The Stolen Land (Savage Worlds)

Game Master FabesMinis


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M Human

"My apologies wise shaman, we will of course expidite your request to the best of our abilities. How ever another question lingers upon my nim witted brain. How long, pray tell, has your poor tribe been inflicted with this evil that makes them ill? This may play a part into our recovering Old Sharptooth."

Persuasion 1d6 ⇒ 5
wild 1d6 ⇒ 4


Female Human

Kari listens carefully to everything being said, taking mental notes, but letting the others talk.


The shaman explains the whereabouts of the mites' lair, a 100ft tree called the Old Sycamore. It can seen for miles around and lies directly north of the kobolds' lair.

The hex directly north.

He shooes you on your way.


"Errmm." A thought strikes Pavla. "How are we going to fit into a mite lair?"


M Human

"Well hopefully we can fit into what ever space they have stored the statue in. Or maybe we can persuade the mite outside to work for us."
Ardell gets in a fencing stance and squats to see how low to the ground he can get, and waves his sword around as if he were in a fencing bout.
"pary, pary and lunge..."He recites.


"I was wondering the same, may need Kressel's axes..."


"Well, let's get on with it then. The statue isn't going to rescue itself. But you know, I really didn't take to that shaman and I think he's up to something."

"I mean, anyone could say something causes a curse. I could just make them a new special object and say that cures it, but I suppose we need to find the thing."


2 XP each. Bennies reset.

A new day dawns, again uneventfully. Kressle yawns, "So, yer gonna tkae on the mites. Good on yer; little bastards made off with some of our loot last time."


M Human

"Why yes good chap Kressle, we will indeed take care of those lil buggers. Pray tell, would you have any knowledge of the inside of their domain?"

Persuasion 1d6 ⇒ 5
Wild 1d6 ⇒ 6

Wild 1d6 ⇒ 1


Fabes DM wrote:

2 XP each. Bennies reset.

A new day dawns, again uneventfully. Kressle yawns, "So, yer gonna tkae on the mites. Good on yer; little bastards made off with some of our loot last time."

10XP that's an advance correct?


Pavla shoots Kressle a firm look. "What sort of loot? If we find it, we'll bring it back and return it to the owners."

1. If it is advance time, I'm all excited :)
2. Does our map need updating?


Yep, that's an advance. Anyone unclear on what that entails, drop me a line.


M Dragonborn Warlord / LVL 8
Fabes DM wrote:

Yep, that's an advance. Anyone unclear on what that entails, drop me a line.

I seem to have lost the discussion thread link. But yeah I need info about the Benies and level info.


Here you go, now with added advancement info:

>DISCUSSION THREAD


M Human

Ready to go
hmm he did say loot... Ardell's eyes go to the sky as he rubs his chin...


Kressle is a woman.


let's rock!


M Human

Ardell fidgets around practicing parrying tactics, stops and adjusts his mustache in the reflect from his saber.
He then impatiently asks, "So, do we know where we are supposed to go to find the mites?"


"Inside a tree. Stop prancing Ardell, you're making me dizzy."


The group awakes the next day and makes its way north. The huge dead tree is indeed extremely obvious from quite a distance, dominating the landscape.

The bandits indicate that a dagger or two might not go amiss for them when the fighting starts, otherwise they will be helpless.

Survival rolls please, for those who want to feed the bandits.


1d6 ⇒ 4 - survival
1d6 ⇒ 5 - wild

Pavla's newly honed nature affinity continues as she finds more nourishing berries.

"Packed with vitamins. I'll lend one of you a dagger, but if anyone even thinks about sheathing it in my back, I'll have your eyes out and on the floor before you finish moving."

She turns to Kressle. "You mentioned loot. What did they take? Or rather, what did you originally take?"


M Dragonborn Warlord / LVL 8

Do you need to have the skill?
Survival - 1d4 ⇒ 1
wild - 1d6 ⇒ 3


Nope, you can still try, but if you haven't bought a skill you roll it at 1d4-2.


M Human

Ardell rummages about but finds nothing.


Survival 1d6 ⇒ 6
Wild 1d6 ⇒ 1

Do I find a new friend while foraging?
ACE! 1d6 ⇒ 3 [Total 9]


Survival: 1d6 ⇒ 2
Wild: 1d6 ⇒ 2


You got it. Bandits fed. Companion acquired.

A raven studies Blackbow appraisingly as the woodsman hunts out game for the party. It always seems to be in the nearest tree.

As he makes his way back to camp, the raven makes a prruk-prruk-prruk cry and follows him.

Sharing out the game with the others Blackbow finds that the raven waits to be allotted its own portion, seemingly.

"Got a new friend?" Kressle asks wryly.


Pavla looks at the raven.

"They're much bigger close up, aren't they?"


The raven looks at Pavla and is perhaps thinking the same thing about her.


Waiting for the others to get ready, Pavla rummages in her pack and pulls out the copper wire she remembers packing and starts fiddling with it.

"How magical does something have to look to convince a kobold do you think?" she asks the company at large.


M Human

Ardell looks at Pavla "I am not even sure what to expect for the statue of Ol' Sharptooth. Being that he Shaman is willing to give us one of his prized gems, they may not count shiny objects as Magical. But one thing is for sure, if you can pin down a theme with the statue you may just have something there."


Kressle replies grudgingly to Pavla, "Stuff from that fat waster Oleg, his woman's wedding ring."

"Mites snuck in and took the damn lot."


"That counts as an occupational hazard. Once we've dealt with the mites, you can help return it."


Onward to the tree?

Kressle rolls her eyes.


Yes.

Pavla shrugs. "Use your sense. You like being on the winning side. Dead is not a winning side. Oleg is a lot less likely to kill you on sight if you come bearing gifts, even if they're the gifts you stole in the first place."


As the party head towards the Old Sycamore, evidence of skirmishes becomes manifest. Mite and kobold corpses stripped bare of gear lie where they have fallen.

The group arrive at the huge tree, its leafless branches stretching for what must be a 100 ft diameter. There is seemingly no evidence of a lair here.


M Human

"Certainly, we can figure this out." Ardell stealthily circumnavigates the tree.

Stealth 1d6 ⇒ 2
wild 1d6 ⇒ 4


1d6 ⇒ 1 - Notice
1d6 ⇒ 5 - Wild

Pavla looks for an entrance.


As Ardell creeps around, Pavla spots a hidden entrance in the form of a root lined shaft that drops 10 feet down. It looks like you should be able to Climb down using these roots.

It's so trivial to do this you don't need to make any checks.


"This way."

Pavla starts to climb.


Korren follows close behind.


Blackbow follows, crossbow loaded and at the ready.


M Human

Ardell catches up with weapons at the ready.


Kressle calls out, "So, we get a dagger or what?" as she and the bandits are left up top.

The raven looks down the hole, caws and then alights on a branch, as if making a statement of intent that does not include going down holes in the ground.

The readiness of everyone for a fight is noted, but climbing is kind of difficult with one's hands full of weapons.


Pavla left them a dagger along with a promise of mustelidae if it was misused. Admittedly about a page ago.


The former bandit leader grins nastily, "Oh yeah, little lady gave us ONE dagger between us. So generous. Have fun with the mites."

Sorry!


"I've got two. You can have the other one if you like, but after that as far as I'm concerned you're down to pot pourri and a marmoset skull and I doubt you can use either of those to defend yourselves. So shut up and talk nicely to someone else."

EDIT

"I'd like you to come with us anyway. You have to help identify the stolen goods."


M Human

Ardell gleefully clambers down into the hole.


Kressle shrugs, "Sure. Why not?" She joins the rest of the group.


"Good. If we're done talking, can we just hurry up and rob the damn fairies already?"

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