The Seven Seasoned Pathfinders (Core) (Inactive)

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Dark Archive

Male Kobold Sorcerer 4 HP 26/26 AC 16 Tch 15 FF 12, F: +2 R: +4 W: +5; Init +3; Perc: +3, Active: prone

Sorry - I saw this on my phone the other day, but had to lookup how to make the check, and never got back to it.

Scroll Activation, DC 6: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Let's go kick this one's behind!

Sczarni

Athrax: From my understanding it would be a standard to drink and another standard to use the breath weapon according to the items description.

Varanog reads the scroll successfully and the kobolds feel the rush of magic energy. This was Varanog's surprise round action he still has his round 1 actions.

Round 1

16 Varanog
13 Athrax
10 Fazgyn
9 Skyrank

8 Shadrixis

You all have haste and bold still have actions.


Kobold UC Rogue 4 | Init +5 | Perc +9 | AC 20 T 15 ff 16 | HP 29/29 | F +2, R +8, W +1 | Acro +11, Bluff +7, Climb +6, Craft Trap +17, Disable +15, Escape +11, Steath +15

Fazgyn takes advantage of getting the jump on Shadrixis, stepping forward and expertly slicing at the fiend.

attack + haste: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
damage w/sneak: 1d4 + 5 + 2d6 ⇒ (1) + 5 + (5, 2) = 13
additional effects if hit
sneak attack Dehabilitating injury : -2 AC for 1 round
Giant wasp poison - DC 18 freq 1/round for 4 rounds - 1 Con damage (cure 1 save)

attack + Haste: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
damage w/sneak: 1d4 + 5 + 2d6 ⇒ (2) + 5 + (5, 3) = 15
additional effects if hit
sneak attack Dehabilitating injury : -2 to hit for 1 round
Giant scorpion poison - DC 17 - 1/round for 6 rounds, 1d2 Str Damage (cure 1 save)

Given the second likely didn't hit, Fazgyn will strike again with the second weapon with hopes of getting the poison off...

attack + Haste: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
damage w/sneak: 1d4 + 5 + 2d6 ⇒ (3) + 5 + (2, 4) = 14
additional effects if hit
sneak attack Dehabilitating injury : -2 to hit for 1 round
Giant scorpion poison - DC 17 - 1/round for 6 rounds, 1d2 Str Damage (cure 1 save)

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Skyrhak moves forward as well slashing out with her own weapon on a bid to help.
Dagger 1d20 + 3 ⇒ (13) + 3 = 161d3 - 1 ⇒ (3) - 1 = 2

Dark Archive

Male Kobold Sorcerer 4 HP 26/26 AC 16 Tch 15 FF 12, F: +2 R: +4 W: +5; Init +3; Perc: +3, Active: prone

Varanog moves around the tower (thanks to haste), and casts Scorching Ray at the wyrm.

Ranged Touch Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 4d6 ⇒ (6, 6, 6, 5) = 23

Sczarni

Shadrixis lets out a ferious roar as the kobold's attack and lashes out at Faz'gyn with his teeth and claws.

Bite vs Faz: 1d20 + 9 - 2 - 1 ⇒ (12) + 9 - 2 - 1 = 18

Claw vs Faz: 1d20 + 9 - 2 - 1 ⇒ (18) + 9 - 2 - 1 = 24
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Claw vs Faz: 1d20 + 9 - 2 - 1 ⇒ (15) + 9 - 2 - 1 = 21
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Fort save: 1d20 + 6 ⇒ (9) + 6 = 15

Round 2

16 Varanog
13 Athrax
10 Fazgyn
9 Skyrank
8 Shadrixis (36)(-1 con)

Everyone is back up.


Kobold UC Rogue 4 | Init +5 | Perc +9 | AC 20 T 15 ff 16 | HP 29/29 | F +2, R +8, W +1 | Acro +11, Bluff +7, Climb +6, Craft Trap +17, Disable +15, Escape +11, Steath +15

Fazgyn takes a couple hits... but he squeals with the delight of combat!

Can he stand where I just put him?

Dark Archive

Male Kobold Sorcerer 4 HP 26/26 AC 16 Tch 15 FF 12, F: +2 R: +4 W: +5; Init +3; Perc: +3, Active: prone

Varanog casts another scorching ray, but this one veers off severely, putting a hole in the floor far from his target.

Ranged Touch Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Skyrahk adds into the pile! Her dagger glowing slightly as she beseeches her patron to add his might to her strike!

Smite
Dagger 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 211d3 - 1 + 2 ⇒ (1) - 1 + 2 = 2

Sczarni

Fazgyn you can technically stand there, but you would be steping into the black hole like sphere to do so.


Kobold UC Rogue 4 | Init +5 | Perc +9 | AC 20 T 15 ff 16 | HP 29/29 | F +2, R +8, W +1 | Acro +11, Bluff +7, Climb +6, Craft Trap +17, Disable +15, Escape +11, Steath +15

Fazgyn rolls away to avoid an AOO acrobatics: 1d20 + 11 ⇒ (20) + 11 = 31

And then, hasted, books around the portal to a better position flanking... he then slices with his still poisoned weapon.

AC is lowered by prior hit
attack + Haste: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
damage w/sneak: 1d4 + 5 + 2d6 ⇒ (2) + 5 + (6, 4) = 17

additional effects if hit
sneak attack Dehabilitating injury : -2 to hit for 1 round
Giant scorpion poison - DC 17 - 1/round for 6 rounds, 1d2 Str Damage (cure 1 save)

Second round of
Giant wasp poison - DC 18 freq 1/round for 4 rounds - 1 Con damage (cure 1 save)


- PREGEN -

Athrax takes a step towards his companion and looks at the wyrmling. "You think you a dragon?! Watch this!" He shouts and then breathes fire at the wyrmling towards the middle of the room.

15ft. Cone should be able to hit the wyrmling without hurting any other kobolds
fire, reflex dc15 halves: 4d6 ⇒ (3, 3, 4, 6) = 16

-Posted with Wayfinder

Sczarni

The wrymling collapses under the assault of the kobolds. The pilfered scale of Argrinyxia clatters to the floor as Shadrixis's body goes lifeless. The means to close the portal and an means to bring their strange journey to and end lies at their feet.

End of combat.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Skyrahk picks up the scale.
"So.....search the place and we can leave then."

Dark Archive

Male Kobold Sorcerer 4 HP 26/26 AC 16 Tch 15 FF 12, F: +2 R: +4 W: +5; Init +3; Perc: +3, Active: prone

"Nice work!" Varanog exclaims. Then he remembers himself, and says "mostly me, of course."


- PREGEN -

"We beat the fake dragon!"

-Posted with Wayfinder


Kobold UC Rogue 4 | Init +5 | Perc +9 | AC 20 T 15 ff 16 | HP 29/29 | F +2, R +8, W +1 | Acro +11, Bluff +7, Climb +6, Craft Trap +17, Disable +15, Escape +11, Steath +15

Fazgyn begins searching the room and the dragon creature, perception: 1d20 + 9 ⇒ (11) + 9 = 20

Sczarni

Faz'gyn looks through the small pile of treasure. He finds 13,338 cp, 3,219 sp, 95 gp and 12 pp. Also buried in the money is a onyx gem, a traveler's any-tool, a black velvet pouch filled with dust of emulation, and an aegis of recovery.

The the scale and loot in tow the kobold's have no trouble finding their way back to the portal as a kind of mystical pull helps guide them back. Deciding it best to go through together they each clutch the scale and step through.

The hum of the portal fades behind them as they find themselves back in the Absalom sewers. Chief Yiddlepode stands before most of your tribe and they erupt in the cheers as together you hold up the scale of Argrinyxia. Drendle Dreng stands off to the side with a contingent of Pathfinders. He approaches and congratulates you on a job well done and bestows each of you with an honorary field commission, and promises you future missions for the Pathfinder Society as full and respected members, if you are interested.

Grand Lodge

Skyrahk NE Kobold Cleric of Dahak 4| HP:27/29| AC: 18/12/17|Init: +5| Perc: +5| Fort: +6| Ref: +4| Will: +8| Dag: +3;1d3-1| CMB: +1| CMD: 12| Craft (Traps) +8| Dip: +6 (+8 vs Kobolds) |Know (Reli): +7| Spell: +5| Channel: 2/day 2d6 DC 14| Smite: +2 6/day|

Skyrahk accepts the commision with some glee and is defintely interested in joining the society if it always gets her this kind of riches!


- PREGEN -

Athrax bounces with excitement when he receives his commission.

-Posted with Wayfinder

Sovereign Court

Chronicle Sheets GM Busy At Work........

Wardstone Patrol
#5-02

Mendev’s Pathfinder lodge in the capital city of Nerosyan is housed within Starrise Spire, a defensive tower in the outer wall whose pinnacle glows with celestial light that shines out like a beacon, simultaneously giving comfort to Nerosyan’s defenders and acting as a warning to any who might wish the city harm.

Venture-Captain Jorsal of Lauterbury calls a short meeting on a covered balcony overlooking the city. A middle-aged Mwangi man with greying hair, he closes the door to the spire’s interior and takes a seat in one of the set-up camp chairs, gesturing for his guests to do the same.

“We Pathfinders of Mendev,” he states, making a sweeping hand gesture that encompasses everyone present, “have our own agendas, but these must sometimes give way to the greater need: the protection of this land and its people from the horrors that dwell in the Worldwound.
“We are here by the grace of her majesty, Queen Galfrey of Mendev. Without her support, we would surely be run out of town by Hulrun’s more fervent followers. Our agreement with her states that all Pathfinders are required to volunteer some of their time in the defense of the realm. As relative newcomers, I’ve recommended you to take part in a minor military mission under the command of a veteran crusader named Sir Ilivan of Erages. Although he is not a Pathfinder, you would be wise to follow his advice, as he has been fighting the Abyssal spawn longer than some of you have been alive. I expect you will give him the respect he deserves.”

Venture-Captain Jorsal stands and opens the heavy wooden door leading back into the lodge, revealing a tall half-elven man clad in heavy plate armor, wearing a red tabard typical of the Mendevian Crusaders, and carrying a cavalry helmet in his left hand. He gives a professional nod to Jorsal before striding to the front of the group, surveying everyone with poorly disguised disappointment.

“Pathfinders,” he barks in quick staccato without further preamble, “our mission is simple. The recent attacks on the wardstones have compromised our defenses, and the enemy presses its advantage. We have received word of attacks on Fort Portolmaeus to the north, but the crusader leadership suspects that other parts of the line may have been breached as well. We will proceed to Fort Portolmaeus tomorrow morning on horseback to assess the damage, using the passphrase ‘That the Black Prince might be redeemed’ to permit us entry. On the way there, we will scout for enemy movements and other signs of demon activity. Once we have completed our assessment, we are to return to Nerosyan and you will be relieved of your obligations to the Crown. Do
you have any questions?”

Knowledge (History, Local, or Religion)

DC 10+:

The Mendevian Crusades began almost a century ago when a rift to the Abyss opened in the barbarian kingdom of Sarkoris. The church of the goddess Iomedae called the First Crusade, and it was largely a success.

DC 15+:

The wardstones are magical menhirs of tremendous power first built during the Second Crusade. They project a powerful field capable of destroying all but the most powerful demons. Built near the banks of the West Sellen and Moutray Rivers, they stopped the expansion of the Worldwound until very recently.

DC 20+:

The wardstones recently failed, coinciding with a large attack on Nerosyan. No doubt the demons are at least indirectly responsible. 25+ Even though the demons of the Worldwound have no central leadership, their most powerful current warlords are the balor Khorramzadeh of Iz, also known as the Storm King, and the marilith Aponavicius, who controls the former crusader city of Drezen far to the north.

Diplomacy (Gather Information) or Knowledge (Local)

DC 10+:

The half-elven soldier was a smuggler on Lake Encarthan before joining the Mendevian Crusades, a fact he is not ashamed to admit. 15+ Sir Ilivan rose from the ranks of the enlisted to become an officer and was knighted by Queen Galfrey.

DC 20+:

The knight hails from the half-elven settlement of Erages in Kyonin, where he had to endure prejudice and segregation throughout his youth. He later joined Kyonin’s military, but ultimately left his homeland after being discharged from this military for striking an elven officer.

DC 25+:

Sir Ilivan has become increasingly distant in the past few years due to the horrors endured by all soldiers who fight in the Mendevian Crusades. His most devastating experience involved killing a number of
fellow soldiers while he was demonically possessed.

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

Know religion: 1d20 + 5 ⇒ (19) + 5 = 24
Diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16

"It is an honor to meet you Sir Ilivan of Erages. I look forward to working under your command. That fact that you rose up to knighthood from your days of a smuggler in inspiring Sir." Hinkle says as he takes a deep bow. "What is the current status of the Wardstones in the area. I here there have been some problems with them as of late."

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf grins. "Let's spill some demon blood!"

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17

just noticed that Ēoswulf actually doesn't have enough gold to magically enhance his sword yet, since cold iron costs an extra 2k to magically enhance...

Sovereign Court

Chronicle Sheets GM Busy At Work........

Sir Ilivan answers though his words are about as cold as the ice that caps mountains.

“Since the last major attack, the demonic armies have retreated into the Worldwound’s interior. We will most likely face minor demons sent to test the current efficacy of the wardstones. Expect dretches, brimoraks, and possibly schirs. I hope that you'll prove that you were worthy of being chosen on this mission. I understand that you're not my soldiers but I generally expect my commands to be obeyed though I of course see that you operate under a different set of circumstances.”

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf gives the man an appraising look, but says nothing.

is he pissed at Ēoswulf, or Hinkle?

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

Hinkle tries to recall if he remembers anything about the demons Sir Ilivan listed off, but only recalls that his religious training only covered devils and that demons are from another plane. "Sir Ilivan are there any kinds of weapons or items you would suggest for this mission?"

Sovereign Court

Chronicle Sheets GM Busy At Work........

Si Ilivan isn't pissed at anyone. It's just his usual Sunny Disposiiton.

Sir Ilivan looks at the gnomes and nods.
"Cold Iron weapons is what is needed to battle our other worldly foes. Those can be purchased from our quartermaster as we have surplus in that due the nature of what we fight. I would also recommend that you obtain Cold Weather gear for yourself unless you have ohter means of negating such."

Waiting for the others to check in.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Slapping a book of mathematical equations shut... Max looks up, "Yes, yes... so what do we have going on here? 'That the Black Prince might be redeemed'... hmm yes... "

know history: 1d20 + 8 ⇒ (10) + 8 = 18

"Oh! Exciting... the Mendevian Crusades from nearly century past... I read about them in the rift chronicles... describing when the rift to the Abyss opened in the barbarian kingdom of Sarkoris... only to be put down when church of the goddess Iomedae called the First Crusade. And the ward stones... magical menhirs of tremendous power first built during the Second Crusade. They project a powerful field capable of destroying all but the most powerful demons. Built near the banks of the West Sellen and Moutray Rivers, they stopped the expansion of the Worldwound until very recently.

Max continues rattling off what he knows and shoots off on a tangent of the mathematics behind the Worldwound.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf taps the hilt of his sword. "Ulfen cold iron. I'm ready for 'em."

he will definitely purchase some cold weather gear.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

"So, shall we be gettin' on then?"

Sovereign Court

Chronicle Sheets GM Busy At Work........

Whelp. Looks like it's just you 3.

Dark Archive:

Cheliax Faction: Zarta Dralneen sees the start of the Fifth Crusade as an excellent opportunity, for as the nations of Avistan send their good hearted busybodies north, she’s free to pursue darker plots to further her and her followers’ agenda. She has no love of demons and has no wish to sabotage the crusade’s long-term goal; however, being able to perpetuate this conflict by keeping the two sides evenly matched will give her more time to rebuild her power base by whatever means necessary.

The Exchange:

Sczarni Faction: Guaril Karela has begun expanding his business interests beyond Varisia and Absalom, but he is unaware that his aggressive strategies have not only earned him a wealth of enemies; many of his enemies have united secretly to orchestrate Guaril’s downfall. Sczarni faction PCs should try to secure one or more underworld contacts in Mendev, and Sir Ilivan maintains ties with several. As a devout follower of Iomedae, he believes in the healing power of redemption and that his past sins have been forgiven.

Sir Ilivan agress and shortly you are on your way.

The patrol takes the you along the River Road, a normally well-used thoroughfare that follows the eastern bank of the West Sellen River. It remains within sight of the river throughout most of the journey to Fort Portolmaeus, traveling inland for a few miles past the abandoned village of Bedis. Because of the recent increase in demon sightings, the party and Sir Ilivan are the only travelers along this route today.

Sir Ilivan turns off of the River Road onto a small, overgrown path that cuts through drooping evergreens. He dismounts and ties his mare to a tree, motioning for the party to do the same.

"Up ahead is a long abandoned village that has being used by the eney as a staging ground in the past. Dismount and follow me. We will have to on foot and as quietly as possible."

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf nods, donning his shield and drawing his sword as he follows behind Sir Ilivan.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Hello?Holiday mostly or should we recruit?

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

Hinkle would have purchased the cold weather gear and a cold iron war hammer. Also sorry for the delay combination of illness and holiday.

Hinkle holds his tongue and draws his hammer as he follows behind the group.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

we should have Maximos still with us at least. I don't know what happened to the others. I thought we had at least 4 active wrapping up the kobold scenario. PM them?

if they don't respond, let's recruit

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

any word yet?

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Max is here.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Sir Illivan leads all of you as quietly as he can up a nearby hill dotted with gnarled apple trees. Just before reaching the top of the hill, he motions for the party to drop prone and crawl the rest of the way. Upon reaching the crest of the hill, you notice an abandoned village lies at the foot of the hill on the banks of the West Sellen River, its decaying structures slowly melting back into the landscape. Between the hill and the village proper lie flooded fields sectioned off by raised, earthen walkways that converge on a larger, dry area.

A group of six Mendevian commoners have assembled on the larger, open dry patch in the middle of the fields. Two lie on the ground in obvious pain, while the rest stand in a circle, holding threshes, spades, pitchforks, and other farming implements. A small heap of bodies—dead by all appearances—lies near them.

To your horror, two of the standing comoners begin raining blows on their prone companions, striking with the butts of theirpitch forks.
"Bah!" Sir Illivan spits out.
"Mere cultists! Nothing to see here, move out! We're heading back down and then making our own way from here."
As he says this, one of the 'dead' bodies rises up and totters its way over to join in the beating........

Perception Check DC 28, upon passing Make a knowledge (Planes) Check.
Knowledge (Plane) Check for the 'Undead'

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

Hinkle looks on in horror before turning back to Sir Illivan. "Shouldn't we try and help them?" He asks a bit shocked that the veteran is turning his back on innocent villagers.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf growls. "We should be saving those people."

Ēoswulf will move to initiate a fight, unless Sir Illivan can come up with a sufficient explanation for why we should leave them all behind.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Sir Illivan curses at you as you ignore his orders.
"The abyss take you all. What do you think our mission here is? It's not to save cultists from themselves!!!"

Intimidate or Diplomacy. Starting box in red. Forgot I got to do the map myself now lol.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

As he's tiny, and was low-crawling with an open book, passing occasionally, hand running across some words as he reads, Maximos is behind the others, finally catching up as the arguing starts

Perception/As if: 1d20 + 2 ⇒ (19) + 2 = 21
Knowledge (Plane) on undead: 1d20 + 8 ⇒ (5) + 8 = 13

"Hmmm, yes, cultists... high probability this would go badly or us... should help them we should, but maybe living to fight another day will have the greatest benefit to society."

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

As an afterthought, Maximos taps himself with his wand of Mage Armor...

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

diplomacy: 10 + 7 = 17

Ēoswulf nods. "It is not our mission. But it is the right thing to do."

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

"I know we have our orders, but that doesn't mean we should turn a blind eye when we are needed." Hinkle adds to Ēoswulf's comment.

Aid: 1d20 + 2 ⇒ (16) + 2 = 18

Sovereign Court

Chronicle Sheets GM Busy At Work........

Taken aback by your refusal to follow his orders, Sir Illivan's face is a rictus of rage and a flicker of something else............perhaps realization of something else as he turns around.....
"Do what you will....I'll wait with the horses though if you take too long due to your own incompetancy........I'll leave with out you."

Meanwhile...the beating continues on the poor peasant on the ground attempting to cover up vital parts........

init:

Maximos Init: 1d20 + 1 ⇒ (8) + 1 = 9
Ēoswulf Init: 1d20 + 3 ⇒ (1) + 3 = 4
Hinkle Init: 1d20 + 2 ⇒ (15) + 2 = 17
Vermlek Init: 1d20 - 1 ⇒ (19) - 1 = 18

Surprise!
Vermlek
Hinkle
Maximos
Ēoswulf

Bold is up.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

Maximus mutters some calculations, then, "mmm, yes... should work..." and casts glitterdust on the lot of them. Area of effect on the map, DC 17.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf barrels out of the woods and strides right up to the nearest cultist with a shout, "Leave then be!"

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

Hinkle moves forward and fires a magic missile at the cultist delivering the beating.

Damage: 1d4 + 1 ⇒ (4) + 1 = 5

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