Angel Mask

Mashroom's page

43 posts. Alias of Mareike Kreissl.


Full Name

Mashroom

Race

Sporechild

Classes/Levels

Unchained Ninja 1

Gender

Female

Size

95cm (small)

Special Abilities

Sneak Attack, Ki Pool, Shadow Clones

Alignment

True Neutral

Languages

Common, Sylvan, Seedling

Strength 8
Dexterity 22
Constitution 18
Intelligence 10
Wisdom 12
Charisma 16

About Mashroom

Sporechild Unchained Ninja 2

---- STATS ----
Str: 6 -> -2
Dex: 22 -> 6
Con: 18 -> 4
Int: 10 -> 0
Wis: 12 -> 1
Cha: 16 -> 3

---- DEFENSE ----
HP: 23 Current: 23
AC: 19 20 with Buckler, Touch: 17, Flat-Fooded: 13 (10+6Dex+2Armor+1Size+1 Shield)
CMD: 15
Fort-Save: 4
Refl-Save: 9
Will-Save: 2 second Upgrade

---- OFFENSE ----
BAB: 2 first Upgrade
CMB: -1
Initiative: 10
Speed: 30ft, with Armor: 30ft
Melee:
..Curved IronWood Sword +9 (1d4-2, 18-20x2) or
..Curved IronWood Sword +7 (1d4-2, 18-20x2), Curved IronWood Sword +7 (1d4-2, 18-20x2) or
..Rosewood spikes +9 (1d4)
Ranged:
..Ironwood Shuriken +9 (1, 19-20x2) or
..Ironwood Shuriken +7 (1, 19-20x2), Ironwood Shuriken +7 (1, 19-20x2) or
..Throwing Dagger +10 (1d3, 19-20x2) or
..Light Crossbow +9 (1d6, 19-20x2)
Special Attack: Sneak Attack +1d6

---- FEATS ----
Two-Weapon Fighting
Improved Initiative +4 Initiative

---- TRAITS ----
Darkvision (see up to 60ft in total darkness.
Healing Roots (You heal 2 hit points of damage per character level and 2 points of ability damage when you rest for 8 hours in your planting form. Your rest can be briefly interrupted, such as for combat, so long as you resume your planting form for the remainder of the 8 hours of rest. This bonus stacks with the Fast Healer feat.)
Plant Resistence (+2 Save vs. Posion, Mind affecting effects (charms, compulsions, morale effects, patterns, and phantasms) )
Plantkin (Spell-like ability: 1/day—speak with plants. The caster level for this effect is equal to the Sporechilds’s level.)
Poison use (Use poisons and cannot accidentally poison herself when applying poison to a weapon)
Favored Class Bonus: Gain +1/6 of a new rogue/ninja talent. II

---- SKILLS ----
Acrobatics +12, Craft: Alchemy +5, Disable Device +10 (+4 with tools), Heal +4, Perception +6 (+8 in forests), Handle Animals +8, Knowledge: Nature +6, Survival +8 (+10 in forests), Stealth +12 (+14 in forests)

---- COMBAT GEAR ----
..2 ironwood curved blades
..masterwork rosewood armor (Enemy takes damage on each grapple round or on unarmed strikes. Must be put into water every day or it looses the spikes. Can be reversed if put into a large amount of water within three days)
..light crossbow
..light crossbow bolts (19)
..ironwood Shuriken (8)
..mwk throwing dagger (2)
..wooden buckler (+1AC, leaves hand free, loose ac bonus for the round if hand is used for anything else)

---- GENERAL GEAR ----
..Backpack, warm clothes, a belt pouch, caltrops, chalk (10), an iron pot, a mess kit, a mirror, soap
..Flint and steel,
..Rope (30m)and a grappling hook
..pitons (10), thieves' tools
..3 waterskins (1,5 days)
..Oil Lamp and oil (3) (1 use per 6 hours)
..Torches (10)burns for 1 hour
..Trail Rations (15 days)
.. 10 goodberries
.. mwk Thief's Tools (+4 Disable Device)
.. Sharpening Stones (+1 on first Damage for Slashing Weapons)
.. Dire Boar Husks (may worth >200g if found a collector)
.. 314g, 8s

---- CLASS ABILITIES ----
Sneak Attack: 1d6
Finesse Training Weapon Finesse as a bonus feat. In addition, starting at 1rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes half her successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. Starting with level 3 she adds her full Dexterity modifier. If any effect would prevent the ninja from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The ninja can select a second weapon at 11th level and a third at 19th level.
Ninja Tricks:
.. Shadow Clone: 1 Ki Point (Create 1d4 + 1 per three level illusions as a Standard Action lasting 1 min per level. If an attack would hit the ninja, a random roll determines if a clone was hit or the real one. If a clone get hit in that way, it vanishes.)
Ki Pool: (1/2 lvl + CH-Mod Ki points. While > 1 Ki point she always has a running start for Acrobatic-Jumps.)
Ki Abilities:
.. Additional Full Attack: 1 Point Make 1 additional attack at highest BaB on Full Attack.
.. Increase Speed 1 Round by 20ft: 1 Point
.. Stealth Bonus of +4 for 1 Round: 1 Point