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About Enith178538-3 Enith
HP: 10/10, CMB: 0, CMD: 13 | AC: 16, T: 14, FF: 12 | F: +5, R: +6, W: +7 (+2 vs fear):
Acrobatics: +6, Heal: +4, Sense Motive: +9, Stealth: +7, Survival: +6 Character Hash:
Neutral Small Humanoid [B]Init[b] +9; Senses Perception +10 --------------------
Fort +4 (+2 Class,+1 Con, +1 Race) Ref +4 (+0 Class, +3 Dex, +1 Race) Will +7 (+2 Class, +4 Wis, +1 Race) Resist --------------------
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Improved Initiative (Combat) Your quick reflexes allow you to react rapidly to danger. You get a +4 bonus on initiative checks. --------------------
Reactionary (Combat) You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on initiative checks. Suspicious You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and lied often, about something you had taken for granted, leaving you quick to question the claims of others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you. --------------------
Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below). Druids are proficient with light and medium armor but are prohibited from wearing metal armor. A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only wooden ones. Nature Bond (Ex)
Nature Sense (Ex)
Spontaneous Casting
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Total points: 2 = (4-2Int)*1 Level Acrobatics +6 (+1 Rank, +0 Class, +3 Ability, +0 Armor, +2 Race)
*Swim +0 (+0 Rank, +0 Class, +0 Ability, +0 Armor) *(Class Skill) --------------------
Level 0: (3/day) (Inf uses) Create Water (Creates 2 gallons/level of pure water.) [24hrs] Light (Object shines like a torch.) [10min/level] Resistance (Subject gains +1 bonus on saving throws.) [1 minute] Level 1: (1/day) Entangle: DC 15 (40ft radius, 400ft+40ft/level, 1min/level) --------------------
Wild Empathy (Ex)
The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the druid and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check. --------------------
Enith:
Ranged Weapons Sling, 20 Bullets (10Lbs)
Wolf:
Wealth: 96 gold Animal Companion:
-------------------- Animal Companion -------------------- Wolf: level 1
BAB +1, CMB +2, CMD 13 Starting Statistics: Size Medium; Speed 50 ft.; AC +2 natural armor;
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Racial Traits (Halfling):
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Standard Racial Traits Ability Score Racial Traits: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races. They gain +2 Dexterity, +2 Charisma, and –2Strength.
Background Story:
-------------------- Background Story -------------------- Enith's earliest memories were of wolves. They were her parents, her friends, the only world she knew. But hunters destroyed that world. They "rescued" Enith and placed her in an orphanage where she was constantly bullied by fellow orphans and belittled by her caretakers who believed they were preparing her for the wider world. When the opportunity arose to run away, she took it without hesitation, escaping back into the wild where she befriended another pack. As she grew older she grew more curious about what mysteries this "wider world" held, beyond bullies and lies. So she left her pack with a wolf in tow, and they set out to see what there was to see. Her overwhelming curiosity is matched only by her intense distrust of new people. Appearance:
-------------------- Appearance -------------------- Enith is short, even for a halfling. She wears a thick cloak tied at the neck, but hanging off at least one shoulder as if she had forgotten that she had put it on. A hastily tied strip of worn leather is doing a poor job of holding the mass of brown curls away from of her face. She is otherwise unadorned, save for some grubby leather armor strapped over a healthy level of dirt and what presumably used to be clothes. |