The Spider God's Bride -

Game Master dain120475

Know, O Man, that the world lays at thy sandaled feet. If thy would take it then stretch forth thy hand and seize all which lays before thee, but be warned – it shall not bend to thy will alone; rather, it shall yield only to the strength of thy arm and the fury of thy blade.

Map of the known world - Here -

Combat Map: - Here -


This is the discussion thread for two campaigns:

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Female Aasimar Druid 7 (Noble)

Hedran:

We each received 45 gp from the sale of the camels and slaver's wagon.

Then you guys, who went into the alley with the assassins, this was the value of your loot (although not sure how you divided it b/w you after Samir took his cut):

Quote:

Given the relative price of the pearls to be 300 GP (roughly 75 each), and the belt to be 150 GP (10 GP for each of the 15 links, though the belt itself could be sold for probably a bit more than that), and the coin you have to roughly 50 GP (this doesn't count the potential value of the scrolls; or the staff or knife, assuming you want to sell them) Samir will only take his cut of raw wealth - one pearl and 25 gold pieces from the pouch. The rest of the goods he leaves to you to divide among you.

We aren't selling the scrolls and dagger it would seem at present. Not sure what you guys decided to do with the rest. Tairin appraised the items she could once she was shown the loot you took from the guy in the alley:

Dagger (the one Hedran's protecting)=at least 350gp
Wizard's Foil/Belt= 10gp got each bronze disc (15 discs in total)
Northland Oaken Staff=5 gp on resale


Female Aasimar Druid 7 (Noble)

Dain GM, our shopping list is as follows (unless someone adds to it):

* 1 Dungeoneering Kit
* 1 Shovel and 1 pick
* alchemical weapons (whatever is available in this world) (not sure how many we can buy until we know the cost of each)

-- Anhur is crafting vermin repellent before we go down into the Catacombs.


Anhur wrote:
If I understand the craft skill correctly, I should have time to make some vermin repellent today. However, we should probably all have a dose of that, and plenty of torches, and probably some acid. I'd love to craft it all, but alas, time.

It depends.

The formal rules for crafting are so odd that the end result is almost not worth it - it would literally take days to craft something like a longbow - ironically about 3x longer than it would take to craft a short sword.

Now, to create a mundane treasure chest with a value of 100 GP with a DC of 20 to craft it and then roll a combined total of 30 on your total Craft Check, that'd mean you'd Craft 600 Silver Pieces of work in one entire week - with 8 hours a day and working 7 days a week - meaning you'd finish only about 60 GP, and it would probably take you nearly another week to finish it.

The flip side is if you're something like extracts, bombs, and mutagens, then it would be much faster as those things are built along a Special Ability (kind of like how a Spellcaster can create a magic sword worth roughly 1,000 GP in roughly 1 day, or a Gunslinger can create a Gun worth about 1,000 GP in roughly 1 day; because they can be Special Abilities.

That said, crafting Mundane items can work if you have the time to Craft as well as the supplies to Craft them; but the whole thing is generally mired down by rules that were never updated properly from the old AD&D games, unfortunately.

That said; tell me more about what your Vermin Repellent is like - including the costs and stats - and we can go from there. Also, is it something like a Special Ability of Alchemists? If so that will change things quite a bit - any more details on this would be helpful.

Thanks :)


Tairin:

Selling your Thieves Tools would normally earn you 15 gold, buying the MW Thieves Tools would catch you 100 GP – and that would mean you’d spend a total of 85 GP. However; given your natural 20 you’re able to sell your Thieves tools for full price; and you’re able to get a 20% discount on your MW Thieves Tools for a total cost of out of pocket for 50 GP.

Would you like to purchase anything else?

Everyone: You are able to gain the - Dungeoneering Kit - for the price of 15 Gold.

You gain the Pick and Shovel for the base rate – in this case they’ll be considered 2 GP.

As for Alchemical Gear; that depends on things that you are interested in. I hadn’t really intended on putting together a complete list of gear available in the city. The best thing to consider is that the more “mundane” the items, the more likely it is you’ll find them.


Quick Aside: So I'm having a personal issue right now.

Until that issue is resolved properly, I will not be able to post in the game again, unfortunately.

I do not know when it will be resolved at this time; I'm sorry to put everyone on hold, and I'm also sorry for being so vague about things.

For what it's worth, I have the maps and stats for what you're about to face ready to go, but I honestly need to get something taken care of before I can post again here.

I'm terribly sorry for the delay :(


Female Aasimar Druid 7 (Noble)

Tairin will buy the M/W Thieves Tools for 50gp. She will put in for her share for the dungeoneering kit, shovel and pick (3gp & 4sp).

If Anhur does not have the time to craft vermin repellent before we head down, then Tairin will purchase some.

Thanks, GM.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

No worries GM. Hope to hear from you soon.

As for Alchemists and crafting, they do get a class bonus and later can craft more swiftly. But it's my understanding that the craft check result * the craft DC (such as 18, my t10 result, * 20 = 360) just has to exceed the sp value of the item (5gp = 50sp). That being for a full week of work, and having exceeded the required value by quite a lot, we can divide it down to the per-day work required. In this case, it's less than a day.
At least that's how I'm reading it.


Dain, take all the breathing room and time you may need to sort things out. No hurries and no stress. We will be here when you are ready to return.

All the best man.


Everyone: Thank you for your patience. I'm sorry for not posting sooner; I was dealing with some personal issues.

That said -

Anhur wrote:

No worries GM. Hope to hear from you soon.

As for Alchemists and crafting, they do get a class bonus and later can craft more swiftly. But it's my understanding that the craft check result * the craft DC (such as 18, my t10 result, * 20 = 360) just has to exceed the sp value of the item (5gp = 50sp). That being for a full week of work, and having exceeded the required value by quite a lot, we can divide it down to the per-day work required. In this case, it's less than a day.
At least that's how I'm reading it.

Ah! I did not realize how cheap the products are; I thought we were talking about something like 50 GP, one of the reasons I had hoped to see the stats on the item; but either way, if it's only 5 GP then you'd only need 1.6 GP in crafting supplies per dose and could then craft it with ease and in a short period of time.

Toss up a d20 for your Craft Alchemy; this will reveal how many Silver Pieces you could Craft in one week. Then we just divide that number by 7 for the days; then again by 8 for how many hours it would take to create it.

The only note is that you cannot Take 10 or Take 20 on Craft checks because - if you were to roll a Natural 1 - there would be negative consequences that preclude simply failing in the task; specifically, the crafting supplies would be destroyed. Also, you generally don't want to take 10 if you can help it as the higher the roll the faster you can get it done.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I usually prefer to take 10 on craft checks, which is indeed allowed. The negative consequences rule applies only to taking 20 because taking 20 is considered to start at 1, then 2, etc, until 20. Thus for actions with negative consequences you'd automatically get the worst.
My craft t10 result is 18, as used in the example above. But I wasn't sure if crafting is supposed to take 5, 6, or 7 days in a week.
Vermin Repellent


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Dain- I don't think you have to apologise for having a life outside of roleplaying. Nor for not posting for about 24 hours. Hope the real life issues were not the bad kind, or have been resolved if they were.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Dain - I asked a while ago about re-assigning the feat improved initiative and you said that was OK.

I have considered it and would like to take Extra Hex again and take evil eye. With a Bouda that means I get to apply a second -2 with Bouda's eye. That OK with you?


Anhur

For what it’s worth, I’ve played a character in another game who did Crafting; the rules sucked so bad that the GM and I had to come up with some House Rules to make them tolerable. Unfortunately, that hasn't been done in this game; that said, there are a few obstacles regarding the Crafting right now.

First, the DC for the repellent is 20 – that means if you got a 20 for your “Roll” then you could create 400 silver pieces of work in a week; or roughly 57 Silver Pieces in a day; roughly 7 Silver Pieces in an hour, assuming you do the standard 8 Hours a day of Crafting; meaning you’d need craft for a full 8 hours until you finished the product.

Given that the time is roughly 3 in the afternoon, you would get this done at roughly 11 PM and would not be able to eat and would finish by 11 PM and have to deal with issues as you missed your evening meal.

However, at this point you asked to Take 10. While it is true that you can Take 10 on Crafting, I think I wasn’t clear about what I was trying to say. In this case if you Take 10 and add your 8 to it you’d net a total of only 18.

This means you would not get the DC required for the item and would not be able to Craft the item.

Also, even if you rolled a Natural 20 your total roll would be a total of 28.

With the DC as 20 this means you’d multiply the 20 x 28 and net out with a total of 560 Silver Crafted in a Week (with seven 8 Hour Days for crafting, the other 8 hours for sleeping and the final hour 8 hours for eating/going to the bathroom, etcetera – which is; by the way, a stupid rule as no one I know uses 8 Hours a day to eat/go to the bathroom, but it is a throwback from the old rules and attempts to justify things via Game Balance, but yeah).

With that said, even if you rolled a Natural 20 you’d only be able to finish 1 Gold of Crafting per hour for this project; meaning you’d need at least 5 hours to finish the project; hard, but not impossible – except that you’d be starting at 3:30 and working until 8:30 and wouldn’t have time to eat your evening meal before the adventure; but it could still be done - though just barely - assuming you roll the Natural 20.

With that in mind, are you sure you don’t want to Roll? Also – Crafting rules really suck the way they’re written.

One other option is that, if you’d like, you could swap out a Feat now and pick something like Skill Focus in Craft: Alchemy, which means you’d be able to craft most Alchemical products with a DC of 20 with a Take 10; as it stands, you don’t have the ability to do that now, and probably not until Level 3 (Unless you get a MW Portable Alchemical Lab).

If you’re honestly interested in doing Crafting for your character for stuff on the road, let me know and we can work on some House Rules to make Crafting better and more realistic, because – as it stands – the rules for Crafting really suck.

Also, I’m open to making some tweaks to the Craft rules, mainly because I think they suck a lot and hate them (my last Character was working as a pirate and he was getting to the point when it would be more productive to build Pirate Ships rather than pirate them… largely thanks to more reasonable House Rules and the fact that he had a large group of NPC's trained as carpenters and shipwrights, but I digress), but how to do Crafting better is definitely something we can discuss.

That said; did you still want to make the Vermin Repellent?

If you don’t want to, you can try to do a Diplomacy Check via Gathering Information and find a place which sells it via a Retcon? I know your character hasn’t had much luck with Diplomacy thus far, but doing some ret-con when you search the town for fellow Alchemist/Crafter types is not only up your alley, but – because of your character – the DC for your guy would probably be lower than others as it fits into your character concept.

Red

Thank you for you response; I appreciate what you wrote :)

Also, you can swap the Improved Initiative with the Hex thing if you’d like, no worries.

Everyone

You are either going to go into the main entrance and have to defeat guards; hoping that they do not flee and get help or you can go in a back entrance that involves getting in through a sewer grating.

While it is true that Samir spoke to Tairin; the fact is, you’re all literally standing next to him when he asks that question and only Red made any response or suggestion (I believe Tairin would have made a response, but she sent me a message indicating that she would be unavailable to post for a short period for family reasons).

I don’t mean to sound rude, but is it possible that I could hear some feedback from everyone?

Specifically about how things are going; that is, if you’re all cool with only one or two people making choices for the group I don’t mind; but I’m trying to get a vibe on how you want things to go as we proceed is all.

If you like one player deciding what to do, that doesn't bother me; but generally I try to delay posting to hear from everyone. I don't need to do that if the party is cool with just following one or two people.

Anyhow, please let me know what you think about making decisions which effect the group.

Thanks!


Female Aasimar Druid 7 (Noble)

I’ll be posting later tonight. I was only unavailable during my day.

I’m okay with at least three people making the same vote/choice of action to move along. But I also know that there are players with different tones zones (and hemispheres) and that may mean that certain people will always miss out if they are on an opposite time zone to the posting players. And that isn’t really fair.


Ariarh Kane wrote:

I’ll be posting later tonight. I was only unavailable during my day.

I’m okay with at least three people making the same vote/choice of action to move along. But I also know that there are players with different tones zones (and hemispheres) and that may mean that certain people will always miss out if they are on an opposite time zone to the posting players. And that isn’t really fair.

Well, one of the criteria for being in this game I set up initially was to post once a day - and if that wouldn't work to at least give us a heads-up on being AKF and the duration of said AFK time...

That said; I have to assume that people aren't posting - not because of time zones (I mean, I'm Eastern Standard in the US and you're in Oz and we're both posting) but because they're reading along and like what people are doing and have nothing they want to add.

To be fair; I'd be happier if someone wrote a post a day that included - "I live; I lust for life, I slay... I also post once a day... and I am content!" - at least I'd know people were lurking and waiting for some action :)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Dain GM wrote:

While it is true that Samir spoke to Tairin; the fact is, you’re all literally standing next to him when he asks that question and only Red made any response or suggestion (I believe Tairin would have made a response, but she sent me a message indicating that she would be unavailable to post for a short period for family reasons).

I don’t mean to sound rude, but is it possible that I could hear some feedback from everyone?

Specifically about how things are going; that is, if you’re all cool with only one or two people making choices for the group I don’t mind; but I’m trying to get a vibe on how you want things to go as we proceed is all.

If you like one player deciding what to do, that doesn't bother me; but generally I try to delay posting to hear from everyone. I don't need to do that if the party is cool with just following one or two people.

Anyhow, please let me know what you think about making decisions which effect the group.

Feedback from me is the campaign is really enjoyable with an interesting plot and a world that is very different from Golarion.

You make long posts that give a lot of information and flavor.

Dain GM wrote:
I have to assume that people aren't posting - not because of time zones (I mean, I'm Eastern Standard in the US and you're in Oz and we're both posting) but because they're reading along and like what people are doing and have nothing they want to add.

The two who are posting most are on the other side of the world from you Dain, so time zones are not the problem.

One thing I know about PbP is if patience is a virtue, then the virtue is needed and developed by PbP. There are a million things that can prevent a person posting for a time, and with 5 players and a GM and differing time zones delays are inevitable.

Other things I have heard about PbP is campaigns start with a rush of enthusiasm and then that often trails off. And players drop out for one reason or other.


Female Aasimar Druid 7 (Noble)

It's been a long day and it's after midnight and I still have chores to finish. I made a short post regarding picking the lock - sorry I didn't have time to make a longer, more detailed post. I'll check the board again in my morning. Night.


I will most likely be spending time with my family doing other stuff, so I cannot guarantee I will ever be able to post on the weekends. If that is an issue please do let me know, but there really isn't much to do about it.

As far as decisions go I agree with Tairin - through I would really like if we could have input from at least 4/5 of the group before a decision is made. Worst case scenario 3/5 (Samir not included in this).

I would also know if any of the items were available for purchase before, or if the group could have looked for them?

- Air Crystals
- Antiplague
- Vermin Repellent (even if Anhur crafts some)
- Alchemist Fire
- Smelling Salts
- Healer's Kit
- Smoked Goggles
- Wrist sheathes
- Bladeguard
- Survival Kit

Most of these are REALLY inexpensive - I would have added them to my initial purchases, but I realized I never finished the purchase of my gear :P


Female Aasimar Druid 7 (Noble)

That meant to say: “However, I am not going down first.” Sorry for that - was rushing to make a post before work. Tairin will stay somewhere in the middle of the group/order.


Ah... Got it.

I guess Hedran can bravely scout then ;)


Female Aasimar Druid 7 (Noble)

Tairin’s good with Bjoern scouting ahead. Your post actually helped me see the typo. Ha. So thanks for that. :)


Female Aasimar Druid 7 (Noble)

I meant Hedran. Sorry, rushing to post on my phone at work. ;)


Hedran wrote:

I would also know if any of the items were available for purchase before, or if the group could have looked for them?

- Air Crystals
- Antiplague
- Vermin Repellent (even if Anhur crafts some)
- Alchemist Fire
- Smelling Salts
- Healer's Kit
- Smoked Goggles
- Wrist sheathes
- Bladeguard
- Survival Kit

To be honest, the problem isn’t really the cost, but the “flavor” of the item in question.

That said; the following items can be found in a regular market place for normal book cost –

1. Smelling Salts
2. Healer’s Kit
3. Wrist Sheathes
4. Bladeguard
5. Survival Kit

The following could be found for sale at some sort of strange shop peddling unique and “wondrous” items from all around the world – most of them are designed to con the foolish, but you could find the following for the cost x 1.5 GP of book price.

1. Antiplauge
2. Vermin Repellent
3. Alchemist Fire


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Ah, I understand. I was thinking of 1/3 the gp cost, but that's not what's used in crafting rolls of course. Also, my t10 of 18 was something I initially thought was 20, which is why I thought I could do it for vermin repellent. I failed to realize I couldn't t10 once I found my bonus was only +8.
I'll figure out crafting later.


Anhur wrote:

Ah, I understand. I was thinking of 1/3 the gp cost, but that's not what's used in crafting rolls of course. Also, my t10 of 18 was something I initially thought was 20, which is why I thought I could do it for vermin repellent. I failed to realize I couldn't t10 once I found my bonus was only +8.

I'll figure out crafting later.

No worries. And yeah; Crafting is a poorly written rule, currently; especially given the speed/ease there is to craft a magical sword compared to say - a mundane short sword...

That said; did you still want to buy the stuff? Just keep me posted :)


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I think Hedran is working some of that out, but I do highly recommend vermin repellent. Not sure why it's wondrous when it's essentially moth ball paste, but I'll roll with it.

EDIT: I made a post suggesting we take the sewers to avoid drawing attention to ourselves as murderers, but I guess it didn't stick. :/


Anhur wrote:
I think Hedran is working some of that out, but I do highly recommend vermin repellent. Not sure why it's wondrous when it's essentially moth ball paste, but I'll roll with it.

Basically it's like a flavor thing.

I mean, to me I can see you stepping into some well made home secluded from the general city thoroughfare with a wizened sage hunkered over a bubbling cauldron; the background of his dwelling you see various beakers and glass vials; hanging oddments dangle from leather cords fixed to the ceiling; the smell of incense washes over everything and you think that - for a moment - you hear a strange, foreboding whisper of nightmarish voices echo through the room, yet it is only the wind...

So yeah; to me, the "Wondrous" part is more to typify the sort of place I'd imagine you'd be buying something like that; it just doesn't strike me as something you'd pick up at the same shop you'd be getting some lengths of hemp rope, a few cuts of salted meat and a bedroll, you know?

Anhur wrote:


EDIT: I made a post suggesting we take the sewers to avoid drawing attention to ourselves as murderers, but I guess it didn't stick. :/

That sucks :(


Female Aasimar Druid 7 (Noble)
Dain GM wrote:

but you could find the following for the cost x 1.5 GP of book price.

1. Antiplauge
2. Vermin Repellent
3. Alchemist Fire

Dain, no discount on these items even with Tairin's Natural 20 on her diplomacy check?


First, thanks to Tairin for the loot breakdown a few posts back in the thread.

And thank you for the information regarding the materials and potential purchases Dain ;)

That being said, Hedran will most likely get:

- Vermin Repellent for 7,5 gold
- Smoked Goggles for 10 gold
- Two spring loaded wrist sheathes for 10 gold
- 3 days' rations for 1,5 gold
Total: 29 gold

I can get this from my 45 gold share of the camel sale, and we will split the remaining gold/pearls etc afterward.

I'll adjust the money spent if we get a discount as per Tairin's Diplomacy check.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

We got 45 GP each after the theft at the holy brothel?

If so I can pay Tairin back and mark 35 GP on my sheet, briefly, until I pay a share of what we need for delving into the catacombs.


Hedran wrote:

First, thanks to Tairin for the loot breakdown a few posts back in the thread.

And thank you for the information regarding the materials and potential purchases Dain ;)

That being said, Hedran will most likely get:

- Vermin Repellent for 7,5 gold
- Smoked Goggles for 10 gold
- Two spring loaded wrist sheathes for 10 gold
- 3 days' rations for 1,5 gold
Total: 29 gold

I can get this from my 45 gold share of the camel sale, and we will split the remaining gold/pearls etc afterward.

I'll adjust the money spent if we get a discount as per Tairin's Diplomacy check.

Thanks, Hedran, I appreciate that :)

Unfortunately, to clarify - smoked goggles were not formally for sale; and I didn't know you wanted wrist sheathes which were "spring loaded" - those would not be for sale, either, unfortunately; though you could easily by a sheathe which straps to your wrist.

Finally, Tairin did get a Natural 20 via her Diplomacy Check when she elected to do some business earlier; but that was at the one shop she made the check.

In other words; generally Diplomacy checks to bargain would probably grant her something like 10% off the price, with an additional +1% for every 5 she beat the total roll for maybe something like a 11% or 12% - or even a 15% for the natural 20.

At the time I gave her a fairly huge discount (closer to 20%) but that was because I thought she was the only one making any purchases at all, and she did get the natural 20, but honestly if I knew you guys all wanted to buy a large bunch of things that probably would have effected the amount of the discount.

To keep things fair and easy I'll give you all 20% off your total purchase price. I'm also going to put the adventure on hold until the end of the night, but that's just to make sure people can do what ret-con shopping for items they purchase before it proceeds, rather than adding items to their lists during the quest.

Meantime, good luck on what you're about to face :)


She Who Knows wrote:

We got 45 GP each after the theft at the holy brothel?

If so I can pay Tairin back and mark 35 GP on my sheet, briefly, until I pay a share of what we need for delving into the catacombs.

No; you got coin after the sale of he camels - but that was a few weeks ago. Then you got some coin from the bandits on the way to the bathouse; including pearls which you could have sold for cash, but so far no one sold anything.

Hope that helps!


Ariarh Kane wrote:
Dain GM wrote:

but you could find the following for the cost x 1.5 GP of book price.

1. Antiplauge
2. Vermin Repellent
3. Alchemist Fire

Dain, no discount on these items even with Tairin's Natural 20 on her diplomacy check?

No; that Natural 20 was on the one item you needed - a specific item which was very expensive and very necessary. The rest I'm going to just say that you guys can get 15% off, but that's pretty cheap since it seems like you guys are ret-conning shopping to fit the needs during the adventure which is already in progress.

Meanwhile, is there a way a formal "loot list" can be set up via a link? Keeping track of things is becoming a bit complicated right now.


Also, while I think of it, can I get a revamped Marching Order, if there is one?

I'm not sure if everyone is able to read my earlier description of the sewer tunnel, but the height is 5 feet and the width is 4 feet; this means that everyone is formally "Squeezing" in the tunnel, with all the penalties that apply (though those who are only 5-6 feet in height only suffer -2 to AC and Attack instead of the standard -4 to those OVER 6 Feet in height; if you get attacked in the sewer tunnel).

Movement in this space is halved and it takes a Full Round action to move through an ally's space; unless you're a Small size or smaller.

So knowing marching order at this time would be very helpful.

If I don't have an update when I get home tonight, I'm just going to assume that the current order still stands, though.

Cool, thanks for any info and I'll see you all tonight!


Female Aasimar Druid 7 (Noble)

I thought the matching order had been determined and even noted but you per an ooc? We went into the sewer as follows: Hedran, Bjoern, Tairin, Samir, Red and Anhur. Not certain if this changed by the time we got to the “narrowed” tunnels as there wasn’t mention of changed positions.

Are people still okay with this order?

As to the loot, I make updated posts (via Ariarh Kane) on the discussion thread each times it changes. I made a post not that long ago.

Loot List:

We each received 45 gp from the sale of the camels and slaver's wagon.

Then you guys, who went into the alley with the assassins, this was the value of your loot (although not sure how you divided it b/w you after Samir took his cut):

Dain GM wrote:

Given the relative price of the pearls to be 300 GP (roughly 75 each), and the belt to be 150 GP (10 GP for each of the 15 links, though the belt itself could be sold for probably a bit more than that), and the coin you have to roughly 50 GP (this doesn't count the potential value of the scrolls; or the staff or knife, assuming you want to sell them) Samir will only take his cut of raw wealth - one pearl and 25 gold pieces from the pouch. The rest of the goods he leaves to you to divide among you.

We aren't selling the scrolls and dagger it would seem at present. Not sure what you guys decided to do with the rest. Tairin appraised the items she could once she was shown the loot you took from the guy in the alley:

Dagger (the one Hedran's protecting)=at least 350gp
Wizard's Foil/Belt= 10gp got each bronze disc (15 discs in total)
Northland Oaken Staff=5 gp on resale


Ariarh Kane wrote:

I thought the matching order had been determined and even noted but you per an ooc? We went into the sewer as follows: Hedran, Bjoern, Tairin, Samir, Red and Anhur. Not certain if this changed by the time we got to the “narrowed” tunnels as there wasn’t mention of changed positions.

Are people still okay with this order?

As to the loot, I make updated posts (via Ariarh Kane) on the discussion thread each times it changes. I made a post not that long ago, if someone wants to scroll back.

I don't think so - Hedran indicated he wasn't a "Tank" and didn't want to be first. But that may change once you get inside the Catacombs themselves are dealing with normal sized passages.

Until that time I'm just waiting to see if there are any updates/changes before continuing tonight. If I don't see an update or change before tonight, I'll just keep it in the current order.

Also, thanks for keeping tabs on the loot list; I appreciate that :)


Female Aasimar Druid 7 (Noble)

I’m very busy this week, but if I can find a little time, I will put together a better list of loot/wealth distribution and continue to keep it updated. Dain GM, are you then able to put this under a spoiler with the other Campaign details? This way it can be checked more readily by any player without having to search back through posts.

I didn’t have Tairin take a share of any of the gold found on the priest in the alley aasssasins’ ambush as she wasn’t with you guys and it didn’t seem fair.

Red, you said you’re paying back the 10gp to Tairin? Just confirming before I update my sheet. Thanks. :)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Dain GM wrote:
She Who Knows wrote:

We got 45 GP each after the theft at the holy brothel?

If so I can pay Tairin back and mark 35 GP on my sheet, briefly, until I pay a share of what we need for delving into the catacombs.

No; you got coin after the sale of he camels - but that was a few weeks ago. Then you got some coin from the bandits on the way to the bathouse; including pearls which you could have sold for cash, but so far no one sold anything.

Hope that helps!

Thanks, it does clarify things. Red is skint, very simple.

I am not buying anything for the trip into the sewers. Nothing seems vital in any event.

And thanks to Tairin for keeping track of loot. Somebody has to.


Female Aasimar Druid 7 (Noble)

Tairin would have purchased some Vermin repellent and put it on before entering below. Heading back to bed - couldn’t sleep but now will sleep as I need to be up in a few hours. Lol

Hedran, being you can fight with a ranged weapon, is this marching order through the sewers better for you (and the others in our party): Bjoern, Anhur, Tairin, Hedran, Red, Samir? Red was initially esconced b/w the boys in case she turned/was possessed again and I still think that’s a good idea. Since Samir is the DMNPC I put him last in order. And, I do realise with “narrow spaces” and height issue, there may be penalities to using a bow.


Ariarh Kane wrote:

Tairin would have purchased some Vermin repellent and put it on before entering below. Heading back to bed - couldn’t sleep but now will sleep as I need to be up in a few hours. Lol

Hedran, being you can fight with a ranged weapon, is this marching order through the sewers better for you (and the others in our party): Bjoern, Anhur, Tairin, Hedran, Red, Samir? Red was initially esconced b/w the boys in case she turned/was possessed again and I still think that’s a good idea. Since Samir is the DMNPC I put him last in order. And, I do realise with “narrow spaces” and height issue, there may be penalities to using a bow.

Same standard penalties for using a bow as melee weapon, just the same -4, and while I do feel it would be more realistic if there was such a penalty if shooting through an ally's space while in such tight corners (just like I think it would also be better if we had penalties to any weapon other than Piercing as you don't really have room to swing blunt or slashing weapons), I'm definitely not going to make a House Rule designed to make things harder :)

Meanwhile, while I agree with having Bjeorn in front as he's the biggest/toughest, Anhur did indicate he was looking for being at the end of the line - if he wants to change that to be behind Bjeorn, I'm totally down with that, but for now we have some time to wait to hear from him I think.

Also - there is less than 2 Centimeters of snow on the ground; it's barely 32 F and - yes - we're getting some sleet/freezing rain, but did they need to close schools for the entire day? The answer is - no; but they did anyway, meaning I have little to do until roughly 6:00 PM when I have to leave for my night job this evening; but I should be back from that a little after midnight.

If I get answers from everyone before then I can update stuff accordingly, though :)


Ariarh Kane wrote:
I’m very busy this week, but if I can find a little time, I will put together a better list of loot/wealth distribution and continue to keep it updated. Dain GM, are you then able to put this under a spoiler with the other Campaign details? This way it can be checked more readily by any player without having to search back through posts.

I can; though I was hoping to try to create a similar sheet like we did in the pirate game; that way we can just have a flat link people can look at. Once I get a copy of that link, I'll copy it to the Campaign Page to make it easy to find.

Thanks for all the help!

She Who Knows wrote:
And thanks to Tairin for keeping track of loot. Somebody has to.

I agree; thanks, Tairin - I really appreciate that!


Ariarh Kane wrote:

Tairin would have purchased some Vermin repellent and put it on before entering below. Heading back to bed - couldn’t sleep but now will sleep as I need to be up in a few hours. Lol

Hedran, being you can fight with a ranged weapon, is this marching order through the sewers better for you (and the others in our party): Bjoern, Anhur, Tairin, Hedran, Red, Samir? Red was initially esconced b/w the boys in case she turned/was possessed again and I still think that’s a good idea. Since Samir is the DMNPC I put him last in order. And, I do realise with “narrow spaces” and height issue, there may be penalities to using a bow.

The thing is, it makes sense Hedran going in front if you want him to scout 30 (as advised by Red) or 50 (I suggested this because 30 just feels too close) feet ahead of the group. This is my preferred method. He scouts, then doubles back to inform the team if needed. This way we try to gather intel and be prepared.

The 50' for me sounds like the bare minimum distance to actually 'scout' - no point in moving half a dozen feat ahead, and trying to skulk, when there is a group of 4 or 5 more people right behind him :D

If on the other hand the plan is to simply take point, and walk 5' ahead of the bulk of the team, then there is no scouting and yes, the marching order you suggest would be better for me.


Hedran wrote:

The 50' for me sounds like the bare minimum distance to actually 'scout' - no point in moving half a dozen feat ahead, and trying to skulk, when there is a group of 4 or 5 more people right behind him :D

If on the other hand the plan is to simply take point, and walk 5' ahead of the bulk of the team, then there is no scouting and yes, the marching order you suggest would be better for me.

I think that strategy will work better when we get into the Catacombs specifically. As it stands, for you to move back to your companions you're a penalty for speed via the tight confines of the sewers. So if you saw something than doubled back, you'd be moving more slowly than you would otherwise. Also, given the tunnels in general, Tairin's light is something which is focused and pushes down the tunnels somewhat - in short; it extends beyond 50 feet from your company anyway, so it would likely be spotted before you guys were.

When you get out of the sewer tunnels it would make sense to have you doing your scout thing; but for now it seems like Bjeorn is first just to be the 'Shield" of the party.

At this point I'm just waiting to see if Anhur is the rear of the party or Samir. It doesn't matter to me either way, but I kind of want to know who's where before moving forward.

When I know that I'll toss up the results of the Perception Checks and we can go from there...


Dain GM wrote:
Hedran wrote:

First, thanks to Tairin for the loot breakdown a few posts back in the thread.

And thank you for the information regarding the materials and potential purchases Dain ;)

That being said, Hedran will most likely get:

- Vermin Repellent for 7,5 gold
- Smoked Goggles for 10 gold
- Two spring loaded wrist sheathes for 10 gold
- 3 days' rations for 1,5 gold
Total: 29 gold

I can get this from my 45 gold share of the camel sale, and we will split the remaining gold/pearls etc afterward.

I'll adjust the money spent if we get a discount as per Tairin's Diplomacy check.

Thanks, Hedran, I appreciate that :)

Unfortunately, to clarify - smoked goggles were not formally for sale; and I didn't know you wanted wrist sheathes which were "spring loaded" - those would not be for sale, either, unfortunately; though you could easily by a sheathe which straps to your wrist.

Finally, Tairin did get a Natural 20 via her Diplomacy Check when she elected to do some business earlier; but that was at the one shop she made the check.

In other words; generally Diplomacy checks to bargain would probably grant her something like 10% off the price, with an additional +1% for every 5 she beat the total roll for maybe something like a 11% or 12% - or even a 15% for the natural 20.

At the time I gave her a fairly huge discount (closer to 20%) but that was because I thought she was the only one making any purchases at all, and she did get the natural 20, but honestly if I knew you guys all wanted to buy a large bunch of things that probably would have effected the amount of the discount.

To keep things fair and easy I'll give you all 20% off your total purchase price. I'm also going to put the adventure on hold until the end of the night, but that's just to make sure people can do what ret-con shopping for items they purchase before it proceeds, rather than adding items to their lists during the quest.

Meantime, good luck on what you're about to face :)

Aawwwww chucks! And I really liked the idea and look behind the smoked goggles :D

So my updated list will be:

- Wrist Sheath x2 (0,8gold each) = 1,6 gold
- Vermin Repellent x2 (6gold each) = 12 gold
- Rations x4 = 2 gold
Total = 15,6 gold

-----

As far as the march order goes, I will go with the suggested by Tairin.
*shrug*

Bjoern, Anhur, Tairin, Hedran, Red, Samir


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Female Aasimar Druid 7 (Noble)

Okay, I went back through all the posts and calculated how much gold we have respectively from our loot. I don't have time to finalise a spreadsheet today, but maybe by end of week (busy week for me) I'll have put one together and will provide a link.

This is the division of wealth so far (please note the amounts on your sheets):

Bjoern: 143 gp
Anhur: 143 gp
Tairin: 147 gp (she received money/tips for performing on the first night at the inn and she didn't take any of the coin found on the priest/man in the alley ambush with the assassins)
Hedran: 91 gp
Red: 143 gp
Samir: 80.5 gp

The following items have not been sold and are still in our possession:
* Yadar Dagger (worth at least 350 gp)
* Wizard's Foil/Bronze-disc Belt (150 gp)
* Northland Oak Staff (5 gp resale value)
* Scrolls (Mei-Mei current deciphering)
* Satchel


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Hey guys, I'm sorry to say it but I'm afraid I'll have to drop this game. It's not that I don't enjoy it--I certainly do--but I started a new job today that leaves me with less time for Paizo, and this is by far my most intensive game. I wish it could be different, but I hope you all have fun.


Female Aasimar Druid 7 (Noble)

Thank you. I’m sorry to see you go, Anhur. I wish you luck with the new job and hopefully will see you around the boards in the future. :)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Anhur-Sorry to see you go. It was fun gaming with you.

AriarhThanks again for doing the accountancy. But most of us got robbed before we went to the Holy Brothel the first time.

143 GP sounds awfully like the amount I lost. So I think Red at least is still broke and still owes Tairin 10 GP. Of course given other events this is the least of her problems.


Female Aasimar Druid 7 (Noble)

Oh, I forgot you guys got robbed just outside the brothel. You all would still have the 45 gp from the camel/wagon sales as Samir gave that to us afterward and you’d have the 10gp from the man in the alley with the assassins. So that’s 55gp.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Yay!

So Red can give Tairin the 10 GP she owes her and buy some vermin repellent.

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