Alain

Kyrax Preyfar's page

198 posts. Alias of Skorn.


Full Name

Kyrax Preyfar

Race

Kitsune

Classes/Levels

Dawnflower Dervish 1 Ninja (Scout) 2 | AC 18 T 14 FF 14 | HP 8/21 | F +1, R +9, W +1 | Init +4| Perc +5| Sense Motive +3

Gender

M

Size

M

Age

25

Special Abilities

Bard, Dervish Dance

Alignment

CG

Location

Cheliax

Languages

Common Sylvan

Occupation

Bard

Strength 10
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 9
Charisma 17

About Kyrax Preyfar

Background:

Kyrax was raised in the halls of Andoran to be a freedom fighter. His human father and Kitsune mother provided a loving if somewhat sheltered home. More charismatic than clever, Kyrax is somewhat used to getting what he wants. His enemies have often underestimate him in a fight and his friends usually manage to come and rescue him when he gets into trouble. He was privileged to know and to play with the prince as he grew up. And now, he is again privileged to be part of the wedding party. His unofficial mission is to look after the young noble while his official capacity is simply friend of the groom.

Appearance:

Kyrax appears as a medium height handsome human man. His hair is red gold and shoulder length and his eyes are golden. He is conscious of his dress and wears appropriate clothing for every event. His traveling cloths are comfortable and well fitting leathers and he favors a cold iron scimitar.

Kyrax Preyfar
Male Kitsune Bard (Dawnflower Dervish) 1/Ninja (Scout) 2
LN Medium humanoid (kitsune, shapechanger)
Hero Points 1
Init +4; Senses low-light vision; Perception +5

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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 21 (3d8+3)
Fort +1, Ref +9, Will +1

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Offense
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Speed 30 ft.
Melee:
bite -4 (1d4) and
cold iron scimitar +5 (1d6+4/18-20X2)
Ranged:
sling +5 (1d4)
Javelin +5 (1d6)

Special Attacks:
bardic performance 7 rounds/day (countersong, distraction, fascinate, inspire courage +1),
battle dance: inspire courage +2/+2, sneak attack +1d6

Spell-Like Abilities
3/day—dancing lights

Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +4):
1st (3/day)—hideous laughter (DC 15), saving finale (DC 14)
0 (at will)—dancing lights, daze (DC 14), detect magic, message

Ki points: 4. Points uses 2
Performance Rounds 13. Rounds used 7

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Statistics
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Str 10, Dex 18, Con 12, Int 10, Wis 9, Cha 17

Base Atk +1; CMB +1; CMD 15

Feats: Dervish Dance, Flagbearer, Extra Performance
Traits flame of the dawnflower, vagabond child (urban)

Skills:
Acrobatics +10
Bluff +7
Climb +2
Diplomacy +7
Disable Device +6
Escape Artist +6
Intimidate +7
Knowledge (local) +4
Knowledge (nobility) +4
Perception +5
Perform Dance +7
Perform Sing +7
Sense Motive +3
Sleight of Hand +6
Spellcraft +5
Stealth +8
UMD +8
Racial Modifiers +2 Acrobatics

Languages Common, Sylvan

SQ battle dance, change shape, hero points, ki pool (4 points), kitsune magic, ninja trick (vanishing trick), poison use

Gear: chain shirt, cold iron scimitar, sling, belt pouch, earplugs, flask, flint and steel, Javelins X3, Whetstone, rope, 74 GP, 9 SP, 4 CP

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Special Abilities
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Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects. Battle Dance (move action) () A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls. Change Shape (Su) Assume a single human form.
Change Shape (Su) Assume a single human form.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Flagbearer Grant bonuses to allies who see your flag.
Flame of the Dawnflower +2 damage with a scimitar on a critical hit.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Ki Pool (4/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as
invisibility. Using this ability uses up 1 ki point.