The Seven Seasoned Pathfinders (Core) (Inactive)

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As Hinkle, in elaborate and very neat handwriting, writes Wiffle on the chalkboard, this dispels an illusion concealing a secret door and causes the stone portal behind it to open. The cavern beyond the secret door is made of stone. This cavern is dark but for dim illumination further inside the cavern.

DC 15 Knowledge dungeoneering or spellcraft:

Although the cavern has the aesthetic of a natural cave, you can recognize the walls are not natural; rather, someone cleared this area using stone shape spells.

Please order your icon in the passage on the maps page and post your actions accordingly

Grand Lodge

Ezren takes up the rear ... being sorta squishy.

Spell craft: 1d20 + 8 ⇒ (9) + 8 = 17

"Although it looks it, this cave is not natural ... it's been carved out using stone shape spells ..."

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geoclunicus will move up ahead to scout the area for trouble.

Stealth: 1d20 + 9 ⇒ (6) + 9 = 15
Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Grand Lodge

Female Halfling | Druid: 1 | Init: +9, Per: +10 | Speed: 20
HP: 10/10, CMB: 0, CMD: 13 | AC: 16, T: 14, FF: 12 | F: +5, R: +6, W: +7 (+2 vs fear) | Skills:
Acrobatics: +6, Heal: +4, Sense Motive: +9, Stealth: +7, Survival: +6

Enith and Wolfy follow behind Geo as carefully as possible.

Enith
Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Wolfy
Stealth: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 5 ⇒ (15) + 5 = 20


As you make your way through the natural looking cavern, you make your way to a small chamber. Several desks are arranged along the northern and eastern edges of this small stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft luminescence that brightens the small room.

GM Dice:
1d4 ⇒ 4

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geo tries to ignore the glowing gem as he looks through the papers. He calls the others tom come join him.

"So what do we have here, dearies?"

Occasionally, he looks back at the gem. I might need that...


Geo's Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Hinkle's Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Ol’ Ezren's Perception: 1d20 + 0 ⇒ (16) + 0 = 16 (no Character Data on Profile)
Ēoswulf's Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Enith's Perception: 1d20 + 10 ⇒ (14) + 10 = 24
Fillia's Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Geo can decern that the gem on the desk is a cut alexandrite worth a handsome amount, yet it somehow glows with a steady cool light. Enith identifies the paperwork on the desk as a priceless collection of Pathfinder Society lore and information describing dozens of unexplored sites. Most are written in an Azlanti dialect further encrypted using an old cipher employed by the Society centuries ago.

Further examination of the room reveals nothing else of value.

As you gather up your quest findings to bring back to the Grand Lodge, you feel as if you have grown on this requirenment for the Society. Laughing and recounting your exceptional (and not so exceptional) actions during this adventure, your group makes their way back into the shrine of the failed through the secret door.

Init:

Hinkle: 1d20 + 2 ⇒ (14) + 2 = 16
Geoclunicus: 1d20 + 4 ⇒ (19) + 4 = 23
Ol’ Ezren: 1d20 + 1 ⇒ (12) + 1 = 13
Ēoswulf Gērmwynson: 1d20 + 2 ⇒ (1) + 2 = 3
Enith: 1d20 + 9 ⇒ (20) + 9 = 29
Fillia Bloodstone: 1d20 + 7 ⇒ (1) + 7 = 8

Baddies: 1d20 ⇒ 4

Enith's sharp eyes pick up 4 cloked figures, black robes draped over their armor. They have reapons and spells prepared for an ambush; but the sharper of initiative of your group allow a quicker action, (for most.) Before you, you see a Blue cloaked Halfelven evoker, a Green-skined Halforc witch, a Red-eyed Elven Ranger, and a Brown-garbed Human swordsman.

COMBAT!
Bold is up!

Enith & Woolfie
Geo
Hinkle
Ezren
Fillia

Baddies

Eoswulf

DC 15 Knowledge religon:

You recognize these assassins as Norgorberite Cultists: They
do not speak as they attack, and exactly how they have tracked the PCs is unclear; however, the Norgorberite cultists fight to steal your discovery and destroy it so that their god can keep one more secret.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

So, can we assume we are already out the secret door? Or are we in the cave where our icons are?


Geoclunicus wrote:
So, can we assume we are already out the secret door? Or are we in the cave where our icons are?

So I randomly placed you in the Greater Shrine area, you can react from there... thanks!

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geoclunicus moves to a pillar and shoots the closest enemy.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

"Looks like we weren't the only ones looking for this stuff." Hinkle says as he raises his hammer over his head. "Well lets go into battle with Torag's aid." The gnome finishes as he casts a spell on the group.

Casting bless

Know religion: 1d20 + 4 ⇒ (14) + 4 = 18

"Oh great cultists of Norberger."

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia waits to put an arrow where it would be most needed.
1? really? Oh dice bots, why do you hate my perception so.


Round 1
Bold is up!

Enith & Woolfie
Geo - Shoots/misses the Swordsman
Hinkle - Casts bless (Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)
Ezren
Fillia

Baddies

Eoswulf

Anyone heard from Enith lately?

Grand Lodge

Ezren pops off a magic missle at close/brown guy, then moves up.

Magic Missle: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Nope. Maybe having internet problems?

Fillia fidgets but she waits. She'll need a better target for her arrows to be of more use. Delay


Fillia, go ahead and act... I'll give Enith till tomorrow after work then I will bot her and Wolfie before the baddies turn.

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia takes her shot, aiming it at the Half Orc Witch.
Attack 1d20 + 4 ⇒ (19) + 4 = 231d8 ⇒ 6

Grand Lodge

Female Halfling | Druid: 1 | Init: +9, Per: +10 | Speed: 20
HP: 10/10, CMB: 0, CMD: 13 | AC: 16, T: 14, FF: 12 | F: +5, R: +6, W: +7 (+2 vs fear) | Skills:
Acrobatics: +6, Heal: +4, Sense Motive: +9, Stealth: +7, Survival: +6

Enith steps around the pillar and launches a bullet at the witch.

Enith
attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d3 ⇒ 1

On command Wolfy darts forward to bite the nearest enemy.

Wolfy
attack: 1d20 + 2 ⇒ (15) + 2 = 17
bite: 1d6 + 1 ⇒ (6) + 1 = 7
trip: 1d20 + 2 ⇒ (17) + 2 = 19

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

Don't forget the +1 to attacks from bless.

Grand Lodge

Female Halfling | Druid: 1 | Init: +9, Per: +10 | Speed: 20
HP: 10/10, CMB: 0, CMD: 13 | AC: 16, T: 14, FF: 12 | F: +5, R: +6, W: +7 (+2 vs fear) | Skills:
Acrobatics: +6, Heal: +4, Sense Motive: +9, Stealth: +7, Survival: +6

Knew I was forgetting something :P


Round 1

Enith & Woolfie - Sling at witch, (hit,-2) bite swordsman (hitx2,-8,-7) & tripx2 (swordsman is now lying on the ground dead.)
Geo - Shoots/misses the Swordsman
Hinkle - Casts bless (Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)
Ezren - Magic Missle Swordsman (hit,-3)
Fillia - Arrows witch (hit, -6)

Baddies-

GM Dice:

Baddies initiative-
A Init: 1d20 + 3 ⇒ (3) + 3 = 6
S Init: 1d20 + 5 ⇒ (6) + 5 = 11
E Init: 1d20 + 6 ⇒ (19) + 6 = 25
W Init: 1d20 + 2 ⇒ (11) + 2 = 13

The Blue Evoker moves 20' and casts burning hands (DC 13) on Geo for 1d4 ⇒ 3

The Green Witch attempts to cast cause fear (DC 13) on Esowulf, but fails when Fillias arrow plunges into her breast. Her rage flows forth from her eyes, but she speaks not a word.
concentration DC 10+8+1=19: 1d20 + 3 ⇒ (8) + 3 = 11

The Brown Swordsman attempts to get up and provokes an extra attack from the wolf: attack: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
crit conf: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
bite: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
trip: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
and again finds himself flat on his back, this time minus part of his larynx!

The Red Archer draws and fires at Esowulf, but misses
Bow attack+ favored enemy (human) bonus: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage?: 1d8 + 2 ⇒ (6) + 2 = 8
Bold is up!
Eoswulf

W=-2-6 (-8)
E=-
S(prone)=-3-8-7 (-18)
A=-

Round 2
Bold is up!
Enith & Woolfie -
Geo -
Hinkle -
Ezren -
Fillia -

Baddies-

Grand Lodge

Ol' Ezren tosses his staff at blue ... and dashes left

attack: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d6 ⇒ 4

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Geoclunicus turns and fires on the (blue) evoker.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

Hinkle moves next to Geoclunicus and fires a green bolt at the same target.

Acid bolt Ranged touch vs blue: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Damage: 1d6 ⇒ 3

Only to hit the floor in front of himself.


Round 1

Enith & Woolfie - Sling at witch, (hit,-2) bite swordsman (hitx2,-8,-7) & tripx2 (swordsman is now lying on the ground dead.)
Geo - Shoots/misses the Swordsman
Hinkle - Casts bless (Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)
Ezren - Magic Missle Swordsman (hit,-3)
Fillia - Arrows witch (hit, -6)

Baddies-
The Blue Evoker moves 20' and casts burning hands (DC 13) on Geo for 1d4

The Green Witch attempts to cast cause fear (DC 13) on Esowulf, but fails when Fillias arrow plunges into her breast. Her rage flows forth from her eyes, but she speaks not a word.
concentration DC 10+8+1=19: 1d20 + 3 ⇒ (2) + 3 = 5

The Brown Swordsman attempts to get up and provokes an extra attack from the wolf: attack: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7
crit conf: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
bite: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
trip: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
and again finds himself flat on his back, this time minus part of his larynx!

The Red Archer draws and fires at Esowulf, but misses
Bow attack+ favored enemy (human) bonus: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Damage?: 1d8 + 2 ⇒ (1) + 2 = 3

Eoswulf(GM Bot)
Eoswulf moves up, using the pillars to provide some cover, and attacks the Red Archer:
Longsword +8 (1d8+6, 19-20/x2)
Mele vs Archer: 1d20 + 8 ⇒ (13) + 8 = 21 HIT!
damage: 1d8 + 6 ⇒ (4) + 6 = 10
sinking his longsword deep in the elf's side!

---------------------------------------------------------------
W=-2-6 (-8)
E=-
S(dead)=-3-8-7 (-18)
A=-10

Round 2
Bold is up!
Enith & Woolfie -
Geo - Shoots at blue, miss
Hinkle - Acid at blue, miss
Ezren - Throws staff at blue, (Hit!,-4)
Fillia -

Baddies-

---------------------------------------------------------------
W=-2-6 (-8)
E=-4
S(dead)=-3-8-7 (-18)
A=-10

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Fillia moves and takes direct aim at her next target. (Blue).

Her movement ends in a half crouch as she uses the momentum to retrieve an arrow, draw and release in a single breath. Its shaft directly towards her target's heart.
Attack 1d20 + 4 ⇒ (19) + 4 = 231d8 ⇒ 3


Round 1

Enith & Woolfie - Sling at witch, (hit,-2) bite swordsman (hitx2,-8,-7) & tripx2 (swordsman is now lying on the ground dead.)
Geo - Shoots/misses the Swordsman
Hinkle - Casts bless (Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)
Ezren - Magic Missle Swordsman (hit,-3)
Fillia - Arrows witch (hit, -6)

Baddies-
The Blue Evoker moves 20' and casts burning hands (DC 13) on Geo for -3 hp.

The Green Witch attempts to cast cause fear (DC 13) on Esowulf, but fails when Fillias arrow plunges into her breast. Her rage flows forth from her eyes, but she speaks not a word.

The Brown Swordsman attempts to get up and provokes an extra attack from the wolf and again finds himself flat on his back, this time minus part of his larynx!

The Red Archer draws and fires at Esowulf, but misses

Eoswulf - Stabs Archer (hit, -10)

---------------------------------------------------------------
W=-2-6 (-8)
E=-
S(dead)=-3-8-7 (-18)
A=-10

Round 2
Bold is up!
Enith & Woolfie -
Geo - Shoots at blue, miss
Hinkle - Acid at blue, miss
Ezren - Throws staff at blue, (Hit!,-4)
Fillia -Shoots at blue, (hit, -3)
Baddies- TBD
Eoswulf - TBD
---------------------------------------------------------------
W=-2-6 (-8)
E=-4-3 (-7)
S(dead)=-3-8-7 (-18)
A=-10

Grand Lodge

Female Halfling | Druid: 1 | Init: +9, Per: +10 | Speed: 20
HP: 10/10, CMB: 0, CMD: 13 | AC: 16, T: 14, FF: 12 | F: +5, R: +6, W: +7 (+2 vs fear) | Skills:
Acrobatics: +6, Heal: +4, Sense Motive: +9, Stealth: +7, Survival: +6

Enith winds up her sling aiming again at the witch and growls another command at Wolfy.

Enith sling at witch
attack: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
damage: 1d3 ⇒ 3

Wolfy charges to bite the witch
Attack: 1d20 + 2 + 1 + 2 ⇒ (19) + 2 + 1 + 2 = 24
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Trip: 1d20 + 2 + 1 + 2 ⇒ (12) + 2 + 1 + 2 = 17

Making the assumption that he can trip during a charge. If he can't (or can't charge for some reason), please subtract those 2s from the attacks.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

sorry, didn't realize I was up

-Posted with Wayfinder


Round 1

Enith & Woolfie - Sling at witch, (hit,-2) bite swordsman (hitx2,-8,-7) & tripx2 (swordsman is now lying on the ground dead.)
Geo - Shoots/misses the Swordsman
Hinkle - Casts bless (Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)
Ezren - Magic Missle Swordsman (hit,-3)
Fillia - Arrows witch (hit, -6)

Baddies-
The Blue Evoker moves 20' and casts burning hands (DC 13) on Geo for -3 hp.

The Green Witch attempts to cast cause fear (DC 13) on Esowulf, but fails when Fillias arrow plunges into her breast. Her rage flows forth from her eyes, but she speaks not a word.

The Brown Swordsman attempts to get up and provokes an extra attack from the wolf and again finds himself flat on his back, this time minus part of his larynx!

The Red Archer draws and fires at Esowulf, but misses

Eoswulf - Stabs Archer (hit, -10)

---------------------------------------------------------------
W=-2-6 (-8)
E=-
S(dead)=-3-8-7 (-18)
A=-10

Round 2
Bold is up!
Enith & Woolfie - slings witch (hit, -3) bite & trip witch (hit,-5 + trip) kills witch even if I would subtract the +2, wolfy still hits on all attacks
Geo - Shoots at blue, miss
Hinkle - Acid at blue, miss
Ezren - Throws staff at blue, (Hit!,-4)
Fillia -Shoots at blue, (hit, -3)
Baddies-
The Blue Evoker attempts to use burning hands again on Geo and Hinkle: concentration DC 10+7+1=18: 1d20 + 3 ⇒ (7) + 3 = 10, but the blows he receives do not allow him to concentrate so he pulls his dagger and charges the elf rogue...

The red archer drops his bow, pulls his short sword and retaliates against Eoswulf, but the warriors parry skills far outmatch the swordsmanship of the evil archer:
Melee short sword vs Eoswulf: 1d20 + 2 ⇒ (7) + 2 = 9
Damage?: 1d6 + 1 ⇒ (3) + 1 = 4

Eoswulf -and to you my friend to finish out the round!
---------------------------------------------------------------
W(dying)=-2-6-3-5 (-16)
E=-4-3 (-7)
S(dead)=-3-8-7 (-18)
A=(-10)

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf steps closer to the archer, then let's out a battle roar as he slashes with his sword and bashes with his armor spikes.

Crunch:
Notes:
can't edit the map since it is not Google Slides

Round 2 action:
5' step
Free action to enter rage
Full round action to TWF

Rolls:
longsword, attack, rage, TWF: 1d20 + 6 + 2 - 2 ⇒ (3) + 6 + 2 - 2 = 9 for slashing: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
armor spikes, attack, rage, TWF: 1d20 + 5 + 2 - 2 ⇒ (19) + 5 + 2 - 2 = 24 for slashing: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Active Status effects:
rage (+4Str, +4 Con, -2AC) more than enough rounds remaining

-Posted with Wayfinder


Eoswulf 's blade slices the air as the injured archer desperately parrys his strike, but this leaves him completely vulnerable to a smash from the warrior's wicked spiked shield that slams deep into his side, taking him out of the picture.

will post recap tonight when on computer, round 3 first line up feel free to post actions against the remaining blue fanatic.

-Posted with Wayfinder

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

actually the spikes are on his armor, not his shield

-Posted with Wayfinder


Ēoswulf Gērmwynson wrote:
actually the spikes are on his armor, not his shield -Posted with Wayfinder

and deadly effective, all things being equal! ;)

-Posted with Wayfinder


Round 1

Enith & Woolfie - Sling at witch, (hit,-2) bite swordsman (hitx2,-8,-7) & tripx2 (swordsman is now lying on the ground dead.)
Geo - Shoots/misses the Swordsman
Hinkle - Casts bless (Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)
Ezren - Magic Missle Swordsman (hit,-3)
Fillia - Arrows witch (hit, -6)

Baddies-
The Blue Evoker moves 20' and casts burning hands (DC 13) on Geo for -3 hp.

The Green Witch attempts to cast cause fear (DC 13) on Esowulf, but fails when Fillias arrow plunges into her breast. Her rage flows forth from her eyes, but she speaks not a word.

The Brown Swordsman attempts to get up and provokes an extra attack from the wolf and again finds himself flat on his back, this time minus part of his larynx!

The Red Archer draws and fires at Esowulf, but misses

Eoswulf - Stabs Archer (hit, -10)

---------------------------------------------------------------
W=-2-6 (-8)
E=-
S(dead)=-3-8-7 (-18)
A=-10

Round 2

Enith & Woolfie - slings witch (hit, -3) bite & trip witch (hit,-5 + trip) kills witch even if I would subtract the +2, wolfy still hits on all attacks
Geo - Shoots at blue, miss
Hinkle - Acid at blue, miss
Ezren - Throws staff at blue, (Hit!,-4)
Fillia -Shoots at blue, (hit, -3)
Baddies-
The Blue Evoker attempts to use burning hands again on Geo and Hinkle: but the blows he receives do not allow him to concentrate so he pulls his dagger and charges the elf rogue...

The red archer drops his bow, pulls his short sword and retaliates against Eoswulf, but the warriors parry skills far outmatch the swordsmanship of the evil archer:

Eoswulf - Swipe (miss) + Armored spikes (hit, -9) Archer goes down, hard
---------------------------------------------------------------
W (dead)=-2-6-3-5 (-16)
E=-4-3 (-7)
S(dead)=-3-8-7 (-18)
A (dead)=-10-9 (-19)

Round 3
Bold is up!
Enith & Wolfie -
Geo -
Hinkle -
Ezren -
Fillia -

Baddie - TBD

Eoswulf - TBD

Grand Lodge

Ezren moves up and using his bonded object recalls color spray and attempts to dazzle red.

Color Spray DC 15


Blue is the only one remaining....
will DC: 1d20 + 2 ⇒ (20) + 2 = 22 the Blue cloaked evoker shields his eyes and negates the effects of Ezren's spell.

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

Drawing her blade, Fillia dances ahead and attempts to slams it into her target!!!

Attack blue 1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Since blue covered his eyes, Geo is able to hide from his view. He moves around the pillar to perform a sneak attack.

Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d8 + 1d6 ⇒ (8) + (1) = 9

Hmm - figure that might not do it....

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

After watching the other attacks against the last foe miss, Hinkle shrugs and steps forward with his war hammer.

Melee: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Hinkle strikes the evoker with his hammer and sends him to his god of secrets.

Combat Over!

After surviving the ambush, the party is able to leave the Shrine of the Failed and deliver Eylysia’s cache to the Grand Lodge.

The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with his fall into oblivion.

Drandle Dreng personally thanks the Pathfinders for their successful investigation, indicating his interest in their future careers as Pathfinders. As the fledgling adventurers have yet to complete their Confirmation, the venture-captain promises to speak with Master of Scrolls Kreighton Shaine to have the process expedited.

Several days later, each of the PCs receives a missive summarizing some of the Society’s initial findings:

Pathfinder,
Your recent investigations and recovery of agent Eylysia’s papers have already yielded results. Under my direction, a team of scholars has tracked down the long-retired Society ciphers the gnome used and translated many of her entries. Although many of these records present valuable leads, one is especially timely and exciting. Several months ago, the Pathfinder Society recovered an incomplete relic called the Sky Key. Its missing components disappeared millennia ago, carried by dwarven refugees to the far corners of Avistan and beyond, and the Society has struggled to follow these faint trails to piece the potent device back together. It appears Eylysia may have found one of the pieces centuries ago! She writes of a visit to Tar Kuata in Osirion, where she not only met with the Iroran devotees there, but also the curious order of dwarven monks known as the Ouat. According to her journals, some of the resident dwarves’ ancestors arrived long ago from the distant north bearing a broken treasure of wire and steel. Based on additional context and several magical divinations, I have reason to believe Eylysia—and you—may have found one of the lost pieces of the Sky Key! I have contacted Venture-Captain Norden Balentiir in Sothis to prepare for an expedition. You have already demonstrated your resourcefulness by uncovering this information; when I assemble a team to travel to Tar Kuata, I hope you will consider joining the expedition.

Highest regards,
Venture-Captain Ambrus Valsin

Congratuations! This completes the "Wounded Wisp!" I will work on Chronicle Sheets this weekend and get them out ASAP!.
Mike

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

awesome! Almost makes me wish we were doing Season 6

-Posted with Wayfinder


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.

“Welcome! Welcome, my students! Please, have a seat!” With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. “Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.

“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, “Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice, “Greetings, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”

Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.

Silver Crusade

PFS #76925-38 Female Half-Elf NG Ranger 2/ Rogue 1 | HP:24/24| AC: 17/14/14|Init: +7| Perc: +12| Fort: +6| Ref: +9| Will: +2| CMB: +4| CMD: 17| L.bow: +5;1d8| S.Sword: +4;1d6+2|
Skills:
Acro:+8| App:+2| Bluff:+0| Climb:+1| Diplo:+4| DD:+7| H.Animal:+5| Heal:+5| Intim: +0| Kn.(Geo/Nat): +8| Kn.(Loc): +7| Kn.(Dun):+6| S.M: +1| Sleight:+7| Stealth: +7| Sur:+6| Swim: +5|

"Whooo! Quite an exciting task it is!" Fillia jumps in enthusiasm.

Grand Lodge

Male Dwarf (CORE) Fighter- 2 | AC:18 T:13 FF:15 | HP 24/24 | F+5, R+3, W+1 | CMB=5 CMD=18 | Init +5 | Perc +2, +4 to notice unusual stonework.

"I stand ready to initiate movement towards our objective; Explore, Report, Cooperate!"

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

"Very exciting, yes indeed!"

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Ēoswulf smiles at the halfling. "A pleasure to meet you again, Janira."

-Posted with Wayfinder

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

"It is good to see you Janira, you helped us a lot on our last adventure, and it'll be great to have you lead us on a new on." Hinkle looks over to see Dunbar, "And where have you been, you missed out on fun little adventure through the city."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

"Hmm, yah - I heard you broke into a house in addition to the illegal detainment of a priestess... I hope you didn't cause too much more trouble!"

“On to the details of the mission at hand,” Janira says with an eager grin. “After reviewing my mission reports personally, Master Shaine believes it is no coincidence that each time they entered the caves it was during a full moon, so it is also no coincidence that you have been called here now, just a day before the moon is full again. We both believe that tomorrow night is our best chance to find out why these caves are important and what exactly the gillmen are doing in there.

“The caves we’ll be travelling to lie under the base of the Kortos Mounts. We’ll need to spend every minute of daylight possible to reach the caves by foot, crossing over the Cairnlands, taking the paths to Diobel, and finally making our way through the wilderness. With any luck we won’t run into any of the local inhabitants. Once in the caves, we’ll need to work together to explore and determine whether any gillman are present or have been recently. Keep an eye out for any other clues that might hint at the caves’ significance, too.”

Knowledge(geography) DC 10:
At the center of the Isle of Kortos stand the Kortos Mounts, the points on the island.

Knowledge(geography) DC 15:
Entire tribes of centaurs, harpies, and minotaurs constantly vie for territory up and around the Mounts, with harpies being the most common at higher altitudes and centaurs controlling the lower slopes and foothills.

Knowledge(history) DC 15:

Also known as the Low Azlanti, the gillmen are an amphibious humanoid race believed to be the last descendants of the ancient Azlanti people.

Knowledge(history) DC 20:
During Earthfall, the Starstone struck Golarion and destroyed the human empires of Thassilon and Azlant. It is said that gillmen’s ancestors survived the cataclysmic event because they received the blessing of an aquatic entity that allowed them to breath underwater.

Knowledge(history) DC 25:
Most scholars believe the terrifying aboleths were responsible for the gillmen’s transformation. Any alliance between them appears to have fallen apart over the millennia, however, and the gillmen are now an independent people.

Grand Lodge

Male Dwarf (CORE) Fighter- 2 | AC:18 T:13 FF:15 | HP 24/24 | F+5, R+3, W+1 | CMB=5 CMD=18 | Init +5 | Perc +2, +4 to notice unusual stonework.

"'Owaya Hinkel! 'Ad a family emergency, but oi wus witcha in spirit!"

Kn(Geo)-Untrained: 1d20 + 1 ⇒ (2) + 1 = 3
Kn(Hist)-Untrained: 1d20 + 1 ⇒ (11) + 1 = 12
Dunbar is worthless!

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