
Mashroom |

"It seems they got poisoned for 1 to 7 hours. This poison is extracted of a Mashroom called 'Blue Dream Mushroom'. Does this information help you anything? Sadly I can't find any herbs needed to heal them on the spot. You wouldn't happen to know how to cure it otherwise!" , Mash answers, ignoring Uraks statement.

Mashroom |

Mash turns to the two Orcs: "What do you think, we should do? We could try searching for an antidote, wait till they wake up naturally (does Mash know about how long they have slept already?) or we could follow the tracks. I'm not sure what to do, for I don't want to leave those guys helpless like this in the middle of the street."

Urak Blutschädel |

"Yeah no waste time when smash face to be had, just making sure we have good chance for more smash later if not totaly dead guys see anything good and bears come eat here too."
With that Urak picks out two 'smart' looking ones from the bodies and throws em on the wolves.
Smart looking ones are, in decending priority: Orks, Dwarves, Humans, Elves
If they don't stay in place on the wolves he'll take out his rope and simply bind them there. Then he follows Uruk in a hurry
"Alright, now we can ask them later for sure while going for smash face fast"

GM - "The Shadow" |

Sona nods towards the to Orcs, then turns and settles beside one of the guards, taking out the arrows and start treading the little wounds they made.
Take it that you will go on and follow the lead?
You follow the trail deeper into the forest, where it becomes harder and harder to follow the trail through the overgrown forest.
Despite the difficulties you are able to follow the trail until you reach a clearing after another hour.
From the last trees surrounding the forest you can easily see a heap of bodies in the middle of the forest. Most of the bodies seems to be armored with the typical elven town guard breast plate, a few are covered in what looks like camouflage coats. Despite the heap of bodies you are not able to detect any blood or other signs of a battle.
You loose the track after another 40 minutes, but are able to catch it after two hours of extensive search.
After you rediscovered the track and followed it for another 20 minutes you reach a clearing in the forest.
From the last trees surrounding the forest you can easily see a heap of bodies in the middle of the forest. Most of the bodies seems to be armored with the typical elven town guard breast plate, a few are covered in what looks like camouflage coats. Despite the heap of bodies you are not able to detect any blood or other signs of a battle.

Mashroom |

Survival 1d20 + 10 = 9 +10 =19
Mash signals the Orcs to be careful. For this looks suspiciously like a poison attack. And since it seemed there hadn't much time passed, when they found the other group, it would be likely for the culprits to be still there.
Whispering she tells the Orcs about her thoughts.

Mashroom |

"I'll go, check. I'm going to tell you if everything is fine!", Mash answers.
Then she'll try to sneak around and find out if there are still people hidden in the trees or somewere else, planning an ambush.
Stealth: 1d20 + 14 (since forest?) = 12 + 14 = 26
Perception: 1d20 + 8 (forest?) = 9 + 8 = 17

GM - "The Shadow" |

After you circled the small clearing, finding no wannabe-ambushers, you move carefully into the clearing. As soon as you pass the trees surrounding the clearing, the heap of bodies suddenly vanishes and it is suddenly the middle of the night.
Mash vanishes in the undergrowth nearly the instant she told you she would do it. After some minutes you notice her at the opposite side of the clearing, obviously about to enter the clearing. Then again she vanishes, but this time you are near certain that this time it is not due to her skill at stealth.

Urak Blutschädel |

"Looks like flowery one found trouble. You take left side, I take right." With that Urak jumps on his wolf, making it sprint towards Mashs last position in a curve just outside the right side of the clearing - or as close as the undergrowth there allows it, while looking everywhere for humanoid figures and especialy faces.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Mashroom |

Mmmm, well in that case Mash will try to get contact to the twos in a different kind of way. Perhaps they can still hear her.
But since she's not a nija for nothing she'll first try to check on the area around her to make sure there aren't any traps or enemys near by.
Stealth: 1d20 + 14 = 10 + 14 = 24
Perception: 1d20 + 8 = 18 + 8 = 26

GM - "The Shadow" |

You detect an excellent hideout inside the near circular clearing (it is about 25 meters in diameter). As you inspect the clearing closer, you spot a few clearly visible tracks coming from the opposite way you entered the clearing - that is the direction you originally came from before circling the clearing and entering it from "behind". Those tracks seem to vanish in the middle of the clearing.
As you look harder, you also detect two nearly invisible tracks coming from the middle of the clearing and vanishing completely as they reach the north edge of the forest.

Mashroom |

Mash will search for some striking rocks that aren't to big to be seen easily and still will be seen by the person searching for them. Then she'll place them into the dirt at thos "vanishing"-points and make sure their stuck too the ground, so that simly moving against it won't send them flying away. Then she'll move to the spot, where she originally came from, bevore circeling the clearing and step above the point where the foodprints end.

GM - "The Shadow" |

I thought that I have already answered you ... didn't seem so^^
While circling the clearing you are unable to find anything of interest. The heap of bodies is still there in the middle of the clearing, you are unable to find any signs of possible ambushers nether in the bushes nor on the trees and Mash is still ... gone.

GM - "The Shadow" |

You made it halfway through your taunt before the world around you changes abruptly. The sky - one moment the blue of a late afternoon - turns to the midnight black of the deep night. The sounds of the climbing Uruk vanishing in an instant and the heap of bodies before you is all but traceless gone. And as you look down, Mash stands mere inches before you.
As you near the place were you first entered this strange, nightly clearing Urak suddenly plops out of nowhere, mere inches in front of you, shouting at the top of his lungs. "-MASH FACE LEFTOVERS FOR YOU"
Just as you climbed to the top of the tree, Uraks patience seems to have run out. He walks towards the place Mash have vanished, shouting on the top of his lungs: "COME OUT COWARDS I HAVE SOME S-" before simply vanishing without leaving a trace. Even more: you cannot even hear him anymore, although he clearly was mid-word as he vanished
*GM giggle* ;-)

Urak Blutschädel |

Urak does not just appear on the... other side?
As he was riding towards the point where Mash vanished at charging speed I assume he comes through at the same speed -
Ride: 1d20 + 8 ⇒ (12) + 8 = 20
just barely managing to make his Wolf jump over Mash and skittering to a halt behind her, looking around the strange place bewildered.

GM - "The Shadow" |

After the dynamic entry of Urak, he seems to have some problems with his wolf trying to throw him off - obviously displeased by the situation.
Handle Animals can be seen in different styles. A lion tamer making excessive use of a whip is a way of Handle Animals as is the empathic way of a druid. Ever seen How to Train you Dragon 2? There are also shown 2 ways to handle "animals". But if you simply ignore the feelings of the wolf and try to stay on its back forcing him calm, that's also okay. As it is no more willing to let you ride, let's resolve it by a grapple check (Wolf CMD is 14) to stay on its back (riding is all under the assumption that the animal is willing to let you ride it).

Urak Blutschädel |

Grapple: 1d20 + 8 ⇒ (13) + 8 = 21
Urak holds on to his Wolf, not letting it throw him off despite desperately trying to. The wolf bucks and winds but to no avail, Urak sticks to it with an Iron grip.
While doing this bizarre rodeo he tries to answer Mash
"Not ... sure ... damn wolfthing .. Uruk might .. come ... soon ... if he finds ... way"

GM - "The Shadow" |

As you reached the point were Mash and Urak have vanished the world around you changes abruptly. The sky - one moment the blue of a late afternoon - turns to the midnight black of the deep night. And the heap of bodies - mere moment a few meters in front of you - is all but traceless gone.
Urak - on the rear of the clearing from your point of view - seems to struggle with his wolf - the latter trying to throw off the other Orc.
Mash meanwhile simply stares at that bizarre situation in front of her eyes only one steps to your side - you nearly overran her as everything changed.
After the first surprise about Uraks entry has ceased, shortly before he is able to cease the struggle with his wolf, Uruk makes his running entry.

GM - "The Shadow" |

The Wolf wolfs the flesh down with hasty gulps, tail between the legs and eyes cast down.
Some time to talk or experiment here
1d20 + 8 ⇒ (6) + 8 = 14Mash
1d20 + 3 ⇒ (3) + 3 = 6Uruk
1d20 + 4 ⇒ (12) + 4 = 16Urak
1d20 + 6 ⇒ (10) + 6 = 16Wolf
If you are done with talking/experimenting - about 3min - look at the spoiler below.
After some time at the nightly clearing you really begin to get worried. What's if this one of the infamous geas - wonders or curses of nature itself bestowed upon disturbers' of its most holy places. Or have you fallen into another plane looking superficially like that one you knew?
As you discuss this weird place with the other two, you have the feeling that there is something moving at the edge of your vision at the edge of the clearing. Something darker as the night. Something alive ...

Mashroom |

It's alright. We left Sona behind to take care of those poor guys. She wouldn't follow except for them waking up. I think we should just find out, where we are. I found an excelent hideout over there, but it doesn't seem there are people around, at least there weren't any back when I checked." , Mash says pointing in the direction of the hideout. "But judging from the tracks there must be people moving from 'places' to 'places' so maybe we should take cover to not get surpisingly attackt, since we are standing here wildly open"

Urak Blutschädel |

"Ah so we can go look for fun without wait for sonthing"
Urak smashes his hands together in entushiasm
"Then let's check around this night place"
With that he starts looking around this mirror version of the clearing.
-- guess that ends talktime already unless Uruk throws in a new topic =3 --

GM - "The Shadow" |

The abrupt change of time (from day to night) suspiciously sounds like some incredibly powerful magic twisting time itself!
You all go into a hiding position >> read the spoiler from my last post.
Everyone may roll a stealth roll +5. One of you may hide in the hideout discovered by Mash giving an auto success at the stealth roll.