The Transverse: Golarion and the Walking Dead (Inactive)

Game Master BloodWolven

Desna's Temple for the night?

QuickFights!!! On the path.


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Hardish and Brock:
The tower of Babel was mentioned in the Holy Bible. A tower that was created to reach the sky and even God himself. It was destroyed and all those in it were given new languages to help disperse them. I can give you more if you really don't know but that should do for now.

This time is really meant to help bring you together as a understanding that you can help each other, considering the others around you.

The NPC, Troas, will be up with the Benefactor for almost an hour. He comes back down and appears to be fatigued and not holding his head as high as it was before. He simply goes over and sits on the bottom stairs.

Mistress Kodavi looks over the group and politely says, "Daniel Cedric, you are summoned up next."


Cedric:
Up the flight of stairs you go, up four stories to a grand door of red painted wood and gold highlights of leaves. The door opens up and the angel is waiting for you in the center of the room. Six large red painted columns hold up the roof dispersed around the room evenly. Pillows are every where and besides the open windows nearly on all sides there is just one table. On the table is fruits and other simple food.

Did you deviate at all or did you come all the way up, straight away?


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Hardish looks to Ryada as she breaks down. He rubs the back of his neck, unsure what to do. Fatima, however knows exactly what to do to ease her suffering. She goes up to Ryada and gives her a warm hug, nestling her head against Ryada's chest. Smiling widely, she says "Ne soyez pas triste. Nous avons trouvé un ange! C'est magnifique! Elle va nous proteger."


Vital:
HP: 43/63 | AC: 28_ T: 17_ FF: 21 | Perception +12, Initiative: +7 | Fort: +13 _ Ref: +16 _ Will: +11 (+2 vs. ench) | CMB: +5, CMD: 23, Speed: 40
Skills:
Acrobatics +14_Appraise +7_Bluff +14_Climb +5_Dip +9_EscArt +11_K (Nat) +13_K all +5, Perform (Sing) +14_ Ride +10_SM +14_Stealth +15_Survival +6_Swim +5_UsMag+14

She does not cry as hard but still is in no shape to do almost anything at this point, she just sits in the corner with the other girls around her.


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel merely walks up, taking in the sights, but does not deviate.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas watches to see what happens as Ryada keeps crying. He looks over at Maldor.

"And who are you?"


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

"Brock." he says, holding out his hand to shake with Lucas. "Before the Merge, I served over 20 years in the military and was working in the defense industry. After the merge I worked to establish and stabilize Suburbia - was even 'elected' mayor for a short while. But we eventually lost the place to the cultists and other...bad influences... I've spent the last few months scavenging the place for food and gear. On my last scav run, I found her," he nods his head towards Kayla, who is still sitting with Ryada. "She had been taken by the cultists, and I just won't abide that. So I freed her, had to shoot my way out and blew all of my .556 rounds. Oh, and the dog outside seems to like me, too." When he mentions the dog, he cracks a small, but genuine, smile. You notice that all the time he unconsciously touches various items, like he is checking to make sure they are still there - belt pouch, pistol, morningstar, dagger, etc.

"So how about you? What's your story?"


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas takes Brock's offered hand and shakes it.

"My names Lucas as I said before. I served in one of the last military units that tried to resist the cultists. We met them at a hill turned black with their foul magics. They had a horde that dwarfed our army five-fold, and half the army cut and fled then and there. Me and some fellow soldiers tried to hold out until dawn, but only I survived. I then met my friend over there." Lucas nods towards Dr. Stein. "Doctor Stein is an alchemist who I met while hunting for food, and we both decided to travel together. My other companion" Lucas nods towards the Sister who has also moved over and is trying to comfort Ryada. "is Sister Lucia. The doctor and I found her monastery under attack and we saved her. Seeing as she didn't know much about how to live in this world I decided to help her out."


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Hardish listens in to the conversation between Lucas and Maldor. He nods occasionally, noting certain points that he finds interesting, or perhaps useful. "It seems like we all have our stories of conflict with the cultists and the Dark One. Myself, I am working to undo the events of the Red Harvest and dethrone the Dark One. A lofty goal perhaps, but it seems more practical than a career as a master chef, doesn't it? You who have your faith still in the Gods, have you your powers as well? That connection could be invaluable towards my goal."


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel smiles. Realizing that he is not alone in his quest.

a lofty goal indeed. But one I find I too follow. See, as I said. Heart is in the right place. Perhaps we should work together? Though I warn my company brings danger greater than normal. Even for these times. While I cannot speak for our other two friends I do indeed have my powers. What few they are.


Cedric:
The angel looks at you and smiles but it is not one of warmth almost as if she knows something you do not like she is the cat and you the mouse. Her words seem to be filled with magic, "Cedric you area true paladin, one that has not lost his power yet. I could use one such as you in my ranks. I will offer you the freedom to lead my guards and all you have to do is give me that which eminates power from your person, that which the cultists look for."

Will DC 16 or you are charmed.


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

1d20 + 9 ⇒ (13) + 9 = 22

Daniel grins, keeping relaxed.

your offer my lady is a kind one and one hard to refuse. Alas, I must refuse it. I know not how you know such things, but it is my burden to bear, and my burden to destroy. I also have little interest in joining the men in the tent as well. Now there are several things I would like to know, if you would enlighten one such as I. Who are you? How'd you get here? What is this deal you have with the cultisit filth, why are there so many evil presences in this place. Are there other havens? Are any sacred sites remaining? And.... Why do you seek that which I carry? I assume you will gladly give this information from the kindness and goodnees of your heart yes?

diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19

Daniel casts detect evil on the Angel. If evil I automatically know how strong of an aura it is.


Cedric:

"You would refuse the angelic creature before you. I will enlighten such a fool, I am merely a fallen, I deal with them because it entertains me, you will find there are no such havens as mine in days of travel. To give up what you carry means there will be less blood shed, I don't care that much for my guards but they have their uses and I do what I can to protect the feminine. As if there is goodness in my heart." Her features begin to shift as she speaks to you, her wings and hair turn darker until utterly black, her fingernails grow and sharpen, a forked tail emerges from under her dress and her canines grow some. "Lets have us some play and see how much you want to keep those items."

Daniel she does not detect as evil.

claw attack: 1d20 + 11 ⇒ (20) + 11 = 31
damage: 1d6 + 1 ⇒ (2) + 1 = 3
claw attack: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d6 + 1 ⇒ (6) + 1 = 7

initiative of Angel: 1d20 + 3 ⇒ (17) + 3 = 20
initiative of Daniel: 1d20 + 2 ⇒ (10) + 2 = 12

As Cedric has been away for a few minutes Mistress Kodavi looks to her bartenders and nods. Each of them grabs a violin and begin to play. All of the men start to get up. Mistress Kodavi in her confident voice explains, "If you don't make any overt movements they will not notice you we hope that any free weapons can be left on the ground and you will all simply wait your turn to see the benefactor though some things have changed and we really must insist that you stay."

Sense Motive DC 12:
This does not feel right and why would they be raising the men? You may act in surprise round.


Skills:
Acrobatics +7, Bluff +0, Climb +6, EA +7, Diplomacy +0, Heal +7, Knowledge (His, Rel) +5, Ride +8, Stealth +7, Survival +3, Swim +6
stats:
HP: 18/18 _ AC: 17 _ T: 17 _ FF: 13, Perception +9, Sense Motive +6, Initiative: +3, F: +5 _ R: +7 _ W: +6 _ CMB: +3, CMD: 16, Speed: 30 ft.

Sense Motive: 1d20 + 8 ⇒ (3) + 8 = 11

Round 1
He looks disturbed at the movement around him he pulls two daggers that must have been well hidden as he flattens his back to the wall next to the staircase.


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

sense motive: 1d20 + 5 ⇒ (13) + 5 = 18
Hardish takes grip of a dagger that was hidden amongst his robes. He moves between the crowd and Fatima, saying to her "Caches-toi."He tries to keep a level voice and make only a subtle gesture to Fatima to avoid drawing attention.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Sense Motive: 1d20 + 4 ⇒ (19) + 4 = 23

At the sudden change in events and the not-so-subtle threat, Brock quickly removes the cord wrapped around his pistol, draws it, and takes aim at Kodavi. "Stop playing, or your Mistress meets the thunder...We came here in peace and in need, and you take our food and threaten us? I don't think so." he says in a steady voice.

Readied action:
If kodavi, the bartenders, or the drugged men take any offensive action, Brock fires at the Mistress.
Ranged Touch Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d6 + 1 ⇒ (3, 5) + 1 = 9


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

as she changes a thought runs through Daniel's head.

I think that means its time to go...

He acts to slow as the fallen angel lunges at him and he feels the claws rake his skin.

ARGH, Maia! Quick, warn the others we met downstairs! Tell them of these events!
As the raven reluctantly flies down to the bottom floor Daniel draws his blade and channels his healing power into himself.

LoH: 1d6 + 2 ⇒ (3) + 2 = 5

Very well then. You disgrace the name of Angel. I know not why you have forsaken your old path but I beseech you to return to it now. Lite, aid me!

light ray: 1d20 + 3 ⇒ (4) + 3 = 7

ranged touch, did the know. planes check give me any detailed enough on weakness ac/hp?

Greatsword attack: 1d20 + 8 ⇒ (10) + 8 = 18

if hit
damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14


Cedric:
As per your request of info on an angel: If she truely is an angel you know you are overpowered, best option is to run. Evil aligned weapons would go through her DR and she likely is resistant to most elements.
She laughs at you and is enjoying the play, you hit her but barely leave a wound. She hisses at the scalding light.

round 2

All she says in response to what you said is a snide remark of, "Goood." She backs off and you can see her fly out the window, taking a full withdrawal.

As the raven makes its way downstairs action is already afoot. The raven will get to the bottom floor by round 3, able to act in that round.

Round 1
26 Lucas
22 Maldor Brock*
20 Mistress Kodavi*
15 bartenders*
14 Troas*
12 Ryada*
8 Guards*
7 Hardish
1 hazey men*

Brock pulls the trigger and all that is heard is a click. That is right they had you unload it as well.
Mistress Kidovi quickly falls behind the bar and a trapdoor can be heard slamming against the bar.
Troas approaches one of the bartenders but can't seem to swing at her as if a spell is at play.
Ryada is ready to bolt and will either follow the others or make for the stairs.
The bartenders continue to play their violins rather confidently.
The guards at the front can be heard rushing to the door from the hallway.
Most of the drugged men in the room will be standing at the end of this round.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

An expletive comes from the man as her remembers, too late, that he had to unload the weapon at the gate. He grabs a magazine, locks it in place, pulls back on the slide to load a round in the chamber, and changes his aim to one of the bartenders. (move action to reload) "Take out the puppet-masters with the instruments!" he calls to his team-mates.
Ranged Touch Attack: 1d20 + 4 ⇒ (10) + 4 = 14 (8/9 rounds left-1st magazine)
Damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7

"Jetta! Attack!!"


Summoned Bearded Devil HP: 57/57 | AC: 19 T: 12 FF: 17 (DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10; SR 16) | F: +9 R: +7 W: +3 | Init: +6 | Perc: +10 (darkvision 60') | Spd: 40’

At the sound of his name and one of his command words, 95 pounds of muscle, teeth, and intelligence spring into action. He looks towards his master's voice, and sees the closest targets are two guards who just entered the building in front of him. Seeing the unprotected backside of the men, Jetta attacks one of the men's thighs with his powerful jaws...
Attack!: 1d20 + 5 ⇒ (3) + 5 = 8 (+2 if you determine the guard is flanked or +x if the guard loses Dex bonus =)
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Burglar (Rogue)-1 | AC 15 T 13 FF 12 | HP 1/9 | F +0 R +5 W +2 (+2 vs. enchantments)| Init +3 | Perc +8 (+9 vs traps)

Kayla, startled by the sudden outbreak of violence, looks directly at one of the bartenders and screams in fear.

(I'm going to find unique ways for Kayla to cast Bard spells that aren't just outright magic casting...so I'm looking for actions she would take that might have the same effect and could be explained by magic if you believe in it, or logic or you don't =) So her scream acts as daze with a DC12 Will save.)


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel doesn't wait around.

Okay. Lite, let's get outa here. I've got a feeling were gonna have more trouble.

I swear... This thing is more trouble than its worth..

He looks to his pouch which contains the artefact.

full withdraw until ground floor.


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Hardish hears the sound of the trap door and rushes to pursue the leader of the group. He calls for Fatima. "Viens Vite!Fatima complies and instinctively caches herself next to him under the bar. Hardish quickly unfurls his thief's tools and begins work on the trap door's mechanism.

acrobatics to avoid AoO's: 1d20 + 7 ⇒ (20) + 7 = 27
disable device to re-open trap door: 1d20 + 8 ⇒ (16) + 8 = 24

I'm a little confused by the current map. Is there a different avatar being used for the men playing instruments?


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas pulls out his longbow, stpes back, and tries to hit one of the playing men while calling upon his divine protection.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Lucas has DR 1/magic for the combat for right now.


Coordinate grid has been put into place. Lucas if you want to move back, that will require you to jump up on or climb up on the bar. Lucas what specifically is giving you the DR and is the activation a swift move? Everyone please remember you can only do a move action and a standard in one turn, or two move actions. Also make sure to label each round.

Round 1

The two bartenders which are denoted with the white haired, blue skinned female and the red cloaked, dark haired female are both playing the flutes. They are behind the bar. (U, 11) and (U, 13)

Lucas climbs up onto the bar and brings out his longbow as he does. He can't shoot at the closest female playing the flute, there seems to be some sort of mental block making him stop. She has white hair and a blue complexion.

Climb for Lucas: 1d20 + 2 ⇒ (19) + 2 = 21 DC 7
Will save for Lucas: 1d20 + 6 ⇒ (2) + 6 = 8 vs. DC 18

Ryada is not for sure what to do and waits...

Hardish I assume you wish to follow Mistress Kodavi.

Hardish tumbles over the bar and to the trapdoor, the trapdoor was flung open and remains open, you can hear her climbing down. She is at least 10 feet away from you.

You may climb down the ladder, DC 0 or accelerate climb with a DC 5, you only have 20 feet of movement left of your two actions.

Round 2
26 Lucas
22 Maldor Brock*
20 Mistress Kodavi
15 bartenders/flutists blue 10/17, red 19/19
14 Troas
12 Ryada
8 Guards
7 Hardish
1 hazey men

Brock do you want to handle Jetta to attack or shoot yourself, you only have enough movement to do one of the two. You also left Jetta outside of the tower so she might not even hear you. The door has been closed since the group has come in to the hazy room.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

If the guards outside can hear and come into the tower, then Jetta can certainly hear! If, however, the guards are on the inside, then Jetta Perception: 1d20 + 8 ⇒ (7) + 8 = 15 and you make the call =)

Did the other bartender save vs. Kayla's daze spell?

What does the * by Brock's name indicate? Thanks!

Brock squeezes the trigger again, letting his years of training take over and aiming for center mass of the same bartender.
Ranged Touch Attack: 1d20 + 4 ⇒ (17) + 4 = 21 (7/9 rounds left-1st magazine)
Damage: 2d6 + 1 ⇒ (5, 1) + 1 = 7


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Finishing round 1
Pursuing his target, Hardish attempts to skip the ladder past down the trap chute, rolling onto his feet and continuing pursuit.
speedy descent: 1d20 + 6 ⇒ (2) + 6 = 8

Round 2 Hardish attempts to catch up with his quarry and take her down. He lands a firm strike in the back with his dagger, attempting to twist the blade as he pulls it out. Charge attack, please: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d4 + 2 ⇒ (1) + 2 = 3

Fatima decides that the best course of action is to follow Hardish. She doesn't like the noisy music. She slowly climbs down after him, taking her time on the ladder.

EDIT 1: Critical Threat Confirmation: 1d20 + 5 ⇒ (8) + 5 = 131d4 + 2 ⇒ (3) + 2 = 5

I assume these wouldn't qualify for sneak attack damage, unless she is flat-footed from running or something


Yes the bartender did save, but I totally forgot about it thanks for reminding me.
The '*' means that you have actions posted for that round or have already posted. Considering the number of actions that you post that is where you would be. Your last post, 4 hours and 21 minutes ago would be a standard action for Round 3.
The guards outside did not hear persay though with the door being opened by them and then closed by the women would Jetta enter the tower in that moment without other instructions, if waiting for a command then Jetta would not hear, through 2 sets of doors closed, nor enter the tower. Leaving your action to shoot as a standard and yelling the dog's name as a free action.

Round 2

Brock Will Save: 1d20 + 2 ⇒ (18) + 2 = 20 DC 18

Brock tosses off the magical compulsion to not shoot the bartender musician and puts a hole in her. The blue skinned lady bleeds like the rest of us, red as it begins to drench her clothing.

bartenders/flutists blue 10/17, AC 15, Touch 13, Will DC 18 to shoot a musician/bartender.

The horde of males begin to get up but many seem to be having troubles getting their legs under them and still stay prone.


Hardish, now when you say skip the ladder are you attempting to basically put your feet and hands on the sides of the steel ladder and slip down it?
Are you attempting to do an accelerated Climb, DC 5, or catch yourself at the bottom, DC 20?

There is no way to tell how far down it goes with her billowing dress hiked up, blocking the view. At the end of Round 1, Hardish is adjacent to slams into Mistress Kodavi and both are still on the ladder. and they both fall down the deep vertical shaft. Both landing prone at the bottom of the shaft, which is 2d6 + 2 ⇒ (3, 1) + 2 = 6 x 10 deep. Hardish fall damage: 5d6 ⇒ (5, 1, 5, 3, 5) = 19 of the 60 foot fall, as Mistress Kodovi takes: 6d6 ⇒ (6, 1, 3, 1, 4, 2) = 17.

Round 2

26 Lucas
22 Maldor Brock*
20 Mistress Kodavi* 14/31
15 bartenders/flutists* blue 10/17, red 19/19
14 Troas*
12 Ryada*
8 Guards*
7 Hardish
1 hazey men*

If I need to recon something let me know, but if you go before someone that I have already moved, please act as if they have not already gone.

The blue musician stops playing not able to focus on her flute with the bullet wound in her chest. She looks astounded at the wound and falls over. The other musician stops playing the music and drops to the floor as well.

Mistress Kodavi climbs down another 30 feet still on the ladder.

Lucas, remember you have two followers you are in charge of. The sister is likely sticking with Ryada and the other girls, but the alchemist might have done something, at least to get with the group.

*****Edited*****


Skills:
Acrobatics +7, Bluff +0, Climb +6, EA +7, Diplomacy +0, Heal +7, Knowledge (His, Rel) +5, Ride +8, Stealth +7, Survival +3, Swim +6
stats:
HP: 18/18 _ AC: 17 _ T: 17 _ FF: 13, Perception +9, Sense Motive +6, Initiative: +3, F: +5 _ R: +7 _ W: +6 _ CMB: +3, CMD: 16, Speed: 30 ft.

Round 2

Troas looks at the women on the floor and the men getting up around him. Looks to the other sane ones around and asks, "Up or down, they are our best chances at survival?" He waits for the first response then heads that way.


Vital:
HP: 43/63 | AC: 28_ T: 17_ FF: 21 | Perception +12, Initiative: +7 | Fort: +13 _ Ref: +16 _ Will: +11 (+2 vs. ench) | CMB: +5, CMD: 23, Speed: 40
Skills:
Acrobatics +14_Appraise +7_Bluff +14_Climb +5_Dip +9_EscArt +11_K (Nat) +13_K all +5, Perform (Sing) +14_ Ride +10_SM +14_Stealth +15_Survival +6_Swim +5_UsMag+14

Round 2

She stays where she is but gets her dagger in hand and gets ready to rumble though she wished she was not in this situation right now.

Full Defense, AC 20


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Round 2
If the fall is a reasonably short distance, I would try to pass her by intentionally falling and attempting to land on my feet to be ready when she arrives at the bottom. If it's a mid-sized drop (15-30 feet), I would try to cannon-ball into her so that we both end prone with me on top of her. Anything deeper and I would simply do the accelerated climb.
climb: 1d20 + 6 ⇒ (7) + 6 = 13
acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Round 2 Hardish "cushions" his fall by making sure the mistress remains underneath of him while they are in free-fall. Nonetheless, Hardish regrets his decision shortly after he realizes the depth of the drop and just before he gets severe whiplash from his head slamming into the mistress' chin. With the woman now injured from the fall and prone, Hardish will attempt to take her down with another swing of his dagger from atop her. Her cusses at her mid swing. "Cowardly rat! Let your minions do your dirty work while you hide?"
prone to prone dagger attack: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 61d4 + 2 ⇒ (3) + 2 = 5

If the woman attempts to get up and run before he does, Hardish will take his attack of opportunity from her standing AoO from prone: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 01d4 + 2 ⇒ (1) + 2 = 3
Round 3 Hardish will stand up himself and keep pace with the woman until he can manage a charge attack against her. charge: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 181d4 + 2 ⇒ (3) + 2 = 5


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Whenever Daniel gets to the bottom of the stair way he will free actions detect evil.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas can a s swift action activate his judgement and one of the judgments grants DR 1/magic.

Round 2

Lucas unable to hit the one bartender fires at the other.

Will save: 1d20 + 6 ⇒ (18) + 6 = 24

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Round 2
Both of the bartenders hurt now makes even more sense why they would hide. The nun follows Fatima and the alchemist is over next to Lucas now on the bar. He throws one of his bombs at the other side of the room to hurt some of the men, 1d4 + 3 ⇒ (1) + 3 = 4, hurting those around the target as well for 1 damage.

Fatima continues to climb down, 30 more feet.

Round 3

26 Lucas
- Alchemist
- Nun*
22 Maldor Brock
- Jetta* (guarding patiently)
- Kayla
20 Mistress Kodavi* 9/31
15 bartenders/flutists blue 10/17, red 9/19
14 Troas*
12 Ryada* 3/8
12 Daniel
8 Guards
7 Hardish
1 hazey men

[spoiler=Perception DC 14]Each of the men have a blazing red or pink mark on their heads'.

Troas goes for the trap door and climbs down with agility that belies his large frame. Ryada tumbles the best she can hoping not to get caught by the men she tries to pass. Though the man she tries to run over is able to strike her and stop her in her tracks as he stands up, clear headed and ready to fight, brandishing a dagger. The nun moves down the ladder as well.

Kodavi responds to Hardish, "To each their own survival. I don't want to be up there when my benefactor unleashes those worse than zombies upon the room." She dodges his attacks and moves over to a door 15 feet away. She pulls on the lock and it comes free.

Round 4

Kodavi weakly smiles at Hardish a bit of blood on her face and now on her lips, her voice not as strong as it used to be says, "Well if your not going to let me live you will die as well. Too bad for one with your looks."
It seems to be a farce as she opens the door and goes into the room shutting the door behind her.

Hardish you are next to her and get an AoO.

Cedric, a general detect evil or focused?


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

General. Just wanna pin point who is evil, and which aura seems to burn brighter son to speak.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Brock has hit a bartender twice for 7 points of damage each. Did you apply one hit to each bartender? Just checking =) - Also, it sounds like the bartenders have stopped playing; are the drugged men still moving as a threat, or did they stop when the music stopped? These answers will help determine Brock's next action. Thanks!


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Hardish takes his attack of opportunity and tries to fell his opponent before she gets away. AoO: 1d20 + 3 ⇒ (3) + 3 = 61d4 + 2 ⇒ (4) + 2 = 6

As the door shuts, Hardish approaches. Rather than immediately opening the door, he checks for traps that may have been set by the door closing perception: 1d20 + 7 ⇒ (19) + 7 = 26

"With my looks... " Hardish chuckles to himself. He had not thought of his carnal needs in a long time. The perversion of sleeping with the enemy was somehow exciting to him. Nonetheless, he continued his hunt.


Brock you have not shot your second time at the bartenders until round 4, you will likely shoot something else for Round 4, unless you move to shoot them from behind the bar.

Round 3

The men in the room have all gotten up from their prone positions, they all look angry and mad. The hazy looks they used to have are gone and they look like they want blood. Many of them yell as the wall of men surge forward to rip each of you apart. It feels like the music may have been directing them and now the rage within has been let free. The men begin to grapple those near them, hit them with weapons, or try to strip them.

No checks have been made yet, just letting you know how they are and will be acting.

Brock you still have a move action I believe... unless it is a move action to reload but with a modern gun the move action is only needed to reload a magazine.

Cedric gets to the platform before descending that last stairs down into the bar. Detecting Evil as a standard action, you still have a move action.

Hardish:

Round 4
Sorry the door would have opened in. There is no handle, simply a latch to put the padlock in on this side.
So searching for a trap would be a move action. Not finding any trap what else do you do? If you try to push the door open takes a 8 str check.

Cedric:
With a general detect evil, you know that there is evil in the 60 foot cone, but you will have to wait for the third round to know where they are.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Round 3

Alchemist Dr. Stien throws another bomb at the greatest concentration of men and then begins moving towards the trap door.

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 3 ⇒ (4) + 3 = 7 All adjacent enemies will take 4 damage

Acrobatics if needed: 1d20 + 2 ⇒ (14) + 2 = 16

Lucas Lucas follows the bartenders and fires an arrow at one if he can get a good shot.

Acrobatics if needed: 1d20 + 10 ⇒ (17) + 10 = 27

Will save: 1d20 + 6 ⇒ (1) + 6 = 7

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

OK - I'm confused. I had a surprise round to act - I drew and dry fired (brain fart!) Round 1 I used my move action to load the magazine and my standard action to fire. Since it's a modern semi-automatic 9mm, I don't need to spend a movement action reloading another bullet into the chamber - just a new magazine as you have indicated. In Round 2 I didn't move and just fired. I should have been able to move and fire in Round 3. Not sure why you think he won't get to fire his second bullet until round 4? Thanks!


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Round 4
Hardish is satisfied that he could continue his pursuit now, but he pauses momentarily and stumbles back. He feels the back of his head and notices it is wet with blood. The fall had done much more damage than he initially thought. Hardish reaches into his backpack and pulls out one of his potions of cure light wounds. He mumbles to himself. "No point saving it if I'm going to be dead anyways."

Round 5
Fatima should be arriving at the bottom of the ladder now. She goes over to her ally and calls his name with concern, seeing that he is hurt. "Monsieur 'ordich, ca va? Je vous sens mal!"

Hardish drinks his potion of cure light wounds and calms Fatima as he takes a moment to remove the peace-bond from his rapier and bow and to stow his dagger.
cure light wounds: 1d8 + 3 ⇒ (6) + 3 = 9


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

will: 1d20 + 9 ⇒ (18) + 9 = 27
Daniel looks to the music players, then too the once stupored men.
I should have done this when I entered. Release them or you will force my hand!
perception: 1d20 + 7 ⇒ (1) + 7 = 8

Not noticing much of anything, he makes his way towards the music players.

acrobatics: 1d20 + 0 ⇒ (7) + 0 = 7 well, no avoiding AoOs it seems.

swift action LoH on himself.
LoH: 1d6 + 2 ⇒ (2) + 2 = 4

attack: 1d20 + 9 - 4 ⇒ (9) + 9 - 4 = 14
damage: 2d6 + 8 ⇒ (6, 2) + 8 = 16 non-lethal
moving nearest band member if possible. If any of the people attempt to stop him he will smack them.
EDITED


Round 3

Dr. Stein aims at the same group and takes down his main target with many around him hurt.

Lucas jumps off the bar but can't seem to let go of the arrow.

Cedric enters the room and avoids the wild attack from the man. Then lands his own blow upon the man dropping him with the blunt side of his greatsword.

Cedric:
The music has stopped playing once you get to the bottom of the stairs and you see a mob of men after your new allies. Now you can see some blood on the ground behind the bar but no people.

Brock: Surprise round, take off the peacebound on your gun/untie the rope (only a move or standard action)
Round 1: draw (move) and shoot, oops emtpy (standard)
Round 2: reload (move) and Shoot one of the bartenders (standard)
Round 3: both bartenders are out of sight/behind the bar at least, do you want to try to move behind the bar and shoot one of them?
Sorry I was off a round.
...
I know confusing, but that is how it plays out.

Perception DC 10 for Hardish, DC 25 for anyone else:
The sound of a bar can be heard slamming down and locks being turned.


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

perception: 1d20 + 6 ⇒ (10) + 6 = 16
Round 6Hardish's ears perk up and he turns to the doorway before him. He chuckles. "Typical" It is a moment later, that the feeling of being trapped begins to set in. He suddenly sits bolt upright and goes over to the door, shouting, trying not to let his voice quaver. "Very well, Mistress. You shall be spared. I was considering joining your group anyways. I just believe that my particular ...talents would be wasted as a lowly serf. Perhaps we could discuss?"
bluff: 1d20 + 5 ⇒ (20) + 5 = 25

EDIT 1: Hardish finds that he comes off as suave, even seductive. At least in his own mind.

GM:
I will put this as a bluff check, but it's honestly not that far off from the truth for my character. Also wondering if you would like me to chill out on the round progression until the rest of the party catches up?


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Round 4
perception: 1d20 + 8 ⇒ (8) + 8 = 16

COME TO YOUR SENSES YOU DRUGGED BAFOONS!

Daniel shouts, Making his way towards the others.

Lite!

lightray: 1d20 + 3 ⇒ (2) + 3 = 5

danielattack: 1d20 + 8 + 1 - 4 ⇒ (15) + 8 + 1 - 4 = 20

damage: 2d6 + 8 ⇒ (1, 1) + 8 = 10 nonlethal

Daniel smacks another of the men across the head with the flat of his blade while lite makes a nuisance of himself hovering over Daniels Head.

(lite)
Oh jolly good show Daniel! That'll knock them down a peg or three!

suddenly something is lobbed at Lite and he barely dodges out of its way.

well! Someone has got there knickers in a twist I say!

as he continues to fire ineffectual shots of light into the mob.


Hardish:
"Just a moment, I need to prepare myself." It sounds like she believes you but is doing a few things before opening the door. It takes her 3 rounds to open the door.

Considering this would put your interaction with Mistress Kodavi at Round 8 when she opens the door. Perhaps we should wait for the others to catch up. Unless you truly plan on slipping into the room with her. You also might as well spoiler your actions as well.

Round 3

The men rage towards you, many yelling as they attack.
Two of the men attack Cedric hitting him with a dagger and a short sword dealing wounds, of 2 and 4 damage respectfully. Dr. Stein takes a wound from the man who blocked Ryada from passing he slices his leg with a dagger, dealing 4 damage. The two men in the corner grab Ryada and hold her between them as she misses to cut one of them. Two men go after Kayla but she is able to remain free of them. The four around Brock go after him with their weapons, only two open wounds on his arms with their small blades, dealing 5 damage each a total of 10 damage.

Round 4
26 Lucas
- Alchemist
- Nun*
22 Maldor Brock
- Jetta* (guarding patiently)
- Kayla
20 Mistress Kodavi* 31/31
15 bartenders/flutists blue 10/17, red 9/19 (Perception DC 22 to see red hiding, DC 17 to see blue hiding.)
14 Troas
12 Ryada 3/8
12 Daniel*
8 Guards
7 Hardish
1 hazey men

As a move action:Perception DC 14:
Each of the men have a blazing red or pink mark on their heads'.

Daniel takes down another of the men in an effort to get closer to the group.

When stepping into a square occupied by a prone body, you will need to do a Acrobatics check DC 5 to stay standing, DC 7 if the person is dead and blood is everywhere (slippery). So Daniel will need to make an Acrobatics check DC 5 to stay standing.


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

GM:
Ok. I will post some more character development and interactions in the next bit rather than mechanics/plot essential stuff, if that's all right by you.


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

acrobatics: 1d20 ⇒ 1 derp. the dice generator hates me :(

Alright! I have given you your chances. enough of this! This is your final warning before blood is spilled! Maia, fly around and distract some of these miscreants!

attack: 1d20 + 8 + 1 - 4 ⇒ (16) + 8 + 1 - 4 = 21

damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14

on the bright side stand up and Lay on hands!
LoH: 1d6 + 2 ⇒ (1) + 2 = 3

move action stand, standard to smack the hell outa someone, swift action lay on hands the 1 left around me gets an AoO then most likely drifts off not so gently to deep sleep.

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