[AP] The Shackled City Adventure Path by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 12 - ASYLUM

Cauldron map
Redgorge map
Current map

Campaign Index / Campaign diary
Loot sheet
Old loot sheet (Maxim)

Redgorge crafting possibilities
Skie's catalog (20% discounted)

Group Stealth (passive): -5 (Kikinnin)
Group Stealth (active): 5 (Kikinnin)
Group Perception: 27 (Marigold)
Group Sense motives: 30 (Marigold)
Group Spellcraft: 24 (Maxim)
Group Appraise: 23 (Maxim)


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Male Human Sorcerer (inactive)
Maxim Snaphånce wrote:

Ahem. :)

Maxim Snaphånce wrote:

Regards loot Maxim has his eye on the following:

Finely wrought electrum bracers (from Dharlot's stash) - worth 500GP

Wand of See Invisible.

I'll also snag that Scroll of Displacement if its goin' a-beggin'

@ Maxim:

Right! I updated the loot sheet for that, if you want to have a look.

And I believe it's a potion of displacement, rather than a scroll.

====================

@ JJ:

I'm pretty sure that bow was for +5 STR.

As I recall, Juraan tried drawing on it after that battle with the fallen angel.
It was a bit of a lost cause for Juraan with a strength of 13.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

@Juraan: I'll take the potion unless one of our warriors want to pack it?


Iron Gods: Iron maps;

Aushana's bow is a composite +5 Str.

Loving the fixes they made today, recovering blue links and using larger font!


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

+1 font looks sweet and makes it nice an' easy on my old eyes lol.


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

It's also handy for us folks who already wear glasses :D


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

I too like the larger font. Much nicer visually.

Aging population of gamers!

I'm still keen on that bow, with the loot we have, JJ will see if Maxim's friends in the magic shop have something to help bolster his strength.


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Male Human Sorcerer (inactive)

There's nothing wrong with [u]my[/u] eyes!

I mean! I'm only 35!
For the 23rd year in a row, mind!
(*sigh*)


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

If the Magic shop doesn't have it and we're in town long enough Ryan took craft wondrous


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Very handy! Belts of Giant strength would be a real boon, extra to hit and damage, and able to use that rather nice bow.


Male Human Sorcerer (inactive)

Have we cashed in as yet?

According to the loot sheet, we should have this (give or take; I had to give a few items a best guess sort of thing):

  • Unclaimed goods: 33,946.25 suns
  • Individual pay-packets: 4,849.00 suns
  • Into the commons/kitty: 4,852.25 suns


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

The elven chain is being worn by JJ. Happy to throw the bow back into the pot if necessary, as I don't missile much, just thought it would be a handy option to have.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Not cashed in yet - was wanting to make sure we've picked all we had before hocking to my Uncle.

GM-R: Can we handwave the sale or you want me to RP it?


Iron Gods: Iron maps;

We can assume the sell is done without problems.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

GMR - perfect we can therefore assume Maxim has given everyone their share.

Great RP again all - loving reading our interplays with major NPCs as much as being part of them lol.


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Male Human Sorcerer (inactive)

Okay, then. I've updated the loot sheet again.


  • We get 4,849 suns (a.k.a. gold pieces) - each!
  • The Commons gets 4,852.25 suns
  • The Commons (sort of our joint account) is now at 9,633.40 suns; about double what it was before


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

^Updated Marigold's gold total to reflect the new monies. I'll get caught up on Gameplay as soon as I can; struggling with sinus crud again and I've got a lot of GM stuff to take care of too so that's all slowing me down a bit.


Male Human Sorcerer (inactive)

@ GM Rusteg:

I've not gotten around to updating Juraan's avatar profile just yet to reflect our new pay packet.

But he has done (or at least wants to do) the following the following bit of shopping and such for mundane stuff:

  • Large Chest for office (6 cubic feet, 30 HP and break DC of 29: costing 10 gp)
  • Superior lock for said chest (DC 40: costing 150 gp)
  • 15 more arrows to make up for those used (7.5 sp - big money!)
  • In said chest, for now, is most of his clanky bits of cash (200 PP and 2,740 GP)

Let me know if any of that isn't quite on or needs adjusting; I was using the equipment lists out of Hero Lab.

Not yet figured out what to get that's not 'mundane' as yet.
A good chunk will probably be a pressie Shensen, I'm sure... :o


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Have belayed taking Keen Edge as one of my learned 3rd Level spells in favour of Flame Arrow (which affects ammunition - so can be added to my bullets and cartridges)

@Juraan: Remember to go to Ghelve for your superior lock. Might get a wee discount on it (very least you're supporting an ally :)


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Remember if any of you wanted to get a MW weapon enchanted to +1 Maxim can do it over a couple of days for the cost of 2000 gold (used in raw materials).

Note it here and I'll reflect the Tipped Tankard posts to show him returning the weapon.


Male Human Sorcerer (inactive)

Part of Juraan's spending spree was to upgrade his masterwork rapier to a +1 rapier (two grand; ka-ching, ka-ching!)


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Do you have bulls strength at all?

JJ would be happy to pay for you to learn it if you could make a belt of giant strength for him. As well as the cost of the belt.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

that's a Craft Wondrous item and Ryan has both the feat and the spell.

belt of giants strength

Ryan intends to offer those services once he has finished his retraining with Jenya, priorities you know. :)

Still waffling over whether he'll make something for himself or save up for something better..... improving his headband of inspired wisdom to +4 seems as advantageous in the long run as anything else +2 at the moment.

although a brooch of shielding might not be bad item to have, perhaps from the group kitty, either for one of the two front liners or Marigold. Maxim and Juraan's Shield protects the from the magical missiles, the divine Shield of Faith just provides a deflection bonus.

also potions are a thing to be made as well, advise what we might be needing.


Male Human Sorcerer (inactive)

Uh oh! Juraan actually does [u]not[/u] have the Shield spell!

I forgot about it; I kept focusing on offence when levelling up.

It would probably be a good idea for me to get one some time.

In any event, Shield is a Personal spell, so it only benefits the caster.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Either does Maxim - Shield is an Abjuration School spell which is one of the prohibited schools for our resident gun-mage.

As an aside Maxim doesn't have Craft Wondrous Item either :) Craft Weapons he's got though. My masterplan is to slowly scale everyone's weapons, then start adding bespoke abilities to them (he'll learn/research relevant spells allowing him to upgrade). - worth keeping this in mind regards saving and planning for the future (if you're wedded to a particular weapon etc).

So far I've only upgraded Juraan's MW Rapier to +1 Rapier.

Kitting us out with Belts of Jotun Strength would be pretty cool :)


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Maxim will also copy his newly acquired spell from scroll to his book...

DC18 Spellcraft to copy Fly spell from Scroll into Spellbook: 1d20 + 11 ⇒ (10) + 11 = 21


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)
Quote:
Juraan - Juraan actually does [u]not[/u] have the Shield spell! Maxim - Either does Maxim - Shield is an Abjuration School spell which is one of the prohibited schools for our resident gun-mage

Ah well then that is too funny Maxim you can blow'em away but not protect yourself from their wizard doing the same, learning more everyday.

would you gentlemen have an interest then?

@Maxim - does your spell book include Cats Grace? it is beyond me why a cleric has access to Bulls strength and Bears endurance but not Cats Grace


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Yessiree. Maxim can learn Cat's Grace... ain't in his spell book at this particular moment tho.

Agree you'd think all the "improving ability" spells would be in the cleric's wheelhouse.


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

Ryan will purchase the spell for Maxim to learn he will need it for one of his items

RP to come later today,


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

@Ryan: Believe RAW Maxim has to research the spell himself (at the cost of 1000GP per spell level) and over the course of a week. Guess Ryan could bankroll the research? It also vaguely mentions This should also require a number of Spellcraft and Knowledge (arcana) checks. but does not actually cross-ref this in the skills write ups...

Then takes him 2 hours and 40GP worth of costs to write the spell into his book.

Guess some input from GMR is likely required on this front??


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

think you might be mixing up researching a spell and copying from scroll; which is what I was thinking.

magic rules from a novice :) :

I wind up having to read these things multiple times to understand them, so please correct me if my understanding is incomplete.

Quote:

Spells Copied from Another's Spellbook or a Scroll: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.

Independent Research: A wizard can also research a spell independently, duplicating an existing spell or creating an entirely new one. The cost to research a new spell, and the time required, are left up to GM discretion, but it should probably take at least 1 week and cost at least 1,000 gp per level of the spell to be researched. This should also require a number of Spellcraft and Knowledge (arcana) checks.

I guess though if the spell isn't available in town then IR would be the call, and yep the GM has final call either way.


Iron Gods: Iron maps;

In order to easy things, just assume you can get any CRB first and second level spell from Ghelve or Vortimax Weer spellbooks. I will rule you can also copy spells of up to 4th level at the Bluecrater Academy, provided you have membership with them. For access to spellbooks of higher level you will need to work your way to higher level wizard contacts.

A more onerous way to get the spell is to buy a scroll. In that case remember there is a 2,400 gp value limit on Cauldron as this is a small city. Any more expensive item should be ordered from Sasserine in two weeks (remember Maxim has a trait to reduce this commissioning time to a single week). Very strange items might require commissioning to oversea metropolis. Of course you can find exceptions at Skie's catalog as well.


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

So...this is probably a bit out of the blue, but conversation in a different game led me to write the following and I thought it deserved being posted here, too.

Rambly but Serious:

Oh I know! Maybe it's just me but I feel like if you (or anyone) takes the time to say something then you should get some sort of a response. It's obviously something I try to do in the games I play/GM, just like you do, but I think it's important to do it in OOC too. Now I mean, depending on what the topic is I might not be able to say much or offer anything more than a 'That sucks' or 'I don't know, sorry' but I've always thought that even an answer in the negative is better than deafening silence. In some ways I think it's even more important to do online than out in the real world because when you're online it's easy to forget that the other people you're interacting with are, well, real people. Maybe they've had a good day but maybe they've had a bad day and then having a question ignored or an RP post get little to no acknowledgement...it's always made me feel discouraged, so I'm sure I can't be the only person who feels that way.

I'm probably rambling a bit because I worked last night and haven't gone to bed yet but this sort of thing has been on my mind a lot since the GM who'd been running a homebrew Walking Dead-style game on the forums dropped off the face of the Earth right after Thanksgiving. This was a game that had been running pretty steadily for the last 3+ years with 4 of the 6 players having been involved in the game from the start, including myself. Our 4-year anniversary for that game would've been this month. Nearly 4 years playing together and she vanished without a trace and it hit me that I never even learned her real name or anything about her much, beyond the fact that she's from the Australia/New Zealand area of the world. There's no way for me to find out what happened to her or if she's okay...and that makes me very sad and it's also a shame.

So...same as Nidhi, my PM box is always open if anyone here ever feels the need to vent or talk. A couple of you already know how to get in touch with me outside of the forums but I'm also on Google Hangouts, Facebook, and email is a thing too. I use all of those options to touch base with people that I play with on the forums. And even if you prefer to maintain your privacy - which I DO understand, my husband is an extremely private person while I find it much easier to be confident and outgoing online - then just remember that you're all more to me than just sometimes serious, sometimes silly, words on a screen. You're all real to me, you all exist, and I do think about you guys - and lots of others - outside of the games we play here.

It's kind of a sappy, 'I love you guyyyyys' thing except without the alcohol? :)


Male Human Sorcerer (inactive)

I know what you mean.

It often seems hard to remind oneself that everyone behind an avatar here is a real person.

Especially when the main objective here is to take a break from this "real life" rubbish! :D

I've several GMs just vanishing from the forums without a word.
It's not as bad as a GMs who apologise for real life commitments and all that.

Still, it is kind of cool that we can interact this way from just about anywhere...


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Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Hey LL

I also know exactly what you mean - one of my favourite collaborators on the boards (from my first pbp game here) disappeared off the boards and took me a couple of years to link up again. We PM/email occasionally but used to throw me for a loop massively, as here was someone who I actively "created" amazing stories with on a daily basis, and like you said knew effectively nothing about them or the lives they led.

Now I know that many people like to keep things private and that's cool, but I've been privileged enough to help a couple of folk here on the boards through some very tough times (through the benefit of my own RL battles). I've also been in a group who tragically lost a player far too young, and it made me reflect on how blessed we all are in sharing this hobby/pastime/muse that this game (and place) is.

This group has been hugely organic from even the recruitment stage and its been a privilege to play alongside you all. As Juraan succinctly said we come here to escape and indulge in our creatively, and it is easy to forget (until RL reminds us all) that we're all real peeps.

I've never met any of you in RL, probably never will, but I do consider you colleagues (if that's the right word), collaborators. and most definitely friends.

Gary


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M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

That's the great thing about the PbP forums you can meet people from all over the world and collaborate creatively as a group, but as has been considerably better said; all too often we know little of those individuals background or real life. at least until someone disappears and we find out they've been sick when they return.

but this forum gives someone like me a chance to enjoy the community play, without having to think on my feet like I would at a live table. The GM would have a conniption if it took me 45 minutes to a decent conversation together ^.^

Thank you all for the gaming through the past few years

Chuck


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Iron Gods: Iron maps;

It's nice when you stumble with a group of good people. Thumbs up to all you already said! :)
And for more years to come!

Daniel


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HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

Huzzah! Friendship really is magic :3

Here's to hopefully many more fun years of gaming together, my friends :)

Kristin


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Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

You guys really didn't read the Player's Guide Expectations all the way through, like I did.

GM Rutseg wrote:
Appendix E, Subsection I, Subbersection ii- If and when the players have completed the Adventure Path, I will personally reimburse travel expenses and lodging accommodations for a two-week reunion in the coastal town of Sitges, at a time convenient for each and every player, as well as your beneficent GM, of course.

I look forward to seeing everyone there, once we've concluded this collective work of fiction.

Mike


M HP 101/101 | AC 23, touch 11, flat-footed 22 | Fort +13, Ref +7, Will +15 | Init +1, Perception +7, Stealth -2 | speed 30' | Channel Positive Energy 7/7 (6d6 ) | Inspiring Word 8/8 (+2 / 6 round) | Agile Feet 8/8 |Cleric Spells (0 -4/4, 1st -7/7, 2nd-6/6, 3rd-6/6, 4th-5/5, 5th-5/5, 6th-3/3)

GM, Ryan's profile has been updated, some things are better, some are worse, having lost the Inquisitor level. Not regretting that at any rate.

retraining cost - Class Level (10gp x 8th lvl x 5 days) = 400gp donation to the church

Cat's Grace for Maxim - 20gp to Ghelve, 40gp for Maxim to use on special inks, fingers crossed that Maxim makes the DC17 Spellcraft check ;)

JJ's requested +2 belt = 4 days craft time, Bull's Strength
cost = (2*2)+1000 = 4000gp / 2 = 2000gp (JJ)
craft DC = 5+3=8 - craft clothing: 1d20 + 6 ⇒ (14) + 6 = 20

Ryan's crafted item +2 cloak of Resistance = 4 days craft time, Resistance, Caster level min 3x's the bonus
cost = (2*2)+1000 = 4000gp / 2 = 2000gp (Ryan)
craft DC = 5+1=6 - craft clothing: 1d20 + 6 ⇒ (6) + 6 = 12

13 days used of the down time


Dwarven Ratcatcher 20 HP 264 l AC 36, T 16, FF 35l CMD 42 l F +29, R +21, W +27; +2 vs poison, spells/spell-like abilities l Init +2 l Senses: Perception +1, Darkvision

If Maxim has the time, Kikinnin will fund him for Armor up to +2, Shield up to +1, and Axe up to +2, now that the black beard can afford it.

Don't want to step on toes, so I'll wait my place in the queue for work to be done. Gonna just go ahead and praise the crafters for bringing their work to bear on our gear.


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Iron Gods: Iron maps;
Kikinnin Rouradont wrote:


Appendix E, Subsection I, Subbersection ii- If and when the players have completed the Adventure Path, I will personally reimburse travel expenses and lodging accommodations for a two-week reunion in the coastal town of Sitges, at a time convenient for each and every player, as well as your beneficent GM, of course.

xD

I would love to have that money! You are certainly invited to come, I can look for a house a couple streets away from the beach :)


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Darn - was so focussed on the weapons I clean forgot about armour! Thanks for the reminder bror...

Okay Maxim has spent 4 days doing alchemical crafting. He'll spend a day catching up with folk and purchasing from Skie... and copying it into his spellbook.

2 Days enchanting his own double barreled pistol Smaug to a +1 and a further 2 days enchanting Skewer to a +1 Rapier for the good Professor. So that's 9 days downtime used thusfar...

DC17 Spellcraft check to learn Cat's Grace from Ghelve: 1d20 + 12 ⇒ (1) + 12 = 13 Aw...Shoot - sorry Ryan

Maxim can't have another tilt at learning the spell for 1 week, so in that time he works on Kikinnin's arms and armour:

Enchant Kikinnin's Armour from +1 to +2: CL = 6
Base DC = 5 + 6 = 11 Spellcraft or Craft: Armour
Time = 4,000-1,000 = 3,000 @ 1,200gp/day = 3 days
(Rush Job: 2 days @ DC 16) Will crack on with the shield so rush job DC16 Spellcraft check: 1d20 + 12 ⇒ (5) + 12 = 17 +2 days

Enchant Kikinnin's Shield from MW to +1: CL = 3
Base DC = 5 + 3 = 8 Spellcraft or Craft: Armour
Time = 1,000 @ 1,200gp/day = 1 day
Rush Job: 1 day @ DC 13) Again I'll rush it - DC13 Spellcraft check: 1d20 + 12 ⇒ (3) + 12 = 15 +1 day

Enchant Kikinnin's Axe from +1 to +2: CL = 6
Base DC = 5 + 6 = 11 Spellcraft or Craft: Weapons
Time = 8,000-2,000 = 6,000 @ 1,200gp/day = 5 days
(Rush Job: 3 days @ DC 16)
Again will go for the quick option, but will run with Craft:Weapons check augmented by Crafter's Fortune spell: 1d20 + 10 + 2 + 5 ⇒ (3) + 10 + 2 + 5 = 20 +3 days

So when Maxim has a another tilt at learning Cat's Grace he has completed 15 days downtime...

Take 2 - DC17 Spellcraft check to learn Cat's Grace from Ghelve: 1d20 + 12 ⇒ (19) + 12 = 31

16 days downtime and counting... Not sure how much time we've got?? Think you mentioned a couple of weeks before we regroup?

EDIT: Using Craft: Weapons & Crafter's fortune Maxim could have shaved a day off the work on his pistol and Juraan's rapier. Both would be DC13 Checks against Craft Weapons+10 increased to +15 with Crafter's Fortune. So that puts him at an even 14 days after the reroll on learning Cat's Grace :)


Male Human Sorcerer (inactive)

¿"Smaug"?

Where have I heard [u]that[/u] name before?

:-/


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

Indeed you have heard it before ;)

GM Rutseg wrote:

Hackbus smiles and returns the hug "Before you depart, let me give you a present" The gnome swims until the waterfall and there he disappears. A moment later he comes back "The water is good to prevent accidents with the powder... I left behind some tool I had been working for a time..." the gnome opens a waterproof bag showing the blond dwarf a magnificent double barreled pistol with silver decorations and edges with an oak butt "It is almost complete. A day work with magic weapon spell and it will be completely enhanced with magic. It is new on it's kind, I call it double barreled weapon, because it allows you to shot two times" the gnome grins "I was planning to name it Smaug but feel free to give it the name it pleases you. It is now yours"

The little gnome hands the weapon to Maxim.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Hi all. Sorry, been away at an offsite for a couple of days. Someone fell off a flying fox and got pretty badly injured.

On the plus side, we had a DR, half a dozen ICP paramedics and a vast number of other medical staff of lower qualifications all on hand.

@Marigold, who was your GM for the game? While I probably don't know them, there is an off chance I might have met up with them in the past.

So, this is just a short note to say you guys are great as well, and it is RL keeping me quiet at the moment.


Male Human Sorcerer (inactive)

Hope the person who took that tumble can recover fully...
At least there were enough people on hand to help properly.


HP 167/214 l AC 24, T 15, FF 23 l CMD 29 l F +22, R +21, W +26; +2 bonus vs. illusions l Lucky Halfling (1/1), DiD (1/1), IV (2/2), MB (6/6), SoSS (5/5), L1: 6/8, L2: 6/8, L3: 4/7, L4: 0/7, L5: 6/7, L6: 7/7, L7: 4/6, L8: 5/6, L9: 4/6 l Init +6 l Senses: Perception +20, Concentration +27 | Female Halfling Oracle (Heavens) 20 l Active Conditions: l Hero Points 2/3

She went by GM Fiendish and her primary alias here was Fiendish Zen.

And I, too, hope that whoever fell makes a full recovery.


Male HP 213/213; LoH 3/3 (10d6); Potions: Blur (4) AC 31(32 SoF), Touch 19, Flat-footed 25, Fort 22(reroll 1/1), Ref 20(evasion), Will 17 (reroll 0/1); resist fire&acid/10; Perception +28 (extra from FE/FT))

Alas, she is not the one I thought she might be.


Retired Male Dwarf Spellslinger Wizard 6/UC Rogue 4/Arcane Trickster 10 | HP 165/165 | AC 27/T21/FF21 | F+13, R+21, W+16| Perception +18; Darkvision 60ft. | Init +10 | Move: 20ft.| Hero Points: 2 | Grit: 1/1
DC5 Knowledge Local check:
Known as "Garthûn's Gun" in Cauldron.
Key Skills:
+30 Disable Device; +23 Know (Arcana), Spellcraft; +22 Stealth; +21 Appraise; +20 Know (Planes); +16 Craft (Alchemy), Escape Artist; +15 Know (Local), Sense Motive, Sleight of Hand; +14 Know (Dungeon)

@Marigold: Been lucky enough to have played in one of Zen's games in the past. Kinda troubling she's went radio silent - hope all is well.


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Iron Gods: Iron maps;

A tried to do my best with the map, but this is fairly complex one. Let me know if you have any problem interpreting it, or any technical issues with the size.

Enjoy! ;)

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