| GM Fuzzfoot |
Skeleton Will: 1d20 + 2 ⇒ (13) + 2 = 15
Zombie Will: 1d20 + 3 ⇒ (20) + 3 = 23
Zombie Will: 1d20 + 3 ⇒ (19) + 3 = 22
All three save, but at least still take 3 dmg each, which is enough to destroy the skeleton.
Round 2: (Bold may act)
Enith, Fillia, Eoswulf , Hinkle
Zombie 1 (6 dmg), Zombie 2 (9 dmg)
Maximos, Dunbar
Ēoswulf Gērmwynson
|
Ēoswulf steps between the two zombies, apparently heedless of being surrounded. He slashes out with his sword and tries to drive his shoulder spike into one of them.
(None)
Round 2 action:
5' step
TWF @ skeleton on left, then on right
Rolls:
longsword, attack, rage, twf: 1d20 + 6 + 2 - 4 ⇒ (18) + 6 + 2 - 4 = 22 for slashing: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
armor spikes, attack, rage, twf: 1d20 + 5 + 2 - 4 ⇒ (3) + 5 + 2 - 4 = 6 for slashing: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Active Status effects:
rage, -2ac, +4 str, +4 con
-Posted with Wayfinder
| GM Fuzzfoot |
Eoswulf takes some joy in slashing the zombie on the left in half, destroying the undead. Unfortunately, he is unable to make the spin needed to take out the other one, and it still remains. It makes a clumsy attack back, but Eoswulf's armor is sufficient to take the brunt of the blow.
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
I believe Enith has disappeared, and Fillia is in a delay, so Maximos and Dunbar can now join in.
Round 2: (Bold may act)
Enith, Fillia, Eoswulf, Hinkle
Zombie 2 (9 dmg)
Maximos, Dunbar
Fillia Bloodstone
|
Fillia will take no action for now as She has no good way to handle this undead.
Dunbar Brasstwister
|
The Dwarven fighter wades into the zombie with all of his anger and might,
Mstrwk Great Axe - crit 20/x3
Weapon Focus +1 Atk w/ Great Axe
Mstrwk Great Axe melee vs zombie: 1d20 + 1 + 3 + 1 + 1 ⇒ (9) + 1 + 3 + 1 + 1 = 15
Damage?: 1d12 + 4 ⇒ (2) + 4 = 6
| GM Fuzzfoot |
Unfortunately, Dunbar misses, but the zombie keeps coming. It swings his slow, lumbering arms at Dunbar, who easily steps aside..
Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Round 3: (Bold may act)
Enith, Fillia, Eoswulf, Hinkle
Zombie 2 (9 dmg)
Maximos, Dunbar
Ēoswulf Gērmwynson
|
Ēoswulf turns his full battle fury against the last zombie.
Enith's player has informed me that they are, indeed, dropping out. Just too much has come up in RL.
Round 3 action:
TWF
Rolls:
longsword, attack, rage, twf: 1d20 + 6 + 2 - 4 ⇒ (8) + 6 + 2 - 4 = 12 for slashing: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
armor spike, attack, rage, twf: 1d20 + 5 + 2 - 4 ⇒ (14) + 5 + 2 - 4 = 17 for piercing: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Active Status effects:
rage, -2ac, +4str, +4con
-Posted with Wayfinder
| GM Fuzzfoot |
Hinkles hammer sinks into the zombies flesh without notice, but then Eoswulf is able to slice it's head off, ending the threat.
End of combat.
Hinkle: 1d20 + 4 ⇒ (2) + 4 = 6
Ol’ Ezren: 1d20 + 0 ⇒ (5) + 0 = 5 (no Character Data on Profile)
Eoswulf Germwynson: 1d20 + 3 ⇒ (18) + 3 = 21
Enith: 1d20 + 10 ⇒ (7) + 10 = 17
Fillia Bloodstone: 1d20 + 10 ⇒ (2) + 10 = 12
Dunbar: 1d20 + 2 ⇒ (13) + 2 = 15
You search the fallen, and realize that the body nearby is a dhampir, apparently killed by these undead. You also notice that the zombies were once gillmen. Among the fallen bodies, the you find a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave.
You also find a quiver containing 20 +1 arrows and a +1 longsword.
Eoswulf also finds a secret passage.
Thanks for the info re: Enith.
Fillia Bloodstone
|
Fillia claims the Longsword and Arrows if no one wants it as she picks them up and shows them to the party.
| GM Fuzzfoot |
It seems to lead to a bunch of twisting, meandering tunnels. After a short time exploring, you hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”
Fillia Bloodstone
|
Her ears perking up, Fillia breaks into a short run.....
"Is that Janira? She's alive!"
Hinkle Mikrinkleberry
|
Hinkle pauses to listen. "Is that Janira? Is she fighting the Minotaur? She told us she was going to run." Hinkle looks at his fellow Pathfinders. "Lets see if this takes us back outside so we can help her."
| GM Fuzzfoot |
The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.
The full moon above casts provides dim light over the entire area, bright enough to illuminate even the shaded leaf litter beneath the trees. You see you are at the base of the Kortos Mounts. You also see that about 100' from you, Janira Gavix is locked in combat with her relentless foe, the minotaur.
Janira shouts, “You vile beast! I know not what drives your black heart, but I shall not fail in my duty. I shall see you driven from this forest, back to the hills from whence you came!”
She is looking pretty exhausted, and the minotaur continues to come on strong.
Dunbar: 1d20 + 4 ⇒ (19) + 4 = 23
Eoswulf Germwynson: 1d20 + 2 ⇒ (18) + 2 = 20
Fillia Bloodstone: 1d20 + 7 ⇒ (1) + 7 = 8
Hinkle: 1d20 + 2 ⇒ (18) + 2 = 20
Maximos Jax: 1d20 + 1 ⇒ (15) + 1 = 16
Opponents: 1d20 + 0 ⇒ (7) + 0 = 7
Round 1: (Bold may act)
Dunbar, Eoswulf , Hinkle, Maximos, Fillia
Minotaur
Janira
Fillia Bloodstone
|
Fillia does not hesitate, she Moves swiftly nearer to the river bank as she draws her bow and her new arrows, ready to lend ranged support.
"Hold On Janira! Help is on the way!"
Dunbar Brasstwister
|
The stout, short legs of the Dwarven fighter carry him closer to the crossing point!
Double move for Dunbar, 40', towards the "bridge." Asking for someone to please move my icon as I can not on the iPad. Thanks!
Hinkle Mikrinkleberry
|
Done.
Hinkle moves forward before raising his war hammer above his head. "Torag follows you into battle!"
Cast bless, +1 to attack rolls and against fear effects. Don't think it's going to hit Maximos though.
Ēoswulf Gērmwynson
|
I'll take the +1 Longsword if you don't mind--it is my primary weapon
-Posted with Wayfinder
Ēoswulf Gērmwynson
|
Ēoswulf quickly makes his way to the stream and begins to wade in.
I think I spent 3 rounds of rage in the cave. That should leave me with 4 more.
-Posted with Wayfinder
| GM Fuzzfoot |
The stream is 10' wide and 5'deep, and requires a DC 15 Swim check to navigate, or be swept away. (Large creatures can walk through with a Strength DC 12 check).
The log will require a DC 7 acrobatics check at half speed, during which time you will be flatfooted.
The minotaur continues to swing at Janira, who continues to sing her tales of great achievements to inspire you - up until the moment that the minotaur splits her head open with the broken greataxe he is wielding!.
Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Janira falls to the ground, bleeding.
Round 2: (Bold may act)
Dunbar, Eoswulf , Hinkle, Maximos, Fillia
Minotaur
Janira (unconscious, bleeding, @-7hp)
Ēoswulf Gērmwynson
|
Ēoswulf bulls his way through the river. swim, untrained, acp: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
On the other side, he stays near the shrubs, wary of the minotaur and awaiting the right time to attack.
defensive action, whatever the standard action one is called. Janira has lingering song, right?
-Posted with Wayfinder
Fillia Bloodstone
|
Take the longsword. Here is where I can finally use Fillia Properly.Shooting TIme! 1d20 + 4 ⇒ (2) + 4 = 61d8 ⇒ 4 <--- Crap
Raising her bow, Fillia lifts it and fires in haste, concerned about her little friend lying there in a pool of her own blood. Her haste proves costly as it lands nowhere near its target.
Dunbar Brasstwister
|
Dunbar pauses but a moment as Janara falls to shoulder his heavy crossbow and align the length of his bold with the horned beast, and slowly squeezes the release.
Heavy Crossbow, crit 19-20/x2
Ranged Hvy Xbow Atk vs. Minotaur: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Damage?: 1d10 + 2 + 1 ⇒ (6) + 2 + 1 = 9
He then approaches the log and begins to cross, just making it to the other side.
Acrobatics: 1d20 - 2 ⇒ (13) - 2 = 11
| GM Fuzzfoot |
Dunbar scores a hit, angering the minotaur, pulling his attention away from Janira. He moves towards Dunbar, and wades across the river.
Strength: 1d20 + 5 ⇒ (8) + 5 = 13
Stabilize: 1d20 + 1 ⇒ (18) + 1 = 19
Round 3: (Bold may act)
Dunbar, Eoswulf , Hinkle, Maximos, Fillia
Minotaur (9 dmg)
Janira (unconscious but stable, @-7hp)
Dunbar Brasstwister
|
Dunbar moves to the river's edge in hopes to keep the beast firmly within the torrent of the fast moving water. His thoughts are to have the minotaur fight not only his own balance in the fast moving water, but the battle tested dwarf and his companions as well.
Im thinking that if we keep it in the water, it will have to roll every round or be swept away?
Mstrwk Great Axe - crit 20/x3
Weapon Focus +1 Atk w/ Great Axe
Mstrwk Great Axe melee vs Minotaur: 1d20 + 1 + 3 + 1 + 1 ⇒ (2) + 1 + 3 + 1 + 1 = 8 (crap)
Damage?: 1d12 + 4 ⇒ (11) + 4 = 15
Ēoswulf Gērmwynson
|
Ēoswulf starts trotting towards the minotaur, then running, heedless of the reach of its axe. As he reaches it, he belts out a ferocious cry "YYAAAAAARRRRRGGĢGHHHH" and tries to cleave it in two.
(None)
Round 3 action:
charge at minotaur (AC 19), provokes an AoO
After reaching minotaur, activate rage as a free action (AC 17)
Attack minotaur as part of charge
Rolls:
longsword, attack, charge, rage, +1 sword: 1d20 + 5 + 2 + 2 + 1 ⇒ (18) + 5 + 2 + 2 + 1 = 28 for slashing: 1d8 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
Active Status effects:
charge (-2AC for one turn)
Rage, -2ac, +4str, +4con
-Posted with Wayfinder
Fillia Bloodstone
|
Shooting 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 81d8 ⇒ 5
Fillia lets loose an arrow and watches it miss its mark. Shrugging she continues moving towards Janira instead.
Ēoswulf Gērmwynson
|
all of our to-hit and damage should be 1 higher because of lingering performance. I forgot about that
-Posted with Wayfinder
Ēoswulf Gērmwynson
|
Hinkle? Maximos?
-Posted with Wayfinder
Fillia Bloodstone
|
Attacked by the Christmas Monster.
Hinkle Mikrinkleberry
|
"This is much closer to the minotaur then I was expecting to get." Hinkle says as he sends a green bolt flying from this hand.
Ranged touch: 1d20 + 2 ⇒ (18) + 2 = 20
Acid damage: 1d6 ⇒ 6
| GM Fuzzfoot |
Dunbar moves to keep the minotaur occupied in the river, but swings wide and cleaves water only. Eoswulf, on the other hand, has much better luck, cutting the minotaur's shoulder leaving a gaping wound (10 dmg). Hinkle also manages to slam a bolt of acid into the creature's chest, singing his skin and causing the creature to roar in pain. Filia's arrow flies off harmlessly.
Taking the most painful hit from Eoswulf, the monster turns to him and swings his broken greataxe, smacking him once causing a serious wound.
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Strength check for next round: 1d20 + 5 ⇒ (10) + 5 = 15
Round 4: (Bold may act)
Dunbar, Eoswulf , Hinkle, Maximos, Fillia
Minotaur (19 dmg)
Janira (unconscious, @-7hp)
Ēoswulf Gērmwynson
|
Ēoswulf barely pauses to register the pain before laying into the minotaur again.
last round of lingering performance?
Round 4 action:
5' step for flanking
TWF
Rolls:
longsword, attack, flanking, rage, inspired, magic sword: 1d20 + 5 + 2 + 2 + 1 + 1 ⇒ (14) + 5 + 2 + 2 + 1 + 1 = 25 for slashing: 1d8 + 4 + 2 + 1 + 1 ⇒ (3) + 4 + 2 + 1 + 1 = 11
armor spikes, attack, flanking, rage, inspired: 1d20 + 5 + 2 + 2 + 1 ⇒ (1) + 5 + 2 + 2 + 1 = 11 for piercing: 1d6 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Active Status effects:
inspired?, +1 to attack, damage, and saves
Rage, -2ac, +4str, +4con
-Posted with Wayfinder
| GM Fuzzfoot |
Correction: the minotaur has taken 25 pts of damage, prior to Eoswulf's current attack for another 11 more, bring the total to 36 hp damage now.
Round 4: (Bold may act)
Dunbar, Eoswulf , Hinkle, Maximos, Fillia
Minotaur (36 dmg)
Janira (unconscious, @-7hp)
Fillia Bloodstone
|
Arrow to its Knee! 1d20 + 4 - 4 + 2 ⇒ (17) + 4 - 4 + 2 = 191d8 ⇒ 8
Fillia once more lets fly an arrow to the Minotaur, leting loose her shaft once she sights an opening.
| GM Fuzzfoot |
And that will bring the minotaur down!
Out of combat!
Ēoswulf Gērmwynson
|
| GM Fuzzfoot |
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
It is just enough to bring Janira back to consciousness (0 hp). She flutters her eyelids, and says "Thank you. That was a tough foe, and I believe you showed up just in time to save me! I would say that you have passed your confirmation."
With that, she closes her eyes to rest for a few more minutes.
Fillia Bloodstone
|
lol....oops on the sleep.
Fillia rushes up and uses the wand on Janira.
"This will help better."
CLW 1d8 + 3 ⇒ (6) + 3 = 9
| GM Fuzzfoot |
Janira, now revived, helps to heal up the rest of the party and leads the expedition back to Absalom without further incident. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what you found and asks to see your notes.
Also, as you are now the foremost authorities on that cave and what it contains, Shaine also invites you to come up with its name. The elf compliments Janira for her guidance and assistance, much to the halfling’s delight.
Three days later, the Master who best represents each of your varied interests confirms you as a full Pathfinder field agent. As part of the ceremony, that mentor also gifts a personalized wayfinder (assuming you spend the cash or prestige point to keep it), reminding him or her that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.
Congrats on a successful mission! I will try to get chronicles out today and report this as soon as I confirm I have all the information. If you have a day job, go ahead and roll it.
| GM Fuzzfoot |
Boon Rolls:
GM: 1d20 ⇒ 2
Dunbar: 1d20 ⇒ 13
Eoswulf: 1d20 ⇒ 4
Fillia: 1d20 ⇒ 13
Hinkle: 1d20 ⇒ 14
Ol’ Ezren: 1d20 ⇒ 2
Boon of players choice on a natural roll of 1 or 20
**Re-Rolls not allowed on boons**
Alas, no winners today...