The Transverse: Golarion and the Walking Dead (Inactive)

Game Master BloodWolven

Desna's Temple for the night?

QuickFights!!! On the path.


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Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Hardish nods. "I agree with Lucas. This hill is much too exposed to be safe. "


Vital:
HP: 6/6, AC: 14 _ T: 13 _ FF: 11 _ Perception +11, Sense Mo +7, Initiative: +2, Fort 1 _ Ref +2 _ Will +5 , CMB: +1, CMD: 13, Speed: 30
skills:
Acro +1, Bluff +3, Climb -1, Dip +3, Drive +1, Escape +1, Heal +15, Inti +4, K (Tech) +7, Ling +4, Ride +1, Stealth +1, Surv +7, Swim -1

"A magical item, how interesting do you still have it?" He asks in response to the answer given by Hardish.

He responds to Daniel's question with trepidation, "I can't really explain how I have survived. By luck or happenstance I have creatures that look out for me, I can't say they are allies or even sentient. They make sure I am safe from threats and seem to guide me to where I need to go to. They are feline and seem to keep to the shadows, or at least that is what my previous fellow travelers have said. I recently met some new folks, but they may have left me behind. I don't have much in the terms of wealth so perhaps they left after seeing that."


Lucas:
You touched the item and it is still in your hand. A bronze sphere of a world. It has a bronze arrow coming out of it, the head from one side and the feathered end on the opposite side of the sphere.

Survival DC 14:
There have been about 4 or 6 humanoids that have come down from the tree recently. It looks like from a rope they had in place and ventured South West, about an hour ago.

Even being up on a hill, this area is heavily forested. Very little sounds can be heard coming from nature.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas simply slips the item into his bag.

Survival: 1d20 + 9 ⇒ (8) + 9 = 17

"Somebody went Southwest recently. We might as well follow them to see if they know the way to Sandpoint."

Lucas nods to his companions and they get ready to start traveling southwest.


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Hardish counts himself among Lucas' companions and checks that his pack is properly secured and weighted for the walk toward Sandpoint. He stashes his dagger amongst his clothes and sheathes his rapier, drawing his bow in case he should need it. Fatima looks to Hardish who rustles her hair. He speaks briefly to her in their private language. "Nous trouvons plusieurs des nouveaux amis ce soir."

French:
"We are finding many new friends tonight."
Do we still have the magic item, or did it disappear after the teleport?


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Brock sets Jetta off down the path, following with Kayla and Ryada in tow.


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Cedric sighs. I can't just leave the man.. Even if his... Friends sound daemonic I don't think he knows it.

my blind sir, come with us if you would. I have lost much of my power from the... Event. And cannot heal your blindness, however, perhaps there is someone who can.

Daniel will lead the man along with them as they walk if allowed. Keeping his sword drawn, weary of the undead or cultists.. Or worse.


Looking for that item? Perception DC 5:
Lucas had the item, and he still had it when we landed here. He slipped it into his pack.

The girls follow along with their protectors, more silence after another strange event.

As the group sets off Jetta comes back periodically showing that she has not found any threats... Yet.

Stealth check for everyone if you are trying to be stealthy. You can move in several different ways, stealthy (move at half speed), walk (move action per round), hustle (double move action per round, pretty loud and con checks after about a dozen minutes), and run. Please state how you want to travel.

DM stuff:

low means threat in area: 1d20 ⇒ 3
perception of movement: 1d20 ⇒ 6
low means big threat that is following is getting close: 1d20 ⇒ 12


Skills:
Acrobatics +7, Bluff +0, Climb +6, EA +7, Diplomacy +0, Heal +7, Knowledge (His, Rel) +5, Ride +8, Stealth +7, Survival +3, Swim +6
stats:
HP: 18/18 _ AC: 17 _ T: 17 _ FF: 13, Perception +9, Sense Motive +6, Initiative: +3, F: +5 _ R: +7 _ W: +6 _ CMB: +3, CMD: 16, Speed: 30 ft.

He looks around and does not notice anything weird about where they are presently, glad to not be surrounded anymore.

He silently checks his gear and then circles the group making sure there are no threats nearby. He then goes to the blue skinned woman, he says in a low gravelly voice as if he has not spoken in a while, "Be well and friendly, perhaps we will be able to help you." He helps her to her feet and checks her wound. He quickly applies a bandage, then looks to the others and shakes his head.

He stays in the back of the group with his compound bow out ready to shoot at anything that follows.

Later he approaches Brock, "Sir, your weapon... The ammo that came from it is still in her, we will need to extract it later..." He says mournfully as if he knows what that means for their future.


The blue woman is nearly in shock and lets Troas take care of her and accepts the help of the other females as they travel.


Vital:
HP: 6/6, AC: 14 _ T: 13 _ FF: 11 _ Perception +11, Sense Mo +7, Initiative: +2, Fort 1 _ Ref +2 _ Will +5 , CMB: +1, CMD: 13, Speed: 30
skills:
Acro +1, Bluff +3, Climb -1, Dip +3, Drive +1, Escape +1, Heal +15, Inti +4, K (Tech) +7, Ling +4, Ride +1, Stealth +1, Surv +7, Swim -1

I accept your offer but would prefer to find the trail again rather than staying in the wilderness, it would make the journey faster. It should be to the North by about a hundred yards. He says simply and takes Daniel's arm. He goes with your group.


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

It's still late night-time, yes?
Hardish suggests that the group move slowly and silently. [b]"Without the sunlight, we are at a disadvantage against the un-living hoarde.
perception: 1d20 + 6 ⇒ (14) + 6 = 20
stealth: 1d20 + 7 ⇒ (13) + 7 = 20


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

At haedish's suggestion Daniel looks down to him armor, his shield, then towards the blind man stumbling behind.

sure, that's true, but uh... I left my rags of cloth back at the other place.., not that they ever helped with the sneaking much.


Vital:
HP: 6/6, AC: 14 _ T: 13 _ FF: 11 _ Perception +11, Sense Mo +7, Initiative: +2, Fort 1 _ Ref +2 _ Will +5 , CMB: +1, CMD: 13, Speed: 30
skills:
Acro +1, Bluff +3, Climb -1, Dip +3, Drive +1, Escape +1, Heal +15, Inti +4, K (Tech) +7, Ling +4, Ride +1, Stealth +1, Surv +7, Swim -1

No worries... Daniel you said your name was... I can help you with your armor being loud... The blind man slowly says then with a few magical words, Daniel's armor makes no more noise. He says weakly but with a smile, I have picked up a few tricks being in this new world, after all I was from the modern world and now am an elf.

Even being blind Matthew seems to sense low hanging branches or lifted roots that Daniel likely gets tangled on. He goes at whatever pace the group wants.

He asks the group more directly, So do we stay in the woods or move toward the trail?


Yes the moon is out like the time of the blood harvest. There is likely another 8 hours before morning light approaches.


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

"I vote for the trail. More maneuverability and a better chance for us to see anyone approaching. "


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

" I agree. Let's take the trail. With the moon and the smoother path, we can move at normal speed and not make too much noise. I also like having more time to react to potential threats."

Brock had acknowledged Troas' comment, but he was not skilled in surgery. He could attempt some first aid later, but as for removing the bullet - that was beyond his ability...


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

"Trail it is then. We should move slowly since it is still night."

Lucas moves towards the trail while making sure to move slowly so that he could maybe surprise any enemies.

Stealth: 1d20 + 13 ⇒ (4) + 13 = 17


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

stealth: 1d20 ⇒ 20 assuming w.e the blind man did did away with ACP. Why didn't I roll that vs the dang succubus?!! Lol.

Very wellnthen, but be warned... I'm not good at being quiet ..


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Hardish listens in to Daniel's complaint, and then his near complete disappearance as they head onto the trail. He thinks to himself. "Something familiar about that voice." Fatima follows along with the group, keeping quiet and finding her still place as she travels. stealth for companion: 1d20 + 2 ⇒ (18) + 2 = 20


The group heads North. To quickly get on the trail. In less than an hour the group stealthily has been heading eastward on the trail for a bit now. No undead or travelers can be seen.

The next hour fumbles may find unexpected surprises stumbling upon the group.

Another barrage of stealth checks for another hour of travel, 7 more hours until day break, please post actions likely occurring as the time passes.


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

several stealth checks:
stealth for Hardish: 1d20 + 7 ⇒ (18) + 7 = 25
stealth for Hardish: 1d20 + 7 ⇒ (14) + 7 = 21
stealth for Hardish: 1d20 + 7 ⇒ (20) + 7 = 27
stealth for Hardish: 1d20 + 7 ⇒ (13) + 7 = 20
stealth for Fatima: 1d20 + 2 ⇒ (14) + 2 = 16
stealth for Fatima: 1d20 + 2 ⇒ (13) + 2 = 15
stealth for Fatima: 1d20 + 2 ⇒ (1) + 2 = 3
stealth for Fatima: 1d20 + 2 ⇒ (3) + 2 = 5

Hardish leads the group by about 60 feet, keeping an eye out for any movements in the woods or further down the road. perception: 1d20 + 6 ⇒ (10) + 6 = 16 He signals occasionally to them if he thinks that he hears something, then waves the group forward.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Stealth: 1d20 + 5 ⇒ (18) + 5 = 23
Brock moves along quietly, keeping his eyes and ears open to any threats. Jetta lopes along easily, often disappearing into the night to return 20 or 30 minutes later. Kayla trudges along, tired but smart enough to know she has to keep moving...


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas continues to try and hide himself as they travel.

Stealth: 1d20 + 13 ⇒ (18) + 13 = 31

While hiding he keeps an eye out for trouble.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

dontletthemhearyou: 1d20 + 1 ⇒ (2) + 1 = 3
dontletthemhearyou: 1d20 + 1 ⇒ (2) + 1 = 3
dontletthemhearyou: 1d20 + 1 ⇒ (10) + 1 = 11

Daniel attempts to stay as quiet as possible. Attempting to follow the others lead. But this pesky leaves and twigs just have other ideas.

perception: 1d20 + 7 ⇒ (15) + 7 = 22


With Hardish out in front to scout out any threats, the group continues to slowly sneak down the trail for another two hours. Luckily Daniel is with the group and makes not much noise when he gets tripped on a loose stone on the trail.

Then he sees a shrine to Desna. Though there seems to be movement around it, the slow shambling type. Hardish merely scouts it from a distance and comes back to inform the group of the situation.

The blue skinned lady seems to be even worse than before and she has begun to moan lightly from the pain.

Hardish:
With your quick scan of the place, it looks like a small chapel with likely a room or two in the back. The walkers were not trying to get in, which means life is likely not in the chapel. At most a dozen walkers. Though you think you only saw about half that number.

5 more hours until day break. The clouds are still above covering the moon every now and then. Only a slight breeze can be felt in the terms for weather.

Survival DC 13:
You can feel the weather is changing but not naturally as if someone has called a storm up, luckily not above your heads.

Survival DC 18:
You think a freak storm is coming upon the group, it would be best to be in a structure or a cave before the storm gets to the group, it feels like it is coming from the East and likely will be upon you in less than an hour.

Perception DC 8 (new rolls), so if doing a survival check, do that first then the perception check:
It looks like Hardish was seen and has a follower. You may act in the surprise round.

Perception DC 15:
This is definitely a walker, its slow gait even after seeing a meal marks it as a walker. There seems to be a handle of some kind sticking out of its back, it juts visibly behind and above its shoulder. A sack still is tied to its belt filled with something for it is heaving with each of the Walker's steps.

Perception DC 20:
A gem appears to be set in the front of the corpse's hat, though with some gore covering most of it, likely a hard thing to see. There also seems to be a cylinder slammed into its upper chest at a weird angle.


Skills:
Acrobatics +7, Bluff +0, Climb +6, EA +7, Diplomacy +0, Heal +7, Knowledge (His, Rel) +5, Ride +8, Stealth +7, Survival +3, Swim +6
stats:
HP: 18/18 _ AC: 17 _ T: 17 _ FF: 13, Perception +9, Sense Motive +6, Initiative: +3, F: +5 _ R: +7 _ W: +6 _ CMB: +3, CMD: 16, Speed: 30 ft.

As Hardish comes back and motions for the group to get off the road, he is thankful for the quick rest. It will be good for the blue-skinned woman and perhaps this will be the time to test his skills once again.

"Hold her still ladies, I need to check the wound and we need her quiet." He says seriously. Then asks hoping he will not be the only one knowing what to do, "Anyone else know what they are doing when it comes to stitching up the wounded?"

Heal check: 1d20 + 11 ⇒ (1) + 11 = 12


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Hardish stares in disbelief at Troas' butcher-like management of the wound. "I don't, but I know that's not what you're supposed to do." He then points back to the temple ahead. "I saw about a dozen of the horde by the shrine to Desna up ahead. It looks empty of living and could be a place to hold up for the night if we draw them away or get rid of them. Fatima and I are pretty good at drawing them away if you can set up a barricade for once we're inside."


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Survival: 1d20 + 9 ⇒ (6) + 9 = 15

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

Lucas notices the storm approaching and the fact that a walker is approaching as well. Looking at his companions Lucas points at the creature.

"Someone deal with that walker while I treat the ladies wound, and watch out for anything suspicious in its belt."

Lucas walks forward and begins looking at the blue ladies wound.

"I can deal with something like this."

Heal: 1d20 + 7 ⇒ (18) + 7 = 25


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

perception: 1d20 + 7 ⇒ (11) + 7 = 18

I think we should simply slay them. We will have to deal with them at some point, and if they are left to moan and wine they will only draw more to us. That aside it would be safer, and easier for us, to simply be rid of them, especially if there is only a dozen, and no larger beasts. I for one do not wish to let a holy site remained defiled if it is in my power to cleanse it. Daniel draws his blade as punctuation to his statement.

detect evil, that general area. Just to get a feel of the 'power levels' from the are


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Survival: 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 4 ⇒ (15) + 4 = 19

Brock also notices the walker approaching and draws his morningstar to help dispatch it quietly...

Spoiler:
If he can, Brock will step up to the walker and swing away! Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d8 ⇒ 4


Surprise Round

Maldor draws his morning star, Daniel begins to detect evil, Lucas goes to the blue skinned woman to help with her wound, Hardish hears much of what is going on behind him waiting to act until the last moment, Matthew sticks to the back of the group well away from the undead walker, as the girls remain beside the blue woman's side.

Just need Hardish to act in surprise round somehow, but we will continue to round 1.

Lucas/Heal check DC 25:
The wound appears to be putting the woman into shock, she needs to be warmed up and the wound stabilized. The bullet seems to be still in her so surgery is needed to get it out first. Surgery will be a DC 20 and a fail means no luck in collecting the bullet, each attempt will hurt her 1d4 hp. Once the bullet is out a cure spell should be adequate to stabilize her, though she will need rest after that or possibly die.

Perception for Hardish: 1d20 + 6 ⇒ (19) + 6 = 25

Round 1

17 Matthew*
16 Shadow Cat
15 Walker
14 Maldor
14 Lucas
11 Daniel
8 Troas
7 Hardish
1 Followers.

Matthew takes a few steps back then stumbles and cringes in pain. Then a feline or canine creature of some kind comes out of nowhere as if out of the shadows. The creature lands on the other side of the walker and pounces upon it. The walker has its legs cut from underneath it and the cat finishes the walker with a ferocious blow to the neck.

The creature is as big as a mastiff or leopard but its face seems to be covered in shadows. It grows and looks like it could attack any of you, as it is very aggressive.

What will you do?


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

what Daniel will do depends, I am glad I was using this already, and as what I fear may become a frequently asked question during the beginning.... is it evil :P lol


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Oops, sorry for the late reply. I didn't realize we were waiting on me. Let's RP this blunder of mine, shall we?

Surprise Round Hardish comes up to the group and explains the situation, unaware of the approaching walker behind him. Likewise, the group is unaware at first of the shadowy predator behind them. Both Fatima and Hardish point frightened fingers at the perceived threats and shout simultaneously "Behind you!" in their respective languages. Hardish then draws his rapier and begins moving toward the trees.

Round 1
Hardish speaks to the group in a hushed tone, keeping a wary eye on the new creature. "Quickly, to the temple. We'll seal ourselves in and let this beast take care of the walkers. Our guardian for the night, if you will." He then ducks off of the road and begins circling around the beast.


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel will star at the beast for a moment.then finally move towards the temple, great sword in hand. very well, let us slay as many as we may on the way, less to deal with later. Come Matthew.


Daniel:
The feline creature does not radiate evil as you take a move action to find out. Though your cone before did pick up the undead as evil and the only one.

Make sure to make account of any weapons or items that were or are in your hands.


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Would you like us to account for that on our character sheet as well? I'm currently holding my shortbow in one hand and rapier in the other.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Brock would likely draw his pistol at this greater perceived threat, hooking the morningstar to his belt. He would hold it in a ready position - not pointing at the shadow creature but pointing at the ground between them...


After licking its chomps the shadow cat, if it can be called that, leaps away into the darkness as if the surrounding shadows swallow it up just as easily as it appeared.

No threat can be seen now. Lucas tends to the blue skinned girl and is about ready to tell the group what he needs.

The map is up and ready for you to act on the area/encounter.


Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8

Hardish double moves up toward the temple, looking for the entryway. He holds between a large rock and a tree and peers into the darkness.perception: 1d20 + 6 ⇒ (14) + 6 = 20

Fatima breathes softly and intentionally, walking slowly forward behind Hardish, leaning against the rock behind Daniel at the end of the turn.

I color inverted our other female human's avatar to represent Fatima, if that's alright.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Brock and Kayla move slowly to the tree with Daniel and Hardish. He holsters the pistol and grabs the morningstar again...with the number of undead he could see it would be better to be quiet. At least at first.

Kayla sticks close to her protector, ready to run or fight as needed...


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Lucas shakes his head as people begin to leave, and looks at Daniel.

"Don't leave yet your healing will be required."

Lucas then nods to Sister Lucia who pulls out her healer's kit and she smiles at the blue skinned woman before murmuring a few words of prayer while she begins to heal the woman. Lucas tries as best he can to assist her as she works.

Lucas's assist check DC 10: 1d20 + 7 ⇒ (19) + 7 = 26 Sister Lucia gets a +2

Sister Lucia's heal check: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30

After Sister Lucia is done she backs away and nods to Daniel.

Sister Lucia. "If you would not mind healing her now ser knight?"


Skills:
Acrobatics +7, Bluff +0, Climb +6, EA +7, Diplomacy +0, Heal +7, Knowledge (His, Rel) +5, Ride +8, Stealth +7, Survival +3, Swim +6
stats:
HP: 18/18 _ AC: 17 _ T: 17 _ FF: 13, Perception +9, Sense Motive +6, Initiative: +3, F: +5 _ R: +7 _ W: +6 _ CMB: +3, CMD: 16, Speed: 30 ft.

Troas waits with the back group keeping a look out for any threats coming their way. Since the others quickly move to take his spot as healer.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

very well

Daniel rests his hands on the woman and they glow with a faint light.

1d6 ⇒ 5

now, let us go and reclaim this temple, even if it only for a night.

he moves towards the temple.

3 uses left today


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Question - for the temple areas on the map where you have 10'. 20' etc. Is that the height off the ground of a floor? In other words, do we have to climb a 10 or 20 foot wall in order to get in? Is there a door?


There is a door at the front of the temple. The door faces the road and is ajar. The undead have not perceived you yet and continue to roam about. Some are merely standing and there are corpses about on the ground, there is no telling if they are undead yet. There are a few windows on the backside of the structure. There is a dome ontop of the temple which rises above everything around it.

The heights given show how far away the roof of that section of the temple is from the ground.

As Daniel heals the girl the others set back and get ready to advance into the temple grounds.

Daniel, Troas, blue skinned girl, nun, Ryada, and the alchemist are 80 feet away from the edge of the map. Moving silently means showing up in 3 rounds.

Round 2

Post your actions and roll init for you and your followers.
Those stated above will have a move or standard action still to use when round 5 shows up, unless they don't move stealthily.


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

maia, go in and see what you can see. Stay high up and take care.

The raven cocks its head on his shoulders.

hah, these lumbering oafs couldnt catch me if they were runners! she flies off to check the temple with a closer look.

perception: 1d20 + 7 ⇒ (6) + 7 = 13
stealth: 1d20 + 7 + 4 ⇒ (2) + 7 + 4 = 13

lite initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Daniel initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Raven:
He draws no attention from the walkers and flies about, landing on one of the windowsills that no longer has glass in it, it sees a curious site. It seems the undead have made the temple a spawning pit, or summoning something worse. Bodies and gore fill the inside of the temple and not all the piles of corpses are still. Some naked lady, elf or fey likely, is in the center of the room reveling in the gore around her. She is covered in blood. Though her face seems to be veiled.

The raven can easily get back to Daniel in another round. So act accordingly for the round 2.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Brock will lead Kayla and move silently to the temple door...
Init: 1d20 + 3 ⇒ (3) + 3 = 6 (Both Brock and Kayla have same init modifiers...)
Brock Stealth: 1d20 + 5 ⇒ (9) + 5 = 14
Kayla Stealth: 1d20 + 7 ⇒ (5) + 7 = 12


Male human Here is an image for Daniel Fighter 3 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

Daniel will wait for maia to return and caution others to do the same.

I have the flu and a sinus infection. Posting will be minimal

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