The Seven Prayers: Save the Princess! (Inactive)

Game Master Aebliss

It's time to escort a young noblewoman to her first meeting with her fiancé, all in the name of peace. And then it's time to save her life...!


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Male Human (Tian-Shu) Sorcerer 3

Zhu says, "A mirror is a good idea. Unfortunately, I do not carry one." He looks around and says, "These doors are bolted. Should we not leave them locked rather than risk another battle that might leave us weakened for the greater battle ahead?"


Female Android Armor Master Fighter 3rd

Arma looks to Zhu and then to the doors. Finally as her gaze returns to the hall ahead and the stair at its end she speaks aloud through her visor in a respectful tone.

"I also have no mirror. But I too Sir Zhu question if we should speed past with all haste to the Princess Valeria's rescue. Ignoring all but what danger presents itself or is needed to be found in our safe but sure advance. It would surely be faster."

She pauses as if to think but speaks again in a more unsure tone that resounds through her helm.

"But do we then leave enemies behind as we do? I then know I will worry as they may emerge to strike at my friends behind as I watch for danger from the front?"

Her tone however sounds more sure though still questioning after another short pause.

"But are these cries of prisoners and or allies that might aid us or tell us of our enemies? If rescued do we tell them to flee alone or follow us into a danger they perhaps hoped rescue from?"

Confidence is returned to her voice again as she speaks with a look toward the others.

"I cannot know which we will find but to leave these doors behind closed or open them now are both a risk. I would open them if we can safely. But let us all decide for time does not favor us or the Princess. If anyone has a mirror please volunteer it. But even if not let us decide for we must advance."


M Kitsune Dawnflower Dervish 1 Ninja (Scout) 2 | AC 18 T 14 FF 14 | HP 8/21 | F +1, R +9, W +1 | Init +4| Perc +5| Sense Motive +3

I am back with you guys. Had a good, but exhausting time at GenCon. I build little rest time into my schedule at such events.

I think each door must be dealt with, no matter what it contains. I would not leave a mount to starve, and even a wild beast that will fight us should be put down rather than left here for some torturous fate. Kyrax pads up to each door and listens.

Perception door 1: 1d20 + 4 ⇒ (16) + 4 = 20

Perception door 2: 1d20 + 4 ⇒ (3) + 4 = 7

Perception door 3: 1d20 + 4 ⇒ (12) + 4 = 16

Perception door 4: 1d20 + 4 ⇒ (9) + 4 = 13


Male DM DM 10

Door #1 (first on the left):
Sounds of whimpering and occasional curses, as well as quiet, content chuckling. Some creaking and straining noises and... a wheel being turned?

Door #2 (first on the right):
You have mysteriously gone temporarily deaf, or else there's nothing going on in there.

Door #3 (second on the left):
Pitiful sobbing and moaning; a voice whimpering in Common for the gods to have mercy.

Door #4 (second door on the right):
A bit of shuffling and a sound of... a brush?


M Kitsune Dawnflower Dervish 1 Ninja (Scout) 2 | AC 18 T 14 FF 14 | HP 8/21 | F +1, R +9, W +1 | Init +4| Perc +5| Sense Motive +3

After listening to each he concludes, indicating the third door Someone in here is in need of rescue and should not pose a threat, unless it is a good ruse. But someone here may be being tortured. he says indicating the first door.


"We should not always believe what we hear behind a door, since I know that certain spells create or silence sound.
I remember asking one of my aunts about how some of the shows were done when a festival came, and explained that magic can be used to trick teh eye and the ear."


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"Fripperies, for those who can't deal with reality. Either there is a torture victim or someone who wishes to conceal themselves behind that sound. In the first case, it is someone who may have information we need, and in the second it is someone we don't want to have at our backs. I say open the door."


"Which one as there are 4 doors"


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"That would be the one that Kyrax said he heard someone being tortured behind. To start with, in any case."


"Let me have a listen."

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male DM DM 10

Anytime you're ready, just lift the bar, pick the lock and open the door. :D


M Kitsune Dawnflower Dervish 1 Ninja (Scout) 2 | AC 18 T 14 FF 14 | HP 8/21 | F +1, R +9, W +1 | Init +4| Perc +5| Sense Motive +3

If you re-read my post you will see that Kyrax pointed at the doors as he talked about them. I did not want to refer to them as door 1 or door 2 since they are not really numbered.


GM, what do my rolls reveal?


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Besides, talking about Door #1, etc., some old geezer would make a comment about Monty Hall dungeons, and...oh. I'll just shut up now.


Male DM DM 10

Noya:
You hear basically the same thing as Kyrax, except for door #2. At door two, you hear a dry, rasping sound, followed by the crunching of bones and the rending of meat...


At Door 1
"Sounds like torturer and victim."

At Door 2
"OK then, let's not open this door......."

At Door 3
"Possibly a long held prisoner or victim."

At Door 4
"A brush, ... and something else...."


M Kitsune Dawnflower Dervish 1 Ninja (Scout) 2 | AC 18 T 14 FF 14 | HP 8/21 | F +1, R +9, W +1 | Init +4| Perc +5| Sense Motive +3

As Noya listens Kyrax checks Door 1 for traps and, if finding none, will open said door.

Perception-Traps: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human (Tian-Shu) Sorcerer 3

"Very well," Zhu says simply. While the others focus on the door they're about to open, Zhu carefully watches the stairwell before them, just in case anything sinister is attracted by the noise.

Zhu casts detect magic as he looks toward the stairwell ahead. I'll make a Perception check if required.


Male DM DM 10

No traps found, but you do need to pick the lock. You can have as many tries as you like until you hit DC 20.

Zhu does not detect any magic.


M Kitsune Dawnflower Dervish 1 Ninja (Scout) 2 | AC 18 T 14 FF 14 | HP 8/21 | F +1, R +9, W +1 | Init +4| Perc +5| Sense Motive +3

Kyrax has a decent skill, but has no picks (Something he plans to address once he can go shopping again). He will let Robert handle the door.


Female Android Armor Master Fighter 3rd

Arma listens and watches some as the others examine the doors and listen to them. She takes special note of the door that Noya says they will not open.

She turns her head to Zhu as he comes near her and nods speaking so that only he can hear.

Whisper to Zhu:
"You are not wrong Sir Zhu and no one thinks so. We will move with haste. But we must know what we can about this wizard before we face him. He holds too many advantages on his home ground. I would take those from him if we could before we charge to meet him. We will not fail to defeat him this time."


Male Human Rogue (Swashbuckler) 3

"Wait a moment", Robert says.
Rummaging through his pack in search of something, he does find a mirror at the bottom.

"I thought I had one of these", he muses.

He angles the mirror below each door, trying to see something of what goes inside.


M Kitsune Dawnflower Dervish 1 Ninja (Scout) 2 | AC 18 T 14 FF 14 | HP 8/21 | F +1, R +9, W +1 | Init +4| Perc +5| Sense Motive +3

Robert, get the door open. Someone is being tortured.


Male Human Rogue (Swashbuckler) 3

"Well, we don't know that for sure, but ok... sorry."

I'm afraid this was probably my own failing in putting myself inside the character. Sorry.

Robert pockets the mirror, takes his lock picks and goes about his work.

Disable Device: 1d20 + 9 ⇒ (4) + 9 = 13


Male Human Rogue (Swashbuckler) 3

Or he can take 20, for a total of 29, if that's what it takes.


Male Human (Tian-Shu) Sorcerer 3

When Arma closer and speaks softly to Zhu, the Tien man offers a slight smile.

Whisper to Arma:
"Your concern is appreciated. I am not... what is your word? Sulking?" he says. "Have no worries. There is merit to the course of action that Pontia describes. It is the safer course. I have found that I can be somewhat impulsive. It's... ah, it's in my blood."


Male DM DM 10

After a few tries (or after taking his time), Robert manages to pick the lock. The door swings open on an odd and revolting tableau.

Beyond the door lies a circular room, loops of runes running along the upper edge of the walls where they adjoin the ceiling, and along the lower edge where they adjoin the floor. The whole room is suffused by a soft, greenish light that seems to issue from the runes, and casts strange and horrible shadows. Set out in the centre of the room is an... apparatus. You do not have a better word for it just now.

The apparatus has a sturdy, wooden frame, suspended from the ceiling by thick cables. The frama consists of various modules that can be adjusted to fit a wide variety of bodies. There are manacles attached at several points along the frame, and chains run from one module to the next. You need a moment to puzzle out what the chains are for -- and then you feel nauseated. Each chain is attached to one of a series of wheels, which are attached to a big, heavu table in front of the apparatus. Turn a wheel, and you can move a module -- and whatever is in it, quite independently of all the other modules. A body put inside this thing can be torn apart or twisted into a pretzel just by turning what looks like a series of toys...!

Set further away is a table with a large, lovingly tended rack full of more ordinary instruments of torture, all sparkling clean and lovingly sharpened; knives, hooks, needles... drills? There are big ones, small ones, some so delicate that you can't imagine they could be used without breaking in the victim's body -- and then you need to drive that nightmare from your minds as well! There are also a series of jars on that table, their labels indicating they contain various salts, acids, irritants, and other chemical horrors.
On a second, smaller table is a rack of little bottles, their contents dark and syrupy-looking.

All of this might pale in comparison with what hangs suspended in the middle of the apparatus, though. Someone has spun silver wire through the modules, which are tangled around a small creature. The wires have been wound around the cables, and now the little wheels allow for the torture of what is easily recognizable as an Imp! The wires are slicing into its flesh at various angles even as they restrain the little devil, and its wings are already in tatters. Black, tarry liquid drips constantly from its injuries as the Imp struggles. Someone has stuffed a wad of cloth into its mouth and tied a leather strap around it so that it cannot speak, but its bulging eyes and the contortions of its body indicate hideous pain. Wild-eyed, the Imp looks at you and starts making desperate sounds.

"How delightful," an urbane, cultured voice speaks out of empty air. "I have unexpected visitors. Do you wish to be our audience, or would you prefer to participate? The wheels are right in front of you if you do. If you do not -- may I offer you some refreshment before I continue with my delectation?"


Female Android Armor Master Fighter 3rd

Before the door is opened.

Arma raises her visor as she replies to the man glancing over from watching ahead with a slight smile of her own that shows admiration thought her face is still looking for danger.

Whisper to Zhu:
"I never meant to imply sulking Sir Zhu. Just to assure that we value your suggestion. I have seen your passion Sir Zhu and know well of how it rises and falls... I can assure you, it is one of your finest qualities, for you control it when you must and let it guide you when it is needed. You rule your blood quite well! But you also give it purpose and not just a cage. You rule your blood, it does not rule you."

Having heard Kyrax rush Robert, Arma looks back with a cautious look. "Be quick but cautious Sir Robert! No need for apology!" Her voice however is confident of Roberts ability. Still the urgency sounds reasonable to her so she turns back to her duty and leaving her visor raised as she guards ahead next to Zhu. A determined look on her face.


Female Android Armor Master Fighter 3rd

After the door is opened

Arma from her post ahead sees none of this but upon hearing the voice does move back to try and look within and guard the others still. When she does catch sight of the creature being so tortured she lowers her visor but her look by then is that of a cold intensity as the metal plate covers it. She says nothing however but waits for the others to decide their course in dealing with the vile scene.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia sneers. "Torturing an imp. How droll. What do you hope to gain from this little exercise?"


Male DM DM 10

"Torture? Such a crass word," the avuncular voice says, chuckling indulgently. "This is an exercize in enlightenment. Right now the patient, who believed he was perfect, is learning all the ways in which he is flawed and weak. Those pieces which promote weakness are being removed, after which we shall experiment to see what kind of appendages might improve him. And perhaps, that which he lost may enable another to find greater worth! Such is the quest for improvement; an endless series of experiments to find the right pieces to each unique puzzle. Would you care to join us?"


Male Elf Two-Handed Fighter 3 (Perception: +8, AC: 16, Touch: 13, FF: 14, HP: 24/25, F: +4 R: +3 W: +2)

Mirandix looks into the room, shaking his head at the needless pain the creature is suffering. Though he has no love for devils, he also has no love for torture that serves no purpose. The stated goals of the bodiless voice do not, in his mind, add up to reason good enough for torture. Seeing Arma's visor drop, Mirandix readies his blade.


Male Human Rogue (Swashbuckler) 3

Robert feels very ambiguously towards the whole situation. He is not fond of torture of living beings, but this is a devil, and he has no love at all for these supernatural creatures. Reasoning that devils are not part of the natural order, he stands back without taking the initiative either way.

He thinks of his father who probably would have advanced to end the torture of this creature. But maybe because of that, he also keeps away from the action.


Status:
  • HP 8 | AC 13 | T 12 | FF 11 | CMD 12
  • F +0 | R +2 | W +4
  • Initiative +2 | Perception +8
  • Spells per day | Level 1: 4
Half-Elf Stargazer 2

Raina shifts her position so she is able to see what is happening in the room. Upon seeing what is inside the room her eyes go wide with horror of the scene.

She steps away so she is no longer in sight of the foul creature and the even more foul means being used in such a manner.

"Regardless of the creature such acts are performed on, that mindset is evil. I will not partake of it." She says while visibly shaking in anger.


M Kitsune Dawnflower Dervish 1 Ninja (Scout) 2 | AC 18 T 14 FF 14 | HP 8/21 | F +1, R +9, W +1 | Init +4| Perc +5| Sense Motive +3

Outraged by what he sees Kyrax moves it and slashes at the Imp to end its suffering. he does not bother responding to the voice.

Scimitar: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11 Threat The additional D6 is for sneak attack since the Imp is helpless. If he is close enough this might be a Coup de Gras

Scimitar: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 ⇒ (3) + 4 = 7


Female Android Armor Master Fighter 3rd

At seeing Kyrax action Arma will move into the room to stand beside him ready to defend him and respond to any attack against him with her shield should it come to such. +2 to Kyrax AC.

She does not speak but keeps her head moving about as if to look for any such threat.


Male Human (Tian-Shu) Sorcerer 3

Zhu also steps over once the door is opened. While the look of the room doesn't seem to bother him much, he is repulsed by the casual sadism in the unseen torturer's voice. "Show yourself," he says sternly.

__________________________________

FYI: Mage armor is still active.


Male Human Rogue (Swashbuckler) 3

As soon as the rest of the group takes their stance, Robert assumes a defensive position. His aim is not to release the imp, but to defend his companions and support them in the group's objectives.


Male DM DM 10

So I assume Kyrax, Arma and Robert are now inside the room.
Zhu, Mirandix and Raina have opted to stay in the corridor.
Juuuust waiting for Pontia. ;)


Noya's in the room as well


Male DM DM 10

Glehh, sorry! Sorry! >_<;


Don't worry about it, I forget stuff as I GM at times as well.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia steps into the room. "Do you think to alter its essence so that it will not return to its source when that body is slain?"


Male Elf Two-Handed Fighter 3 (Perception: +8, AC: 16, Touch: 13, FF: 14, HP: 24/25, F: +4 R: +3 W: +2)

All that action happened after I left work for the day. Just moved and no internet at home as yet.

Mirandix steps partway into the room, standing in the doorway with a goal of defending his allies method of egress. He will be trying to make sure the door cannot close and that no other creature comes to block the doorway.

Is there any large heavy object with which Mirandix can block the door from closing? If so he will try to move it so that the door is propped open.


Male DM DM 10

Arma, Kyrax, Noya and Robert:
Kyrax' blade comes down, cutting clear through the Imp. Its body erupts in bilious green flames, which fade into thin air -- and the room goes pitch dark as the runes die, all light extinguished. Not half a second later, the door slams shut behind the people inside, leaving them trapped in inky blackness!

"Well, if we can no longer treat the devil patient," a voice speaks out of the darkness, "then we are just going to have to find a new specimen to work with. You, sir, you have a rather contradictory physique! We shall start with you."

Kyrax feels pain flare in his swordarm and his blood goes flying, splattering in his own face!

"The first incision is a success!" the voice exults. "I taste blood! I taste fresh bloooooood~!"

"No fair, no fair!" a second voice giggles. "Me next, me next!"

"No, me! Me!" a voice shrieks -- from behind you!
Robert can feel something part his hair in the darkness, but his reflexes save him a wound!

The three voices join in a hellish chorus as they move around in the utter darkness:
"We'll make you better, yes, we will,
We'll cut out flaws with utmost skill.
If you have something that we do need,
You won't need it more as it makes you bleed.
Living blood's the tonic we love best,
The taste of sanguine beats the test!
Lie you still or scream in chains,
It matters not, 'tis all in vain,
Till all imperfection's cut away
In the Utterdark with you we'll have our way!
"

Arma and Noya only!:

The darkness falls, but your sight adapts at once -- and you might feel some slight need to curse it. Just after Kyrax' sleeve and the flesh beneath it rip open, seemingly of their own accord, you see two spheres attain visibility. But such spheres! They are tiny orbs of armour plating, with sharp-edged blades jutting out at irregular intervals -- blades stained with old gore. A single, organic eye peeks out from between the plates, eyeing Kyrax' bleeding wound with a hideous lust!
The third voice issues from a third orb, which is what must have thrown the door closed behind you, and is now rocketing around the ceiling with its two cronies!

Likewise, Arma and Noya only: Knowledge (planes) DC12:
These ugly little orbs are Augurs, the least variety of Kytons! Obsessed with blood, pain and surgery, these fiends normally feed on the fear and anguish of mortals through supernatural means. It seems odd that they would also feast on different fiends...

Out in the corridor:
The door slams shut in your faces, and you hear the heavy thunk of a bar thrown down. Dimly, you can hear three strange voices start to sing a song on the other side of the door:
"We'll make you better, yes, we will,
We'll cut out flaws with utmost skill.
If you have something that we do need,
You won't need it more as it makes you bleed.
Living blood's the tonic we love best,
The taste of sanguine beats the test!
Lie you still or scream in chains,
It matters not, 'tis all in vain,
Till all imperfection's cut away
In the Utterdark with you we'll have our way!
"

Behind you, the first door shudders as something heavy hits it from the other side, and you hear a guttural, roaring sort of noise.

Kyrax has taken 2 damage; worse, he now suffers from bleeding damage, and will take another 2 at the start of next round.

* * * * * * * * * * * *

Initiative sequence:

Inside the room:
Arma 1d20 + 1 ⇒ (12) + 1 = 13
Gunther 1d20 + 7 ⇒ (8) + 7 = 15
Kyrax 1d20 + 4 ⇒ (2) + 4 = 6
Noya 1d20 + 2 ⇒ (13) + 2 = 15
Robert 1d20 + 4 ⇒ (3) + 4 = 7
Slash 1d20 + 7 ⇒ (6) + 7 = 13
Slish 1d20 + 7 ⇒ (4) + 7 = 11

In the corridor:
Mirandix 1d20 + 6 ⇒ (11) + 6 = 17
Pontia 1d20 + 1 ⇒ (17) + 1 = 18
Raina 1d20 + 2 ⇒ (6) + 2 = 8
Zhu 1d20 + 2 ⇒ (16) + 2 = 18

DM rolls:

Gunther attack: 1d20 + 4 ⇒ (7) + 4 = 11 for 1d4 - 1 ⇒ (3) - 1 = 2 plus 1d2 ⇒ 2 bleed.
Slish attack: 1d20 + 4 ⇒ (2) + 4 = 6 for 1d4 - 1 ⇒ (1) - 1 = 0 plus bleed.
Slash attack: 1d20 + 4 ⇒ (2) + 4 = 6 for 1d4 - 1 ⇒ (3) - 1 = 2 plus bleed.


Male Elf Two-Handed Fighter 3 (Perception: +8, AC: 16, Touch: 13, FF: 14, HP: 24/25, F: +4 R: +3 W: +2)

I would like to know what happens to Mirandix. He was trying to block the door from closing and, as such, was in the way of it slamming shut.


Male DM DM 10

Hmmm... How clumsy of me. Call it a Reflex save. On a pass, you can set yourself against the incredible force with which it swings shut and can make a Str. check to try and stop the door from closing completely znd locking the corridor people out.
On a fail, you get a wallop in the face for 1d6 ⇒ 3 damage and need to make a second Reflex save to avoid being knocked to the ground out in the hallway.


M Kitsune Dawnflower Dervish 1 Ninja (Scout) 2 | AC 18 T 14 FF 14 | HP 8/21 | F +1, R +9, W +1 | Init +4| Perc +5| Sense Motive +3

Kyrax's flat footed AC is 14. Why does an 11 hit?


Male DM DM 10

*sigh* That only became an 11 because I was shifting stuff around for the aesthetics of it. It was an 18 when I typed up the post. That'll teach me to prettify my post...

Believe me, I looked at everyone's AC when I rolled the attacks, and I am not out to treat you unfairly. I just can't change things back now. Please roll with it.


Female Android Armor Master Fighter 3rd

For the DM:
Arma does not have Knowledge Planes but I made an untrained roll just the same. Though I scored high enough I will refrain from acting on speaking of the knowledge until I am sure I am allowed to.
Untrained Knowledge Planes Roll: 1d20 + 1 ⇒ (13) + 1 = 14
Her other actions are to ready her standard action to strike with her scimitar should any of them come into her threatened area and preparing her immediate action to protect the first of any adjacent allies attacked by the creatures by granting them a +2 to AC with her shield. Should Kyrax move she moves to stay adjacent to him using her move action if she is able to do so.
Attack and Damage Rolls: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (6) + 2 = 8

Arma seeing the strange creatures sets herself to act as they strike past her blocking shield and hit Kyrax. The sudden sound of the doors movement (depending on if it is closed or not) is noticed but her attention stays with their attackers and her allies. She glances about to see who had made it into the room before the attack took place but watches mostly the moves of the creatures above.

"They are three and they move above and around us in flight. Move to avoid easy flanks by standing adjacent to each other in a square formation until we might reach the door. If someone has some kind of light then use it." Her voice while loud still is confident in tone yet also speaks of intense nearly cold concentration. She stays near to Kyrax and waits for the others she hopes to move into position. While it will not stop all flanks it will allow them the best defense should the creatures attempt such.

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