[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


4,901 to 4,950 of 12,548 << first < prev | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | next > last >>

Iron Gods: Iron maps;

Ryan channels Abadar's energy to help the party before Marigold makes her magic.

You observe the waterfall, it's waters jumping from rock to rock, producing a resounding roar. It's waters are of the same violet of the lake waters, product of the light the violet fungi produce.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

"Maxim, do you see anything, looks like a waterfall to me? Maybe the next one will be what you're looking for."

<letting Maxim respond>

Afterwards Ryan will head towards the northern tunnel with the
others .

survival: 1d20 + 8 ⇒ (11) + 8 = 19

don't think we have anything left here unless someones interested in going swimming


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Maxim eyes the fall and the cavern with a grim set;

"Matches the description... but yer right Taskerhill... Could be the next one..."

He walks toward the edge of the lake, nearest point to the fall as he can get, then yells out in the gnome tongue;

"Hallo oude timer! Jij daar Hackbus? Het is mij Maxim. Jonge Fulcrumforge ... Geen trucs. Ik ben het. Lange tijd komen."

Gnomiz:

"Hey old timer! You there Hackbus? Its me Maxim. Young Fulcrumforge... No tricks. It is me. Long time coming."

The gun-mage lets his shout echo throughout the chamber.

Hell's Teeth! Hope that don't attract nothin' untoward...


Male Human Sorcerer (inactive)

"Well, if Hackbus isn't here, Maxim, he could be at one of the other spots on our map."

GM Rusteg:
Juraan concentrate on on a message to relay to Meerthan.
"We were attacked recently by a band of seven morlocks."
"They're nasty pieces of work, they are!"
"Only their leader survived and babbled something to us as he ran away."
"Maxim told us his mentor, a gnome named Hackbus, might be down here too."
"With any luck we can rescue both Zenith and Hackbus."
"Tell Shensen that we are all alive and well."
"We're making good progress with the map we have."
"It's eerie here too. Strange fungus down here that makes dim light."


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold flinches as Maxim's voice echoes out across the water and throughout the caverns. "If he d-doesn't hear that even over the w-waterfall then your H-Hackbus is as d-deaf as a p-post!"


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Maxim flashes a wry smile;

"He is. Happens when you spend you're life creatin' explosions big an' small..."


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

"If he's deaf... and you're barking..." Kikinnin half-frowns, shaking his head. "Wouldn't it be more likely to get his attention if you shot off one of your flares or spells that's more likely to catch an eye than an ear?"

"How long you want to wait and watch?"


Iron Gods: Iron maps;

Juraan:

Well done Juraan. Take care of the fungus. Some of them might be dangerous. Copy

At first nothing answers back Maxim, but then two bulbous mushrooms emerge from the waters! Deep violet tendrils slither out of the dozens of fissures in their pointed caps.

Perception:

Vs stealth 13
JJ (+2 humans): 1d20 + 10 ⇒ (5) + 10 = 15
Kikinnin (+2 stones): 1d20 + 1 ⇒ (20) + 1 = 21
Marigold: 1d20 + 11 ⇒ (7) + 11 = 18
Maxim (+2 stones): 1d20 + 7 ⇒ (3) + 7 = 10
Juraan: 1d20 + 9 ⇒ (18) + 9 = 27
Ryan: 1d20 + 8 ⇒ (14) + 8 = 22

Initiative:

JJ: 1d20 + 2 ⇒ (17) + 2 = 19
Kikinnin: 1d20 + 1 ⇒ (3) + 1 = 4
Marigold: 1d20 + 6 ⇒ (9) + 6 = 15
Maxim: 1d20 + 3 ⇒ (4) + 3 = 7
Juraan: 1d20 + 2 ⇒ (9) + 2 = 11
Ryan: 1d20 + 1 ⇒ (2) + 1 = 3
Mushrooms: 1d20 - 1 ⇒ (7) - 1 = 6

Everybody in the party sees the mushrooms emerge, but Maxim is too focused in the waterfall and his inner thoughts to realize!

JJ, Marigold and Juraan can proceed with their standard actions. The others can provide tentative actions.
Surprise round: JJ, Marigold, Juraan, Mushrooms, Kikinnin, Ryan
Round 1: JJ, Marigold, Juraan, Maxim, Mushrooms, Kikinnin, Ryan


Male Human Sorcerer (inactive)

Surprise Round
Juraan shouts a warning to the two dwarves:
« Pas på! Farlige svampe! »

Dwarven:
"Look out! Dangerous fungi!"

… and then quickly casts a spell: « ערלעכקייט בויגן » . . "gravity bow", in Terran


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Ewwww" coughs JJ as the horrible things appear from the waters.

He stands ready to strike them if they get within range.

readied action, attack: 1d20 + 12 ⇒ (12) + 12 = 24
damage: 1d6 + 5 ⇒ (1) + 5 = 6


Iron Gods: Iron maps;

Juraan cast a spell while JJ readies his sword against the mushrooms.

Before Maxim and Kikinnin are able to react a couple of tentacles spring out of their bulbous head and attempt to grab them!
Grab vs Maxim (flatfooted): 1d20 + 4 ⇒ (1) + 4 = 5
Grab vs Kikinnin (flatfooted): 1d20 + 4 ⇒ (1) + 4 = 5
But they seem to hinder with the waters and slide over the rocks almost falling in front of the dwarven line!

Time for the heroes to counter attack!

Surprise round: JJ, Marigold, Juraan, Mushrooms, Kikinnin, Ryan
Round 1: JJ, Marigold (+surprise standard action), Juraan, Maxim, Mushrooms, Kikinnin, Ryan


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Surprise round
Ryan raises the crossbow that he'd retrieved, aiming for the red marked creature that was closer to him.

Hvy Repeating xbow: 1d20 + 5 ⇒ (2) + 5 = 7
Dmg: 1d10 ⇒ 4

But rushes the shot....


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Surprise Round

Marigold cries out with alarm and disgust as the two mushroom creatures burst from the water. Unsure of what they might be, she draws her longspear and readies for a fight!

Marigold's Round 1

Feeling unusually brave, Marigold steps towards the nearest of the two creatures and attempts to skewer it on her spear!

Attack vs. Red (MW Cold Iron Longspear): 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 - 1 ⇒ (3) - 1 = 2

Unable to strike her target, the halfling desperately tries to recall anything she might've heard about these creatures.

Kn. Arcana: 1d20 + 6 ⇒ (7) + 6 = 13
Kn. Planes: 1d20 + 7 ⇒ (13) + 7 = 20
Kn. Religion: 1d20 + 6 ⇒ (17) + 6 = 23
______

Please move Marigold within striking range of Red :)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Lacking any effective missile fire, JJ stands ready with his swords.
I'll keep my readied action


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Surprise Round

Status:

AC = 23
HP = 64/64
Weapon Equipped = +1 Dwarven Greataxe
Condition(s) = None

"Maxim, watch where you're going, you stepped on my..."

Kikinnin considers giving the blond beard a faux shove towards the waterline, which gives him just enough heads-up to recognize something rippling in the lake.

He lays a quick but powerful smack at the nearer mushroom thing, as it tries to feel him up with a slimy arm.

+1 Dwarven Greataxe: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 for 1d10 + 3 + 4 ⇒ (3) + 3 + 4 = 10 damage


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Can we target this thing in melee now?


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 1

As the group react en masse to the fiendish fungoids, Maxim is jarred from his thoughts of Hackbus and where he may be...

Flailing tentacles and Kikinnin's bellowed warning make him snap to;

"Skit! Was miles away!"

His tactical acumen restored, the gun-mage side-steps away from the red-tinted creature (5ft Step) to give himself a sole dance partner.

The dwur draws his shortsword (Move Action) then invokes words of magical power;

"Schokkend Grijpen!" (Gnome: Shocking Grasp!)

SA - Cast Shocking Grasp (provokes AoO from Mushroom of Doom)


Male Human Sorcerer (inactive)

Round 1
Juraan moves up closer to where the Dwarves are and tries to shoot one of the moving purple fungi [color=red](red)[/color]:
long thorn (mw comp longbow, using gravity bow), point blank: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
damage: 2d6 + 2 ⇒ (6, 5) + 2 = 13
(point-blank shot, target in melee)

… but misses (unless its AC is absolutely abysmal), for fear of hitting Kikinnin


Iron Gods: Iron maps;

Ryan and Marigold fail to hit the fungoids while Kikinnin easily succeed to cut one of the tentacles as it attempts to reach him.

JJ moves up to the same fungoid and stabs his sword on the bulbous head making some spores to spur out fortunately without any harm for the team.

Juraan attempt to shot an arrow misses by far over the fungoid.

Maxim retreats and casts a spell, the fungoid takes profit of the action in an attempt to stop the dwarven wizard.
Tentacle: 1d20 + 4 ⇒ (8) + 4 = 12
But fails, moment Maxim profits to complete his spell, his hand suddenly loading with sparkling electricity.
Maxim attack over fungus (touch): 1d20 + 3 ⇒ (20) + 3 = 23
Crit? (touch): 1d20 + 3 ⇒ (19) + 3 = 22
Electrical damage: 8d6 ⇒ (6, 3, 1, 2, 4, 4, 6, 5) = 31
With a brave movement the dwarf touches the fungoid in the exact point its body is controlled and discharges a powerful wave of electricity. The sparks jump around the fungoid body that ignites in fire and is suddenly pushed back to the waters putting out the flames and making disappear the destroyed body.

Like summoned by the sudden blast of energy, no less than six more fungoids emerge from the waters and attempt to lash out with their tentacles.
Tentacle vs Maxim: 1d20 + 4 ⇒ (12) + 4 = 16
Tentacle vs Maxim: 1d20 + 4 ⇒ (4) + 4 = 8
Tentacle vs Kikinnin: 1d20 + 4 ⇒ (2) + 4 = 6
Tentacle vs JJ: 1d20 + 4 ⇒ (2) + 4 = 6
Tentacle vs Marigold: 1d20 + 4 ⇒ (18) + 4 = 22
S damage: 1d4 + 1 ⇒ (2) + 1 = 3
Tentacle vs Ryan: 1d20 + 4 ⇒ (15) + 4 = 19
S damage: 1d4 + 1 ⇒ (4) + 1 = 5
Tentacle vs Ryan: 1d20 + 4 ⇒ (14) + 4 = 18
One tentacle cuts Marigold's right cheek, while other of the fungoids slashes Ryan's left leg!
Marigold and Ryan: Fort DC 15 vs poison

Dungeoning DC 16:

These are violet fungus, one of the most notorious and feared dangers of the world's caves, able to eat and decompose living meat.
Their most feared capacity is the hideous affliction they transmit through the poison in their tentacles, that damages Strength and Constitution of their prey.

Red: 16 damage
Violet: 31 damage, destroyed
Marigold: 51/54 hp
Ryan: 42/47 hp
Round 1: JJ, Marigold, Juraan, Maxim, Mushrooms, Kikinnin, Ryan
Round 2: JJ, Marigold, Juraan, Maxim, Mushrooms, Kikinnin, Ryan


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 2

Fort (DC 15): 1d20 + 6 ⇒ (7) + 6 = 13

Marigold yelps as the tentacle slaps her across the face; it wasn't the pain of the blow itself (which was minor) but the sudden burn and the draining sensation that follows it that surprises her.

"ನಾನು ದುರ್ಬಲವಾಗಿರುತ್ತೇನೆ! ಈ ವಿಷಯ ನನಗೆ ಏನು ಮಾಡಿದೆ!?" she gasps as she staggers away from her two attackers. Without thinking, she attempts to conjure a shielding spell for herself.

Casting Defensively (Shield of Faith; DC 17): 1d20 + 10 ⇒ (16) + 10 = 26

Celestial:

"I feel weak! What did this thing do to me!?"

______

Casting defensively just in case these things have reach :)


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Round 1

Ryan hisses as the tentacle slices into his leg, dropping his xbow he steps to the south to drawing mace and shield as he goes. Three on one, this isn't going to be much fun."

Hvy Mace: 1d20 + 6 ⇒ (7) + 6 = 13
Dmg?: 1d8 + 3 ⇒ (4) + 3 = 7


2 people marked this as a favorite.
Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"I thought people ate Fungi, not the other way around!" calls out the young man as he tries dicing the creatures.

His swords slice the blue fungus several times.

lots of rolls:

dungeneering: 1d20 + 4 ⇒ (1) + 4 = 5

TWF,attack: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
OH TWF,attack: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
itt TWF,attack: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
OHitt TWF,attack: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16
Crit? OH TWF,attack: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18

damage primary: 1d6 + 5 ⇒ (3) + 5 = 8
damage crit: 2d6 + 4 ⇒ (6, 5) + 4 = 15
damage itt, offhand: 1d6 + 2 ⇒ (6) + 2 = 8


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Round 2

DC16 Knowledge Dungeoneering: 1d20 + 9 ⇒ (3) + 9 = 12

As more of the fell fungus erupt from the lake, Maxim curses under his breath and infuses his blade with energy (FA - Arcane Strike).

"Hell's Teeth! What are these things!? I ain't got a clue!"

Seeing he flanks with his fellow dwur on one of the creatures, he hacks at that fungoid (Green);

Flanking Melee: MW Shortsword (+2 Flanking): 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22

Damage: Shortsword (+Arcane Strike): 1d6 + 1 ⇒ (4) + 1 = 5

Sneak Attack Damage (from Flank): 1d6 ⇒ 5

Damage treated as Magic for DR purposes)


Male Human Sorcerer (inactive)

Round 2
knowledge (dungeoneering): 1d20 + 5 ⇒ (3) + 5 = 8
"These things are nasty, whatever they are."

Juraan moves back down, closer to Ryan, and casts a spell:
« მჟავე ხელები » . . "burning hands (acid)", in draconic

burning hands, acid damage: 5d4 + 5 ⇒ (2, 1, 1, 4, 1) + 5 = 14
(Focused Burning Hands: dc 15 vs [color=cyan]cyan[/color] and dc 17 vs [color=green]green[/color]: reflex save halves damage)


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 1

Status:

AC = 23
HP = 64/64
Weapon Equipped = +1 Dwarven Greataxe
Condition(s) = None

Kikinnin works on bringing down the damaged, doom shroom, before working on the new one sprouting up between him and Maxim. Take down Red, before starting on Green.

+1 Dwarven Greataxe, Power Attack: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 for 1d10 + 3 + 4 ⇒ (5) + 3 + 4 = 12 damage

Iterative: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 for 1d10 + 3 + 4 ⇒ (5) + 3 + 4 = 12 damage

"If they keep coming, we need to press forward and out, now, so we don't wear ourselves down needlessly!"


Iron Gods: Iron maps;

Marigold Str damage: 1d4 ⇒ 4
Marigold Con damage: 1d4 ⇒ 4
Marigold's skin rots on the place the tentacle hit her. She maneuvers to get some distance from the fungi before casting a defensive spell.

Ryan vs poison Fort DC 15: 1d20 + 8 ⇒ (8) + 8 = 16
Ryan resists the rotting and tries the fungus in front, his mace deflected by its natural armor.

JJ perform a flurry of sword attacks, connecting two times with the fungus in front. One of the times he seems to reach a vital spot!
Did JJ got improved TWF as his lvl 6 style feat? I cannot find out and it is necessary to get that second off-hand attack. If so, the fungus is dead

Maxim gets to the edge of the lake looking for a flanking position he uses to reach a vital spot in the fungus in front.

Juraan starts casting a spell but he is surprised by the long reach of the fungus tentacles as three of them attempt to stop him!
Black tentacle AoO: 1d20 + 4 ⇒ (12) + 4 = 16
Green tentacle AoO: 1d20 + 4 ⇒ (13) + 4 = 17
Cyan tentacle AoO: 1d20 + 4 ⇒ (15) + 4 = 19
His magical armor deflects the two first attacks, while the last one is just at the point of taking his head when Ryan interposes his saving shield in front of the professor.
The opportunistic parry of the Abadar's cleric helps Juraan complete his spell, an acid jet springing from his hands and engulfing the three fungus that just attacked him!
Black Ref DC 15: 1d20 + 0 ⇒ (12) + 0 = 12
Green Ref DC 15: 1d20 + 0 ⇒ (13) + 0 = 13
Cyan Ref DC 17: 1d20 + 0 ⇒ (2) + 0 = 2
The acid partially melts the bulbous heads of the three fungus!

Kikinnin brings his axe down one of the fungus, almost chopping it to the ground!

The fungus counterattack with all their tentacles ensamble!
Yellow tentacle 1 vs Maxim: 1d20 + 4 ⇒ (16) + 4 = 20
S damage: 1d4 + 1 ⇒ (3) + 1 = 4 + Fort DC 15 vs poison
Yellow tentacle 2 vs Maxim: 1d20 + 4 ⇒ (5) + 4 = 9
Yellow tentacle 3 vs Maxim: 1d20 + 4 ⇒ (12) + 4 = 16
Yellow tentacle 4 vs Maxim: 1d20 + 4 ⇒ (5) + 4 = 9

Light green tentacle 1 vs Maxim: 1d20 + 4 ⇒ (3) + 4 = 7
Light green tentacle 2 vs Maxim: 1d20 + 4 ⇒ (3) + 4 = 7
Light green tentacle 3 vs Maxim: 1d20 + 4 ⇒ (2) + 4 = 6
Light green tentacle 4 vs Maxim: 1d20 + 4 ⇒ (1) + 4 = 5
One of the tentacles takes Maxim's right foot, but his magical protections deflect the other seven.

Red tentacle 1 vs Kikinnin: 1d20 + 4 ⇒ (13) + 4 = 17
Red tentacle 2 vs Kikinnin: 1d20 + 4 ⇒ (19) + 4 = 23
S damage: 1d4 + 1 ⇒ (4) + 1 = 5 + Fort DC 15 vs poison
Red tentacle 3 vs Kikinnin: 1d20 + 4 ⇒ (9) + 4 = 13
Red tentacle 4 vs Kikinnin: 1d20 + 4 ⇒ (11) + 4 = 15
One of the tentacles slashes on Kikinnin's left ear while he blocks the other three with his axe!

Blue tentacle 1 vs JJ: 1d20 + 4 ⇒ (9) + 4 = 13
Blue tentacle 2 vs JJ: 1d20 + 4 ⇒ (19) + 4 = 23
S damage: 1d4 + 1 ⇒ (1) + 1 = 2 + Fort DC 15 vs poison
Blue tentacle 3 vs JJ: 1d20 + 4 ⇒ (13) + 4 = 17
Blue tentacle 4 vs JJ: 1d20 + 4 ⇒ (17) + 4 = 21
S damage: 1d4 + 1 ⇒ (2) + 1 = 3 + Fort DC 15 vs poison
JJ deflects two of the tentacles with his swords, but other two open gashes on his nose and ass.

Black tentacle 1 vs Marigold: 1d20 + 4 ⇒ (15) + 4 = 19
Black tentacle 2 vs Marigold: 1d20 + 4 ⇒ (1) + 4 = 5
Black tentacle 3 vs Marigold: 1d20 + 4 ⇒ (5) + 4 = 9
Black tentacle 4 vs Marigold: 1d20 + 4 ⇒ (11) + 4 = 15
Marigold new spell makes its working as the faithful shield deflects all the incoming tentacles.

Dark green tentacle 1 vs Juraan: 1d20 + 4 ⇒ (18) + 4 = 22
S damage: 1d4 + 1 ⇒ (3) + 1 = 4 + Fort DC 15 vs poison
Dark green tentacle 2 vs Juraan: 1d20 + 4 ⇒ (5) + 4 = 9
Dark green tentacle 3 vs Juraan: 1d20 + 4 ⇒ (10) + 4 = 14
Dark green tentacle 4 vs Juraan: 1d20 + 4 ⇒ (5) + 4 = 9
Juraan makes his best to avoid the tentacles, but one of them surpasses his best defenses.

Cyan tentacle 1 vs Ryan: 1d20 + 4 ⇒ (3) + 4 = 7
Cyan tentacle 2 vs Ryan: 1d20 + 4 ⇒ (11) + 4 = 15
Cyan tentacle 3 vs Ryan: 1d20 + 4 ⇒ (10) + 4 = 14
Cyan tentacle 4 vs Ryan: 1d20 + 4 ⇒ (16) + 4 = 20
S damage: 1d4 + 1 ⇒ (4) + 1 = 5 + Fort DC 15 vs poison
Ryan blocks with his shield tentacle after tentacle, but the last one takes the skin on his left leg!

Red: 28 damage
Blue: 23 or 31 damage
Light green: 10 damage
Black: 14 damage
Dark green: 14 damage
Cyan: 14 damage
Maxim: 30/34 hp
Kikinnin: 59/64 hp
JJ: 39/44 hp
Marigold: 39/42 hp, 4 Str damage, 4 Con damage, shield of faith (+3) 6 min
Juraan: 30/34 hp
Ryan: 37/47 hp
Round 2: JJ, Marigold, Juraan, Maxim, Mushrooms, Kikinnin, Ryan
Round 3: JJ, Marigold, Juraan, Maxim, Mushrooms, Kikinnin, Ryan


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Yes, improved two weapon fighting is his feat choice, I'll make that clearer on his CS. Fighting with two weapons is pretty core to how JJ thinks of himself now. That creeper in Jzadirune has set a world of pain on those who will cross his path! I assume that means he doesn't take damage or need to make the saves?

Trying to keep his boots clean, JJ decides that Kikinnin has the north flank well under control. He steps backward 5' step SE and unleashes his blades on the black fungus attacking his little sister.

rolls:

TWF,attack: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
OH TWF,attack: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
TWF,2nd attack: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
OH TWF, 2nd attack: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20
Crit ? OH TWF,attack: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20
I'm going to assume the 14 misses and not roll damage for it
damage primary: 1d6 + 5 ⇒ (2) + 5 = 7
damage Offhand: 1d6 + 2 ⇒ (4) + 2 = 6
Bonus crit damage Offhand: 1d6 + 2 ⇒ (1) + 2 = 3
damage Offhand 2nd attack: 1d6 + 2 ⇒ (6) + 2 = 8


Male Human Sorcerer (inactive)

Round 3
Fortitude: 1d20 + 6 ⇒ (17) + 6 = 23 . . phew!

Somehow avoiding the fungal poison, Juraan casts the same spell again:
« მჟავე ხელები » . . "burning hands (acid)", in draconic
burning hands, acid damage: 5d4 + 5 ⇒ (2, 4, 4, 4, 2) + 5 = 21
The same three targets (Black, Green, and Cyan), no metamagic - dc 15, reflex halves)

… and then steps back 5 feet to try and avoid their reach


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Fort(DC15): 1d20 + 8 ⇒ (19) + 8 = 27

Ryan shrugs off the poison once more, and tries to return the favor to the cyan colored shroom.

hvy mace: 1d20 + 6 ⇒ (12) + 6 = 18
Dmg?: 1d8 + 3 ⇒ (6) + 3 = 9


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Marigold's Round 3

Trying desperately to ignore the horror of her own flesh rotting away, Marigold sends a burst of fire directly at the two tentacle beasts that JJ and Kikinnin have been working on in an effort to finish them off.

Spray of Shooting Stars (Fire): 6d4 ⇒ (2, 3, 1, 2, 2, 2) = 12
______

DC 17 Reflex save for half damage; the ball of fire has a 5 foot burst radius so Marigold is throwing it just behind Red and Blue, so it won't hit Kikinnin or JJ.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

DC15 Fort Save: 1d20 + 4 ⇒ (16) + 4 = 20

Round 3

Maxim shakes off the worst of the tentacles effect, grits his teeth and focusses on dispatching the fell fungi with spells rather than steel.

He drops his shortsword (Free Action) and draws his pistol (Move Action) before conjuring words of power;

""Gloeiend Straal!" (Gnome: Scorching Ray!)
Casting Defensively - DC19 Concentration Check: 1d20 + 4 + 3 ⇒ (7) + 4 + 3 = 14

Burn final Hero Point for a +8 bonus to succeed in above and avoid any AoO.

The wizard raises his hand gunne and fires off two rays of burning energy at the fungoid who wounded him (Yellow):

Ranged Touch Attack @ Yellow - Scorching Ray: 1d20 + 6 ⇒ (17) + 6 = 23
Fire Damage: 4d6 ⇒ (2, 1, 1, 6) = 10

Ranged Touch Attack @ Yellow - Scorching Ray: 1d20 + 6 ⇒ (13) + 6 = 19
Fire Damage: 4d6 ⇒ (4, 6, 6, 1) = 17


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Round 2

Status:

AC = 23
HP = 59/64
Weapon Equipped = +1 Dwarven Greataxe
Condition(s) = None

Fortitude Save v DC 15 (Poison): 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29

Kikinnin tries to hack down the numbers of the blasted shrooms, making sure Red's dead, before he turns on Green.

+1 Dwarven Greataxe: 1d20 + 11 ⇒ (6) + 11 = 17 for 1d10 + 3 ⇒ (5) + 3 = 8 damage on Red

Iterative, Power Attack, Flank: 1d20 + 6 - 2 + 2 ⇒ (9) + 6 - 2 + 2 = 15 for 1d10 + 3 + 4 ⇒ (10) + 3 + 4 = 17 damage on Green

"You holding up there, bror? There's not a lot of glory here, fighting slimy shrubbery. Only try and keep our health intact, eh?"

Kikinnin doesn't like Yellow's insistence in blocking their way out of this skirmish. He flicks a wary eye towards the waters, wondering exactly how many shrooms lie beneath the surface of the lake.


Iron Gods: Iron maps;

JJ moves looking for a new target and causes havoc on the first fungus he finds destroying it with his swords.

Juraan follows with a new casting of his acidic hands spell. The fungi attempt to stop him with their tentacles.
Tentacle: 1d20 + 4 ⇒ (13) + 4 = 17
Tentacle: 1d20 + 4 ⇒ (7) + 4 = 11
But the professor avoids them with Ryan's shield help and completes his spell washing the fungi with acid.
Green Ref DC 15: 1d20 + 0 ⇒ (13) + 0 = 13
Cyan Ref DC 15: 1d20 + 0 ⇒ (9) + 0 = 9
The fungi get destroyed under the quick action of the acid!

Red Ref DC 15: 1d20 + 0 ⇒ (8) + 0 = 8
Marigold unleashes a rain of stars that fall one after the other over the red fungus, burning it to the ground!

Ryan and Kikinnin jump over the green fungus, axe and mace turning the Darklands creation into pieces!

The new free space gives Maxim enough room to easily use his gun to bang a double fire ray over the single remaining fungus that explodes in flames and slowly consumes itself leaving the exit of the cavern free again.
After resolving the party actions there is space for you to 5' step Maxim, you can save your hero point. Also note range attacks, even spells, provoke AoO so casting defensively would have not helped you here

Combat is over!

Maxim: 30/34 hp
Kikinnin: 59/64 hp
JJ: 44/44 hp
Marigold: 39/42 hp, 4 Str damage, 4 Con damage, shield of faith (+3) 6 min
Juraan: 30/34 hp
Ryan: 37/47 hp

The cavern comes once again into peace.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Painfully, Marigold begins examining the places on her body where the flesh has rotted and dropped away in an attempt to determine if she's still afflicted by the creature's attack or if the worst of the damage has already been done.

Heal: 1d20 + 9 ⇒ (14) + 9 = 23

"Th-this is awful...I l-look like a leper!" she moans.
______

If whatever hurt Marigold was a poison and she's still afflicted by it, she'll drink the potion of Delay Poison that she's been carrying around. If it's a disease then she's going to have to rely on Ryan to try and cure it when he can.


Iron Gods: Iron maps;

Marigold discovers the effect is not going further and it could be healed by a lesser restoration or simple repose.


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

Kikinnin finishes cleaning his blade just in time to hear Marigold mention rotting. He steps around the limp tendrils, to get a closer look. "Well, you've looked better, miss Marigold. Hold on a second, and let me try to return the many favors you've provided me."

The black-beard doesn't flinch in touching the corrupted flesh.

Lesser Restoration: 1d4 ⇒ 3 Towards the Constitution Damage, because Dwarf

"Sorry, I didn't think to prepare a second helping of that Heal. Tomorrow, I should be able to request more from Abadar."


1 person marked this as a favorite.
Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"Marigold... are you okay? You look worse than the time that Juraan dropped those capsules in the soup that turned everyone blue an hour later."

He stops for a moment, remembering that Juraan is with them and gives the professor an appreciative nod.

"I think we need to get away from this cavern. We need a plan for when we come back through it too."


Male Human Sorcerer (inactive)

"That was ages ago JJ!"
"And don't start saying it was just last Thursday!"
"But that jape didn't hurt anyone. Much."
"Unlike those things did to Marigold!"
"But you're right, we better press on through that passage and leave this cavern."

GM Rusteg:
As we're all finishing up, Juraan will relay another quick telepathic message to Meerthan:
"Timing is everything! The moment you warned me about dangerous fungi, seven of them attacked us."
"Large violet moving fungi with tentacles. We killed them, but not before one of them touched and hurt Marigold."
"It almost looked like she had contracted some sort of leprosy."
"Thankfully, Kikinnin and JJ can cure her."


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"Th-thanks," Marigold smiles as bravely as she can muster as Kikinnin's touch seems to renew both flesh and spirit somewhat. "M-My arms and m-muscles still feel p-pretty weak b-but I feel b-better energy-wise at l-least," she continues. "Um...if s-someone could c-carry my g-gear until we c-can fix the rest of the d-damage, I'd ap-p-preciate it..."
______

Posting from work so I'll adjust MG's HPs to reflect the regained Con when I get home in the morning :)


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Maxim opens the group's Bag of Holding;

"Drop your gear in their Lil' Miss. We can recover it as an' when required."

He eyes the waterfall, then comments with a rueful note;

"Sorry all... We'd have missed these creatures had we not tarried on my account. Best we be on our way, I'll look for Ol' Hackbus on the backside o' this trip."

The gun-mage's brow furrows and he nods toward the passage;

"Let's get gone."


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

"If you think he is here, those creatures may be hunting him... and they are gone for now.." notes JJ.

"If we see them coming we could flee up that passage, otherwise, waiting another couple of minutes might make a big difference. I think we can do with all the aid we can get on this trip."

He can't quite keep the look of concern from his face whenever he glances at Marigold.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

The gun-mage acknowledges JJ's sentiment and notion;

"Makes sense I reckon... but most likely its somewhere else Ol' Hackbus is holed up... Iffen he still lives o' course..."


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"G-Good deal...I'm g-glad we have this b-bag," Marigold says as she deposits nearly all of her gear into the magical bag except for her armor and her mace. "And I'll b-be okay until we c-can rest, JJ...j-just don't expect me to do m-much in a straight up b-brawl," she adds, trying to reassure her friend.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Before they move further up the passageway, Ryan stops Marigold. "This should help some. Abadar restore her strength."
lesser restoration: 1d4 ⇒ 3 vs strength damage

"You can still let Maxim carry the gear, that bag of his weighs the same with your stuff in it or not." Ryan says in a stage whisper loud enough for Maxim to hear and a wink.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"Oh...oh wow, th-thank you R-Ryan! Th-thank you b-both!" Marigold exclaims happily as Ryan takes away the worst of her weakness, leaving her now feeling only a little drained. "I th-think the r-rest will g-go away with a night or t-two of s-sleep! I p-promise I'll g-give some of my earnings t-to Abadar in th-thanks when we g-get back to C-Cauldron!"
______

Marigold is functionally back to normal now even though she's still got 1 point each of Strength and Con damage. Thanks!


2 people marked this as a favorite.
Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision
Maxim wrote:
"Sorry all... We'd have missed these creatures had we not tarried on my account. Best we be on our way, I'll look for Ol' Hackbus on the backside o' this trip."

Kikinnin picks up his pace, moving out of the cavern with the known hostiles, likely into another. He jostles Maxim on the way by. "We'd have missed these creatures had we not been waylaid by the damned morlocks, bror. We'd have missed these creatures had we not taken up the task of finding Splintershield, if you want to think deep thoughts. Don't sprain yourself."

Marigold wrote:
"I p-promise I'll g-give some of my earnings t-to Abadar in th-thanks when we g-get back to C-Cauldron!"

"Miss Marigold, don't trouble yourself with debt you put upon yourself. You're already in Abadar's service, in a way, when you heal His followers. You've been for some time now. No need to donate coin when we the least we could do gets done."

Kikinnin continues on, beckoning the others to remain close by, especially with fungus fingers at water's edge. "Bark if something grabs you, eh?"


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

"Oh...o-okay, I'd n-never thought of it that w-way," Marigold nods, eyeing the water nervously and scooting a little further away from its edge as they go.


Iron Gods: Iron maps;

You say goodbye to the cavern and keep your journey along dark coiled corridors and massive caverns. After a couple of hours walking you reach a new cavern where it seems like raining. Looking up to the ceiling you discover the rocks here have crevices and waters from above pour through the rocks.

The party calls a stop to eat and get new energy. The afternoon goes similarly, with dark corridors and some others full of crystalline rocks that reflect the light of your torches and spells.

After a four hours walk you do find a cavern full of eatable mushrooms and fresh water. Before crossing the rocky natural lake you do decide to call the day and camp here that food and water is available.

K. dungeoning, K. nature, Survival or Lore (Darklands) DC 17:

You do identify the mushrooms around as a specie well fitted to conservation and transport. With your knowledge you could pack this mushrooms and keep them in good state for at least a week.

Perception DC 20:

For a second you do notice a small diminutive humanoid creature with wings flying behind one of the mushrooms and hiding from you but looking after curiously.


Male Human Sorcerer (inactive)

"Despite the dangers so far, I would say this cave is worth seeing!"
"Should it be called the 'Agreeable Mushroom Glade'?"

Juraan then sets about inspecting their surroundings.
knowledge (dungeoneering): 1d20 + 5 ⇒ (16) + 5 = 21
perception: 1d20 + 9 ⇒ (19) + 9 = 28
Two good rolls! Ooooo! Ahhhh! :o

"I've heard of these mushrooms."
"We can pack some and use them for eating for about a week.
"Useful find, this!"

Juraan then whispers to the others:
"There's a tiny winged person flying about in here."
"It looks harmless. But seems curious too."

4,901 to 4,950 of 12,548 << first < prev | 94 | 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [AP] The Shackled City by GM Rutseg - Gameplay All Messageboards

Want to post a reply? Sign in.