The Two Brothers (Die zwei Brüder) (Inactive)

Game Master Swordwhale

Homebrew, rl-only, campaign in a high-fantasy setting.


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Female Sporechild Unchained Ninja 1

Mash hurrys to tell Uruk and Urak what Sona wrote. Then she turns to Sona: "Good thing you found out about that sleep poison. But what do we do now? Do you know how to cure it?"


@Mash: Now that you know of the Poison you may re-roll Craft [Alchemy]

Craft Alchemy 17+:

For every dose of Poison a average person will sleep for 1 to 7 hours depending on the resistance of the person.


Male Orc Brawler 2

"Some good strong blood wine and a slap to face wake even dead things"


Female Asimar-Elf Songhealer (Bard) 2

Sona hands you another note.

Sona's Note:
"I don't know how to wake them up. It is magic sleep, so I think they will not wake up from load noise, will they?"


Female Sporechild Unchained Ninja 1

"It seems they got poisoned for 1 to 7 hours. This poison is extracted of a Mashroom called 'Blue Dream Mushroom'. Does this information help you anything? Sadly I can't find any herbs needed to heal them on the spot. You wouldn't happen to know how to cure it otherwise!" , Mash answers, ignoring Uraks statement.


A quickly written note informs you that Sona is also not able to cure them without searching for an antidote.


Female Sporechild Unchained Ninja 1

Mash turns to the two Orcs: "What do you think, we should do? We could try searching for an antidote, wait till they wake up naturally (does Mash know about how long they have slept already?) or we could follow the tracks. I'm not sure what to do, for I don't want to leave those guys helpless like this in the middle of the street."


With another Plring another note gets handed to Mash.

Spoiler:

If you want to, I will stay with them, maybe I can help one of them recover until you make it back?


Male Orc Crossblooded Rager 2

"We should move now if anyone wants to stay, you can stay but i will go help smash the bandits. It isn't worth when the sleeping guys survive but the other guards are going to die."


Male Orc Brawler 2

"Yeah no waste time when smash face to be had, just making sure we have good chance for more smash later if not totaly dead guys see anything good and bears come eat here too."
With that Urak picks out two 'smart' looking ones from the bodies and throws em on the wolves.
Smart looking ones are, in decending priority: Orks, Dwarves, Humans, Elves
If they don't stay in place on the wolves he'll take out his rope and simply bind them there. Then he follows Uruk in a hurry
"Alright, now we can ask them later for sure while going for smash face fast"


Sona nods towards the to Orcs, then turns and settles beside one of the guards, taking out the arrows and start treading the little wounds they made.

Take it that you will go on and follow the lead?

You follow the trail deeper into the forest, where it becomes harder and harder to follow the trail through the overgrown forest.

Survival/tracking 15+ inside a forest:

Despite the difficulties you are able to follow the trail until you reach a clearing after another hour.
From the last trees surrounding the forest you can easily see a heap of bodies in the middle of the forest. Most of the bodies seems to be armored with the typical elven town guard breast plate, a few are covered in what looks like camouflage coats. Despite the heap of bodies you are not able to detect any blood or other signs of a battle.

else:

You loose the track after another 40 minutes, but are able to catch it after two hours of extensive search.
After you rediscovered the track and followed it for another 20 minutes you reach a clearing in the forest.
From the last trees surrounding the forest you can easily see a heap of bodies in the middle of the forest. Most of the bodies seems to be armored with the typical elven town guard breast plate, a few are covered in what looks like camouflage coats. Despite the heap of bodies you are not able to detect any blood or other signs of a battle.


Male Orc Brawler 2

Survival: 1d20 + 0 ⇒ (19) + 0 = 19

For once Urak seems to know where the trail to more Interesting things lays. He stops from time to time to sniff at random parts of the ground but all in all he seems to know where to go.


Female Sporechild Unchained Ninja 1

Survival 1d20 + 10 = 9 +10 =19

Mash signals the Orcs to be careful. For this looks suspiciously like a poison attack. And since it seemed there hadn't much time passed, when they found the other group, it would be likely for the culprits to be still there.
Whispering she tells the Orcs about her thoughts.


Male Orc Brawler 2

Urak speaks a little loud than usualy, not exactly quite, but not as loud.
"Yeah they look just like other piles of sleeped guardies. You go do sneaky stuff or we just charge round to see if we find arrow pansies?"


Female Sporechild Unchained Ninja 1

"I'll go, check. I'm going to tell you if everything is fine!", Mash answers.
Then she'll try to sneak around and find out if there are still people hidden in the trees or somewere else, planning an ambush.

Stealth: 1d20 + 14 (since forest?) = 12 + 14 = 26

Perception: 1d20 + 8 (forest?) = 9 + 8 = 17


Mash:

After you circled the small clearing, finding no wannabe-ambushers, you move carefully into the clearing. As soon as you pass the trees surrounding the clearing, the heap of bodies suddenly vanishes and it is suddenly the middle of the night.

Uruk/Urak:

Mash vanishes in the undergrowth nearly the instant she told you she would do it. After some minutes you notice her at the opposite side of the clearing, obviously about to enter the clearing. Then again she vanishes, but this time you are near certain that this time it is not due to her skill at stealth.


Male Orc Brawler 2

"Looks like flowery one found trouble. You take left side, I take right." With that Urak jumps on his wolf, making it sprint towards Mashs last position in a curve just outside the right side of the clearing - or as close as the undergrowth there allows it, while looking everywhere for humanoid figures and especialy faces.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Female Sporechild Unchained Ninja 1

Does Mash still see the two Orcs?


Female Sporechild Unchained Ninja 1

If she doesn't she'll be a little 'what the f&#$'ed, but then try to stepp back to the position, where she stood, bevore everything got weird.


Mash:

You cannot spot the two Orcs at all.
As you reach the edge of the forest .... it is still the middle of the night!


Female Sporechild Unchained Ninja 1

Mmmm, well in that case Mash will try to get contact to the twos in a different kind of way. Perhaps they can still hear her.
But since she's not a nija for nothing she'll first try to check on the area around her to make sure there aren't any traps or enemys near by.

Stealth: 1d20 + 14 = 10 + 14 = 24

Perception: 1d20 + 8 = 18 + 8 = 26


Mash:

You detect an excellent hideout inside the near circular clearing (it is about 25 meters in diameter). As you inspect the clearing closer, you spot a few clearly visible tracks coming from the opposite way you entered the clearing - that is the direction you originally came from before circling the clearing and entering it from "behind". Those tracks seem to vanish in the middle of the clearing.
As you look harder, you also detect two nearly invisible tracks coming from the middle of the clearing and vanishing completely as they reach the north edge of the forest.


Female Sporechild Unchained Ninja 1

Mash will search for some striking rocks that aren't to big to be seen easily and still will be seen by the person searching for them. Then she'll place them into the dirt at thos "vanishing"-points and make sure their stuck too the ground, so that simly moving against it won't send them flying away. Then she'll move to the spot, where she originally came from, bevore circeling the clearing and step above the point where the foodprints end.


Will hold action at this point until both Orcs made their moves. *push, push*


Male Orc Brawler 2

No racism against orcs, Urak is already charging in xP


Urak:

I thought that I have already answered you ... didn't seem so^^
While circling the clearing you are unable to find anything of interest. The heap of bodies is still there in the middle of the clearing, you are unable to find any signs of possible ambushers nether in the bushes nor on the trees and Mash is still ... gone.


Male Orc Brawler 2

Lacking any visible target Urak circles around the other side of the clearing and heads towards the exact place where Mash vanished into thin air with a roar of "COME OUT LITTLE COWARDS I HAVE SOME SMASH FACE LEFTOVERS FOR YOU"


Male Orc Crossblooded Rager 2

When Urak charges Uruk also charges in but obviously from the left Sideboard, if can't make out a Target he will charge it, otherwise he will go to climb up a tree to get a better overview.


Urak:

You made it halfway through your taunt before the world around you changes abruptly. The sky - one moment the blue of a late afternoon - turns to the midnight black of the deep night. The sounds of the climbing Uruk vanishing in an instant and the heap of bodies before you is all but traceless gone. And as you look down, Mash stands mere inches before you.

Mash:

As you near the place were you first entered this strange, nightly clearing Urak suddenly plops out of nowhere, mere inches in front of you, shouting at the top of his lungs. "-MASH FACE LEFTOVERS FOR YOU"

Uruk:

Just as you climbed to the top of the tree, Uraks patience seems to have run out. He walks towards the place Mash have vanished, shouting on the top of his lungs: "COME OUT COWARDS I HAVE SOME S-" before simply vanishing without leaving a trace. Even more: you cannot even hear him anymore, although he clearly was mid-word as he vanished

*GM giggle* ;-)


Male Orc Brawler 2

Urak does not just appear on the... other side?
As he was riding towards the point where Mash vanished at charging speed I assume he comes through at the same speed -

Ride: 1d20 + 8 ⇒ (12) + 8 = 20

just barely managing to make his Wolf jump over Mash and skittering to a halt behind her, looking around the strange place bewildered.


GM Roll: 1d20 + 3 ⇒ (13) + 3 = 16

Urak:

Your wolf is clearly taken aback by the sudden change and is close to panick! One handle Animal Check DC15 to calm him otherwise he will try to throw you off


Male Orc Brawler 2

Spoiler:
Being emphatic and calming the wolf down isn't exactly Uraks style. I'd rather test Ride again to stay on the Wolf by force(and skill, seeing as Ride usualy uses dex mod)


Female Sporechild Unchained Ninja 1

"Ah, Urak, I was just about trying to get back to you!" , Mash says smiling.
If Uruk doesn't follow she'll continue: "Did you leave Uruk behind to update Sona an keep an eye open?"


Mash, Urak:

After the dynamic entry of Urak, he seems to have some problems with his wolf trying to throw him off - obviously displeased by the situation.

Handle Animals can be seen in different styles. A lion tamer making excessive use of a whip is a way of Handle Animals as is the empathic way of a druid. Ever seen How to Train you Dragon 2? There are also shown 2 ways to handle "animals". But if you simply ignore the feelings of the wolf and try to stay on its back forcing him calm, that's also okay. As it is no more willing to let you ride, let's resolve it by a grapple check (Wolf CMD is 14) to stay on its back (riding is all under the assumption that the animal is willing to let you ride it).


Male Orc Brawler 2

Grapple: 1d20 + 8 ⇒ (13) + 8 = 21

Urak holds on to his Wolf, not letting it throw him off despite desperately trying to. The wolf bucks and winds but to no avail, Urak sticks to it with an Iron grip.

While doing this bizarre rodeo he tries to answer Mash
"Not ... sure ... damn wolfthing .. Uruk might .. come ... soon ... if he finds ... way"


After a few moments of relentless buckling and a few "light slaps" on the back of the head, the wolf calms down, clearly exhausted by the stress and sudden "fight".


Male Orc Crossblooded Rager 2

When Uruk warched Urak disapear he jumps down the tree and runs to the Position Urak was seen Last.


Uruk:

As you reached the point were Mash and Urak have vanished the world around you changes abruptly. The sky - one moment the blue of a late afternoon - turns to the midnight black of the deep night. And the heap of bodies - mere moment a few meters in front of you - is all but traceless gone.
Urak - on the rear of the clearing from your point of view - seems to struggle with his wolf - the latter trying to throw off the other Orc.
Mash meanwhile simply stares at that bizarre situation in front of her eyes only one steps to your side - you nearly overran her as everything changed.

After the first surprise about Uraks entry has ceased, shortly before he is able to cease the struggle with his wolf, Uruk makes his running entry.


map update


Male Orc Brawler 2

Urak starts rumaging in his stuff, still sitting on his wolf after it has calmed down. He pulls out some of the leftover meat after only a moment and throws it in front of the wolfs snout


The Wolf wolfs the flesh down with hasty gulps, tail between the legs and eyes cast down.

Some time to talk or experiment here

Wall of GM Dice:

1d20 + 8 ⇒ (6) + 8 = 14Mash
1d20 + 3 ⇒ (3) + 3 = 6Uruk
1d20 + 4 ⇒ (12) + 4 = 16Urak
1d20 + 6 ⇒ (10) + 6 = 16Wolf

If you are done with talking/experimenting - about 3min - look at the spoiler below.

Spoiler:

After some time at the nightly clearing you really begin to get worried. What's if this one of the infamous geas - wonders or curses of nature itself bestowed upon disturbers' of its most holy places. Or have you fallen into another plane looking superficially like that one you knew?
Urak:

As you discuss this weird place with the other two, you have the feeling that there is something moving at the edge of your vision at the edge of the clearing. Something darker as the night. Something alive ...


Male Orc Brawler 2

- Talktime -
Urak looks around "Now just floating funny elfthing missing"


Female Sporechild Unchained Ninja 1

It's alright. We left Sona behind to take care of those poor guys. She wouldn't follow except for them waking up. I think we should just find out, where we are. I found an excelent hideout over there, but it doesn't seem there are people around, at least there weren't any back when I checked." , Mash says pointing in the direction of the hideout. "But judging from the tracks there must be people moving from 'places' to 'places' so maybe we should take cover to not get surpisingly attackt, since we are standing here wildly open"


Male Orc Brawler 2

"Ah so we can go look for fun without wait for sonthing"

Urak smashes his hands together in entushiasm

"Then let's check around this night place"
With that he starts looking around this mirror version of the clearing.

-- guess that ends talktime already unless Uruk throws in a new topic =3 --


Male Orc Crossblooded Rager 2

No Uruk just wonders about the strange environment and watch's for well he doesn't know for what he is looking, a wizard, something magic or maybe just enemies to smash.


Knowledge Arcana / Spellcraft 10+:

The abrupt change of time (from day to night) suspiciously sounds like some incredibly powerful magic twisting time itself!

You all go into a hiding position >> read the spoiler from my last post.
Everyone may roll a stealth roll +5. One of you may hide in the hideout discovered by Mash giving an auto success at the stealth roll.


Male Orc Brawler 2

"Hrm, you right Mash, something here. But feels like it already see us. Well no hurt trying"

Stealth: 1d20 + 4 - 2 + 5 ⇒ (19) + 4 - 2 + 5 = 26

With that Urak seems to vanish into the darkness, silently for once.


Female Sporechild Unchained Ninja 1

Stalth: 1d20 + 14 = 8 + 14 = 22

"What do you mean by 'has already seen us'? Who saw us and where is that guy? And why the hell do you know?", Mash askes amazed. Then she'll follow Urak.


Male Orc Brawler 2

Urak answers in a low voice so it does not reach beyond their hiding places
"It just feel like there something where I just stop looking. and if it can be where I stop looking always then it must know where I looking"


Male Orc Crossblooded Rager 2

stealth: 1d20 + 5 ⇒ (15) + 5 = 20
So Uruk is hiding in the Place?

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