The Seven Seasoned Pathfinders (Core) (Inactive)

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Male Human

So, here we go!

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Continuing here then. Shall we begin on Monday?

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

If everyone is ready by then, sure.

I'll copy paste my RP posts over to this gameplay thread.

-Posted with Wayfinder

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

I could be wrong, but... I understood "Rich Parents" was not a PFS-legal trait

-Posted with Wayfinder

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Additional Resources: "Pathfinder Character Traits Web Enhancement

Feat: Additional Traits; Traits: all traits are legal except for the following: Hedge Magician, Natural-Born Leader, and Rich Parents"

-Posted with Wayfinder


Male Human

Perfect... Won't change my backstory, but will change my load out. Appreciate the look!

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Sweet. Looks like we are just waiting on Hinkle and Maximuos to check in. Personally, I'm still okay if they are delayed and we can't start until later than Monday. I wasn't expecting to start before then anyway.

--

We should consider deciding on some common pbp GM practices, so that our experience has some consistency.

How long does the GM wait before botting?

My preference is, after roughly 24 hours (or less?) with no posts from a party member, the GM assumes that party member implicitly agrees with the majority of people who HAVE posted (do we require at least two or three people to post, or just one?) and goes forward with that course of action. I know I often forget to write "I agree" type posts, so the GM assuming this can speed up the game.
Likewise, if a player's turn has been up for 24 hours, the GM will bot that character's turn.

We can pause these timers for 48 hours or so at midnight on Friday. Or not. I'm okay either way.

Which brings us to initiative. How do we do it: Only post in initiative order? Post in any order but resolve in initiative order? Post in any order and resolve immediately?

The latter is fastest. I prefer it but would be okay with the middle option. The first option is way, way too slow.

What do you guys think? What do you prefer?

-Posted with Wayfinder


Male Human

Waiting 24 hrs before boting is fine with me... But the bot should be an actual action the player might do vs just standing in the back.... I wouldn't use a daily spell or wand charge, or have a halfling rogue charge out front and attack a giant!

I have more time on weekends than during the week so no need to pause on the weekends for me!

Post in any order and resolve as necessary... Best IMO. The GM could even slightly change a players post if the initiative order and post order are out of whack... (Instead of shooting at green who was taken out by a spell from Gandolf who had a better initiative but slower post, Stryder instead shoots at red)

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Yeah. I would encourage players to put "default actions" in their profile for the GM to consult in botting situations.

-Posted with Wayfinder

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

I am still fairly new at the GM thing, but what I have been doing is listing initiative order, but bolding who can post (in any order). Such as:

Round 1 (Bold may post)
Player 1
Player 2
Player 3
BBEG
Player 4
Player 5
Player 6

Then I resolve in initiative order if there are conflicts, but otherwise resolve rather immediately. For instance, if player 1 and 3 post, I might go ahead and resolve, and then

Round 1 (Bold may post)
Player 1
Player 2
Player 3
BBEG
Player 4
Player 5
Player 6

If player 2 doesn't chime in for too long, I usually just delay their action unless it is pretty clear cut. For instance, if they attack with their axe repeated, I might just go ahead and bot that. I agree with MIke, though - I never bot them to use spells or charges unless they give me directions to do so before hand.

I do like to keep things moving though, so I prefer 24 hours to 48.

Sovereign Court

Chronicle Sheets GM Busy At Work........

For me usually...

I would roll Perception, Initative in the interest of speeding up the game.

Initative Order would be posted but Players may post in any order, I'll resolve it in Initative order but if an action is invalidated that I can't simply make a simple change like change of targets, I'll call for another action in lieu.

I would also wait 24 hrs before botting and It won't be finding a corner playing cards with yourself. It'll be a sensible I hope action.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

I approve of GM rolling initiative and Perception. I would add saves to that list, whenever the player does not have an ability like "before rolling for a save you may... <roll twice, or something>" in which case the player should note that by their saves so the GM can't miss it

-Posted with Wayfinder

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

Sorry, didn't know we completely switched back over. I do similar initative and I've been playing with a different way of doing saves since I've been dealing with a lot of roll again or double rolls. It is not intended to stop cheating, but helps honest players stay honest without breaking emersion. It looks like this.

Fort save:
DC 15 or take 1d4 ⇒ 2 con damage.

The idea is that you can decided to roll twice without knowing the DC or preview your first roll and choose to roll again without knowing the results.

I took a look at Dunbar's stats and noticed two things. Bandoliers are not CORE legal and I can not find the Axe grinder in the list of legal traits, but I admit I am not the best on confirming those.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

I'm fine with doing saves in a spoiler that way. I see the advantages.

-Posted with Wayfinder

Sovereign Court

Chronicle Sheets GM Busy At Work........

Errm Dunbar has a masterwork Dwarven axe, this character has had another adventure prior to this?

Also I trust that all characters are registered as CORE?

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

He had taken the Rich Parents trait. I pointed out it was not PFS-legal. It should be fixed in his profile at this point.

--

Yes, everyone please look at your list of PFS characters in your account and ensure they have (Core) after their name.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Just waiting on Maximos to post here and we can get going!

--

Everyone please confirm that your character is CORE in the system. It only takes one of us being non-CORE to remove everyone's CORE status.

-Posted with Wayfinder

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

Confirmed Core. One of my other Core characters has lost that label, but I think he is still in the system as Core. I asked about it once. I also had another revert because the GM reported it wrong. They fixed it, but it took some time...

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

If you lost the label it was probably from playing a game with someone who was not CORE. If just one player is not CORE it is not considered a CORE game and the system assumes the other players wanted to switch away from CORE

-Posted with Wayfinder

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

After this mission, when I have more $$, I'll probably get Armor Spikes and swap Improved Shield Bash out for something else, in light if this.

-Posted with Wayfinder

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Still feeling out the RP on this character... I want him to have a charismatic leader vibe. Not sure I want him to seem overly chatty though. And I'm not sure about which colloquiallisms to attach to him.

-Posted with Wayfinder

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Check the recruitment thread. I've already lined up the scenarios and asked people to start claiming some of the first 14.

-Posted with Wayfinder


Male Human

WILCO,
BTW, I have made some small tweaks on Dunbar's character sheet. Ive removed 'Axe to Grind' trait and replaced with 'Guardian of the Forge.'

Also, no Masterwork Dwarven Great Axe any more... just a normal Dwarven Greataxe and a change of armor etc with the loss of 'Rich Parents.'

I will alos got rid of the bandoleer, even though I find that the hardest to swallow for Core rules... but who am I to say?!! ;)


Masculine (He/Him) Software Engineer

Guardian of the Forge is an Ultimate Campaign, trait. :(


Male Human

damn it!
;0


Male Human

Fixed it... Took fast talker. Finally found the right resource!

Sovereign Court

Chronicle Sheets GM Busy At Work........

lol Mike. Moving on.

Can't edit the campaign Info, would like to put up mapas and init rolls....

Dark Archive

Male Human Paladin of Iomedae/1 - HP: 10/10| AC: 15 T:10 FF: 15 | Fort: 2, Ref: 0, Will: 0 | CMB: +5 | CMD: 15 | Speed: 20 | Perception: -2 | Init: + 0

I just found out I have to work 16-18 hours tomorrow and still do normal shifts all week so no responses from me. Use me for what best helps the group until Wed or Thursday evening if I don't post

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20
nightdeath wrote:

lol Mike. Moving on.

Can't edit the campaign Info, would like to put up mapas and init rolls....

Should be a google draw already linked to the thread, feel free to use it. I went ahead and added the player hand out to keep things rolling.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Thanks. I seem to be having problems with my Google Drive add ons....It keeps hanging on me whenever I try to do a task.

I will thus require help with Maps and tokens until I can figure out what's wrong with it.....


Male Human

Do we have a volunteer to run Wounded Wisp next? I have played it before so I am willing to GM (first time!) if someone has the electronic version for the maps and handouts they would be willing to share...
Or I am cool playing core and just hanging back...

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

I think that should work. Then either Fuzzfoot or me will GM The Confirmation.

-Posted with Wayfinder

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Also, would we be interested in trying to do one or two of the modules in a single evening on Roll20? Probably not one of the earlier ones since it would demand more GM prep time.

-Posted with Wayfinder

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

I have Wounded Wisp, so if you want to run it, I can put it on google drive for you. I have done most of the maps already. I have played it once and run it twice, so I am happy to run it, or Confirmation.

Liberty's Edge

Male Elf Rogue 2 / Wizard 2 (Diviner) HP: 26/26| AC: 18, 14 tch, 14 ff | Fort: +1, Ref: +8, Will: +5 | Init: + 4 | Perc: +11/+12 traps| SM: +7 | Stealth: +10 | Active: none

I am not opposed to doing a Roll20, but timing is difficult for me.

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

It is an interesting idea, but different time zones could prove to be a major hurtle.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

Of course. We would have to plan it a few weeks in advance.

Dark Archive

36007- 11 - Gnome - Universalist 3 | 26/26 HP | Fort: +3 Refex: +2 Will: +3 | Initiative: +5 | Perception: +2 | AC: 12/12/11 (Mage Armor 16/12/15)

I can't do wisp as I'll be out of town for much of it ...


Male Human Ranger-1 | AC 17 T 12 FF 13 | HP 13/13 | F +4 R +5 W +2 | CMB=3 CMD=16 | Init +3 | Perc +5

I, too, will be heading out of town for a bit starting this weekend... But I assume we won't be done with First Steps by then.

-Posted with Wayfinder


Male Human

I will leave for vacation tomorrow for a week. I will have my phone and my IPad, but will be unable to move icons on the map... I will attempt to be very descriptive in my language if someone wold please move me on the map! Please feel free to bot me if I am preoccupied and miss a day or two!
Aloha!

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

No problem! I write half (or more!) of my posts from a phone so I completely understand.

Sovereign Court

Chronicle Sheets GM Busy At Work........

I hear you! I fixed Google docs on my hand so I can help out in that.

Silver Crusade

Dwarf enthusiast 3
Stats:
HP 21/21 | AC: 17 T:13 FF:15 | F: +4 R:+3 W:+7 (+2 vs illusions) | CMB: 1 CMD: 13 | Init +2, Perc +4| Speed 20

Everything map wise is already there in layered order. You just need to add the baddies.

Dark Archive

Male Human Paladin of Iomedae/1 - HP: 10/10| AC: 15 T:10 FF: 15 | Fort: 2, Ref: 0, Will: 0 | CMB: +5 | CMD: 15 | Speed: 20 | Perception: -2 | Init: + 0

Guys I need to bow out of this game. I have barely been able to find time to follow it and haven't been engaged almost at all. I appreciate the opportunity to play but I'm not really participating effectively. Thank you and good luck.

Sovereign Court

Chronicle Sheets GM Busy At Work........

Sorry to hear that Neit.....I apologise if I've being a bad GM and not engaging you enough. I'm a little rusty from non-PbF play.

Dark Archive

Male Human Paladin of Iomedae/1 - HP: 10/10| AC: 15 T:10 FF: 15 | Fort: 2, Ref: 0, Will: 0 | CMB: +5 | CMD: 15 | Speed: 20 | Perception: -2 | Init: + 0

Totally not your fault. When I've had time it's been fun reading the rest of you guys having fun ;)

RL has just been a bugger.

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

I'm not really available today but will return to regular posting after tomorrow or so. It may take me a bit to catch up on all my games.

-Posted with Wayfinder

The Exchange

Male NG Human (Ulfen) Barbarian/Rogue 4/1 | HP 44 | AC 24 T 14 FF 21; never flat-footed; +1 vs. traps | CMB +9, CMD 23 | F: +7, R: +7; +1 vs. traps, W: +3; +2 vs. charm and compulsion | Init: +3 | Perc: +7; +1 vs. traps, SM: +8 | Speed 30ft | Rage: 17 rounds | Sneak Attack: 1d6 | Rage powers: Knockback, No Escape

GM, I just discovered that if you use Google Slides instead of Google Drawings, mobile users that can install the Slides app can move their tokens from that app.

-Posted with Wayfinder

Sovereign Court

Chronicle Sheets GM Busy At Work........

Nice to know....
Happy Father's Day to everybody.

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