Queen Telandia

Raina Tanethta's page

52 posts. Alias of Grand Moff Vixen.


Race

Status:
  • HP 8 | AC 13 | T 12 | FF 11 | CMD 12
  • F +0 | R +2 | W +4
  • Initiative +2 | Perception +8
  • Spells per day | Level 1: 4

Classes/Levels

Half-Elf Stargazer 2

About Raina Tanethta

Background:
Raina Tanethta reveres nature and it's resplendent beauty. She is outside during the nighttime, as the stars can be seen. She can tell many things from them, including how to find her way if she becomes lost.

She lived about a day away from the small village of Apol's Thorp, where she visited her uncle Henneth from time to time. She gathered herbs from the wilds and would bring him a variety when she happened along that way.

Her most recent of these visits brought her to the village once more to trade and to take the herbs to uncle. What she found there horrified her. He was dead, lying next to a beehive he had been tending when he had been set upon.

With tears in her eyes, she looked up at morning sky where the stars would be, searching for a connection. Something to tell her why it happened. "Why?! she yelled. "He was harmless!! There was no reason to take him! There was....." She trails off and sobs as she sinks to the ground near to where Henneth's body lie.

Raina Tanethta
Half-Elf Oracle (Stargazer) 2 (Pathfinder RPG Advanced Player's Guide 42; Pathfinder RPG Ultimate Magic 0)
CG Medium humanoid (elf, human)
Hero Points 1
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 13 (2d8)
Fort +0, Ref +2, Will +5; +2 vs. enchantments
Immune sleep
Weakness oracle's curses (lame)
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Offense
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Speed 20 ft.
Melee dagger +1 (1d4/19-20) and
. . dagger +1 (1d4/19-20) and
. . unarmed strike +1 (1d3 nonlethal)
Ranged light crossbow +3 (1d8/19-20)
Oracle (Stargazer) Spells Known (CL 2nd; concentration +5):
. . 1st (5/day)—cure light wounds, enhance water, faerie fire, tap inner beauty
. . 0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, light, mending, spark[APG] (DC 13)
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Statistics
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Str 10, Dex 14, Con 10, Int 14, Wis 14, Cha 16
Base Atk +1; CMB +1; CMD 13
Feats Skill Focus (Heal), Skill Focus (Survival)
Traits know the land, sacred touch
Skills Diplomacy +8, Heal +10, Knowledge (nature) +8, Perception +9, Profession (herbalist) +7, Survival +11; Racial Modifiers +2 Perception
Languages Common, Elven, Orc, Sylvan
SQ elf blood, hero points, mysteries (mystery [nature]), revelations (guiding star)
Other Gear padded armor, dagger, dagger, light crossbow, backpack, belt pouch, belt pouch, blanket, candle (10), candle lamp, canteen, fishing kit, lamp, waterproof, trail rations (7), 115 gp, 3 sp
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TRACKED RESOURCES
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Dagger - 0/1
Dagger - 0/1
Guiding Star +3 (1/day) (Su) - 0/1
Trail rations - 0/7
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Guiding Star +3 (1/day) (Su) +3 to all WIS checks. Empower, Extend, Silence, or Still a spell without increasing casting time or level, 1/night.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th level, you are immune to the fatigued condition (but not exhaustion). At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it.