HP 8/8 | AC 15 | FF 15 | T10 | Fort +2 | Ref +0 | Will +6 | Init +0 | Perception +4 | Speed 20 ft | Channel 7/7 | CLW, Bless, Burning Hands
Gender
Female
Size
M
Age
24
Alignment
LN
Deity
Ra
Location
Wati
Languages
Common, Osirion, Ancient Osirion
Strength
13
Dexterity
10
Constitution
10
Intelligence
12
Wisdom
18
Charisma
14
About Akina Stone
Akina Stone:
Female Garundi Cleric of Ra/1
LN Medium Humanoid (Human)
Init +0; Senses Normal Vision; Percerption +4
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Defenses
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AC 17, touch 10, flat-footed 17 (Shield +2, Armor +5)
hp 8 (1d8)
Fort +2, Ref +0, Will +6; +1 vs Divine Magic
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Offense
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Speed 30 ft.
Melee
Short Spear +1 (1d6+1)
Long Spear +1 (1d8+1) Reach 10 ft; Brace
Ranged
Sling +0 (1d4+1)
Special Attacks:
Channel Positive Energy 7/day (DC 12, 1d6)
Spell-Like Abilities (CL 1st; Concentration +5)
7/Day-Fire Bolt (1d6)
Stabilize
Cleric Spells Prepared (CL 1st; Concentration +5)
0------ Light, Guidance, Detect Magic 1st------ Bless, Shield of Faith, Burning Hands (DC 15)D D domain spells Domains Sun, Fire
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Statistics
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Str 13, Dex 10, Con 10, Int 12, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats Extra Channel, Selective Channeling
Traits Devotee of the Old Gods, Sacred Touch
SkillsHeal +8, Knowledge: Religion +6, Linguistics +5, Sense Motive +8, Spellcraft +5
Languages Common, Osirani, Ancient Osirani, Draconic
SQ Aura, Sun's Blessing
Money 39 gp, 6 sp, 3cp
Other Gear Short Spear, Long Spear, Sling (20 bullets), Heavy Steel Shield, Scale Mail, Backpack, Bedroll, Chalk (5), Flint and Steel, Grappling Hook, Belt Pouch, Trail Rations (7), Soap, Waterskin, Whetstone, Silver Holy Symbol
Background and Personality:
Akina was found on temple steps of Sarenrae as a babe, four stones surronded her to stop her from rolling off. As the priest picked her up he saw that the sun had burned her forehead with a red sundisk. He took this as a sign and brought her to the statue of Ra and blessed her before saying that she will learn of the Ancient gods for they have choser her. As Akina grew she accepted the mission the priest had chosen for her and took Ra as her sacred Diety. Through her time and training she met fellow worshippers of the old gods and others who had great interest in them, when the Necropolis was announced to be open she saw this as chance to explore more of the Ancient ways and sent for her acquantices and they're friends for hope of glory, riches, and knowledge.
Akina is of a curious nature, always interested in what lies behind a door but smart enough to let someone else kick it in for her if needed.
She is strong, independent, and likes to take leadership roles but listens to the suggestions of others when they are more knowledgeable.
Anapa
Male Agathion-Blooded Aasimar (Idyllkin) Paladin (Oath against Undeath) 1 (Pathfinder RPG Ultimate Magic 0)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +1 shield, +2 Dex)
hp 14 (1d10+4)
Fort +5, Ref +2, Will +2; +4 vs. hot conditions, +1 vs. fire, +0 morale bonus against saves to overcome negative levels, +2 trait bonus against death effects.
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 20 ft.
Melee khopesh +2 (1d8+1/19-20)
Special Attacks smite evil
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Statistics
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Str 13, Dex 15, Con 16, Int 10, Wis 10, Cha 18
Base Atk +1; CMB +2; CMD 14
Feats Two-Weapon Fighting
Traits blessed touch, desert child (desert), resurrected
Skills Diplomacy +8, Knowledge (religion) +4, Survival +2; Racial Modifiers +2 Survival
Languages Celestial, Common
SQ attached, aura of good, detect undead
Other Gear scale mail, light steel quickdraw shield, khopesh, hip flask, pathfinder's kit, 8 gp
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Special Abilities
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Attached (????) If your attachment is threatened, -1 Will & -2 save vs. fear
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Blessed Touch Heal +1 damage when using lay on hands, channeling energy, or casting a cure spell.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Detect Undead (Su) This ability works like the standard paladin ability to detect evil, except as detect undead instead of detect evil. This ability replaces detect evil.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Resurrected You do not die until your hit points drop to negative 20 or lower.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.