The Third Great Elemental War (Inactive)

Game Master BigP4nda

As the rumored clash of the elementals comes to light, the heroes find themselves further entrapped by the crucial events coming to pass.


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@Lark, perhaps a transmuter wizard/arcanist, or something of the like, to aid in both your archery skills and your glasscrafting, as well as duplicating your arrows or replenishing them so that you don't use them up as fast and spend too much gold making more, etc.

EDIT: Check this out.


Oh wow. Yeah glass steel is happening.


Ikari Chanbara wrote:


There is also a Mythic Feat that allows this too but that is currently out of scope since I haven't been chosen {yet - crosses fingers}, nor do we start off as mythic characters, nor is it a Tier 1 feat ... LOL

There's also the Mythic Path ability "Beyond Morality", if you meant that? Don't even need to spend a feat, but you are right in that it's Tier 3+ so not really an option early on.

Or you could always try and see if you could substitute Brawler and make what you want. Had a Brawler/Barbarian for a Gestalt Home game, one shot.
He was nasty.

@Lark
Being arcane in addition to archer you could also prestige into arcane archer on either side and add more fun to your arrows.


Ok well here is my Alias! hope you like it! Good luck to everyone!!


@Alexstraza

Thank you for the suggestion, while that is a good alternative, it is also eliminates good role playing opportunities.


Ikari Chanbara wrote:

@Alexstraza

Thank you for the suggestion, while that is a good alternative, it is also eliminates good role playing opportunities.

sure, but it really depends. In a current home game, a player with a Monk felt he had too little power, and we upgraded him to a brawler(winding path renegade=>mystery of unfolding wind).

From role-playing and fluff-perspective, nothing at all changed for him.
The only adaption we made considering it was an existing character was to allow the wisdom bonus to AC and forbid armor.(rather than brawlers light armor and no wisdom bonus).

So I see what you mean, but I suppose I'd encourage you to see it as a challenge rather than as an impossibility regarding role playing opportunities.


Okay! I think I have Inalynn's alias all finished. :D

Mr. DM, may I ask that you take a peek at it just to make sure there's no important information missing/something important that needs changed? I just want to make sure I didn't accidentally skip over anything. ^^

Edit!
I may continue to trickle in some fluff and flavor up until the due-date, but I believe as far as physical mechanics, stats, feats, and abilities and stuff I'm all set.


I am going to bed, I am 3/4 of the way done with character building for lark, and have added both crunch and some fluff that may or may not change to her profile.

She's going to end up an Archer, one side Oracle of Life (Life link helps offset the usual problem of archers not taking their share of hits) the other side some kind of wizard, but that's not important. What's important is: All the glass arrows.

Also we're a kitsune, because why not be a kitsune trapped in time.


Also Alexstraza, my second class will be Magus Kensai once I make up for my race and monk sort of fits that class better.


@BigP4nda:

Fluff Questions!:

Name for a Goddess of time/void/creation/life/death?

I threw a cold weather outfit and iceskates into lark's bags. What's the cold season like here?

OOC: Lark should be finished enough to judge. Sorry for the delay, ArcaneArcher|OradinArcher gestalt was *so many options* but I opted for simple Oracle|Wizard w/ a composite bow +1 to start. (It's probably more optimal to do it some other way, whatever it's gestalt with bonuses I am not going to worry about perfection. Ok I'm lying, I'm going to worry at it but I won't make the deadline and I'm sure I'll want an oracle and wizard level so..)


Are you taking the martial weapon proficiency feat? Neither Wizard nor Oracle are proficient with composite longbow


Showing interest in making Dwarf (earth) sorcerer.


BigP4nda wrote:
Are you taking the martial weapon proficiency feat? Neither Wizard nor Oracle are proficient with composite longbow

I am eating the -4 to hit at the moment, debating a level of pal/ranger/fighter at level 2 vs favored class oracle for four levels to reduce the penalty and gain proficiency.


Lark Glasswright wrote:
BigP4nda wrote:
Are you taking the martial weapon proficiency feat? Neither Wizard nor Oracle are proficient with composite longbow
I am eating the -4 to hit at the moment, debating a level of pal/ranger/fighter at level 2 vs favored class oracle for four levels to reduce the penalty and gain proficiency.

What about the Heirloom Weapon trait?


Is this open again?


Inalynn wrote:
Lark Glasswright wrote:
BigP4nda wrote:
Are you taking the martial weapon proficiency feat? Neither Wizard nor Oracle are proficient with composite longbow
I am eating the -4 to hit at the moment, debating a level of pal/ranger/fighter at level 2 vs favored class oracle for four levels to reduce the penalty and gain proficiency.

What about the Heirloom Weapon trait?

Nice suggestion and that will work;

Heirloom Weapon trait

You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family.

Benefit: When you select this trait, choose one of the following benefits:

* proficiency with that specific weapon
...


Alynthar42 wrote:
Is this open again?

It closes today


It will work, but not as a permanent solution. Note that its not the category of weapon, but, indeed, that SPECIFIC weapon.

But it may help early on before the Favored Class Bonus sufficiently reduced the penaltys to grant the feat.

Also, not sure if "+1 regular material weapon" allows for a +1 ADAPTIVE Weapon. While adaptive is a fixed-cost enhancement, it may be against the spirit, so if you did not, you may want to check that with GM.


Alexstraza Defoe wrote:

It will work, but not as a permanent solution. Note that its not the category of weapon, but, indeed, that SPECIFIC weapon.

But it may help early on before the Favored Class Bonus sufficiently reduced the penaltys to grant the feat.

Also, not sure if "+1 regular material weapon" allows for a +1 ADAPTIVE Weapon. While adaptive is a fixed-cost enhancement, it may be against the spirit, so if you did not, you may want to check that with GM.

But all she needs is a composite longbow, for now anyway.


Alexstraza Defoe wrote:

It will work, but not as a permanent solution. Note that its not the category of weapon, but, indeed, that SPECIFIC weapon.

But it may help early on before the Favored Class Bonus sufficiently reduced the penaltys to grant the feat.

Also, not sure if "+1 regular material weapon" allows for a +1 ADAPTIVE Weapon. While adaptive is a fixed-cost enhancement, it may be against the spirit, so if you did not, you may want to check that with GM.

This is true, essentially that would be a +1 weapon, but it still costs more than everybody elses. So the 1000 would be out of pocket, which is an impossible amount for a first level character to gain.

You can later on upgrade you bow at only a 1000gp cost and add adaptive to it, though honestly that'd be a waste for you unless you were going to be using bull's strength or something of the like on yourself, if not you'd be better off saving the money and going with just a +1 Composite Longbow [+1 str bonus]


Inalynn wrote:
Lark Glasswright wrote:
BigP4nda wrote:
Are you taking the martial weapon proficiency feat? Neither Wizard nor Oracle are proficient with composite longbow
I am eating the -4 to hit at the moment, debating a level of pal/ranger/fighter at level 2 vs favored class oracle for four levels to reduce the penalty and gain proficiency.

What about the Heirloom Weapon trait?

Adopted would be a better trait, choosing Elf's weapon familiarity.


BigP4nda wrote:
Inalynn wrote:
Lark Glasswright wrote:
BigP4nda wrote:
Are you taking the martial weapon proficiency feat? Neither Wizard nor Oracle are proficient with composite longbow
I am eating the -4 to hit at the moment, debating a level of pal/ranger/fighter at level 2 vs favored class oracle for four levels to reduce the penalty and gain proficiency.

What about the Heirloom Weapon trait?

Adopted would be a better trait, choosing Elf's weapon familiarity.

I agree, adopted is much better, but Heirloom would still work because they change the verbiage not to be masterwork any longer because a lot of people were starting with masterwork weapons, then it was not possible because you had to pay for it at level 1 which is impossible unless you take Rich Parents, and it lead to non-masterwork simple/martial weapon.


GM BigP4nda,

Have fun tonight, I know that I will with my wife and daughter. We are going to a similar event in which they will be showing both Avengers 1 and 2.


Thanks! You too.

For those of you still submitting characters or putting finishing touches, you have until 11:59pm tonight. That's CST (UTC -06:00).

Pacific: 8:59pm
Eastern: 12:59am May 1st.
London: 5:59am May 1st.
Vancouver: 9:59pm


OOC: Adopted makes more sense anyways, I'll probably go that way. Adaptive was lazy data entry to avoid str score on the bow. Enlarge is for whichever melee we get.


@Lark, you have 2 templates, but you haven't removed either your bonus dice or a side of your gestalt. Please read through the thread to find the rules I posted on giving your character a template.


Lark Glasswright wrote:
OOC: Adopted makes more sense anyways, I'll probably go that way. Adaptive was lazy data entry to avoid str score on the bow. Enlarge is for whichever melee we get.

No, I think they were trying to be more realistic. Although, Adapative would be better fitting for a compound bow and not a composite longbow.


BigP4nda wrote:
@Lark, you have 2 templates, but you haven't removed either your bonus dice or a side of your gestalt. Please read through the thread to find the rules I posted on giving your character a template.

I misread your post >.<

I'm at a birthday party but will fix when I get back.


I am pretty sure Adopted is meant to allow you to choose only other traits of the race category (listed here: LINK). Not to be confused with racial traits which are things that races get under their race entries that they call traits ( before the trait system existed ). The distinction is between RACE traits and RACIAL traits.

I don't think RAW or RAI that Adopted was intended to let you pick racial traits from a race, like in this case elven weapon proficiency.

Clearly the GM can rule otherwise, but I feel like this misunderstanding occurs and people use Adopted to get powers they aren't supposed to get. The Racial Heritage feat that humans can get ( as well as half-elves, half-orcs and Aasimar Scions of Humanity, maybe others ) would be what you are looking for. Not sure how a Kitsune could get it.

Anyhow, NOT trying to rain on anyone's parade, but hopefully trying to provide some clarity.


CaveToad wrote:

I am pretty sure Adopted is meant to allow you to choose only other traits of the race category (listed here: LINK). Not to be confused with racial traits which are things that races get under their race entries that they call traits ( before the trait system existed ). The distinction is between RACE traits and RACIAL traits.

I don't think RAW or RAI that Adopted was intended to let you pick racial traits from a race, like in this case elven weapon proficiency.

Clearly the GM can rule otherwise, but I feel like this misunderstanding occurs and people use Adopted to get powers they aren't supposed to get. The Racial Heritage feat that humans can get ( as well as half-elves, half-orcs and Aasimar Scions of Humanity, maybe others ) would be what you are looking for. Not sure how a Kitsune could get it.

Anyhow, NOT trying to rain on anyone's parade, but hopefully trying to provide some clarity.

Yeah, that actually does make more sense, because otherwise what's stopping you from using your trait for a free feat?

As for Racial Heritage, you must'v misread it, it does not grant you any traits or the like, it only allows you to qualify for them.


I've got a silly question. Considering the abundance of firearms in the setting, would I be able to use a Double-barreled Pistol and treat it as an "advanced" firearm for the purposes of armor penetration and reloading it?

(To clarify:
Armor Penetration:
Early Firearms deliver pseudo-touch attacks out to a maximum of their first range increment.
Advanced Firearms deliver pseudo-touch attacks out to 5 times the number of their first range increment.

Reloading:
Early One-handed Firearms are muzzle-loaded and require a standard action to reload each barrel of the weapon.
All advanced firearms are chamber-loaded and require only a movement action to reload them to their full capacity.

Firearms Page)

If so, how many rounds would you let it have in its capacity? Would it just have the standard two, or could it be a double-barreled revolver and have six? owo


BigP4nda wrote:


As for Racial Heritage, you must'v misread it, it does not grant you any traits or the like, it only allows you to qualify for them.

Yeah I didn't explain that part very well.


Lark Glasswright wrote:


6,6,6,6,6,6
5,5,5,5,5
4,4,4
3,3,3,3,3,3

Not sure where this is going, but it's going somewhere that has Craft(Glass)

Cutting the last 2 rolled means cutting a 3 and a 4. If you'd prefer I can do Xenophobic, although I'd rather call it Naive and cut -4 from Wisdom instead of Cha while keeping the drawback (this hits the will save instead of the primary oracle stat of cha and wizard schtick of languages.) I'm waiting on fixing the bow str bonus until I hear back.


The whole idea of the xenophobic route was that you were in some way shut off from the rest of the world, whether you were sheltered and deprived of social encounters, sealed away, locked in a dungeon, etc. You find a way out and now face the fact that you lack the necessary social skills to effectively get along with today's society, hence the -4 Cha, you may not be shy or disheartened, but you are behind with lingo, have a hard time understanding dialect and underlining meanings, can't read people's expressions very well, and most likely don't show the most attractive/forgiving expressions yourself.

Considering the fact that a -4 to Cha is a little bit unbalanced with the other two options, I think I will change it to a -2, of course this is additional to whatever your race or template grants you. But at the same time you may not start with ranks in any Cha-based skill besides intimidate, and cannot start with ranks in Kn(local) or Linguistics. This makes you a true Xenophobe.


Also, Lark, you will lose the 6 and 5 you had previously assigned. Just like everybody else.


Fixed, moved stats around, fixed bow, named familiar Wendy.


Looking forward to see who will be joining us on this adventure.


CRAP! I was at a concert last night, and didn't see the closing time. Could I still submit Alynthar?


Alynthar42 wrote:
CRAP! I was at a concert last night, and didn't see the closing time. Could I still submit Alynthar?

I would go ahead and do it, just in case. I think BigPanda is going to make his final decision tonight.


@Alynthar42, Hurry up.


Sorry. Been busy. And I just realized this is a gestalt game, which I'm not terribly interested in. Sorry.


Okay so with that these are the entries I have so far:

Anderlorn - Ikari Chanbara: M [Half-Dragon (brass)] Kasatha Monk (Weapon-Adept)

Arcanic Drake - Dwight Davenport: M Human Occultist/Bard (Archaeologist)

Ash... - Lark Glasswright: F Human [Advanced/Fey] Oracle (Spirit Guide)/Wizard

Cam James - Rockjaw Runefinger: M Dwarf Barbarian (Armored Hulk)/Armiger

CaveToad - Nijena: F Aasimar Cleric/Wizard

DragonFlyer1243 - Nolath Vandoran: M [Half-Celestial] Aasimar Bloodrager (Steelblooded/Crossblooded)/Paladin (Oath of Vengeance)

gossamar4 - Baru Brimmstone: M Tiefling Arcanist/Rogue

HighonHolyWater - Astor (Burns): M [Advanced] Ratfolk Alchemist(Mindchemist)/Wizard

Inalynn - Inalynn Nisari: F Tiefling Gunslinger/Slayer

MordredofFairy - Alexstraza Defoe: F [Alicritous] Tiefling (Demonspawn) Brawler (Snakebite Striker)

Slyness - Sly Windwalker: M Sylph Witch(Winter)/Slayer(Vanguard)

Stoned In Zion - An-Nara: F Ifrit Illusionist (Shadow)/Rogue (Knife Master)

That Other Guy - Cen Mehev: M Human Antipaladin/Swashbuckler


Just checking in to indicate that I'm still around and interested.

=)


Same here, still around, still hopeful.


I can't wait to see who will be joining us!

Dark Archive

been waiting a month for the results! the last hours of anticipation are always the worst!


Baru_Brimmstone wrote:
been waiting a month for the results! the last hours of anticipation are always the worst!

The best you mean. There is so much hope and excitement. Best of luck to everyone!


Alexstraza Defoe wrote:
Same here, still around, still hopeful.

The same, but congrats to whom ever gets it. ^_^


I'm disappointed, BigP4nda...you didn't even tell me. :_(


BigP4nda wrote:

Okay so with that these are the entries I have so far:

Anderlorn - Ikari Chanbara: M [Half-Dragon (brass)] Kasatha Monk (Weapon-Adept)

Arcanic Drake - Dwight Davenport: M Human Occultist/Bard (Archaeologist)

Ash... - Lark Glasswright: F Human [Advanced/Fey] Oracle (Spirit Guide)/Wizard

Cam James - Rockjaw Runefinger: M Dwarf Barbarian (Armored Hulk)/Armiger

CaveToad - Nijena: F Aasimar Cleric/Wizard

DragonFlyer1243 - Nolath Vandoran: M [Half-Celestial] Aasimar Bloodrager (Steelblooded/Crossblooded)/Paladin (Oath of Vengeance)

gossamar4 - Baru Brimmstone: M Tiefling Arcanist/Rogue

HighonHolyWater - Astor (Burns): M [Advanced] Ratfolk Alchemist(Mindchemist)/Wizard

Inalynn - Inalynn Nisari: F Tiefling Gunslinger/Slayer

MordredofFairy - Alexstraza Defoe: F [Alicritous] Tiefling (Demonspawn) Brawler (Snakebite Striker)

Slyness - Sly Windwalker: M Sylph Witch(Winter)/Slayer(Vanguard)

Stoned In Zion - An-Nara: F Ifrit Illusionist (Shadow)/Rogue (Knife Master)

That Other Guy - Cen Mehev: M Human Antipaladin/Swashbuckler

Looks like you missed my entry:

trawets71 wrote:

Here is my entry into this foray Jonuli Mudarch. I plan on going Dragon Disciple with him and possibly the dimensional agility chain. He's meant to be a mage killer rather than a front line fighter. The deep strike.

I still need to gear him and choose spells.

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