 12. . (+3 Dex), +2 Child of the Wind.
hp 9 (1d8)
Fort +2, Ref +5, Will +4
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Unarmed Strike +2 (1d6+2/20/x2)
Special Attacks Flurry of Blows -1/-1
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 10, Int 10, Wis 14, Cha 14
Base Atk +0; CMB +2; CMD 17 (18 vs. Trip)
Feats Chakra level 1, Child of the wind, Improved Unarmed Strike, Monk Weapon Proficiencies, Wind Blast Kata
Traits Child of the Temple: Knowledge (Religion), Log Roller (forest)
Skills Acrobatics +8, Fly +4, Perception +6, Sense Motive +6, Survival +3
Languages Common
SQ AC Bonus +2, Unarmed Strike (1d4)

--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +2 The Monk adds her Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Unarmed Strike (1d6) The Monk does lethal damage with her unarmed strikes.

The "Log roller" trait may sound unthematic, but the +1 bonus to acrobatics is very much in line with what we see the monks being taught in Aang's flashbacks. Also, I realize that the Elemental Monk has K: Religion as class skill already, but Child of the Temple is just too appropriate not to pick.

EDIT In terms of gear, I really can't think of much she'd be taking along; between the clothes on her back, her glider.

Edit 2: There are two tables for unarmed damage on the element master monk page, and they contradict -- is 1d6 or 1d4 the correct damage at level 1?

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Contributor

More editing (this thread re-energized me):

Includes revamp of air master’s particle cloud verbiage and earth master’s dirt cloud verbiage. Also included is header which shows what version (v10.2 most up to date)

PDF: Element Master 10.2

d20pfsrd site: Element Master 10.2

Also if you happen to spot any of the S%!% TON of spelling errors, feel free to shoot me a message and I can fix em! lol


I've started tinkering with the herolab file editor. I think I might be able to set up Elemental Master as a class, but don't expect miracles on short notice -- it's fairly tedious and I'm having to teach myself a new scripting language at the same time -- but early results are encouraging...

Contributor

I too have been working on it and started it as as archetype of the monk, but found herolab to be clumsy in that area and was thinking of trying to go back and try to set it up as a separate class. If you want to collaborate or if you make any prgress let me know!


Yeah, working as an archetype forces you to make way too many exceptions. I started by copying over the monk and making a new class. The whole "Elemental Kata" mechanic doesn't exactly make it any easier, either...

Contributor

Can use just make them a trimmed down feat progression (basically what the kata is) and have it only highlight the element 'feats' when you get to select a feat at that level?

Contributor

Just to give some options to peeps, this was an early version I did where each element had its own class structure and was based off of their individual stat..ie Air = dex, Earth = con, Fire = Cha, Water = wis.

There are a few new abilities in each class and they all have different Hit dice as well.

So here it is, the 4 class version. Be gentle. This is a rough draft.

4 Class Element Master


It makes sense for the bender to gain a resistence to their own element, but I still prefer the archetype. I think its a bit more planned out and has a better feel to it than if each got their own class.

But the real question is do you think there is a place for a Prestige Class?


As it is its a bit like psionics(pity there aren't any core books). Psion is the base class but then you basically pick an archetype based around a core stat. It works a little like if a wizard specialized in a spell school.

As for prestige class the only thing I really see in that department is turning into the Avatar. Prestige classes tend to blend aspects of multiple classes, which don't really exist in this world.


What about a Sandbender? Or how about the Plantbender named Hugh from the swamp? You know, I even recall some benders using weapons while the bend. You don't say that a Prestige Class can't be formed specifically for them?


Are you people TRYING to send me into a breakdown before I'm even getting well and started with the base class? :)

More seriously, I'd look at sandbending and plantbending as additional kata for the appropriate elements; Toph can bend sand, as it's essentially earth -- it's just that it's sufficiently unfamiliar that she has trouble doing so effectively. And Hugh is a Waterbender that figured out how to bend the water inside plants.

Spoilers for Book 3:
... Which was something of a Chekov's Gun for Hama figuring out Bloodbending while imprisoned in a later episode.


Right, any bender of sufficient strength can learn any of those abilites. Its just high level, specialized katas, not a whole new class.


They actually have katas for their respective classes. But Hugh didn't do any other waterbending and could do things that the plantbending kata doesn't quite allow. IE he made Plant Armor. Not once, but twice. That armor also made him 2 sizes larger and mask who he was. I'm not saying that they can't just simply be their normal class. I'm saying that a prestige class is definitly doable.

Contributor

In my table game I handled some of these issues like, Hugh as a variant...similar to the advanced players guide versions of normal classes. He just specializes in plants, so whenever it says 'water' or ice' armor or power sub in 'plant' and he is finished.

I also allowed the feat of 'Prodigy' but not just applied to spellcaster, but to benders as well. That opened a lot of cans of worms with changing some of the metamagic feats to metabending feats and so on.

Which I didnt include in any version of the pdf, but could if people seemed intereted in that kinda stuff.


I'm allowing Jawbreaker to work with bending. It doesn't really stop Earth or Waterbenders, but a Firebender would have some serious problems.


I don't see how having my jaw broken would prevent a firebender from doing anything over any other benders, as bending doesn't require any use of the mouth. Fire breath being the exception.

However, I don't want to seem all negative and confrontational. I would rename Jawbreaker to Ki breaker and alter the description to instead say something like '...you strike the opponent at several key points and block the flow of Ki. This Ki blockage causes 1d4 points of bleed damage. Until the bleed damage ends, the target is unable to use any bending abilites. A creature that is immune to critical hits or that has no bending ability is immune to the effects of this feat.'


Firebending has a breathing issue. You can't get oxygen otherwise.

I also like how you put the feat.


Yeah, Guybrush's description is kind of how I intended it to work to begin with. One thing I noticed from the show is that once a qi-blocker manages to take someone's bending, they tend to go down really fast even if they aren't knocked out immediately. Since in-combat healing is hard in the Avatar universe, that's what the 'bleed' is supposed to represent.


I assume we will probably be fighting mostly benders anyway, but it might be tweaked further to work on non benders by paralyzing a random limb for X number of rounds. That might be a little too powerful though.


That's already a couple of other feats (Scorpion Style chain, Mantis Style has a few, and some of the later stunning fist applications from baseline Monk.) And, conveniently, most of them already need Heal. That dovetails nicely with the statement that qi-blocking requires extensive knowledge of how the body works.


Yes, quite. Well, I think I'll make my decisions tomorrow. I'll have it posted by Noon EST, GMT -4.


Okie Dokie lokie

I could not resist don't hate me for it


*Glares*

*Googles it*

*Glares*


...we do not need a fourth-wall-bender.


Natalia Firestone wrote:

Okie Dokie lokie

I could not resist don't hate me for it

I cannot describe in words on this site the things that made me want to do to you.


Baron of the Sands wrote:
Natalia Firestone wrote:

Okie Dokie lokie

I could not resist don't hate me for it

I cannot describe in words on this site the things that made me want to do to you.

Only time ever I swear D:


haha

Just typing 'haha' seemed like a waste of a post so here are some more words to make it look like I posted something of substance. Also, ooc text.

Edit: yay! 4th page!

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