GM Dak - Ruins of Azlant

Game Master Dakcenturi

Chapter 3: The Flooded Cathedral
Part 2: Exploring Zanas-Tahn

Talmandor's Bounty OL Map / Island OL Map / Combat Map / Loot

Starting Day: Oathday, 3rd of Arodus 4717 AR
Current Day: Wealday, 1st of Neth 4717 AR


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Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

Get well soon!


Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

As a bit of housekeeping for the GM:

We haven't heard in a while about the status of Talmandor's Bounty itself. With the new colonists coming in, is the settlement getting bigger/more populous? Did the palisade ever get completed? It's been a bit handwave-y on those points for a while.

Also, did we ever (or can we now) formally pick up our last equipment order from the ship and/or make a new one?


Male human swashbuckler 7 |HP: 65 AC: 23 (16 Tch, 18 Fl) | CMB: +11, CMD: 23 (25 vs. disarm) | F: +4, R: +8, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +12, Dip +10 | Speed 30 ft. | Panache: 5| Active conditions: None.

Just wanted to note that I've just changed back to a second shift at my job; if anything, I think it means I'll likely be a little bit more consistent in posting, though my time of posts will probably switch to most often in the late mornings/early afternoons. I'm not sure how often yet I'll be able to post in the evenings with the new job.


Experience 47,280/51,000 | Level 7 | #123: The Flooded Cathedral | Part 1: The Sodden Trail | Day 1 (Sunday, 1 Lamashan 4717)

@Sarine: I'll do some reading this weekend to give you a good update on the state of the colony. Admittedly the start of book 3 gets right to the investigation bit so I hadn't thought to make an update of that kind. Additionally, feel free to pick up your last order. As for making another one, let me look into the options that we have for that and get back to you. I might change things up on that front a bit.

@Everyone: I should be posting with some regularity here now, though I will say the actual days of Christmas Eve and Christmas will likely not be included in that. I have two families to bounce between and will likely be too busy.


Experience 47,280/51,000 | Level 7 | #123: The Flooded Cathedral | Part 1: The Sodden Trail | Day 1 (Sunday, 1 Lamashan 4717)

Alright, so I'll have to get it as an in character thing in a few but I asked Zay if we could have Jenner as a group crafter to stay in the colony and work on items for you and we have the green light. So, if there are any magic items that you would like made we'll have Jenner handle it.


Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

I'm still here. I just can't think of anything witty to say about rowing a boat right now.

So we still make item orders as before, but Jenner can do Craft Magic Arms & Armor for us?


Male human swashbuckler 7 |HP: 65 AC: 23 (16 Tch, 18 Fl) | CMB: +11, CMD: 23 (25 vs. disarm) | F: +4, R: +8, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +12, Dip +10 | Speed 30 ft. | Panache: 5| Active conditions: None.

Perhaps we handwave it that Jenner also takes Craft Wondrous Item and can do some of that crafting as well?


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Experience 47,280/51,000 | Level 7 | #123: The Flooded Cathedral | Part 1: The Sodden Trail | Day 1 (Sunday, 1 Lamashan 4717)

Yeah, we're gonna be pretty handwavey about it, for sure. Jenner can do anything that you would be able to afford, and as you level up we're just gonna say that continues to stand. He's just going to become the colony's premier source of magical item creation.

RPG Superstar 2015 Top 16

OH GOD I HATE CHAOS BEASTS SO MUCH OOCLY

Had a rogue I was quite fond of basically get turned to jell-o by one. We got it fixed but UGH


Male human swashbuckler 7 |HP: 65 AC: 23 (16 Tch, 18 Fl) | CMB: +11, CMD: 23 (25 vs. disarm) | F: +4, R: +8, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +12, Dip +10 | Speed 30 ft. | Panache: 5| Active conditions: None.

FYI, I got asked to help out on a late project, so I may be a little slow to post in my PBPs until I get it done. Will still try to post daily, though.


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Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

I've been occupied with other games, but still checking in here. Are you OK, GM?


Experience 47,280/51,000 | Level 7 | #123: The Flooded Cathedral | Part 1: The Sodden Trail | Day 1 (Sunday, 1 Lamashan 4717)

Life kinda went into a tailspin the last couple weeks, sorry. I'll do my best to get something substantive posted today when I've got some time.


Male human swashbuckler 7 |HP: 65 AC: 23 (16 Tch, 18 Fl) | CMB: +11, CMD: 23 (25 vs. disarm) | F: +4, R: +8, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +12, Dip +10 | Speed 30 ft. | Panache: 5| Active conditions: None.

How you doing, GM? I know things are crazy everywhere right now, but wondering about the game.

RPG Superstar 2015 Top 16

+1

I'm home twiddling my thumbs, but of course depending on circumstances, GM, you may not have time, just let us know if you can.


Male human swashbuckler 7 |HP: 65 AC: 23 (16 Tch, 18 Fl) | CMB: +11, CMD: 23 (25 vs. disarm) | F: +4, R: +8, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +12, Dip +10 | Speed 30 ft. | Panache: 5| Active conditions: None.

Hey all,

I've reached out Tuesday to GM Watery Grave to check in and make sure he's still interested in running the game. I know we're in the midst of the pandemic, but we've been pretty slow for a while now, so I'm not sure if it's coronavirus related or not.

I haven't heard anything yet. If he doesn't weigh in, do we want to try to find another GM? I know Dak had offered to step in at the same time GM WG did.


Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

I was planning to be patient for a while longer, but otherwise was thinking along the same lines. I think it's easiest to say that I'm still here and not going anywhere.

Found a Warhammer Fantasy campaign that's been super active to keep me active on the site. We had over 600 gameplay thread posts in our first real-world month and are probably holding pace.


Female Human Arcanist 7 | HP 24/33 4 Con Dam| AC 12/16 T 11 FF 11/15 | Fort +2 Ref +3 Will +6 | Init +1 | Perception +10 | Spells 1st 0/6, 2nd 0/5, 3rd 1/4 | Pool 5/10 |

Games certainly have different posting rates. My Skull & Shackles game has averaged about 18 posts per day over about four months and the players are about half-way through Book 2.

On the other hand, The Carrion Crown game I'm in has averaged 2 posts per day over its 5 year run and we're just beginning Book 3.

I much prefer the faster paced games, but shrug everyone has their preferences.


Male human swashbuckler 7 |HP: 65 AC: 23 (16 Tch, 18 Fl) | CMB: +11, CMD: 23 (25 vs. disarm) | F: +4, R: +8, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +12, Dip +10 | Speed 30 ft. | Panache: 5| Active conditions: None.

I prefer everyone posts basically daily (5-10 posts per week). I think I would have trouble keeping up with 18/day, but too slow and I lose the thread of the game.


Female Human Arcanist 7 | HP 24/33 4 Con Dam| AC 12/16 T 11 FF 11/15 | Fort +2 Ref +3 Will +6 | Init +1 | Perception +10 | Spells 1st 0/6, 2nd 0/5, 3rd 1/4 | Pool 5/10 |

I was clear in the recruitment. And in spite of one naysayer in the recruitment who was adamant that it wasn't possible, we've kept up the pace pretty well. But I'll be the first to admit that not everyone can do that.

Another game I am/was in was War For the Crown which just finished the complete AP. It lasted almost exactly two years and averaged about 9 posts per day. That was my first AP that I've seen the completion of. Sad to see it end, but that's the eventual goal, right?


Male human swashbuckler 7 |HP: 65 AC: 23 (16 Tch, 18 Fl) | CMB: +11, CMD: 23 (25 vs. disarm) | F: +4, R: +8, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +12, Dip +10 | Speed 30 ft. | Panache: 5| Active conditions: None.

Was that Brainiac's WotC campaign? I'm in the other table and we're still in just Book 3. You guys went through that super quickly.


Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

I'm typically capable of posting as fast as the game requires me to.

If the GM doesn't respond from a week of the point at which you reached out to them, then I'd say move on. I think it's fair to give them some extra time given what is going on in the world.


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Female Human Arcanist 7 | HP 24/33 4 Con Dam| AC 12/16 T 11 FF 11/15 | Fort +2 Ref +3 Will +6 | Init +1 | Perception +10 | Spells 1st 0/6, 2nd 0/5, 3rd 1/4 | Pool 5/10 |
Aurelian Fache wrote:
Was that Brainiac's WotC campaign? I'm in the other table and we're still in just Book 3. You guys went through that super quickly.

Yes, it was. And it was a blast. :)

In fact, two of the characters ended up married and one of them was pregnant by the time the story ended. Their child is now one of the PCs in my Skull & Shackles game. :)

Yeah, a little extra time can be allowed. I'm actually sitting at home now. Where I work is still open (critical business), but I've caught something and with the current climate, I'm not subjecting my coworkers to anything that can be avoided.


N Undine Druid | AC 15 - HP 30/71 | F+7 R+6 W+9 | Per +14 | Cold Resist 10 *CURRENT AC 25*

I agree that under the circumstances we can give Arrannai a little more time, but it'd be nice to hear from them. Maybe a ping on Discord?

Failing that, I'm okay with trying to recruit a new GM. Probably lots of people have suddenly more free time...


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Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

Summary & Timing Notes for Book Two: there's a lot of guesswork going on in here, and I'm not sure that travel times required to get around were very consistent. But it is what I could come up with.

Building Action Days:

End of Book 1/Beginning of Book 2
The Bold Adventurer arrives at Talmandor's Bounty – Tettia arrives. Approximately six weeks after the end of Book 1
Trip to the caryatid statues – probably took about three days



Day Three:
Journey to fight the Witch begins – this is where Sarine's sword started glowing, which could be much more important than we realized before
Party dithers in town
Sighting of several locations around Ancorato


Day Five:
Exploration of tower continues
Meet and free Aeroclyse
Fight with the hag – she very narrowly escapes. Elizard is pwned



Day Ten:
Crater exploration begins
Blast shadows combat
Timing note - this is the only thing that says the crater is the day after the chuul lake fight

Day Eleven:
Visit Viriskira - to trade for an ioun stone to get access to next crater chamber
Return to creater & defeat final blast shadow

Timeline Chaos:
The timeline breaks down pretty badly for the rest of Book 2 at this point. My count suggests that we should be on day eleven or maybe day twelve, but a GM note here says that we left Talmandor's Bounty for the current expedition weeks ago, when by the count above we left on day nine. Fortunately, we're almost done.
Return to Talmandor's Bounty
Faceless stalker attacks begin
Faceless stalker fight at meeting hall – the meeting hall burns down
Book Two Conclusion

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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I think we kind of handwaved a lot of the travel time, Sarine. I don't know if it really would have taken weeks, but I don't think it was really meant that we wandered around the whole island over the course of a few days. I don't know how much it matters...

I'm just going to pick up with Book 3; let me know if you want Book 1 stuff, GM, but there were also some handwaves weeks in there.

Day ??:

Wow. We did a lot on 1 Lamashan. It's 9 p.m. and we really should rest soon, I think.


Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

When I was working on the post above for Book Two events, I noticed a few things that seemed important that were treasure-relevant. I'd completely forgotten about a weapon that Sarine picked up, for instance. So here is a treasure map for Book Two:

Beginning Events & Sahaugin Hunt:
Relic announcement & Veiled Master's Bane becomes +2
Silas is put to rest - Ashlyn gains Good Man's Rest
Jenner Crafting - masterwork breastplate & masterwork rapier
Purchase Access - this is probably the most important thing I found. The party's normal method of ordering items through shipments from Almas is slow and unwieldly. We may want to start working through our locanth allies
Dolphin Figurine from Vriskirsa
Sahaugin Loot - 3 necklaces of air adaptation, a sheet of copper & cash
Cloak of the Manta Ray
Relic Advancement

Witch Hunt:
Aurelian gains Ioun Rapier and associated ioun stones
Scrag Loot - necklacke of air adaptation & a large earthbreaker
Alchemical Reagents worth 1250g
Alchemy Lab stash - cash, +1 chain shirt, +1 light steel shield, +1 short sword, scrolls of darkness, delay poison, fox's cunning, mage armor & restoration
Gems worth 350g
Relic Advancement - Veiled Master's Bane becomes +3 seabourne & Good Man's Rest advances

Ancorato Exploration Expedition:
Jorvaskarr Loot - +1 seabourne greataxe, 12 corroded longswords, +1 light steel shield, masterwork handaxe, ring of swimming & cash
Strix Corpse - +1 composite longbow (+3 strength rating)
Waterfall Cave Loot - Arbiter's Helm relic and 25g worth of emeralds
Fused into rock corpse loot - sapphire worth 875g
Vriskirsa Trade & Crater Final Chamber - obtained a clear spindle ioun stone with an option to trade it back later, mossy disk ioun stone & ioun gauntlet
Vriskirsa Trade Option - traded clear spindle ioun stone back for a wand of water breathing

In case people are being TLDR with this, the most important part I think is in the Sahaugin Hunt spoiler. We have purchasing access through the locanth that I'd completely forgotten about. There may be gold limits on it, but even that is a ton better than the occasional access we've had to the markets in Almas.

I've been fine in prior cases with just letting characters that leave take their gear with them. That ioun gauntlet is really cool though. Do we think Sarine could get it from Jenner as he's retiring?
Assuming that this is a question for both Zay and our GM.


Male human swashbuckler 7 |HP: 65 AC: 23 (16 Tch, 18 Fl) | CMB: +11, CMD: 23 (25 vs. disarm) | F: +4, R: +8, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +12, Dip +10 | Speed 30 ft. | Panache: 5| Active conditions: None.

Good call, Sarine. Thanks.

Also, we should make sure our new GM is aware we've got these relics, since I think those were added in (or my rapier was at least, maybe?), not part of the campaign (though could be wrong).


Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

That's my understanding as well. Especially so since two of our party members will need relics if we're going to continue using that system. Three actually? Tettia doesn't have one I think...

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I'm more than fine with letting the gauntlet move on from Jenner, if the GM is etc.


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To note, I’m reading through everything and getting prepped so we can dive back in soon.


Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

Do you need anything else from my book 2 summary?


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No, I haven't gotten that far just yet, still looking through everything that happened from before at this point.


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About half-way through the thread. Hope to get finished up tomorrow.


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Bit of a slower day on reading, but got through book 1 and started on book two. For reference here is what I have for book one if anyone wants to make sure I didn't miss anything major.

Book 1 Timeline:

Oathday, 3rd of Arodus 4717 AR
The Peregrine arrives at the colony to find that it is abandoned.
Finds the colony has been inhabited by local monsters, no signs of the majority of the colonists.
Convinces the new colonists to stay and re-settle the colony.

Fireday, 4th of Arodus 4717 AR
Ramona asks the group to clear out a nest of grindylow after the Peregrine gets back to the colony.
The ship is unloaded and the colony settled

Starday, 5th- Starday, 19th of Arodus 4717 AR
The colonists settle in to their new home

Sunday, 20th of Arodus 4717 AR
One of the settlers, Daib Joiner was found attacked and asked for help finding Geoff Tamor who he was in a relationship with
The group tracks a trail back to the farm where the find a cave system in the well
Defeating the denizens there they find crystal veins in the caves
Ramona asks the group to accompany Anya Sandstrider and some younger hunters on their trip today
Rather than accompany her Anya asks the group to check out a watering place and do some hunting for when her young hunters innevitably fail
The group manages to kill some boar
When they return to town the talk with the priests about the return of the poltergeist at the church, speaking with the poltergeist they find out is name and decide it is time to search for the other colonists

Moonday, 21st of Arodus 4717 AR
The group sets out to search more of the island and run across a group of goblins chasing the goblins off they find an illusion from long past
The group comes across some constructs that wish to instruct them, with a years worth of information but they agree to come back at a later time
After leaving to explore the group runs across a swarm of metallic creatures that they deal with pretty quickly
Travlling further they find another ruin this one though has a sign for the Spindlerock Research Facility
In the ruins they find many foes and mechanical beings but worse of all they find some of the previous colonist who have been mind controlled
Killing Eliza and freeing Rayland of his mind control they return back to the colony
With Raylands help they are able to put the spirit of Silas to rest

Sunday, 8th of Lamashan, 4717 AR
The supply ship arrives at the colony bringing with it new faces and supplies


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Just saw note of the relics in game play for the first time can anyone give me more details on them since they seem to be something additional from the previous GM?


Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

I'm not super familiar with the details, but I understand that they were using rules from War for the Crown. They are magic items that improve when we gain triumphs...usually doing something cool.

Sarine's sword was introduced as a +1 greatsword that glowed when near abberations I think. When it became a relic it upgraded to +2. After two more upgrades, it is a +3 Seabourne weapon.


Female Human Arcanist 7 | HP 24/33 4 Con Dam| AC 12/16 T 11 FF 11/15 | Fort +2 Ref +3 Will +6 | Init +1 | Perception +10 | Spells 1st 0/6, 2nd 0/5, 3rd 1/4 | Pool 5/10 |

I'll check in with Nikolaus de'Shade - the original GM - and see if he still has the information on them.


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Cool. Does everyone have something or just a few people? I saw Sarine and Aurelian but didn't notice anyone else with one.

Another note, @Primrose I saw you mention something about coming to the colony for your brother but didn't see more details in a background, can you provide any more details about what brought her here?

Also, I know several of you have played with me as a player and/or GM but please take a look at my GM profile that details generally how I run things just to make sure you don't see any glaring issues with your expectations.

Finally, I wanted to get your thoughts on the feat tax rules. Personally, I'm not a big fan of using them, not because they don't have merit, but more so because to play them right it puts extra work on the GM to balance fights properly. With that said, you've had 7 levels to play with them so if anyone's build is particularly tied to having them then we can keep it as is. If not, would people be opposed to rebuilding to remove them? Honestly not a big deal either way, but if we keep them I will be sure to use them on the monsters, which from what I saw reading through things did not seem to be the case so far.


N Undine Druid | AC 15 - HP 30/71 | F+7 R+6 W+9 | Per +14 | Cold Resist 10 *CURRENT AC 25*

Thanks again for taking on the game, Dak. Your rules look fine to me.

I do use the freebie Weapon Finesse for Zay's build, but if you wanted to kill the free feats, I'd just give up my Perception focus in order to keep it. So I could live with a rebuild.

I think that gauntlet thing for Jenner was meant to be an item that became a relic in the vein of Aurelian or Sarine's, but since I'm no longer playing Jenner in the game, it makes no real difference to me one way or the other.


Female Human Arcanist 7 | HP 24/33 4 Con Dam| AC 12/16 T 11 FF 11/15 | Fort +2 Ref +3 Will +6 | Init +1 | Perception +10 | Spells 1st 0/6, 2nd 0/5, 3rd 1/4 | Pool 5/10 |

Tettia doesn't have a relic ... yet. :) :)

Regarding feat tax rules, Tettia doesn't utilize anything that would be affected by either using or not using them, so I'll let the others' opinions over mine be the deciding factor.


Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

Feat taxes have been nice, but if it is putting more work than n the GM I don't feel that big of a need to have them. A chance to rebuild would be nice if we're doing that though. No major changes like class or anything are intended. I may do some cleanup of ability scores if allowed.

I'd likely dump Cornugon Smash since feats will be needed in places they are not.


Male human swashbuckler 7 |HP: 65 AC: 23 (16 Tch, 18 Fl) | CMB: +11, CMD: 23 (25 vs. disarm) | F: +4, R: +8, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +12, Dip +10 | Speed 30 ft. | Panache: 5| Active conditions: None.

I'm fine if you'd rather not do feat taxes. I think the only thing it would change for me is Power Attack. (And the light blades focus/specialization would change to rapier, but that's almost all I use, so no biggie.)


Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

This doesn't affect Prim.


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While I am doing some housekeeping. I put up a link to our new combat maps which will be on Roll20. Please log in when you have a chance and let me know your name there (if it is different from your character name) and I will set you up with a token.


Female Human Arcanist 7 | HP 24/33 4 Con Dam| AC 12/16 T 11 FF 11/15 | Fort +2 Ref +3 Will +6 | Init +1 | Perception +10 | Spells 1st 0/6, 2nd 0/5, 3rd 1/4 | Pool 5/10 |

I'm on Roll20 as Itzi.


Male human swashbuckler 7 |HP: 65 AC: 23 (16 Tch, 18 Fl) | CMB: +11, CMD: 23 (25 vs. disarm) | F: +4, R: +8, W: +2 | Init: +3 or +5 | Perc: +6, SM +5, Bluff +12, Dip +10 | Speed 30 ft. | Panache: 5| Active conditions: None.

I'm Jacob M.


Female Human Bard/7 | HP: 36/52 | AC: 16 FF: 14 T: 12 | F: +2*, R: +7*, W: +5* | Bardic Performance: 26/26 | Init: +6 | Perception: +10 | Spells - L1: 5/5, L2: 7/7, L3: 2/2

I'm Primrose ;)


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

To address Sarine's questions, I'm still waiting on more details on the relics. As for the rebuild since it seemed like it only had a minor effect on two people and they didn't have issues with it let's go ahead and do that. This way all the monsters aren't using Power attack, combat expertise, etc on you by default :P


Sarine HP: 44/67 Temp: 14 (DR 1/--), Narue HP: 16/16 | AC: 19/18 (13 Tch) Uncanny Dodge | CMB: +11, CMD: 24/22 | F: +9, R: +6, W: +7/+9 | Init: +2 | Perc: +11, SM +1, Bluff +2, Dip +2, Socks Perc: +14, SM +1 | Speed 30ft | Bloodrage: 13/18 | L1 Spells: 1/2; L2 Spells: 1/2 | Hero Points : 3/3

After looking at Sarine's rebuild some more, I've decided not to change very much. Luckily, Power Attack is on the list of bloodline feats she can take, and so swapping out the Blind-Fight feat I took instead is a pretty easy switch.

One other thing I forgot to mention is that I made an arrangement with our first GM to have Sarine's rage be unchained style. If they'd rather I stay with the normal style rage, we can do that. Honestly, now that we're using hero points the normal rage is a lot less scary. It would tend to eat up healing resources faster, but we might be able to manage that.


CotCT | HR | MM | RoA | RotRL1 | SD | SS1 | SS2 | WftC_1 | WftC_2 |

You can keep the unchained variant for rage.

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