Wild Elf

Mirandix Anterian's page

137 posts. Alias of MisterLurch.


Full Name

Mirandax Anterian

Race

Elf

Classes/Levels

Two-Handed Fighter 3 (Perception: +8, AC: 16, Touch: 13, FF: 14, HP: 24/25, F: +4 R: +3 W: +2)

Gender

Male

Size

6'2" 185 lbs.

Age

137

Alignment

Neutral

Languages

Elven, Common, Dwarven, Orcish, Goblin

Occupation

Mercenary

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 12
Charisma 7

About Mirandix Anterian

Combat Statistics:
Hit Dice: 3d10+3
Hit Points: 27 Current: 15
Initiative: +6 (+2(Dex) +2(Trait)+2(Racial Trait))
Armor Class: 16 (10 +4(Armor)+2(Dex))
Touch AC: 12
Flat-Footed AC: 14
Speed: 30ft

Fortitude: 4 =3(Class)+1(Con)
Reflex: 3 =1(Class)+2(Dex)
Will: 2 =1(Class)+1(Wis)

BAB: +3
CMB: +8 = +3(BAB) +4(Str) (+3 to Sunder)
CMD: 19 = 10 +3(BAB +4(Str) +2(Dex) (+3 vs. Sunder)

Attacks:
Elven Curve Blade: +7 melee (1d10+6, 18-20/x2)
Overhand Chop (Elven Curve Blade): +7 melee (1d10+8, 18-20/x2)

Feats:
Racial: Run
Fighter Bonus Level 1: Exotic Weapon Proficiency (Elven Curve Blade)
Fighter Bonus Level 2: Cleave
Level 1: Power Attack
Level 3: Improved Sunder

Traits:
Silent Hunter: You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.

Reactionary: You gain a +2 trait bonus on initiative checks.

Haunted: You can speak goblin.

Alternate Racial Traits:
Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.

Silent Hunter: Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces elven magic.

Two-Handed Fighter Abilities:

Shattering Strike: At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd.
Overhand Chop: At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls.

Skills:
+8 Climb 1(ranks)+4(str)+3(trained)
+8 Perception 3(ranks)+1(wis)+3(trained)+1(trait)
+9 Stealth 3(ranks)+2(dex)+3(trained)+1(trait)
+6 Survival 2(ranks)+1(wis)+3(trained)

Equipment/Money:
Money:
120 gp

Armor:
Chain Shirt (25lbs)

Weapons:
Elven Curve Blade (7lbs)

Equipment:

Backgound:
Mirandax was never blessed with the grace and sophistication typical of the elves. As a child he spent most of his time alone, skipping out on his education, and instead learning the lessons taught in the wilderness around his village. Scorned by his peers, ignored by his elders, and a disappointment in the eyes of his parent, both mages, it is no surprise that Mirandax left home as soon as he was declared an adult.

He spent the next few years as a wandering sword for hire, serving as a caravan guard, militia scout, and at one point, bodyguard. His travels brought him to Cheliax where his skill with a blade and his uncomplicated nature have served him well. If he will never rise to the heights of power, that is just as well with him; he has no desire to be one of the mighty.

Though he has earned a reputation in Cheliax for his tactlessness and his lack of social grace, he has also earned a reputation as a deadly fighter, a decent scout, and a loyal mercenary as well as for having virtually no political ambition. Since he was an utter nobody in the political arena and totally loyal to his client, Mirandax seemed an easy choice for muscle when it was time to select the Princess' escort.