
EM±GM |

Fimbir, question:
Curious how you're calculating your fire blast damage bonus.
3d6 of course, but the bonus I can't seem to sort out.
half con (for being an elemental blast) = +2
elemental overflow (with 1 burn) = +2
fire's fury = +1
Not sure where the other 3 is from? Are you using the physical blast advancement by mistake? Or am I just missing something obvious.
Or is there more burn I'm unaware of possibly?

![]() |

Fire's Fury would be +2 LINK
However, I can't find where the other 2 are. Unless I find something on my physical sheets I forgot to transcribe to the profile, I think I may have added my full Con mod instead of the half it should be. think I was accidentally adding my full Con. Kineticist math: fun!
So that would be 3 less damage if I hit (since it was empowered). I'm updating my profile to reflect the accurate math. Thanks for spot-checking! Haven't played this guy in a while.

EM±GM |

moving this over here... realized I'm cluttering up my own gameplay thread! =)
re: 5' step in darkness
This is something people overlook a lot... but is outlined in the Tactical Movement section in the core rulebook.
Attempting to move when you have poor visibility (ie: darkness you can't see in) costs double... the same as difficult terrain.
Thus no 5' steps.
__________
re: Parrying/Riposte while blind
The swashbuckler makes an attack roll as if she were making an attack of opportunity
Is the sticking point.
If you can't make an attack of opportunity (for instance, while flat-footed, or blind, or grappled, you can't parry)
Once you get Combat Reflexes, it mostly takes the flat-footed problem off the table. But still doesn't solve the problem when you can't see or your opponent is invisible, et al.

![]() |

Hey, everyone, I'm going to be taking tomorrow completely off of the forums, so please bot me if I'm holding things up. Tad will throw another fireball unless someone has a medical emergency, in which case he will take care of them; feel free to use healing resources if needed.

![]() |

My bad, got Daedin confused with another of my ranged characters...was thinking I had Deadly Aim and I do not...my to hit rolls in my previous post should be one more than they are and my damage rolls should be +3 total (PBS, strength, magic) instead of +5, so it should be 7 not 9. Sorry 'bout that, I have several ranged characters and half of 'em have Deadly Aim and I screwed that up...he'll reach fifth level providing he survives this session and he'll pick up Deadly Aim then...

![]() |

Sorry, I thought I was at 30' before I moved back 5' ...and also sorry as I was ignorant of the -1 on silver arrows...I apologize GM, I screwed that post up in just about every way imaginable...

![]() |

Fellas, if we're gonna stay and fight, we're gonna have to figure a way to get her out of the dark. I suspect she may have DR but apparently she regenerates as well (at least I don't think she cast a heal spell)... I hit her earlier with a silver arrow for 5 damage and I just noticed she's full strength again... I may or may not have hit her again, but until we can land multiple blows, this is a losing proposition...

![]() |

If we can kill those derro, we'll have a much better handle on things once they can't throw darkness everywhere themselves. We've discovered the two exits, and, worse comes to worst, we can bottle her up and force her to come after us in the light.

EM±GM |

Heh. Last round I was going to have her drop a silence spell on Mutahir, just out of spite to shut him up...
But she failed her fly check, so couldn't hover to cast the full round action spell =)
Fimbir's your ace in the hole here. And he is only frightened one more round. Darkvision + ranged touch spell might have ended this a while ago.
Go figure he's the only one I got on the initial frightful presence effect!

![]() |

I am thinking of beginning to level him in an arcane caster so that he can do the arcane trickster prc, the magic will add lots to what he can do.

![]() |

I am looking to make sure I understand this correctly, if he uses his spear he cant really use spell combat but he could still use spellstrike with it?

![]() |

Or was I misreading the spell combat, it says as long as I dont have a two handed weapon in my hand I can cast a spell as part of the action, I dont see anything with it saying that I cant use spellstrike with a two handed weapon, unless I am missing something?
Going wizard might be another option as well or even archaeologist bard but that doenst always give a lot of POW spells.

EM±GM |

One of the cool aspects of spellstrike, is that you can get an extra attack when you use it with spellcombat, due to the 'free touch attack' aspect of touch spells.
But, since you can't use spell combat with a two handed weapon, you have to cast the spell normally... which means you just get the one swing.
It still works, just not as cool as getting it as an extra attack.

EM±GM |

But he could still shocking grasp through the spear correct?
Don't see why not.
Just seems trying to force a 2-handed weapon into a class it wasn't meant for, kind of defeats the purpose of going into the class.Am generally not a big supporter of multiclassing. So probably not the best person to answer such questions =)

EM±GM |

Heh. Well, a few good attack rolls, and that fight changes quickly! Decent chance the last ant won't survive Fimbir... and even if it does, it will be dead soon thereafter!
So, since there will be no more combats, and just a few descriptive bits after this, 'tis time to start pondering paperwork!
So ponder day job rolls and faction card items! (Already have day job info for Daedîn and Benny).
I will also need an email to send your chronicle to! (don't post it here, just a PM will suffice) I already have one for Mutahir and Tad (assuming it hasn't changed in the past month and a bit) and I think Benny as well.
Also, as Tad mentioned, since we're technically convention ready, there are boons to be possibly won...
Random Die Gods say:
Bennybeck: 1d20 ⇒ 12
Daedîn: 1d20 ⇒ 15
Dynath: 1d20 ⇒ 3
Fimbir: 1d20 ⇒ 10
Mutahir: 1d20 ⇒ 19
Tad: 1d20 ⇒ 20
GM: 1d20 ⇒ 9
And only the grippli has done his proper RNG observances, and is awarded appropriately! Tad, please roll 1d4, to determine which boon you will get!
We're not done this scenario yet, but should finish it off over the next few days.

![]() |

1d4 ⇒ 4
The RNG obviously has a sick sense of humor. The half of the party without darkvision would have given their eye teeth for that boon during this scenario.
Text of niche specialist:
"You are exceptionally talented at overcoming an uncommon type of challenge. Choose one of the following benefits, and cross the other two off your Chronicle sheet.
Darkness Specialist: You gain a +2 bonus on Acrobatics checks made to move at your full speed while blind. You also reduce the miss chance due to concealment imposed by dim light to 15%, and you reduce the miss chance due to total concealment imposed by darkness to 40%. You may cross this boon off the Chronicle sheet to gain darkvision 10 feet for 1 round; if you already have darkvision, you instead gain the see in darkness ability (Pathfinder RPG Bestiary 2 301) for 1 round, though you can only use it to see 5 feet.
Haunt Specialist: You gain a +2 bonus on all saving throws to resist effects created by a haunt. You also gain a +2 bonus on skill checks made to notice a haunt and on initiative checks made to act in the surprise round when a haunt manifests. You may cross this boon off your Chronicle sheet to reroll such an initiative check, saving throw, or skill check with an additional +2 bonus.
Swarm Specialist: You gain a +2 bonus on saving throws against a swarm's distraction ability, and you deal 2 additional points of damage when using splash weapons against swarms. You may cross this boon off the Chronicle sheet before rolling damage for a purchased splash weapon (not an alchemist bomb) to triple the damage it deals to one swarm."

![]() |

Phoebee and Malusha are off on an adventure in Osirion together but there is no Masym around :( or Nella but she did find an elven alchemist to flirt with :)