| Ryan Taskerhill |
Shaking his head, Ryan say loudly "Abadar tueri moenia vestra a stultorum nostrum benedicendum
standard action = cast bless 2 minutes
No worries on the map I should have been paying more attention
| Ryan Taskerhill |
| 1 person marked this as a favorite. |
GM, I think Kikinnin may still be on his loop around the Southeast US. He'd mentioned 2 weeks
| GM Rutseg |
Ryan's key holy symbol is embroidered by mystic light, the blessing of Abadar filling his companions with extra courage for the battle.
Kikinnin moves to the front as fast as he can, his axe over his head.
JJ reacts very quickly advancing towards a closer rock forcing the half-orc to adjust his aim.
heavy repeating crossbow+favoured enemy: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Piercing damage+favoured enemy: 1d10 + 2 ⇒ (10) + 2 = 12
Crit?: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Piercing damage+favoured enemy: 1d10 + 2 ⇒ (1) + 2 = 3
The bolt is extremely precise and dreadful, but luckily the cover deflects enough the projectile for it to reach with less strength to JJ's skin.
Polder, the one that Kikinnin detected as evil back at the inn, does not show any emotion as he raises his hand with a holy symbol representing a faceless man with a star and says some words bathing his companions with his own dark light.
That is the symbol of Norgorber, Father Skinsaw, the god of Greed, Secrets, Poison and Murder.
Enemy buffs: Bless
Party buffs: Bless 2 min (+1 to hit)
JJ: 8/20 hp
Round 1: Ryan, Marigold, Maxim, Juraan, Kikinnin, JJ, Foes
Everybody can act! (thanks Ryan for pointing that out!)
| Marigold Montajay |
Round 1
Kn. Religion (DC 10): 1d20 + 5 ⇒ (15) + 5 = 20
Marigold shivers as she recognizes the holy symbol that Polder holds up high, now understanding why Kikinnin had said that the man's aura was like dark, greasy oil. But all further thoughts are banished as JJ takes a powerful blow from the half-orc's crossbow. She immediately bolts from her hiding spot, running as fast as her little legs will carry her towards her friend.
"JJ, s-stop! They'll c-cut you d-down if b-before you c-can get c-close!" she cries as, almost of its own accord, a strange misty fog rises up from the ground and envelops both of them.
Moving to current position on the map and casting Obscuring Mist; JJ should wind up in the effect, just at the edge!
| _JJ Surabar |
JJ starts forward. Quickly however he realises the wisdom of her words.
Rather than dashing forward, he moves sideways using the cover of the cloud. "Good thinking" he whispers to her. "Amm... you couldn't ..." he twiddles his fingers in the air and points to the hole in the middle of his chest.
Move action to Marigold (I'm assuming the obscuring mist covers that movement.
I took the liberty of placing the mist on the map.
| Ryan Taskerhill |
Moving up behind Kikinnin, Jarreck says quietly "Resistentia ad malum meum" touching his shoulder.
Resistance to harm my friend
Move action to Kikinnin, standard action to cast resistance on him +1 to save for next minute.
| GM Rutseg |
Marigold creates a mist sorrounding her and protecting JJ who also moves next to the halfling girl.
Ryan moves up to Kikinnin and touches him giving the dwarf extra resistance while Juraan looks also for the concealment of the mist.
Perico sighs as he loses sight of JJ, and without need to reload the half-orc changes aim and shots at the approaching Kikinnin.
Heavy repeating crossbow+bless: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Piercing damage: 1d10 ⇒ 8
The movement makes the shot to go high, very high to the sky.
The little one, Fran, draws a couple of daggers while his horse stands up "Take care! They have casters!" he points out looking at the obscuring mist.
The man of the right starts singing while drawing a shortbow "Scarlet is the color! No one stands against the scarlet! Go go go!"
The cleric unmounts and moves below the rope next to the halfling.
The kind woman behind says some words and points a far point between your group. All of a sudden small weeds start to grow all around and the existing plants crawl up your legs!
Ref DC 14 or become entangled as for the entangle spell. See green area at map (everybody directly affected but Juraan)
Enemy buffs: Bless, inspire courage
Party buffs: Bless 2 min (+1 to hit)
JJ: 8/20 hp
Round 1: Ryan, Marigold, Maxim (x2), Juraan, Kikinnin (x2), JJ, Foes
Everybody can act! (thanks Ryan for pointing that out!)
| Marigold Montajay |
Reflex (DC 14): 1d20 + 1 ⇒ (5) + 1 = 6
Marigold squeaks with fear and surprise as the very plants suddenly come alive and wrap around her, holding her fast. Through the mist she can just barely see the same happening to JJ.
"અમે મુક્ત તોડી પહેલાં તેઓ ઝાકળ અમને શોધવા જેમના!" she gasps as she attempts to pull herself free from the traitorous plants.
Str Check: 1d20 - 1 ⇒ (7) - 1 = 6
Unfortunately, the plants are surprisingly strong and refuse to budge! Forcing herself to try and stay calm, she turns her attention to fishing out the mostly-depleted cure wand.
"We g-gotta b-break free b-before they f-find us in the mist!"
Move action to try and break free, move action to pull out the CLW wand if possible.
| _JJ Surabar |
reflex: 1d20 + 5 ⇒ (9) + 5 = 14
JJ just manages to avoid the grasping tendrils himself. He tries to drag Marigold with him, out of the area of suddenly animate plantlife.
STR: 1d20 + 3 ⇒ (14) + 3 = 17
Moved both our icons to the edge of the entangle. GM please move us back if the STR check was insufficient.
| Juraan |
Realizing he just barely avoided the Entangle Spell, Juraan keeps
moving obliquely, using Marigold's obscuring mist as cover.
He readies his crossbow as well (his only half-deccent weapon).
stealth: 1d20 - 1 ⇒ (18) - 1 = 17
Just in case; no idea what the modifiers might be.
| GM Rutseg |
JJ manages to step out of the weeds and pull strong from Marigold. The pull is not strong enough to break her free but gives her some momentum.
Marigold will have a +2 aid on her next attempt
Marigold draws the healing wand while Juraan successfully moves around the mist looking for a better position under its concealment.
Enemy buffs: Bless, inspire courage
Party buffs: Bless 2 min (+1 to hit)
JJ: 8/20 hp
Round 1: Ryan, Marigold, Maxim (x2), Juraan, Kikinnin (x2), JJ, Foes
If Maxim and Kikinnin cannot post before Ryan, I will GM them this couple of rounds
| Ryan Taskerhill |
reflex(DC14): 1d20 + 1 ⇒ (6) + 1 = 7
strength(DC14): 1d20 + 2 ⇒ (16) + 2 = 18
As Ryan see vines sprouting from the ground he tries to dodge to his left failing miserably as a solid hold is achieved by one on his ankle. Tearing is apart he continues to move left out of the mass of vegetation by the shortest route.
unable to update map but Ryan will take shortest route to the left to escape the vines. 30' of movement.
| Kikinnin Rouradont |
Round 1
AC = 20
HP = 25/25
Weapon Equipped = MW Greataxe
Condition(s) = Resistance, Bless
Kikinnin's blinders-vision dilates a bit to take in the new obstacle entwining itself 'round his legs.
Reflex Save v DC 14: 1d20 + 4 ⇒ (3) + 4 = 7
He begins to swing wildly down at his legs with his axe, while trying to pull them free to allow himself to move forward again.
Strength Check v DC 14: 1d20 + 2 ⇒ (4) + 2 = 6
Frustration settles in, once again.
Round 2
Strength Check v DC 14: 1d20 + 2 ⇒ (9) + 2 = 11 Move Action 1
Strength Check v DC 14: 1d20 + 2 ⇒ (7) + 2 = 9 Move Action 2
Kikinnin quiets growls to himself, while he remains held steadfast.
| Maxim Snaphånce |
Round 1
Pistol drawn and mighty peeved, Maxim attempts to shuffle his feet to avoid the grabbing vines erupting from underfoot;
DC14 Reflex Save: 1d20 + 3 ⇒ (7) + 3 = 10
... but only succeeds in becoming entwined!
"Gods be damned! Vines be damneder"
The dwarf attempts to rip his legs free, kicking and jerking wildly...
DC14 STR check: 1d20 + 0 ⇒ (15) + 0 = 15
... just succeeding to free himself as one boot comes loose, causing the gun-mage to curse loudly;
"Hel's Teeth! Now I lost a blasted boot!"
Round 2
Maxim hobbles from the overgrown vines, slogging through the grasping undergrowth to where solid ground awaits...
Double Move Action through difficult terrain to be clear of entangle area.
| GM Rutseg |
Ryan and Maxim manage to free themselves from the weeds, the dwarf walking uncomfortably without one of his shoes. But Kikinnin fights relentlessly against the weeds, the more he swings at the plants with his axe, the more plants seem to overgrow at his feet.
The half-orc chuckles and fires one more bolt at the plant-fighting dwarf while commanding "Focus at him!"
Heavy repeating crossbow+bless+IC: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
Piercing damage+IC: 1d10 + 1 ⇒ (2) + 1 = 3
Kikinnin, entangled with the weeds, cannot dodge properly, and one of the bolts take his toll at his left leg.
The man still singing follows the half-orc orders, and drawing bow and arrow shots at the entangled dwarf.
shortbow+IC: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
P damage+IC: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
The arrow lands true, but the dwarf's armor is strong and deflects the projectile.
The cleric touches himself while showing his Norgorber symbol and saying divine words.
He then advances also with the halfling who makes some jest "Come here see how we run. Oh no! See who hides in the girl's mist"
mwk dagger+bless+IC: 1d20 + 6 + 1 + 1 ⇒ (1) + 6 + 1 + 1 = 9
P damage+1: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
The woman behind, she starts casting some spell.
Enemy buffs: Bless, inspire courage
Party buffs: Bless 2 min (+1 to hit)
JJ: 8/20 hp
Kikinnin: 22/25 hp
Round 2: Ryan, Marigold, Maxim, Juraan, Kikinnin, JJ, Foes
| Ryan Taskerhill |
Seeing the lady begin to speak and doubting it was words of encouragement, Ryan aims at her and let's fly with his own crossbow.
hev xbow: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Dmg: 1d10 ⇒ 9
| Marigold Montajay |
Round 2
Marigold yelps with pain as JJ pulls mightily on her arm but she attempts to use his help in breaking free from the tangling vines...
Str Check (DC 14; JJ Bonus): 1d20 - 1 + 2 ⇒ (20) - 1 + 2 = 21
And manages to do it! Hands out in front of her, she stumbles after her friend as they flee the mess of hostile vegetation.
Spellcraft (DC 17): 1d20 + 5 ⇒ (20) + 5 = 25
Spellcraft (DC 16): 1d20 + 5 ⇒ (5) + 5 = 10
Perhaps it's due to her other senses being heightened from the lack of vision, Marigold has no problem discerning at least one of the enchantments that their foes are calling on.
"તેઓ પોતાની જાતને કરી રહ્યા છીએ મજબૂત!" she cries with alarm.
"They're making themselves stronger!"
Move action to break from the entanglement, move action to go half speed and juuuust get out of the range of the vines.
| _JJ Surabar |
JJ, sorely wounded, knows that another crossbow bolt will be the end of him. "Any juice left in that wand of yours Marigold?"
He peers into the mist "I can't see anything... " then there is the cry of pain from Kikinnin. "They are trying to pick us off. "
"Come into the mist!" he calls out, not realising the extent of the entanglement would prevent the others finding the same refuge.
| GM Rutseg |
Light crossbow has 80' range: -2 range penalty. But you hit still :)
Ryan's bolt arrives with little precision at a so far aim, but still hits the woman in the chest. Unarmored, the bolt bites deep into her flesh.
Concentration DC 20: 1d20 + 6 ⇒ (4) + 6 = 10
She cannot avoid a shout of pain as the arrow lodges, ruining her spell!
Marigold and JJ maneuver behind the veil of mist, not to be seen by neither enemies nor allies.
| Juraan |
Juraan keeps moving up around behind Marigold's mist.
He then fires an acidic Magic Missile (auto hit, no save) at the half-orc advancing on the party.
magic missile, acid damage: 1d4 + 2 ⇒ (2) + 2 = 4
@ GM Rusteg
With the combined Black Draconic and Earth Elemental bloodlines, Juraan can turn the Magic Missile into an acid damage spell that gets an extra +1 per die on damage.
(Too bad I can only lob one at a time right now. But, oh well.)
⋮
And then tries to remain concealed in the foliage
stealth: 1d20 - 1 ⇒ (2) - 1 = 1
(Might as well just bang some cymbals together!)
| Kikinnin Rouradont |
Round 2, Take 2?
AC = 20
HP = 22/25
Weapon Equipped = MW Greataxe
Condition(s) = Resistance, Bless, Entangled
Kikinnin watches as the treacherous party in front of them strengthens itself through various actions, as they advance. He debates pulling his crossbow out, and shooting from within the tangle, but decides to attempt liberation again.
Strength Check v DC 14: 1d20 + 2 ⇒ (19) + 2 = 21 Move Action 1
As he finds himself winning in this annoying game of tug o' war, he bellows in frustation at Ryan. "Move, priest! I can't see myself free if you're still standing where you are by the time I get there!!"
Hoping to coax a 5' step from Ryan to take his place on the fringe of the Entangled Land. Move Action 2
| GM Rutseg |
Juraan states a couple of arcane words and a bolt of pulsing force flies towards the half-orc hitting him in the chest.
Meanwhile Kikinnin moves out of the entanglement and makes Ryan slide a bit to set himself at safe.
Perico shots again against Kikinnin with his crossbow.
Heavy repeating crossbow+bless+IC-cover: 1d20 + 6 + 1 + 1 - 4 ⇒ (2) + 6 + 1 + 1 - 4 = 6
Piercing damage+IC: 1d10 + 1 ⇒ (9) + 1 = 10
"You lot get out of my line!" roars as he fails to place the bolt on his target.
The halfling looks back at him then moves forward closer to Ryan and Kikinnin, but seems to set himself on a waiting position.
mwk dagger+bless+IC: 1d20 + 6 + 1 + 1 ⇒ (18) + 6 + 1 + 1 = 26
P damage+1: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
The man at the right spots Juraan as he casts and shots an arrow towards him while keeping his singing.
shortbow+IC: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
P damage+IC: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
The arrow takes him by surprise opening a wound at his right forearm.
The cleric of Norgorber points also to the casting man at the edge of the forest and says arcane words.
Will DC 13 or become affected by silence
The woman, after losing her spell to Ryan's bolt, sighs then draws a wand and waves it.
Mage armor
Enemy buffs: Bless, inspire courage
Party buffs: Bless 2 min (+1 to hit)
Barbara: 9 damage, badly wounded
Perico: 3 damage
JJ: 8/20 hp
Kikinnin: 22/25 hp
Juraan: 7/12 hp
Round 3: Ryan, Marigold, Maxim (x2), Juraan, Kikinnin, JJ, Foes
| Kikinnin Rouradont |
Round 3
AC = 20
HP = 22/25
Weapon Equipped = MW Greataxe
Condition(s) = Resistance, Bless
Kikinnin pats Ryan on the shoulder, glad to be free of the forest's pull. "This is too lopsided. They've had too much time to prepare. We need to close the distance." He moves forward, desperate for a charge, but unable to do anything more than cover ground. Double Move, again. If Running is permitted, Kikinnin gets cozy.
"Stand down, you conspirers. We're here to see your mission thwarted, not necessarily to see you dead. You can submit to the Law of Cauldron if you'd like, or take your leave, but not before you confess your confidantes."
| Ryan Taskerhill |
Round 3
Dropping his heavy crossbow and with a "Favore Divinu!" Ryan moves to catch up with Kikinnin, drawing shield and mace as he goes.
| Juraan |
Will: 1d20 + 3 ⇒ (10) + 3 = 13 (phew, just made it!)
Juraan moves back to put Marigold's mist between him and the bad guys.
Trying to be stealthy again.
stealth: 1d20 - 1 ⇒ (5) - 1 = 4 (nope!)
He then takes down one of his Potions of Cure Light Wounds
cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6 (potion)
| Maxim Snaphånce |
GM-R: Think Maxim is up to date in actions coming into Round 3; he spent R1 getting free of the Entange spell and R2 was a double move through the difficult terrain to get clear of it underfoot :)
Round 3
Cursing to himself as the scrap begins to turn sour;
"Damn ambush is going to hell in a breadbasket! They're bushwackin' us! "
DC16 Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16
Spotting the enemies mage using a wand enchantment, he casts her a baleful look and shouts a warning;
"Their mage is using a protective enchantment. Same one as mine... She'll be harder to wing now!"
The boot-shy gun-mage then skirts further along the border of entangling foliage (Move Action), the stops and extends his free hand toward the half orc; cocks his thumb and draws on his best ranged incarnation;
"Toverkracht Projectiel" (Gnome: ... "Magic Missle")
The bright projectile fires forth across the combat and into the half orc Jurann had similarly targeted:
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3
| Marigold Montajay |
Round 3
With both of them now free of the vines, Marigold turns her attention to JJ and taps him with the healing wand in her hand.
Cure Light Wounds (JJ): 1d8 + 1 ⇒ (2) + 1 = 3 Charges remaining (15).
Marigold groans with frustration as the wand chooses the worst possible time to not operate at full capacity. Although she's fearful of letting JJ leave the mist with him still as injured as he is, the others are fighting out there and need their help.
"અમે અન્ય મદદ કરવા માટે હોય છે...હું તરીકે ઝડપી હું જઈ શકે છે તમે પાછળ હશો - ઠીક છે?" she whispers, eyes wide with fear and worry before she moves forward until she can just see the edges of the mist.
"We h-have to h-help the others...I'll b-be b-behind you, as fast as I can g-go - okay?"
Standard to hit JJ with the wand, then moving to current position.
| GM Rutseg |
Kikinnin and Ryan moves forward while Juraan looks to be out of the dangerous area and pulls out a potion.
Marigold heals JJ and moves to the edge of the mist and Maxim creates a ball of pulsing force that flies towards the half-orc impacting him in the chest!
The half-orc unmounts his horse and shots a bolt to the advancing dwarf with rage.
Heavy repeating crossbow+bless+IC: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
Piercing damage+IC: 1d10 + 1 ⇒ (7) + 1 = 8
The bolt is barely to strike the dwarf when Ryan appears from the back and deflects the projectile with his just equipped shield!
The halfling moves quickly next to Kikinnin and attack with one of his daggers "When the Scarlet Brotherhood takes a job we finish it whomever it places in the middle!"
mwk dagger+bless+IC: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
P damage+1: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
To find only the dwarven armor!
The one singing unmounts from the horse and following the half-orc's orders, shots also at the dwarf.
shortbow+IC: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
P damage+IC: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
But his arrow is also deflected by the good metal of Kikinnin's armor!
The evil cleric smiles as he advances towards Kikinnin drawing his shortsword "Your skin will join my collection dwarf!"
mwk shortsword+bless+IC+BS: 1d20 + 5 + 1 + 1 + 2 ⇒ (12) + 5 + 1 + 1 + 2 = 21
P damage+IC+BS: 1d6 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
With a graceful cut he opens a deep wound in the dwarf's right arm.
Finally the woman caster, starts casting once again.
Sleep
Enemy buffs: Bless, inspire courage
Party buffs: Bless 2 min (+1 to hit)
Barbara: 9 damage, badly wounded
Perico: 6 damage
JJ: 10/20 hp
Kikinnin: 12/25 hp
Juraan: 7/12 hp
Ryan: divine favor r6
Round 4: Ryan, Marigold, Maxim, Juraan, Kikinnin, JJ (x2), Foes
| Ryan Taskerhill |
Ryans circles around his evil counterpart trying to bring his mace to bear while setting up a flank with Kikinnin.
MWK Hvy Mace+Bless+DV+Flank: 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16
DMG+DV: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Divine Favor is a minute buff should be good till around r13 since it wasn't cast until r3. Also Ryan is using his agile feet ability to ignore the difficult terrain the boulder may have posed to his movement.
| Kikinnin Rouradont |
Round 4
AC = 20
HP = 18/25
Weapon Equipped = MW Greataxe
Condition(s) = Resistance, Bless
Kikinnin readies to enter into the flank with Ryan, then he feels the bite of the dread cleric's blade. This brings his full focus back around. He looks down on his arm, willing it to stop bleeding before he brings it 'round onto the evil man's shoulder. Swift Action- Lay on Hands, Personal
Lay on Hands: 1d6 ⇒ 6
"Well, looks like we're not going to talk, then. You've drawn your weapon against my own, so it looks like we'll trade blows until one of us remains standing. Can't say I wish you luck. You already know you're damned, eh?" With the smell of evil, Kikinnin attempts to Smite Evil while engaged.
MW Greataxe, Smite Evil, Bless: 1d20 + 5 + 2 + 1 ⇒ (14) + 5 + 2 + 1 = 22 for 1d10 + 2 + 2 ⇒ (1) + 2 + 2 = 5 damage
| _JJ Surabar |
| 1 person marked this as a favorite. |
-first round---
Another gush of words comes from JJ
He moves ahead of his little sister and into the clear.
--second round--
Coming from the side, JJ charges!
charge, favored enemy, flank,bless: 1d20 + 7 + 2 + 2 + 2 + 1 ⇒ (15) + 7 + 2 + 2 + 2 + 1 = 29
damage, favored enemy: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
"The sword of Surabar strikes True!" he calls as the family's cold iron heritage drives deeply into the man facing Kikinnin.
| Marigold Montajay |
Round 4
As JJ charges into the fray Marigold hurries after him, her little legs pumping to try and keep up with him. Though she has no idea what she's doing, she knows that she needs to catch up to him and the others and fast.
Skidding to a stop close to JJ and in the dead center of the road, she suddenly becomes aware of chanting coming from the woman...
Spellcraft (DC 16): 1d20 + 5 ⇒ (7) + 5 = 12
But she has no idea what magics are being woven.
Marigold will run as a full-round action to reach her current position on the map.
| Ryan Taskerhill |
Round 4 continuation
spellcraft(DC16): 1d20 + 4 ⇒ (7) + 4 = 11
Ryan hears her as well but over the clanging of steel on steel, he isn't sure what she might be casting.
@GM R, missed the spellcraft check earlier
| Juraan |
Juraan will move back to where he was (using the Obscuring mist for cover … again) and fire Magic Missile at the evil cleric, as he's being charged by JJ.
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
| GM Rutseg |
Ryan flanks one of their enemies with Kikinnin, while JJ flanks the other one. Both strike powerfully on them causing deep wounds and bruises.
Kikinnin's Abadar symbol shines while he thinks on his bleeding and one of his open gashes instantly closes. The encouraged dwarf strikes true with his axe while he promises to erase the evilness from root.
Marigold follows the party to the middle of the fray while Juraan appears once more through the mist and sends another projectile of force that hits the cleric in the chest!
The half-orc sets off the cartridge at his crossbow and replaces it with another big and full cartridge "You lot! Retreat now! Barbara hit in the middle with your spells!" he yells.
The halfling attacks with his shortsword at Kikinnin.
mwk dagger+bless+IC: 1d20 + 6 + 1 + 1 ⇒ (10) + 6 + 1 + 1 = 18
P damage+1: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Then attempts an acrobatic movement to get out of the flank and follow the half-orc orders.
Acrobatics (Kikinnin) DC 15: 1d20 + 7 ⇒ (3) + 7 = 10
Acrobatics (Ryan+second opponent) DC 16: 1d20 + 7 ⇒ (17) + 7 = 24
The halfling moves good but he cannot avoid lowering his defenses towards Kikinnin.
AoO to the halfling
The singer one advances towards the group, then says some arcane words and points towards Marigold.
Will DC 12 or fall prone laughing
Badly injured the cleric raises his Norgorber symbol and says a godly word "Let your skins be mine!" a wave of negative energy engulfs everyone around him.
Channel negative energy: 2d6 ⇒ (3, 6) = 9
JJ, Marigold, Kikinnin and Ryan, save Will DC 11 for half damage
Fran Will DC 11: 1d20 - 1 ⇒ (14) - 1 = 13
"Ah! That hurts stupid!" yells the halfling.
The cleric furiously answers "Sacrifice to the true god!" while he steps back and makes a gesture, an exact copy of himself appears by his side, making almost impossible to distinguish which one is the real one.
The woman finishes her spell with some petal roses and a calm wave takes JJ and Kikinnin.
Polder Will DC 17 (only affected if both JJ and Kikinnin make their saves): 1d20 + 4 ⇒ (16) + 4 = 20
Will DC 17 or fall sleep. Enchantment and sleep bonuses apply
She immediately resumes starting to cast another spell.
Sleep
Enemy buffs: Bless, inspire courage
Party buffs: Bless 2 min (+1 to hit)
Barbara: 9 damage, badly wounded
Fran: 9 damage
Polder: 18 damage, badly wounded, copycat (like mirror image) r8
Perico: 6 damage
JJ: 10/20 hp, save vs negative energy and sleep
Kikinnin: 18/25 hp, AoO vs Fran, save vs negative energy and sleep
Juraan: 7/12 hp
Ryan: divine favor r14, save vs negative energy
Marigold: save vs negative energy and hideous laughter
Round 5: Ryan, Marigold, Maxim (x2), Juraan, Kikinnin, JJ, Foes
| Maxim Snaphånce |
Round 4 Redux & Round 5
As things continue to go south, Maxim curses again in anger and frustration.
Seeing the Brotherhood's mage causing further chaos stirs the dwur into action, as he hustles toward where he can make a difference.
R4&R5: (Double Move x2)
| Ryan Taskerhill |
will save (DC11): 1d20 + 6 ⇒ (2) + 6 = 8
Ryan grunts as the wave of negative energy washes over him but persues the cleric before he can get too far away.
Hvy Mace: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Dmg?: 1d8 + 3 ⇒ (1) + 3 = 4
Spellcraft (DC 17): 1d20 + 4 ⇒ (15) + 4 = 19
The sounds of the mage casting reaches Ryan more clearly this time 'Ware the mage she cast sleep again"
moving up one and diagonal to attack baldy
Kikinnin don't forget guidance for your save
| Juraan |
Juraan advances and targets the spellcaster (Barbara) with a Magic Missile spell:
magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
| Marigold Montajay |
Round 5
Will vs. Hideous Laughter (DC 12): 1d20 + 6 ⇒ (7) + 6 = 13
Will vs. Negative Energy (DC 11): 1d20 + 6 ⇒ (9) + 6 = 15
As soon as she reaches the fray Marigold finds herself bombarded with all manner of hostile magics. Though she does manage to fend the worst of them off, she yelps with pain as the cleric's dark energy opens a small wound on her arm. When even more magic begins to wash over the battlefield she cries out, "દરેક વ્યક્તિને તે બંધ લડવા! જેજે પર આવે છે, તમે તે કરી શકો છો!"
Hearing the half-orc's command to the others to retreat as well as where to target with their magics, Marigold scrambles to move out of the way. Getting tired of this whole enterprise, she sets her sights on the one that attempted to ensorcell her.
"બસ કરો!" she cries as a burst of color erupts from her hands and washes over the singer.
Color Spray, DC 14 Will.
GM call here but I'd like to use Marigold's Lucky Halfling feat to help JJ with one of those Will saves. How do you want to handle which one it is? Don't want to metagame here :)
"Everyone, f-fight it off! C-come on JJ, y-you c-can do it!"
"STOP IT!"
| Kikinnin Rouradont |
Round 5
AC = 20
HP = 14/25
Weapon Equipped = MW Greataxe
Condition(s) = Blessed
Will Save v DC 11, Guidance: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Will Save v DC 17: 1d20 + 5 ⇒ (20) + 5 = 25
Kikinnin seethes from the negative energy working its way through his bones, then feels his eyelids trying to close against his will. He bellows from both, before swinging on the cleric again. "Stand true, deceiver! You fight even, or surrender! Either way, makes no difference to me!"
MW Greataxe, Smite, Bless: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27 for 1d10 + 2 + 2 ⇒ (2) + 2 + 2 = 6 damage
Miss Chance, High Good: 1d2 ⇒ 2
Edit:
AoO v Fran: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 for 1d10 + 2 ⇒ (8) + 2 = 10 damage
| _JJ Surabar |
Sleep is the more dangerous effect so if he can choose, JJ will use the luck bonus on that
"Arrghhhh" cries JJ as the negative energy spills over him.
will vs channel: 1d20 + 1 ⇒ (19) + 1 = 20
will vs sleep: 1d20 + 1 ⇒ (14) + 1 = 15 plus anything for lucky Halfling
And if that is enough to stay awake
JJ, now next to the cleric, swings his dual blades at her.
"You'll be the only sacrifice here today!"
sword of Surabar, FE,bless, flank,TWF: 1d20 + 7 + 2 + 1 + 2 - 2 ⇒ (17) + 7 + 2 + 1 + 2 - 2 = 27
damage, FE: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
off hand, bless, FE,TWF: 1d20 + 6 + 1 + 2 - 2 ⇒ (5) + 6 + 1 + 2 - 2 = 12
damage, FE: 1d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
not sure how many copies of the cleric there are, so I'll leave the miss, disruption of images up to GMR. Hopefully that second blow is close enough to remove an image even if it misses her.
The blackness of despair that came with the wicked cleric channeling threatens to overwhelm JJ. Threatens... but then a mysterious blue light shimmers around his form again, as it did once before in the darkness of the Machalite fortress. And some of the despair vanishes.
LoH: 1d6 ⇒ 2
| GM Rutseg |
Kikinnin fails to hit Fran as he retreats.
While Maxim moves forward, Ryan's mace hits one of the cleric copies and it results to be a figment. That leaves the true cleric to be seen!
Concentration DC 14: 1d20 + 6 ⇒ (10) + 6 = 16
Juraan's magic missile hits the woman casting, she seems to shake and have a difficult time holding her spell, but she is able to keep and continue.
Will DC 14: 1d20 + 2 ⇒ (16) + 2 = 18
The singer looks at the colors created by Marigold but he shakes his head and keeps focusing in the combat.
Displaying an extraordinary resilience, Kikinnin resists all the magical effects thrown at him, his enemies looking at him now scared. The cleric, seized by all sides, cannot defend himself appropriately and falls to a strong hit of the dwarf's axe! The cleric loses consciousness due to the deep wounds at limbs and torso.
Marigold's Lucky Halfling to JJ DC 17: 1d20 + 6 ⇒ (8) + 6 = 14
JJ's has no luck and the strong drowsiness of the magics takes him down before his energies can heal him.
After finishing the reloading of the cartridge, the half-orc takes aim once more to Kikinnin.
Heavy repeating crossbow+bless+IC: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
Piercing damage+IC: 1d10 + 1 ⇒ (5) + 1 = 6
The shot is precise, and not even Ryan's shield can help Kikinnin from the bolt impacting near his neck. He then moves at a position where he can better protect the woman sorceress.
The halfling draws a potion, then moves towards Kikinnin and attacks with his dagger following his orders.
mwk dagger+bless+IC: 1d20 + 6 + 1 + 1 ⇒ (20) + 6 + 1 + 1 = 28
P damage+1: 1d4 + 1 ⇒ (2) + 1 = 3
Crit?: 1d20 + 6 + 1 + 1 ⇒ (15) + 6 + 1 + 1 = 23
P damage+1: 1d4 + 1 ⇒ (2) + 1 = 3
The dagger pierces surprisingly deep into his skin.
The singer lets the bow fall, and while he keeps inspiring moves drawing his longsword attacking at Marigold "See how I paint with different colours!" tells with his song.
mwk longsword+bless+IC: 1d20 + 5 + 1 + 1 ⇒ (16) + 5 + 1 + 1 = 23
S damage+IC: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
The attack takes Marigold unprepared that suffers a wound on one of her hands.
mwk longsword+bless+IC: 1d20 + 5 + 1 + 1 ⇒ (13) + 5 + 1 + 1 = 20
S damage+IC: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
As her spell finishes, a deep slumber cover both Ryan and Kikinnin, and the woman yells "We have to end this now Perico! I am done!" and moving with difficulty she draws a potion.
Will DC 17
Enemy buffs: Bless, inspire courage
Party buffs: Bless 2 min (+1 to hit)
Barbara: 12 damage, horribly wounded, staggered
Fran: 9 damage
Polder: 24 damage, unconscious, dying
Perico: 6 damage
JJ: 10/20 hp, sleeping
Kikinnin: 6/25 hp, save vs sleep
Juraan: 7/12 hp
Ryan: divine favor r14, save vs sleep
Marigold: 13/21 hp
Round 6: Ryan, Marigold, Maxim, Juraan, Kikinnin, JJ, Foes
| Ryan Taskerhill |
will save (DC17): 1d20 + 6 ⇒ (10) + 6 = 16 sigh
With the first image dissipating as Ryan's swing connects with it, and Kikinnin's subsequent attack dropping Polder, Ryan starts to move toward the knife wielder only to feel his eyes suddenly heavy and thoughts of the fight slow to come.
sleepy time for me, Kikinnin or JJ kick me please.
| Kikinnin Rouradont |
Round 6
AC = 20
HP = 11/25
Weapon Equipped = MW Greataxe
Condition(s) = Blessed
Will Save v DC 17: 1d20 + 5 ⇒ (15) + 5 = 20
Again, with the sleepy lids! The dwarf looks about, trying lazily to pin down the siren, but his continued blood loss grabs at his attention, bringing him to heal once more before deciding what action he might undertake. Swift Action- Lay on Hands
Lay on Hands: 1d6 ⇒ 5
Bolstered by another surge of solid healing, Kikinnin tries to injure the dagger man for his proximity.
MW Greataxe, Bless: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 for 1d10 + 2 ⇒ (5) + 2 = 7 damage
"End this now! We will bring you to the authorities, and you will receive your due punishment. Continue to make us defend ourselves, and you'll never know judgment, only forced execution right here, and now." He points to the fallen cleric. "He's not dead yet! We're not murderers, and will bind his wounds if you cease your hostilities!"
| Juraan |
Juraan moves in casts a Ray of Frost cantrip on Barbara (the spell caster), to try and take her out of the fight.
ray of frost, acid damage: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d3 + 2 ⇒ (3) + 2 = 5
(point-blank shot, no save)
(Changing spell's energy damage to Acid +1 HP per die per the combined Black Draconic and Earth Elemental bloodline arcanas)
| GM Rutseg |
I am unsure if you have some way to extend the range of the spell but otherwise Ray of Frost is short range. I will let you keep the roll if you have a longer shot attack
Ryan falls to the floor with his enemies still at his eyes.
Kikinnin resists the spell and some wounds heal magically. His enemies startled by his resistance, the halfling yells "What kind of witchery is that one!?", he gets distracted and fails to dodge Kikinnin's axe falling on his right leg.
The halfling drops to the floor unconscious.
The half-orc grunts "There's still aplenty to say. I do not know who you are, but you have chosen your enemies very unwisely!"
I forgot to apply the channeling damage last round! Applying it now.
Enemy buffs: Bless, inspire courage
Party buffs: Bless 2 min (+1 to hit)
Barbara: 12 damage, horribly wounded, staggered
Fran: 16 damage, unconscious, dying
Polder: 24 damage, unconscious, dying
Perico: 6 damage
JJ: 6/20 hp, sleeping
Kikinnin: 7/25 hp
Juraan: 7/12 hp
Ryan: 9/18 hp, divine favor r14, sleeping
Marigold: 9/21 hp
Round 6: Ryan, Marigold, Maxim, Juraan, Kikinnin, JJ, Foes
| Maxim Snaphånce |
Round 6
Maxim moves to broadside of the singer menacing Marigold;
"Lil' Lady is too pretty for your picture... but I do wonder what that canvas o' yours will look like with more... red."
The spell-slinger raises his loaded pistol and pulls with trigger with a hard smile;
Invokes Mage Bullets ability as a Swift Action (Uses up Burning Hands spell) - for +1 bonus to attack and damage - effects lasts for 1 minute
Ranged Touch Attack: Arcane Gun - Pistol: 1d20 + 4 + 1 + 1 ⇒ (10) + 4 + 1 + 1 = 16
Pistol Damage: 1d8 + 1 ⇒ (7) + 1 = 8
| GM Rutseg |
Juraan's magic force ball flies reliably through the battlefield reaching the sorceress before she can drink her potion. The flash of energy is accompanied by a sparkling sound as the bolt pushes back the woman out of her saddle. The sorceress falls unconscious to the floor.
I assumed you would keep using magic missile instead as it is the only one reaching the caster
The shot is more difficult than expected for Maxim as he attempts to precisely hit the singer without damaging Marigold. His pistol glows with magic as he empowers it, and his bullet hits the bard armor and pierces through thanks to the short distance. He growls as the blood appears behind the armor.
Perico moves the lever of his crossbow and shots at Kikinnin desperately now "Fall!"
Heavy repeating crossbow+bless+IC: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
Piercing damage+IC: 1d10 + 1 ⇒ (2) + 1 = 3
The bolt hits the dwarf at his right arm, opening a new wound, but Kikinnin maintains himself recklessly on foot.
The man singing keeps doing so while trying to cut Marigold into pieces with his longsword.
mwk longsword+bless+IC: 1d20 + 5 + 1 + 1 ⇒ (1) + 5 + 1 + 1 = 8
S damage+IC: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
But he seems nervous and fails "Perico! We should retreat!" he says as he steps away.
Enemy buffs: Bless, inspire courage
Party buffs: Bless 2 min (+1 to hit)
Barbara: 17 damage, unconscious, dying
Fran: 16 damage, unconscious, dying
Polder: 24 damage, unconscious, dying
Insu: 8 damage
Perico: 6 damage
JJ: 6/20 hp, sleeping
Kikinnin: 4/25 hp
Juraan: 7/12 hp
Ryan: 9/18 hp, divine favor r14, sleeping
Marigold: 9/21 hp
Round 7: Ryan, Marigold (x2), Maxim, Juraan, Kikinnin, JJ, Foes
| Kikinnin Rouradont |
Round 7
AC = 20
HP = 7/25
Weapon Equipped = MW Greataxe
Condition(s) = Blessed
Kikinnin takes the next bolt hard, and starts to worry that this battle may be more than they can handle. "You first!" The black-beard raises his fist at the crossbow wielder for the punishment received.
He sees JJ and Ryan fast asleep, so gives Ryan a solid shove with his boot Standard Action to Awaken Another, then crosses over the dying bodies of the aggressors to stand over JJ's fallen form. He prepares to awaken the boy next, but heals one last time before he does so.
Lay on Hands: 1d6 ⇒ 3
Kikinnin looks to the others, battered. "You got 'em? Would really love to see the dog with the crossbow neutered."