The Root of All Evil

Game Master Edward Sobel

current combat map

Current party location

Dairoo's map all assembled


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current combat map group 1

The detect magic does reveal a necromantic Aura.

spellcraft DC 18:

the aura is a powerful curse

the knowledge check reveals very little other than this bears a resemblance to a ghoul


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Well it's not hostile yet. Can anyone talk to the thing?


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

I think the only reason why it's "not hostile" is because it hasn't had a chance to be hostile yet, what with everybody poised to strike at the slightest movement.

Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21

"There's a powerful curse on--" Tatsuo is interrupted by the book flying away from the dead creature and its subsequent animation. He was so focused on discerning the magics in the area that he didn't have time to react. Sora, on the other hand, does. She hadn't really been listening to whatever the silly bi-peds had been talking about anyway as she snaps at the creature.

Bite, PA: 1d20 + 5 - 1 ⇒ (8) + 5 - 1 = 12
B/P/S: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8


current combat map group 1

init rolls:

tat: 1d20 + 7 ⇒ (4) + 7 = 11
Felix: 1d20 + 12 ⇒ (15) + 12 = 27
Del: 1d20 + 5 ⇒ (3) + 5 = 8
Conner: 1d20 + 1 ⇒ (15) + 1 = 16
Miya: 1d20 + 2 ⇒ (17) + 2 = 19
bad guy: 1d20 + 4 ⇒ (2) + 4 = 6

Sora attempts to bite at the creature before in can make a move but the coffin sides prevent a solid bite. missed by 2

initiative order:

whole party
bad guy

PARTY UP!

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner's sword bursts into a wave of divine light Smite Evil!" he shouts, plunging the blade into the beast, hitting the target only through divine intervention
1d20 + 14 ⇒ (2) + 14 = 161d20 + 17 ⇒ (5) + 17 = 22


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Narrowing her eyes after her near miss, Sora coils her neck up like a snake before quickly lashing out to bite the creature once more. Sadly, her moment of preparation does nothing to improve her aim.

Bite, PA: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6

Seeing that there was no point continuing his comment, Tatsuo doesn't bother trying to continue. Instead, she starts to give a low whistle that, to the creature at least, seems to slowly escalate in pitch until an air wave crackling with electricity rips through the air to crash into its body.

Sonic Scream -> electricity damage.
Electricity: 2d6 + 3 ⇒ (1, 6) + 3 = 10 +1 CL tattoo, +2 draconic bloodline, +1 elemental pupil
DC 18 Fort save to halve damage. I don't remember if undead are immune to conditions, but if not and if it fails, it's also dazed


current combat map group 1

fort save DC 18: 1d20 + 5 ⇒ (1) + 5 = 6

I think the spell is Ear piercing scream, as Sonic scream is a cone effect and has a reflex save

The sound is silent all but the Ghoul, He quickly places his hands over his ears effectively nullifying his retaliation for at least 1 round.

the enemy is dazed for 1 round

enemy stats:

AC 18, touch 14, flat-footed 14 (+4 Dex, +4 natural)
damage taken = 10
Fort +5, Ref +5, Will +7
Defensive Abilities Channel Resistance +2; Immune ability drain, bleeds, death effects, energy drain,
exhaustion, fatigue, physical ability damage, disease, mind-affecting, non-lethal damage, paralysis, poison,
sleep, stunning, Undead Traits

CMB +5; CMD 19


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Oops, you're correct; I meant ear-piercing scream.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

Conner swings at the now more exposed torso with all his considerable might attempting to kill the creature while it was still distracted1d20 + 14 ⇒ (6) + 14 = 201d10 + 17 ⇒ (9) + 17 = 26


Human Gestalt Archaeologist/Fighter 3 | HP 26/26 | AC 18 T 14 FF 14 | Fort +4 Ref +6 Will +2 | Per +6 | Init +5

Delkaneth does not even pay attention to the book as it floats away from the coffin, relying on the spell to keep it away from the creature. Recalling what he knows about ghouls causes him to hesitate only for a moment as he draws weapons and attacks. He feels the press of his allies around him but trusts his luck to get him through. Unfortunately it is not enough and neither strike lands.

Swift Action to activate Luck, then full attack

MW Axe Attack: 1d20 + 7 + 2 - 1 ⇒ (6) + 7 + 2 - 1 = 14
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

MW Axe Attack: 1d20 + 7 + 2 - 1 ⇒ (3) + 7 + 2 - 1 = 11
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

welcome back from the holiday, dice roller, I missed you too.


Female Kitsune Gestalt Oracle (Lore)/Sorcerer (Psychic) 3 | AC 17, T 11, F 16, CMD 17 | F 3 R 4 W 4 | hp 21/21 | Init +2 | Perc +8 | Effects:

Miyaro will carry through with the psychic strike I rolled on the last page. Hits touch AC 16 for 2 points of damage. Does it appear to affect the creature? Or has Conner already put paid to old Walker's corporeal ghost?


current combat map group 1

Everything happens so fast, poor undead Dairoo, barely had a chance. he is destroyed.

Miya, you are unable to tell if the spell worked or not as Conner and Felix put it down just as your spell went off.

here is the full map you recovered all the parts


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Felix did nothing!

Felix pores over the map. What's it mean you guys think?

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"It doesn't really look like a map to me"


current combat map group 1

sorry Felix, I meant Del but you can take the credit if you want.

Also among the remains is a journal book written in a strange language.

linguistic check (can be untrained) DC 10:

It is in ancient Azlanti


Female Kitsune Gestalt Oracle (Lore)/Sorcerer (Psychic) 3 | AC 17, T 11, F 16, CMD 17 | F 3 R 4 W 4 | hp 21/21 | Init +2 | Perc +8 | Effects:

"Mind if I look at the journal?"

Assuming it's cool if she does: Linguistics: 1d20 + 2 ⇒ (14) + 2 = 16

"Oh, wow. I can't read it, but I've seen it before. This is from the ancient Azlantean - Azlantic - Azlan... The language is Azlanti, whatever you call the people that spoke it."

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"A gentlewoman and a scholar you are, does anyone here know the language?"


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo shakes his head. "I do not. We might be able to acquire magicks to help if need be. Though this," he points to the mounds above Haanex, "Looks to me a little like Dairoo and perhaps a date of some sort? It doesn't look especially precise, but if we found a regular map of this area, we might be able to match up the general settings. That angry looking tower in the top-right seems like a pretty distinct landmark."


current combat map group 1

lets not forget your buddy, Veoden.... anyway look at discussion thread from some DM clues on this as it isn't readily noticeable


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Looks like these were travels made? And these places were visted on those dates? Anybody up on geography and history? My schooling's pretty much focused on beasties.


Human Gestalt Archaeologist/Fighter 3 | HP 26/26 | AC 18 T 14 FF 14 | Fort +4 Ref +6 Will +2 | Per +6 | Init +5

Delkaneth is focusing on the map until he hears Tatsuo speak. "I know the incantation that will allow me to read it for a short time. Might be worth taking a quick peek now before letting others know what we've found?"

yup, I have comprehend languages


current combat map group 1

just let me know if you want to stay here in the cemetery or go back to the keep.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

"Well, for now we should perhaps lay Dairoo back to rest in his grave. Once that is done, I think it likely we may need to ask Veoden what he can make of the map since I have no ideas about it." Tatsuo closes the lid to the casket and redoes the lock (If he can. I would guess Disable Device merely unlocks it, so it would still be intact, but I'm not sure). Making use of what time they have left for their super-carrying magic, he ushers the coffin back into its grave and begins to refill the pit with dirt.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Yeah, we got what we came for. Unless we want to destroy all the undead here let's get back to the tower so we can figure this map out


Female Kitsune Gestalt Oracle (Lore)/Sorcerer (Psychic) 3 | AC 17, T 11, F 16, CMD 17 | F 3 R 4 W 4 | hp 21/21 | Init +2 | Perc +8 | Effects:

"May I?" Miyaro reaches for the map to see if she recognizes anything.

Knowledge (geography): 1d20 + 7 ⇒ (2) + 7 = 9

She is quite embarrassed to realize in her rush, she is trying to read the map upside-down.


current combat map group 1

link to the map

You make your way back to the tower and together with Veoden you start to decipher the map and the journal.

the section of the map that says Dai Weenoo seems to be some ancient burial mounds. still guarded by ancient spirits.

Diread Osooka is an ancient Azlanti obelisk. this is suspected to be the origin of the undead state that Walker Dairoo had suffered.

Dai Dirounai is the site of a meteorite landing. the bottom of a large crater. (this area is also in the heart of goblin country)

Oogiir Ceurt as the name almoat sounds like, this is the "Ogre Court" so obviously there are Ogres here.

Doowar This is a Dwarven clan burial ground and by all indications the clan still uses this area as a burial ground.

Neer Rool a large lake, a creature lurks beneath the surface that feeds on creatures that wander near the edge of the lake.

Oodum Waif, this is the fire swamp

this are the key descriptions that you were able to find in the journal.


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

A lot of these places seem daangerous Felix whistles. Doowar we might actually be able to talk to folk though. Hey weren't there dwarven merchants in the town? If they're still there maybe we can talk to 'em and see if we can get an audience with the clan whose burial ground this is?


Human Gestalt Archaeologist/Fighter 3 | HP 26/26 | AC 18 T 14 FF 14 | Fort +4 Ref +6 Will +2 | Per +6 | Init +5

"The undead are interesting to study, but not so easy to defeat.....give me a straight up fight with a goblin over some ghostly spirit any day!"


Female Kitsune Gestalt Oracle (Lore)/Sorcerer (Psychic) 3 | AC 17, T 11, F 16, CMD 17 | F 3 R 4 W 4 | hp 21/21 | Init +2 | Perc +8 | Effects:

Muses, "The meteorite crater's date matches his death date on the stone. Do you think that's significant? Goblin country doesn't sound inviting, though."


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

I'm fine with either Dwarves or Goblins Felix opines.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

"A lake monster sounds interesting. Though if we're eventually going to all these places, that would should wait until we have magic to prevent drowning. And the date might be significant. At the very least, goblins sound more inviting than ogres. And it would also deal with Del's desire to fight something other than undead. Though Felix has a point that perhaps the Dwarven burial ground would have people we could talk to. Or it would just have undead dwarves. Perhaps before deciding we should at least attempt to figure out which of the two possibilities are at the Dwarven graves?"

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

"I feel we should travel to the only one that matches, and move on from there as needed, vanquishing any Evil we come across"


Female Kitsune Gestalt Oracle (Lore)/Sorcerer (Psychic) 3 | AC 17, T 11, F 16, CMD 17 | F 3 R 4 W 4 | hp 21/21 | Init +2 | Perc +8 | Effects:

Miyaro has pointed out the one clue she sees. She doesn't feel like she has been around enough to have earned the right to push the party in one direction or another, so she keeps her mouth shut. She just waits for the others to determine a direction.


current combat map group 1

So the decision is made to venture into goblin territory to investigate the meteor crash site.

Veoden offers 3 potions of cure moderate wounds to the party and offers to finance any incidentals the group may which to purchase for the trip (not to exceed 200 gold for the group).

the incidentals can be decided as we go on within reason and no metagaming

dice rolls:

1d100 ⇒ 69
1d100 ⇒ 64

the journey out of Haanex is mostly uneventful. the first thing you learn though is that the map is not drawn to scale. and after almost a whole day of travel you seem to have barely moved on the map.

the trail ahead winds into a small wooded area.

survival DC 15:

the road ahead looks like a perfect spot for an ambush by bandits if there were any on the road

survival or perception DC20:

the road ahead looks like it has been used very recently and there are some oddities in the trees. something is not right


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Survival: 1d20 + 10 ⇒ (14) + 10 = 24
Survival: 1d20 + 10 ⇒ (7) + 10 = 17

I'd be worried about ambushes in a spot like this Felix alerts the group.

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

perception: 1d20 + 6 ⇒ (15) + 6 = 21
"Crap, yeah there's something in the trees...." Conner begins to hum a battle hymn as they approach the ambush point.

+1 to hit and damage for everyone


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo Survival: 1d20 ⇒ 3
Tatsuo Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Sora Survival: 1d20 + 6 ⇒ (12) + 6 = 18
Sora Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Sora growls softly at the small wooded area, placing herself protectively between Tatsuo and it. She begins to sniff at the air as Tatsuo squints, trying to make out what's in the trees. He places one hand protectively on Sora as gold vapor begins to pour out of his hands to form protective armor on her. Mage armor

Two questions:
1) Roughly how big is the group of trees? Alternatively, how hard would it be to go around it?
2) How long has passed between the graveyard and now? Mostly wondering if we've rested since then.

"Well, one possibility is to go around it. Another is that I should be able to illuminate the area a bit better even from a distance. I would imagine anybody waiting in ambush can already see us, so no use being especially sneaky." The storm tattoos on his arms slowly begin to move and the ink lightning bolts flash four times, each one depositing a small glowing orb in the man's open hand. Carefully Tatsuo edges forward before tossing them up in the air. Casting dancing lights and trying to get about 125 feet away from the beginning of the trees. The goal is to try to get a better look at whatever are in the trees/look for ambushers while still as far away as possible, though the spell only has a range of 130ft, so I might need to get closer to send them far enough in to see much.


Female Kitsune Gestalt Oracle (Lore)/Sorcerer (Psychic) 3 | AC 17, T 11, F 16, CMD 17 | F 3 R 4 W 4 | hp 21/21 | Init +2 | Perc +8 | Effects:

Survival (untrained): 1d20 + 1 ⇒ (11) + 1 = 12

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Seeing the others' sudden concern for the road ahead, Miyaro checks her crossbow and readies an action to conjure up some ammunition if it should become necessary.


current combat map group 1

As the party advances with caution, expecting an ambush or attack, you round the first bend with no attack.

just ahead you see a wagon with no wheels lying in the path. A man with what seems to be his wife nearby.

as you are in view the man looks up at your group and pulls his wife closer to his side.

you are about 80 feet from the wagon.

perception DC 18:

you can make out someone behind the wagon on the ground attempting to hide. you see no weapons pointed at you.

perception DC 22:

you see the previous spoiler, but also the person behind the wagon may be injured


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Per: 1d20 + 9 ⇒ (11) + 9 = 20


Female Human Weapon Specialist | Wounds 10/15 | Insanity 10 | Armor 4 | WS 29;BS 52;S 35;T 39;AG 50;INT 31;PER 31;WP 35;FEL 34;Awareness 41

Hello. Felix calls out We don't mean you any harm if you don't mean us any. We're just worried about bandits and the like. Can the person hiding behind the wagon please show themselves?


Female Kitsune Gestalt Oracle (Lore)/Sorcerer (Psychic) 3 | AC 17, T 11, F 16, CMD 17 | F 3 R 4 W 4 | hp 21/21 | Init +2 | Perc +8 | Effects:

Perception: 1d20 + 8 ⇒ (13) + 8 = 21 So close, both of us


Human Gestalt Archaeologist/Fighter 3 | HP 26/26 | AC 18 T 14 FF 14 | Fort +4 Ref +6 Will +2 | Per +6 | Init +5

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Not seeing anything yet but trusting Felix's instincts, Delkaneth readies himself for the impending ambush.


Male Human (Tien-Min)
Remaining:
1st: 8/8 2nd: 6/7 3rd: 5/5 4th: 3/4 | Dancing Lights: 3/3 | Current buffs: Extended mage armor
Sorceror 8 (HP 35/35 Resist Elec 5| AC 18, T 13, FF 11 | F 5 R 7 W 6 | Init +7 | Percept 13)

Tatsuo: 1d20 + 8 ⇒ (11) + 8 = 19
Sora: 1d20 + 6 ⇒ (5) + 6 = 11

Tatsuo frowns. "Why doesn't their wagon have wheels? Either they want it to look like bandits attacked or bandits did attack. If the latter, why would they steel wagon wheels?" Sora watches the wagon, growling softly as Tatsuo looks at the surrounding forest for any sign of ambushes.


current combat map group 1

The couple by the wagon cautiously take some steps toward the party. no weapons are drawn.

the man looks back toward the one behind the wagon. Serge, it's alright, they are not dog men. he yells back.

turning to the party. we mean no harm, we were attacked. do you have a healer among your group?

Silver Crusade

M (male) Aasimar (anglekin) paladin 3 /bard (arcane duelist) 3

We have a number of them yes, I have basic divine and arcane healing magics, and I'm not the only one in our party with such skills. Who is hurt?"


Female Kitsune Gestalt Oracle (Lore)/Sorcerer (Psychic) 3 | AC 17, T 11, F 16, CMD 17 | F 3 R 4 W 4 | hp 21/21 | Init +2 | Perc +8 | Effects:

Miyaro holds back, watching for other threats even as she processes the man's remark. Dog-men?

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Knowledge check to determine what she knows of dog-men: 1d20 + 7 ⇒ (11) + 7 = 18 Modifier for arcana, dungeoneering, engineering, geography, history, nature, nobility, planes, and religion; no ranks in local


current combat map group 1

Miya's knowledge:

he seems to be referring to gnolls. Daresh employs gnolls as was evidenced back when the group first met her.

The man indicates the man behind the wagon. Serge took a nasty gash to the gut it doesn't seem to be healing right.


current combat map group 1

dice rolls:

1d20 ⇒ 19

Miya's perception:

at first she thinks she saw some movement in a nearby tree, but then she sees a bird fly off into the sky.


Female Kitsune Gestalt Oracle (Lore)/Sorcerer (Psychic) 3 | AC 17, T 11, F 16, CMD 17 | F 3 R 4 W 4 | hp 21/21 | Init +2 | Perc +8 | Effects:

The girl speaks up. "We are traveling through and mean no harm. If we can aid you, it's only right to do so. If the man in the tree seeks to do harm to us, things are likely to go poorly for him. What are his intentions?"

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