The Sacred Scions And The Mummy's Mask

Game Master chaiboy

A chance of a lifetime event. Wati is opening its necropolis to adventurers. But something stirs, something that's ready to return. MAP OF TOMB


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Silver Crusade

Okay the pre-game thread is started in discussions. Sorry it took me a few to figure out how they run things here. Used to the weave and roll20 so bare with me as I get this rolling.

Silver Crusade

Baru Brimmstone wrote:

Would you have any objection to house ruling a sorcercer bloodline power?

Not much more than fluff and RP. I would like to replace the 1st level bloodline power with the 1st level wizard teleportation subschool power.

give up:

Arcane Bolt (Sp): Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as a spell of a level equal to half your sorcerer level, and is a force effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This bloodline power replaces arcane bond.

replace with:

Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Character is a tiefling and it fits the flavor of the character, alas none of the sorcerer bloodlines have anthing similar. Can't see how this would be out of balance with the existing power, but it would have to be DM'd discretion. Thank you

Sorry don't want to get into house ruling to much as it tends to blow up in my face. Going to stick to the rule books posted.

Silver Crusade

Ali ibn Sabbah wrote:

I present Ali ibn Sabbah. Barbarian turned Rogue, tomb raider... good hearted and dangerously curious. Mechanically, Barbarian 25%/Rogue (Trapsmith) 75%.

Son of a Sheban nomad chieftain, Ali was not the strong and hearty heir his father had hoped for. He had too much of his mother in him. A hopeless romantic who wanted nothing more that to "believe"! With grace and charm to spare, Ali struck out on his own.

In a larger city his grace, charm and intelligence would allow him to thrive. Before he knew it, he was a member of a local network of young thieves claiming a right to survival. Pick pockets and spies, they weren't the violent cut-throat types... but shrewd old souls.

Escape meant leaving home and traveling, eventually to Greece. He stumbled upon a merchant conglomerate (or they stumbled upon him, the account is unclear) who instantly identified his potential and inducted him. He was very young and ran all manner of errand and did all manner of chore the older more tenured members did not care for. They did not ask him or tell him too, he just did and ingratiated himself.

Proving himself, he's been assigned missions as part of his experience, training and development... finally returning "home", only to find the docks occupied and the merchant fleet burnt to the ground. In seeking answers and evading occupying forces, he's come to find himself at the Temple of Hera and so, the adventure begins.

Background was written as an intro for another adventure. Just saw this thread. Thought it was interest only.

Are we OK with the >>> linkified >>> Dervish Dance Combat Feat?

As Egypt goes, I might trump. I was born there and my dad was trained as an archaeologist working for the department of antiquities, helped save Abu-Simbel from flooding back in the day.

sorry no 3rd party

The adventure takes place on Glorantha. See campaign tab it breaks it down for you. So there is no Egypt but there is a fantasy version of the country. Wati is a desert city with a Necropolis but your history works fine.

Silver Crusade

Everyone is looking good. Lol funny enough I let someone get teleport and I have regretted it ever since. That and characters that fly. Always fun but such a pain.

Will check in tomorrow. Should be on regular now. Seems like we have two groups.

Scarab Sages

The Dervish Dance feat is from the Inner Sea World Guide so it is Paizo.

Silver Crusade

Then it's fine I think that was one of the books i listed so you're good then


If I am selected, may I please be in Akina's group. She was nice enough to stick up for me, Dervish Dance and all.

Thanks, and thanks!

Apologies about the Egypt thing. Background was crafted for a historically based adventure Egypt/Greece.

But, I the player was born in Cairo. Not that it matters.

Scarab Sages

Ali sadly our group is already at 6 wish you could join the Sacred Scions.

Shadow Lodge

Tyro Valen:
Tyro Valen
NG Medium humanoid (Catfolk) Scout, Survivalist (Rogue) Lv1
Init +3; Senses Low-Light Vision.; Perception +3
----------
DEFENSE
----------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex, )
hp 11 (1d8+3)
Fort +2, Ref +5, Will+0
----------
OFFENSE
----------
Speed 30 ft.
Claw x2 +3 (1d4 +2/.20 x2)
Sneak Attack 1d6
----------
STATISTICS
----------
Str 14, Dex 16, Con 14, Int 13, Wis 8, Cha 14
Stg: 5P/ Dex:5p +2 race/ Con:5P/ Int 3P / Wis 0P -2 race/ Cha 2p +2 race
Base Atk +0; CMB +2?; CMD 15?
Feats: Weapon Finesse
Skills: Acrobatics+5, Bluff+6, Diplomacy+6, Disable Device+7, Disguise+6, Linguistics+6, Perception+3, Stealth+5, UMD*+6
SQ: Cat Claws=2 claw attacks 1d4, Cats luck 1tpd reroll reflex save, Sprinter +10 speed when run/withdraw/charge
Languages Common, Catfolk, Elven, Sylvan
EQUIPMENT Chain Shirt, Rogue's kit,
Traits: Quick Learner = After you attack with a weapon in which you are not proficient, the non-proficiency penalty decreases by 2 (to a –2 penalty). Must relearn after repacking up a weapon

Good Natured = You gain a +2 trait bonus on saving throws against fear effects.

APPEARANCE :
Tyro has a dull grey fur with dark black stripes along his body much like a tiger. His eyes a emerald green seems always full of joy and laughter his clothing normally consists of a sleeveless black shirt, underneath is his armor which sinks into his soft fur slightly. He has a pair of brown leather gloves on his hands with the ends of the fingers snipped off so his strong claws can be free and used as his primary weapon; Around his waist is a simple belt with a metal clasp with his shirt tucking underneath the belt into his black leather pants he bought a larger size then he was so they are loose letting his legs have more movement for running. Wrapped around his ankle and up his thigh are bandages that his pants are pinned into with smaller belts with metal clasps. He has a hole of course in the back of his pants at waist level to let his tail swish outward, near the end of his tail is a light metal ring given to him by a girl he was in love with so its very special to him (to him a ring on the tail is much like a promise ring) his ears have a pair of gold bands in them near the bottom of the ears. Across his face is a faded scar from a run in with some bandits. The fur never grew back there so it’s very noticeable and he takes pride in it and gets angry when someone laughs or mocks it (same goes for the ring around on his tail). His hair is a dark black like the stripes on his body, and its grown out a lot so he keeps it bound and back in a messy ponytail.

PERSONALITY/BACKGROUND
Born in a simple hunting village in Varisia, the town was so small it didn’t even have a name, instead the residences just called it Home. There a family had a new addition one day his name was Tyro Valen, instead of being born screaming he was born laughing and his parents called gave him the nickname Little Cayden. His family consisted of his mother Mina Valen, his Father Dairen Valen, and Tyros’ older brother Kale Valen. They were a very happy family together, and as Tyro grew older he went under a few changes, his claws were razor sharp almost like small daggers on his hand and after a incident with the doors in the house they sent him to the village elder who took the boy in to train him how to use his claws, for the elder himself had the same gift as young Tyro. That’s where tyro began his training and developed many great skills, learning animal and humanoid vital parts to take down prey fast. It was also where he met Rose Vreed the chieftains’ granddaughter. The two fell in love and when Tyro wasn’t training he was with Rose. Years later after Tyro’s training was complete, it was the talk of the town that no doubt Tyro would be the new village elder and marry Rose, but fate likes to twist things around nothing can really end up being as simple as that, and so The elder decreed that to marry Rose Tyro had to achieve great fame, or defeat a creature of incredible might to be proven worthy by the gods. Tyro with is constant good mood attitude simply laughed and agreed. He promised Rose he would return and that he would always remain faithful to her. Rose returned his words and gave him a metal ring for his tail knowing the two would be reunited again. Soon after Tyro left the village and traveled far and wide earning money as a guide and scout for different groups, hes faced quite a few challenges along the way from bandits to lesser fiends, but in his eyes nothing that could prove he was worthy in the eyes of the elder and the gods that watch over his village.. He still searches to this day for the thing to prove his worth always with a smile on his face and a bounce in his step, he knew nothing would stand in his way.

Tyro is a very upbeat person, and also very hyperactive and occasionally he comes off a bit annoying, sometimes asking the same question over and over. But he has a good heart and willing to protect others no matter what it takes. That’s tyro Valen the Catfolk Rogue (Scout & Survivalist archetypes)

lol fuigured i'd post him to see if its possible to play :)


Was just being neighborly.


"The Chosen of the Elements" are looking for two more adventurers:

1) a divine caster with some healing power!
2) a supporty type!

Who are we? A party of four elemental-touched adventurers who are in

Tayvara Flamescorpion, an Ifrit sorcerer.
Ayedan Slipstream, a Sylph rogue.
Faffnir Fireborn, an Ifrit swashbuckler.
Askaya Farar, an Oread fighter.

Being an elemental-kind is not a prerequisite, but it would be awesome of course. We're missing a Suli and an Undine, but feel free to play any race you want! PM me or post here if you want to discuss things further!


Hmm. I've always wanted to play a geniekin. I'll see what I can do. :D


Not that anyone will miss me... But, sorry folks, got accepted into a story-heavy game.

Think I will focus on that for a bit. Best of luck, everyone!

See you on the boards.


It's quite interesting phrasing all of Gin's words so that he makes no promises as well as having a desire to know what's happening whenever possible.


Would there be an issue if I were to switch my lvl 1 spells for lock gaze and magic missile?

Silver Crusade

The game hasn't started yet so you can still pick your spells and tweak your character.

Sovereign Court

I think we can expect a lot of undead in this ap so tweak accoardingly ;)


Oh goodie! =^^=

Silver Crusade

I think that is a good assessment for an AP called Mummy's Mask.

How many of you have played Mummy's Mask before? I'm curious. It won't change anyone's chances. After all I'm picking by group. ^.^

So far It looks like it is two teams.


I haven't =)


Nope. Never played

Sovereign Court

Haven't played it but saw the discription on the paizo site on the ap.

An ap with a lot of undead can mean that non-lethal builds are a big nono for instance. So it is good to know in advance. Most player guides mention this sort of stuff as well.


I might not be most leathal. But oath vs undead helps a lot

Scarab Sages

poked about reading didn't get much past the lottery and the description of the other partys

Silver Crusade

Well grapple build works at low level but gers really dangerous at higher levels. Most undead are diseased or drain levels.... you do not want to touch them past 2nd and 3rd level. Even the lowly ghoul can turn you into one of them....

Silver Crusade

Might be a good idea to post rosters of the parties.


"Chosen of the Elements"
1) Ayedan Slipstream, Sylph Rogue
2) Tayvara Flamescorpion, Ifrit Sorcerer
3) Faffnyr, Ifrit Swashbuckler
4) Askaya Farar, Oread Fighter
5) El Ronza, Undine Cleric (not yet submitted, but should be submitted soon *tm*)
6) Michaelane, Oread Summoner (not yet submitted, soon *tm*?)

Silver Crusade

okay cool.

will check them over.

Scarab Sages

The Sacred Scions:

Team Motto: Though we may be few, we are loud and true.
Team Symbol
Team Members:
Akina Stone
Mak'e Ral
Darius Skullcrusher
Gin Giichi
Ryuu Rossburg

And Anapa:
Anapa
Male Agathion-Blooded Aasimar (Idyllkin) Paladin (Oath against Undeath) 1 (Pathfinder RPG Ultimate Magic 0)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+5 armor, +1 shield, +2 Dex)
hp 14 (1d10+4)
Fort +5, Ref +2, Will +2; +4 vs. hot conditions, +1 vs. fire, +0 morale bonus against saves to overcome negative levels, +2 trait bonus against death effects.
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee khopesh +2 (1d8+1/19-20)
Special Attacks smite evil
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 16, Int 10, Wis 10, Cha 18
Base Atk +1; CMB +2; CMD 14
Feats Two-Weapon Fighting
Traits blessed touch, desert child (desert), resurrected
Skills Diplomacy +8, Knowledge (religion) +4, Survival +2; Racial Modifiers +2 Survival
Languages Celestial, Common
SQ attached, aura of good, detect undead
Other Gear scale mail, light steel quickdraw shield, khopesh, hip flask, pathfinder's kit, 8 gp
--------------------
Special Abilities
--------------------
Attached (????) If your attachment is threatened, -1 Will & -2 save vs. fear
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Detect Undead (Su) This ability works like the standard paladin ability to detect evil, except as detect undead instead of detect evil. This ability replaces detect evil.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Resurrected You do not die until your hit points drop to negative 20 or lower.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.


The Chosen of the Elements
Leader: Faffnyr (Highest Cha)
Treasurer: Ayeden
Symbol4 Elements
Motto: Elementum vincit omnia
Goals: Explore, report, preserve!


Here's the crunch for my undine cleric of Wadjet.

Spoiler:

Satati of the Reeds
Female Undine Cleric of Wadjet 1 (Pathfinder RPG Advanced Race Guide 0)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +4
Aura deflection aura (2 ft)
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 8 (1d8)
Fort +3, Ref +2, Will +7; +1 trait bonus vs. divine magic.
Resist cold 5
--------------------
Offense
--------------------
Speed 40 ft., swim 30 ft.
Melee dagger +0 (1d4/19-20) and
. . light mace +0 (1d6)
Ranged light crossbow +1 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Undine Spell-Like Abilities (CL 1st; concentration +3)
. . 1/day—hydraulic push
Cleric Spells Prepared (CL 1st; concentration +5):
. . 1st—bless, magic weapon, shield{super}D{/super}
. . 0 (at will)—create water, purify food and drink (DC 14), read magic
. . D Domain spell; Domains Defense, Protection, Travel
--------------------
Statistics
--------------------
Str 11, Dex 12, Con 10, Int 12, Wis 18, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Combat Casting
Traits devotee of the old gods, fast-talker
Skills Bluff +3, Diplomacy +6, Knowledge (history) +6, Knowledge (religion) +6, Linguistics +5, Swim +7
Languages Aquan, Common, Ignan, Osiriani, Ancient
SQ agile feet (7/day), aura
Other Gear studded leather, crossbow bolts (20), dagger, light crossbow, light mace, 81 gp
--------------------
Special Abilities
--------------------
Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense)
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Swimming (30 feet) You have a Swim speed.

Still going on fluff.


Very nice!
Our resident Spiritual guider has arrived

Scarab Sages

Awww, I was expecting something from Avatar: The Last Airbender for your symbol

Silver Crusade

Wow so I might do something crazy. Since we only have two parties I could just run two campaigns. Setup another game for elementals, play scions here and run both in parallel.


If you don't think it is too much work. The main workload as a pbp GM is in the preparation. Readying the battle maps, NPCs and all that stuff. I've seen more GMs run multiple instances of the same campaign all at once so it should be doable :)

Scarab Sages

I'm good with that idea.

Sovereign Court

Added benefit: in case people drop out from both groups you can merge them into one.

Silver Crusade

I would think so because any material I build for one group is useable by the others.

Silver Crusade

Darius Skullcrusher wrote:
Added benefit: in case people drop out from both groups you can merge them into one.

Very true. So I am accepting both teams and will just setup another campaign thread. Should have it up later tonight. I have to setup some book keeping stuff so I can track both teams and not get mixed up. But otherwise The Scions and Elementals are in. Just finish any final touches on your characters.


whoohhoooo! We're going on an adventure!

okay, to my team :

Is there anything i may need to change for Anapa? that you would rather him have?

Scarab Sages

WOOOOOO


And he is created :)
Wait... I'm a hound... Who here is a blond male? IC, im a blondish male IRL :P


Excellent, would the parties meet at any point?

Scarab Sages

probably not considering were raiding the same areas.

Silver Crusade

I was thinking about that. But the issue is that it would mean creating an entirely new dungeon and parallel set of areas so that the parties could interact from time to time at end of the day. let me look over the adventure and see if it is possible. But most likely it won't happen. Even with the extra areas built you would still only run into each other at the end of the day. So I really don't think it would be useful.


And cross thread can get confusing


Seth86 wrote:

whoohhoooo! We're going on an adventure!

I had to laugh out loud so much at this my wife had to ask why.

The first campaign I ran, I had a DMPC employer of the party that was and old man that took up being a wizard at 70. He always wanted to be an adventurer but his family would never let him. So what you said is an exact quote of what he kept saying as they left Absolom to explore outside the city. He was very naive and excited.


=^^=

Silver Crusade

Chosen of the elementals you have your own campaign. Jump over when are ready. will be posting a gaming thread tonight.

http://paizo.com/campaigns/MummysMaskTheChosenOfTheElements/discussion#1

Silver Crusade

everyone else can keep posting here.

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