Ruins of Azlant (Inactive)

Game Master Nathan Goodrich

Chapter 3: The Flooded Cathedral
Part 2: Exploring Zanas-Tahn

Ruins of Azlant Maps

Starting Day: Oathday, 3rd of Arodus 4717 AR


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Chelaxian Bloodrager 8

I have a local Pathfinder Society convention to attend starting tomorrow & I'm GMing for three games. I'll try to keep up with the game here, but it won't be a huge surprise if I'm too distracted and/or busy. If I go quiet, just have Sarine keep dagger stabbing (trying to stand up next round is fine). The boat is too small for greatsword fighting, I think.


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Have fun!


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Top five items in no particular order:

1 - Monk's Robe
2 - Amulet of Mighty Fists
3 - Staff of Healing
4 - Crown of Swords

For the fifth... There's a few things that tickle my fancy

I like the theme of the Haunted Shoes for Ashlyn, or the Jaunt Boots. I also always loved Ioun stones, and Ashlyn's the kind of character who'd wear a halo of the things and not think its weird at all. lol


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Sorry if I'm a few posts behind... Husband is in surgery today and probably won't be able to post again til late tonight or tomorrow... Again, sorry for any delay - feel free to bot me to keep the action moving...thanks.


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

And I just realized you also play Kwiazy, Fleur.

Take your time. Best wishes to your husband.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Good luck to your husband.

Also from what I understand we may all end up with a halo and/or fistful of ioun stones

RPG Superstar 2015 Top 16

Ditto Ashlyn, best wishes to your husband. (And just realized you're Orin!)


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

@ mott - I just realized you made the Guttersnipe from Superstar 2014, and thought you should know my whole family LOVES that little guy. He's been added to three different campaigns in our house and when my kids decided they wanted to play a whole campaign as dragons, two of us fought over who got to be a guttersnipe. So, thanks!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Aw, thanks. That means a lot to hear. Who won the fight? :)

The guttersnipe is still one of my favorite designs I've ever done and gave me a lot of confidence when it came to monsters. I hope someday I can get Paizo to put it in a book and make it canon. (Three years later, I'm finally starting to do some writing for Paizo, so hope's not all lost.)


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

While I'd love to say I let my son have the honour, we agreed to both play one. But my son quickly decided he'd have just as much fun making a fairy dragon summoner whose eidolon looks like a bigger, scarier guttersnipe (so there, Mom!). Haha. It wounds the pride of my fiesty little guttersnipe barbarian.


Unused
Fleur wrote:
Sorry if I'm a few posts behind... Husband is in surgery today and probably won't be able to post again til late tonight or tomorrow... Again, sorry for any delay - feel free to bot me to keep the action moving...thanks.

Best wishes to your husband Fleur!


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Ha, that's great, Ashlyn.

Also, I think that's the fastest I've ever lost a weapon (or any other piece of gear) in a game...


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Haha. Here's hoping the grindylow goes down before Ashlyn tosses herself in the water so she can get a better view. It'll be the fastest I lose a character to drowning.

Oh, wait! We're over a sandbar. I won't drown, and she'd totally bring your dagger back up... Presuming Aurelian didn't hurl it TOO far away.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Up to the GM. I'm kind of amused at the idea that Aurelian would just fling it into the water. Maybe he'll go swim out later to find it...


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

I have access to the map pdfs. Probably don't have time to put them up today, but let me how you'd like to handle them and I'll see what I can do.

RPG Superstar 2015 Top 16

Bleh, a summer cold's been knocking me into Daqyquil land, sorry for the quiet. Going to go catch up.


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Hey, quick question about initiative for combat: I noticed there's an average party initiative. Should I assume we all act on the same initiative and whatever posts first happens first, or should I consider my own initiative among allies? Just curious since I'm not sure if I should be adding Fleur's inspire courage bonuses to my rolls or not. I assumed since my initiative is higher than hers I wouldn't get the bonuses, but seeing the average party thing threw me off.

Thanks!


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Chelaxian Bloodrager 8

I had a good time at the Pathfinder Society convention. I got one player down to one hit point away from dead (while trying to stabilize over several turns) and they made the very last check with a natural 20. I also managed to snag a character (a barbarian) with a critter's grab attack while taking the -20 CMB to not be grappled back for the first time ever. Good times.

But six 4-hour games in two days is a lot. Good to have a break as well.


Ashlyn Orellis wrote:

Hey, quick question about initiative for combat: I noticed there's an average party initiative. Should I assume we all act on the same initiative and whatever posts first happens first, or should I consider my own initiative among allies? Just curious since I'm not sure if I should be adding Fleur's inspire courage bonuses to my rolls or not. I assumed since my initiative is higher than hers I wouldn't get the bonuses, but seeing the average party thing threw me off.

Thanks!

I'm testing out average party initiative as a way of making things easier. In this system its first post = first action, so if Fleur posted inspire courage then everyone posting after her gets it. :)


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Got it! Cool.


Chelaxian Bloodrager 8

I'm noticing that no one seems to be trained in Survival in our party and that seems not great for an exploration AP. Out of our classes, Warpriest and Bloodrager are the only two that have it as a class skill. Do you guys want me to start picking it up?


Occasionally effective dwarf 6 |HP: 53/53 AC: 19 (12 Tch, 18 Fl) | CMB: +6, CMD: 20| F: +7, R: +3, W: +8 (+2/+4 hardy/steel soul) | Init: +1 | Perc: +12 (DV), SM +10 | Speed 20ft | Spells: 1st 5/5; 2nd 3/4 | Fervor: 4/5 | Blessings: 5*/5| Channels 3/3 Active conditions: Bull's Strength

Survival can be used untrained, at least. I face the warpriest/cleric issue of getting a crap number of skill points per level, but I can spare one at level 2 which would put me at a +7 with it, at least, and I'm Wis-based. I just likely won't have enough skill ranks to keep steadily pumping it as we go, might just toss a point at it every few levels.


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Ashlyn has a rank in it and intends to keep putting one in every level.


Unused

Evie can pick it up next level (she gets a lot as an archaeologist) but there wasnt a character reason to pick it just yet..


Unused

Also - I have a two week half term so I can actually chill and, more importantly, reply more often!


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

@ Aurelian

Our condolences.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

Just a head's up that I'll be out of the country -- and likely not updating -- Oct. 20-30. Please feel free to DMPC me, obviously.


Thanks for letting us know Aurelian.

Everyone - you should now be able to edit the maps. Give it a go and let me know if it works!


Chelaxian Bloodrager 8

I can move Sarine, but I had to move the cloud box out of the way first.


Chelaxian Bloodrager 8

Back to that discussion about Survival, here are my thoughts: It's usually sufficient with Survival to have one person that's really good at it or two to three people that are decent. Evelyn, Fleur & Aurelian don't have it as a class skill & their Wisdom isn't high enough to ignore that fact easily. Jenner has the most Survival potential but probably has better places to put his skill ranks.

Ashlyn & Sarine are about even in this context. Sarine's class skill is roughly equivalent to Ashlyn's much higher Wisdom. We both have enough skill ranks that we could take Survival seriously if we want to (1/2 ranks to full ranks).

So, I didn't mean to suggest that our Bards should start taking Survival when I brought it up. They have lots of other things that we need them to be learning. But I'm willing to go full ranks into Survival if you guys want me to, or I could share Survival duties with Ashlyn perhaps. That's the offer I was trying to get around to making, not suggesting that people should twist their plans around because I noticed that no one had Survival (except Ashlyn, who I missed earlier).

Now that I'm looking at it more...I could probably use Survival as a niche for Sarine. She won't be able to compete on social skills or knowledges with two Bards and a Swashbuckler hanging around and having nothing the party needs doesn't sound ideal.


Occasionally effective dwarf 6 |HP: 53/53 AC: 19 (12 Tch, 18 Fl) | CMB: +6, CMD: 20| F: +7, R: +3, W: +8 (+2/+4 hardy/steel soul) | Init: +1 | Perc: +12 (DV), SM +10 | Speed 20ft | Spells: 1st 5/5; 2nd 3/4 | Fervor: 4/5 | Blessings: 5*/5| Channels 3/3 Active conditions: Bull's Strength

I don't mind sinking one point into it, since an effective +4 for one skill rank isn't a bad deal, but I'm happy to go with whatever and let Ashlynn and/or Sarine carry on with the Surviving. :)

Also, I may not get a chance to post again until Monday, going on a short camping trip. I might be able to before then, but if you wind up waiting on me, feel free to bot.

While we're loosely talking about party niches and so forth, it occurs to me we are a really melee party, haha. Nobody really went ranged.


Unused

Makes sense Ashlyn - I'm all about the knowledge so would rather use skill points for that, DD and Perc. Knowledge is power after all!

Jenner - I am actually going ranged soon, but so far it has made sense to use my rapier in each situation. (Next feat - Precise Shot!)


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

@ Sarine - I'd like it if both of us went with survival. It's nice to have two players decent at it for those times when you need it and someone rolls junk.

@ Evie - Yeah, I was counting on Evie having the knowledge, perception and DD skills.


Male human swashbuckler 9 |HP: 81 AC: 24 (16 Tch, 19 Fl) | CMB: +13, CMD: 25 (27 vs. disarm) | F: +4, R: +9, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +13, Dip +11 | Speed 30 ft. | Panache: 5| Active conditions: None.

I think people should play as they want -- I'm always a fun of investing at least a rank in all my class skills (since it's basically four ranks) -- but as long as we're having fun interactions and keeping up our posting rate (which we certainly are, at least from where I'm sitting!), we've got everything we need. (That said, some ranged combat will probably be good.) :)

Heading out in a few hours.


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Agreed! Although, admittedly, I put ranks into whatever my character would have or use, without regard to if its a class skill.

I'm fine with a 'flawed' party. Finding out how they cope with challenges can be fun.

Pfft! Ranged combat's over-rated! (That's a blatant lie... lol).


Unused

I just want to say quickly - this is my first ever PbP and I am loving it so far! You guys have all made it brilliant!


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Agreed, again! This is also my first and it's been awesome.


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Have a good trip, Aurelian.


Chelaxian Bloodrager 8

Nikolaus, how do you want to handle the fatigue at the end of Sarine's bloodrage? I could put it under Active Conditions, but it will come on and off quite a bit & might not be worth tracking there. Do you want me to kind of guess at when the minute after a bloodrage ends is up, or should I be looking at your messages for it?


Given that it takes twice as many rounds as you bloodrage its going to be measured in less than 30 seconds per time. So in general I'm happy to assume that, unless you rage cycle during a combat, the party gives you a minute or so to catch your breath - so don't worry about tracking it unless we're actually in combat rounds. :)


Chelaxian Bloodrager 8

It probably doesn't change your ruling above, but unchained rage doesn't work like that: it fatigues you for 1 minute flat no matter no long you raged for.


Bloodragers still use the 2x rage formula if you read the class carefully - like you said it doesn't matter much :)


Holding off a post in the hopes of hearing from Fleur/Jenner before we move on. Aurelian I'm assuming is on bot duty for another week. :)


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

sorry - unexpected weekend events...


Unused

I asked the GM to make a "Party Loot" style document at the top of the page that we can all edit as we go along so we know where everything is.

Shall we discuss how we would normally distribute items etc?
I've never been in a PbP before, so am unsure to the etiquette!


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

I don't really care that everyone gets a fair share of loot. I care that all our items go to someone who wants them and can make use of them. When we eventually sell stuff, I don't want to have to worry about who deserves a bigger share, I'd rather just sell it and split the money evenly (without regard to our individual wealth). I know it means some people will get less stuff than others, but I tend to trust it will all work out in the end.

Coins obviously get split evenly.

As for distributing them... Some items should obviously go to whoever can make best use of them (like the big sword went to Sarine). If a few of us want something, and can make use of it, I think we should see if they can agree who takes it, and if they can't maybe give it to who has the least gear? Not sure.

I do think, though, that if someone has something they're not using anymore, before selling it we should give everyone else a chance to see if they want it. All for one and all that.

Any other opinions?


Unused

Sounds like a good plan Ashlyn! Its what we normally do in real life games at home.


Selling loot is tricky in this game - you either have to barter it with NPC's or send it off with the Peregrine to be sold. That works as normal but has a 12 week delay built in (6 weeks each way).

Because of this you will find that the loot you receive will be more than normally tailored to your needs! Not perfect obviously but I will try to avoid giving you guys any useless items that would only be used for cash.

As to distribution - in my games previously we've handed out items to the person best able to use them in the short term and then when we've had some time IC and OC we sell things and re-distribute to make things as fair as possible. (Good tip is to calculate everything by its sale value - no point saying someone has 3000gp worth of stuff when it would only fetch 1500 if sold!)


|HP: 44/44 | AC 17 (T:13 FF:15) (+2 AC if w/in reach of Elizar) | CMB: +6 CMD: 18 | F:+7 R:+4 W:+9 (+2 Saves if w/in reach of Elizar) | Init +2 | Perc +7, SM +6, Social +0, Intimidate +3* | Speed 30 ft. | Spells: 2nd: 2/4, 1st: 4/5 | Bonded Manifestation: 6/6, Goodberries: 0/0, Phantom Recall: 1/1 | CLW: 1/1, Hydraulic Push: 0/1, Sanctuary: 1/1 | Active Conditions: Spiritual Weapon

Quick Runner's Shirt, hey...

Who would benefit most from that? My gut says Jenner, since he's got the slowest speed..


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

I think quick runner's shirt gives you an extra move ONCE A DAY only.. just an fyi

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