The Righteous Shall Rise...

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Cole Zeff wrote:
Cole looks very angrily at Joran. "You could not have told us last night that it would be overly warm - so warm we would need protection? Your usefulness seems to be decreasing not increasing..."

Joran flushes and flinches in the face of Cole's anger, "I didn't really think abou it. I thought this would be the last we dwealt with, when we had time. There is still the vampire and his spawn to deal with."


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Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Aasimarra waits to see if any magical protections are forthcoming before moving forward.

"If you want me to go first, I'll burn...I'll burn for you, Cole. Just tell me what you need," Aasimarra says, but then stops to think, almost ready to reach in to his 'sack.

"But if we need fire protection, I can make that happen. A good knight keeps many shields in his armory...and, this, I can do."

If no one else has Prot Fire, Aasimarra will Fast Study, Resist Fire Communal, and cast is upon the party. 10 minutes to Aasimarra, Cole, Ely, Jurin, Joran, & Kastor. Screw anybody that calls Serra 'Rusty'. They can burn. ;)


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|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

"Don't worry Serra, I can do this. I have just the thing."

Jurin roots around his pack quickly, looking for just the thing. With a flourish he pulls out an apron that says "Kiss the Cook" and ties it on.

"Ok, I'm ready."


Map

initiative:
Cole Zeff: 1d20 + 7 ⇒ (7) + 7 = 14
Elyanius Myoch: 1d20 + 0 ⇒ (8) + 0 = 8
Serra Iondri Phaer: 1d20 + 1 ⇒ (11) + 1 = 12
Elyanius Myoch: 1d20 + 0 ⇒ (16) + 0 = 16
Jurin: 1d20 + 1 ⇒ (17) + 1 = 18
Joran the dwarf: 1d20 + 3 ⇒ (1) + 3 = 4
S-1: 1d20 + 1 ⇒ (17) + 1 = 18
S-2: 1d20 + 1 ⇒ (5) + 1 = 6
S-3: 1d20 + 1 ⇒ (17) + 1 = 18
S-4: 1d20 + 1 ⇒ (17) + 1 = 18

18: Jurin:

18: Salamanders(4):

S-1
S-2
S-3
S-4

16: Elyanius Myoch:
14: Cole Zeff:
12: Serra Iondri Phaer:
4: Joran the dwarf:
4-:Jestaka:

"ok, then let's head in. There may be some of Aponavicius’ salamander guards inside. but likely they'll be down below. This opens onto a high terrace. There's a cage to help get to the floor, unless any of you can fly?"

After all of the buildup (once everyone is ready) opening the door is somewhat of a disappointment, is it is actually rather cool. A hallway leads out to a broadening terrace, and a 10foot cage, though, just as Joran described*. Beside the cage stand two fiery lizards.

*:
A ten-foot-wide cage encloses an elevated lift at the top of this high terrace. A line of chains and an array of pulleys allow the cage to be lowered down into the room or moved across the room to a set of double doors at the far side of the chamber. The terrace and cage both overlook a large chamber with walls that seem to glow red hot. Heat wavers in the air, and wisps of vapor periodically waft up from the floor and walls, but the temperature atop the terrace is rather cool. Below, in the center of the room, squats a large forge made of black and red metal.

knowledge planes: 16:
These are salamanders, denizens of the plane of fire. ask your questions for every 5 over the 16.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 1, Init 12

Y'all have Resist Fire 20.

1d20 + 16 ⇒ (2) + 16 = 18 Know (Planes)

"Yep, salamanders."

Aasimarra nods at Joran, appreciating the redemptive nature of his information. Without it, he party might have burned, and burned badly. With it, their shiny valor would carry the day...Aasimarra was sure of it.

Not wanting to affect Cole's aim, Aasimarra draws his wand of magic missile and fires at S1.

2d4 + 2 ⇒ (4, 2) + 2 = 8 force damage

Serra Stats:

Serra Stats/Effects:
AC 18 (4 armor +1 shield +2 dex + 1 NA), MCPfE10'
HP: 85/85

Wand of MM (lvl 3) 5/11 charges left
Wand of MM (lvl 5) 29/31 charges left
Mythic 0/4 used
Ranseur 0/3 used
Scale 1/3 used

dice]1d20+9[/dice] to hit:
dice]2d4+7[/dice] damage.

Perfection of Self (Su) [0/8 used]: At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round.

Spell Effects:
MCPfE10': 80 minutes
Alter Self: 18 minutes (Aasimar)


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 1 Init 18

Status:

HP = 77/77
AC/T/FF = 18/11/17
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 11/11
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—haste, vampiric touch, force punch
. . 2nd—blur, invisibility, mirror image (2), acid elemental intensified shocking grasp[M], scorching ray
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), intensified shocking grasp[M] (2)
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = None

K. Planes: 1d20 + 17 ⇒ (7) + 17 = 24

DMAA:

Question 1: What is their favorite food?

"Are you sure Serra?"

Jurin casts a quick spell before melee is joined.

Intensified Shocking Grasp.


Map

Round 1, so far

Jurin casts a spell and sizes up the 'Mander quartet.

Jurin:
They're particularly fond of flaming knight kebobs..., they even have the fire and skewers ready.

The two creatures on the ground floor rush the elevator, while one of the creatures on top begins to work the apparatus to bring them up. The other moves into position to hold off the intruders.

Serra fires off a magic missile at ComMander, to clear the way.

Ely and Cole are up.I'll wait for them before Joran and Jestaka go.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 1, Initiative: 14

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 47/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (1/20m), Align Weapon Good (1/17m)
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole would have cast Aspect of the Falcon after opening the door. Was there time for that, or was initiative sudden? If the latter, the spell has not yet been cast. Just let me know.

Cole lines up the salamander, steps back to give himself some room, and attacks!
bow (magic, cold iron, good): 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10 (point blank)

bow (magic, cold iron, good): 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (point blank)

iterative bow (magic, cold iron, good): 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16 (point blank)

All at +1 to hit if Aspect was cast.

"Serra what manner of beast is this? Are they magical beasts or something else?"


Map

Cole: If he casts it After the door opens, then he hasn't cast it yet. If he cast it before the door opens, then just subtract one round for that and he has it in place.

Cole drills the creature, (ComMander) with multiple arrows, wounding him deeply, but he still blocks the passage to allow his companion to keep raising the cage.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

My plan was after the door opened, so it has NOT been cast as yet.


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16
Cole Zeff wrote:
"Serra what manner of beast is this? Are they magical beasts or something else?"

Aasimarra looks at Cole, shakes his head.

"Salamanders, I guess. Joran says they are hot. They look hot to me. And somewhat lizardy, I guess. Uhm...don't touch them, maybe?"


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 1, Init 16

Status:

AC = 22
HP = 68/68
Weapon Equipped = +1 Legendary Hammer
Condition(s) = Bull's Strength

Knowledge(Planes): 1d20 + 15 ⇒ (5) + 15 = 20

Eli steps forward, unsure about the dynamics of the traveling into the next chamber. When he sees a pocket of salamanders, he waits for Cole to finish his work at a distance, so throws a thunderclap into their midst.

Sound Burst- 1d8 ⇒ 2 damage, Fortitude Save DC 17 to avoid being stunned for 1 Round. I expect to hit the 3 in the back, as Sound Burst is a 10' radius.


Map

as I've explained to Ely in chat, he can only reach Com, and so I'me moving his spell there.

ComMander stands strong, the very shadows of evil and chaos of the room swirling around to give him strength while slowing the thoughts and weakening their character.

fort save: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31

Ely:
Ely, take -2 to any Int/Wis/Char ability checks, please. The overwhelming evil of the place weighs on your soul.

Serra:
Serra, take -2 to any Int/Wis/Char ability checks please. The overwhelming evil of the place weighs on your soul.

Cole:
Cole, take -2 to any Int/Wis/Char ability checks please. The overwhelming evil of the place weighs upon your soul.

Jurin:
Jurin, take -2 to any Int/Wis/Char ability checks, please. The overwhelming evil of the place reminds you of your time before time.

Joran stiffens his resolve and casts blindness at ComMander.

ComMander: 1d20 + 10 ⇒ (14) + 10 = 24

but alas, the Salamander seems unfazed.

Jestaka growls from behind, "Move over, little tin man! Let Jestaka clear the way!" rushing in, she tries, but fails, to shove Serra out of her way.

reposition: 1d20 + 16 ⇒ (2) + 16 = 18

Begin Round 2, Jurin is up, followed by the Sallies

Round 2

18: Jurin:

18: Salamanders(4):

Com(S-1): (-45hp)
Dee(S-2):
Gerry(S-3):
Pom(S-4):

16: Elyanius Myoch:
14: Cole Zeff:
12: Serra Iondri Phaer:
4: Joran the dwarf:
4-:Jestaka:


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 2 Init 18

Status:

HP = 77/77
AC/T/FF = 18/11/17
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 11/11
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—haste, vampiric touch, force punch
. . 2nd—blur, invisibility, mirror image (2), acid elemental intensified shocking grasp[M], scorching ray
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), intensified shocking grasp[M] (2)
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = Intensified Shocking Grasp (Held)

Jurin gamely moves in to get the Salamander Commander out of the way.

Move up and Spell Strike, Swift to Arcane Accuracy.

Magic Cold Iron: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 16 ⇒ (1) + 16 = 17
Electrical: 8d8 ⇒ (4, 6, 6, 1, 2, 3, 6, 1) = 29


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 2, Init 12

Y'all have Resist Fire 20.

Aasimarra grumbles as the loud, brash, and probably evil woman tries to push him out of the way. He does make away.

"EXCUSE ME!" Aasimarra grumps as he takes his girth elsewhere. He uses his wand from the back, letting others do the melee fighting this time.

2d4 + 2 ⇒ (3, 3) + 2 = 8 force damage @ Com Mander

Serra Stats:

Serra Stats/Effects:
AC 18 (4 armor +1 shield +2 dex + 1 NA), MCPfE10'
HP: 85/85

Wand of MM (lvl 3) 4/11 charges left
Wand of MM (lvl 5) 29/31 charges left
Mythic 0/4 used
Ranseur 0/3 used
Scale 1/3 used

dice]1d20+9[/dice] to hit:
dice]2d4+7[/dice] damage.

Perfection of Self (Su) [0/8 used]: At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round.

Spell Effects:
MCPfE10': 80 minutes
Alter Self: 18 minutes (Aasimar)


Map

Round 2, Init 18-

Jurin cuts down ComMander, leaving the way clear for the others, drawing a howl from Jestaka. "I was going to kill that one!"

PomMander keeps working the apparatus, drawing the other two Salamanders up the next 10 feet.

Eli and Cole are up!


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Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 2, Initiative: 14

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 44/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (1/20m), Align Weapon Good (1/17m), -2 to any Int/Wis/Char ability checks
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Cole steps to the other side of the doorway so he can see a bit of PomMander and opens fire, snaking his arrows through the narrow tunnel.

bow (magic, cold iron, good): 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15 (point blank)

bow (magic, cold iron, good): 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13 (point blank)

crith threat bow (magic, cold iron, good): 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 (point blank, bolstering)
damage: 2d8 + 16 + 2 ⇒ (4, 7) + 16 + 2 = 29 (point blank)

iterative bow (magic, cold iron, good): 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 (point blank, bolstering)
damage: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11 (point blank)

As he sees the second arrow land neatly, he mumbles, "Thanks Mathilda."


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 2, Init 16

Status:

AC = 22
HP = 68/68
Weapon Equipped = +1 Legendary Hammer
Condition(s) = Bull's Strength

Eli slowly moves out of Jestak's way, readying a swing on any salamanders able to get past Jurin.

+1 Legendary Hammer, Bull's Strength: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26 for 1d12 + 5 + 6 + 2 ⇒ (3) + 5 + 6 + 2 = 16 damage


Map

Round 2

Cole peppers the next Salamander with arrows, trying to stop his work. WIth the help of Mathilda, he does great damage to the creature, but does not get him to stop.

Eli let's the Barbarian take point, while readying to attack anything that gets past his companions.

Jestaka surges, taking a mighty swing at the Salamander.

attack on the salamander, raging, cuz that's what she does: 1d20 + 17 ⇒ (5) + 17 = 222d6 + 13 ⇒ (6, 6) + 13 = 25

This drops that salamander as well, leaving the last two trapped about 5 feet down from the terrace floor.

Joran, visibly shaken by the barbarian's rage, coughs, "I'll uhh, just stay back here and watch for anything coming this way."

With the last two salamanders trapped within the cage, it is only moments before they two are dead and the group is able to approach the corruption forge unimpeded, save for the atmospheric conditions (hot hot hot), and oppressive evil that permeates everything in the vicinity.

and you are out of initiative.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Cole grimaces as he plugs arrow after arrow into the helpless salamanders - stuck in their cages until death.

When it's done, he raises the cage and suggests they get in. As they descend into the next chamber, he casts Aspect of the Falcon.

His eyes become wide and raptor-like, and he grows feathers on the sides of his head.

"Let's go." he mutters checking his bow.


F Human
Cole Zeff wrote:

As they descend into the next chamber, he casts Aspect of the Falcon.

"Let's go." he mutters checking his bow.

Mathilda gasps.

"Oh! Cole! Can I get feathers too?!"


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli takes the lift downwards, then begins checking doors for sally-sign. He works his way counter-clockwise, leaving the double doors at the opposite end of the room until last. Check small room, then G-9, then G-8, then small room.

Perception: 1d20 + 13 ⇒ (17) + 13 = 30


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Aasimarra moves his graceful girth angelic form down and around the forge area. He is not worried about the heat, but is mindful of the limited time on his resisting of fire.

"Come now, Kastor. Stay near me, mind you. And watch out for danger," Aasimarra commands his young, brave squire.

Aasimarra takes his time to inspect the magics on the forge of corruption, trying to figure out how to undo the terrible power therein.

1d20 + 16 + 10 ⇒ (6) + 16 + 10 = 32 Know (Arcana w/Identify)


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

"Almost makes you feel sad for them. Sad little lizards in their cage, nobody to love them. And then they get shot."

Jurin shrugs and accompanies the rest down.

"So...guess we need to destroy this?"


Map

G-8:
Implements and tools for crafting and shaping weapons and armor lie strewn about the tables in this hexagon-shaped chamber.

G-9:
This wide chamber connects with two small vaults to the east and west. All three chambers hold a variety of weapons and gear of varying quality, but many weapon racks lie empty, as well.

Please make a perception check for each room, G-7 thru G-9.

Serra, anyone that read the diary:
After looking at the forge, and weighing Staunton's words in his diary, it's clear that this forge is the origin of the corruption weighing heavily in the air in the dungeon. This effect can be stopped by casting dispel evil and dispel chaos within 1 round of each other. It's probably true that the forge could be turned, that is, that with sufficient time (more than you have now), it could be changed to crafting weapons of good for the war against the demons.


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

perception G7: 1d20 + 16 ⇒ (8) + 16 = 24
perception G8: 1d20 + 16 ⇒ (13) + 16 = 29
perception G9: 1d20 + 16 ⇒ (15) + 16 = 31

"Nasty looking forge. Let's press on for now - we can come back to clean this up later. I've spells running..." He's frustrated at preparing at all the wrong times.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Perception, G7: 1d20 + 13 ⇒ (15) + 13 = 28
Perception, G8: 1d20 + 13 ⇒ (1) + 13 = 14
Perception, G9: 1d20 + 13 ⇒ (17) + 13 = 30

Eli joins the search for the Sword, not confident at all that it would be kept around the Forge. He looks, nonetheless.

"Joran, refresh my memory. Where exactly should we expect to encounter our prize? You've mentioned a vampire. Does it guard the Sword? How much further must we press?"


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Aasimarra shakes his head while looking at the forge, unable to deal with it now.

"We'll have to consult with our advisors to fix this forge, Cole, if that's what we aim to do," Aasimarra informs, explaining the spoiler above.

* * *

After failing with the forge, Aasimarra waddles gracefully follows the others in exploration of the area.

Perception G7: 1d20 + 12 ⇒ (16) + 12 = 28
Perception G8: 1d20 + 12 ⇒ (8) + 12 = 20
Perception G9: 1d20 + 12 ⇒ (10) + 12 = 22


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Perception G7: 1d20 + 8 ⇒ (2) + 8 = 10
Perception G8: 1d20 + 8 ⇒ (2) + 8 = 10
Perception G9: 1d20 + 8 ⇒ (5) + 8 = 13

Jurin carries on, no doubt oblivious.

"Alright, on to the vampire sword then."


F Human

fwiw...

PerceptionG7: 1d20 + 0 ⇒ (19) + 0 = 19
PerceptionG8: 1d20 + 0 ⇒ (12) + 0 = 12
PercpetionG9: 1d20 + 0 ⇒ (16) + 0 = 16

"Oh, look! Just what we were looking for! Feathers!" she exclaims, her voice quivering with excitement. "OH! No, nevermind. Just dust bunnies."

GM:
Mathilda tries to focus the bow loops to 'peer' at Aasimarra.

"Cole, if no feathers -- what about that -- whatever that is that Rusty did to himself? What is that? Maybe I can do that?"


Map

A small dais of steps descends into this oddly shaped chamber, while more stairs lead to the northwest and southeast. Lit candles surround the circle of arcane purpose scribed on the floor. Overhead, the ceiling rises nearly forty feet. A large crystal hangs overhead from a heavy chain, pulsing in the reflected light.

Inside, several creatures surround a glowing orange circle scribed onto the floor, their voices raised in malevolent insistence. Their slow, heavy chanting reverberates from the floor to a large crystal that hangs from the ceiling and back again, charging the air with anticipation. Tension seems to build in the ground beneath their feet.

initiative:
Cole Zeff: 1d20 + 7 ⇒ (15) + 7 = 22
Elyanius Myoch: 1d20 + 0 ⇒ (20) + 0 = 20
Serra Iondri Phaer: 1d20 + 1 ⇒ (12) + 1 = 13
Elyanius Myoch: 1d20 + 0 ⇒ (14) + 0 = 14
Jurin: 1d20 + 1 ⇒ (1) + 1 = 2
Joran the dwarf: 1d20 + 3 ⇒ (11) + 3 = 14
Jestaka: 1d20 + 7 ⇒ (16) + 7 = 23
Joran: 1d20 + 3 ⇒ (5) + 3 = 8
B-Chorussina: 1d20 + 3 ⇒ (8) + 3 = 11
Schir: 1d20 + 2 ⇒ (14) + 2 = 16

perception:

Cole Zeff: 1d20 + 9 ⇒ (4) + 9 = 13
Elyanius Myoch: 1d20 + 8 ⇒ (1) + 8 = 9
Serra Iondri Phaer: 1d20 + 8 ⇒ (17) + 8 = 25
Jurin: 1d20 + 1 ⇒ (3) + 1 = 4
Schir: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10
Chorussina: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17

spellcraft:40:
The cultist and her demons are intent on working a ritual to draw upon the rifts within the world wound to destroy Drezen with a new rift where it now stands. Some people don't take losing very well.

Surprise round

Serra goes in the surprise round, followed by the bad guys.

ignore for now:

23: Jestaka: 1d20 + 7 ⇒ (16) + 7 = 23
22: Cole Zeff: 1d20 + 7 ⇒ (15) + 7 = 22
20: Elyanius Myoch: 1d20 + 0 ⇒ (20) + 0 = 20
16:Schir: 1d20 + 2 ⇒ (14) + 2 = 16
14: Joran the dwarf: 1d20 + 3 ⇒ (11) + 3 = 14
13: Serra Iondri Phaer: 1d20 + 1 ⇒ (12) + 1 = 13
11: Chorussina: 1d20 + 3 ⇒ (8) + 3 = 11
8: Joran: 1d20 + 3 ⇒ (5) + 3 = 8
2: Jurin: 1d20 + 1 ⇒ (1) + 1 = 2


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Y'all have Resist Fire 20.

Round Surprise, Init 15

Aasimarra takes the briefest of looks at what's going on in the room and momentarily considers closing the door, but doesn't.

1d20 + 11 ⇒ (8) + 11 = 19 Spellcraft

He casts Haste on all the yahoos, including Kastor, but doesn't offer it to mouthy overgrown toothpicks that shoot arrows.

Serra Stats:

Serra Stats/Effects:
AC 19 (4 armor +1 shield +2 dex + 1 NA +1 haste), MCPfE10'
HP: 85/85

Wand of MM (lvl 3) 4/11 charges left
Wand of MM (lvl 5) 29/31 charges left
Mythic 0/4 used
Ranseur 0/3 used
Scale 1/3 used

dice]1d20+9[/dice] to hit:
dice]2d4+7[/dice] damage.

Perfection of Self (Su) [0/8 used]: At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round.

Spell Effects:
MCPfE10': 80 minutes
Alter Self: 18 minutes (Aasimar)
Resist Fire 20 (10 minutes)


Map

Surprise

Serra casts haste on his companions, drawing the attention of the tiefling.

"KILL THEM!" she commands, then runs to the back of the room.

Her Schir take her at her word, rushing the door.

Round 1

23: Jestaka: 1d20 + 7 ⇒ (16) + 7 = 23
22: Cole Zeff: 1d20 + 7 ⇒ (15) + 7 = 22
20: Elyanius Myoch: 1d20 + 0 ⇒ (20) + 0 = 20

16:Schir:
1d20 + 2 ⇒ (14) + 2 = 16
Schir 1(-5hp)
Schir 2
Schir 3

14: Joran the dwarf: 1d20 + 3 ⇒ (11) + 3 = 14
13: Serra Iondri Phaer: 1d20 + 1 ⇒ (12) + 1 = 13
11: Chorussina: 1d20 + 3 ⇒ (8) + 3 = 11
8: Joran: 1d20 + 3 ⇒ (5) + 3 = 8
2: Jurin: 1d20 + 1 ⇒ (1) + 1 = 2

Jestaka roars and rushes forward to meet the challenge.

Jestaka on closest schir: 1d20 + 15 ⇒ (9) + 15 = 242d6 + 7 ⇒ (2, 1) + 7 = 10

Cole and Eli are up!


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 1, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 46/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Aspect of the Falcon (3/4m), Resist Fire (20hp)
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Mathilda Lundquist wrote:
"Cole, if no feathers -- what about that -- whatever that is that Rusty did to himself? What is that? Maybe I can do that?"

”Change shape? We’ll see.”

Seeing the scene, Cole swallows his fear, and draws upon the strength of Mathilda. He wants to target the foe in the rear, but instead takes shots at the rushers to try and open things up. He starts with Schir 3 and moves on to Schir 2 if he manages miraculously to drop it.

bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10 (point blank)

bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (6) + 12 + 4 = 22 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13 (point blank)

iterative bow (magic, cold iron, good): 1d20 + 7 + 4 ⇒ (10) + 7 + 4 = 21 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10 (point blank)

hasted bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (4) + 12 + 4 = 20 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (point blank)


Map

Cole takes aim at Schir 3, and though it takes all of his shots, he drops Schir 3.

Eli is up!


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 1, Init 20

Status:

AC = 22
HP = 68/68
Weapon Equipped = +1 Legendary Hammer
Condition(s) = Bull's Strength
Mythic Points = 4/5

Eli observes the cluster of schir, and follows Cole's rain of arrows with a blast of light to discourage the demons at the door.

Cast Burst of Radiance(should peg all three, well, two...)- 1d4 ⇒ 1 rounds of Blindness, or Dazzled if they make a Reflex Save DC 17. Also, 5d4 ⇒ (2, 3, 2, 2, 4) = 13 damage, if they be evil, no save.

"Out of the way, demons." Though he can't see her, he is certainly aware of her command. "You! Stand down! Redeem yourself, as Joran and Jestak have done, and we need not fight!"


Map

reflex save, schir 1: 1d20 + 3 ⇒ (20) + 3 = 23
reflex save, schir 2: 1d20 + 3 ⇒ (12) + 3 = 15

Eli blasts the two remaining demons with a bright purity, dazzling one (schir 1), and blinding the other (schir 2).

Through the pain, Schir 1 strikes out at the person closest, Jurin.

schir 1, 1=jurin, 2=Jestaka: 1d2 ⇒ 1
schir attack 1, halberd: 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 191d10 + 4 ⇒ (3) + 4 = 7,
schir 1, gore attack: 1d20 + 3 - 1 ⇒ (20) + 3 - 1 = 221d6 + 2 ⇒ (2) + 2 = 4
schir 1, possible crit on the gore: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10

Schir 2 steps up, ready to strike at anything that happens by him.

Schir 2 attack, if necessary:
blind factor, high is good for the goats: 1d100 ⇒ 32
schir attack 1, halberd: 1d20 + 10 ⇒ (2) + 10 = 121d10 + 4 ⇒ (4) + 4 = 8,

Meanwhile, Joran calls from the back. "Hey, that looks like Chorussina! I never did like her! She's very uppity, for a demon's get. " He looks around, guarding the rear from attack. "Don't worry, I've got your backs!"

Serra is up!


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Round 1, Init 15

Aasimarra delays, waiting for an opening.


Map

Serra delays, looking for an opening.

from the back, Chorussina's voice begins warbling offkey, as she casts a spell.

spellcraft:20:
She's casting wall of force

Hmmm... I have an extra Joran for some reason. Nevermind, Jurin is up!


Knight:
AC 18/12T/16FF;HP 85/85;F8/R8/W8;Appr9/Blff15/Fly5/KnArc16/Dun12/His10/Loc12/Plns16/Rel17/Per c12/Sold6/Spllcrft16

Y'all have Resist Fire 20 and Haste (round 2/8).

Round 1, Init After Chorizo-sina

Aasimarra looks into the room, watching the actions and hearing the words of Chorussina.

1d20 + 16 ⇒ (1) + 16 = 17 Spellcraft

Since he doesn't understand the spell, he choose to believe he is in no danger from it. He strikes out at the closest schir twice, then steps back to make room for others.

1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 to hit: (haste)
2d4 + 7 ⇒ (1, 4) + 7 = 12 damage.

Haste:
1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11 to hit: (haste)
2d4 + 7 ⇒ (2, 2) + 7 = 11 damage.

Serra Stats:

Serra Stats/Effects:
AC 19 (4 armor +1 shield +2 dex + 1 NA +1 haste), MCPfE10'
HP: 85/85

Wand of MM (lvl 3) 4/11 charges left
Wand of MM (lvl 5) 29/31 charges left
Mythic 0/4 used
Ranseur 0/3 used
Scale 1/3 used

dice]1d20+9[/dice] to hit:
dice]2d4+7[/dice] damage.

Perfection of Self (Su) [0/8 used]: At 8th level, as a swift action you can grant yourself an enhancement bonus to a single ability score equal to 1/2 your wizard level (maximum +10) for one round.

Spell Effects:
MCPfE10': 80 minutes
Alter Self: 18 minutes (Aasimar)
Resist Fire 20 (10 minutes)


Map

Serra gets over his hesitation and strikes out at the closest Schir, but misses.

and Jurin is now up, again.


Map

Round 2
23: Jestaka:
22: Cole Zeff:
20: Elyanius:
16+:Schir 1: (-18hp)
16-Schir 2: (-31hp)
14: Joran:
11: Chorussina:
11-: Serra:
2: Jurin: (-11hp)

Jurin does something, to be decided this evening, probably against Schir 1, followed by Jestaka, who rushes forward to attack the blinded Schir.

attack one, Jestaka against Schir 2: 1d20 + 15 ⇒ (6) + 15 = 212d6 + 7 - 5 ⇒ (2, 3) + 7 - 5 = 7
attack 2, Jestaka against Schir 2: 1d20 + 10 ⇒ (4) + 10 = 142d6 + 7 - 5 ⇒ (6, 3) + 7 - 5 = 11

Cole and Eli are up

Sorry, I forgot that the Schir have SR. Please roll for that if applicable


F Human

Mathilda tries to create a null sound node to counter Chorussina's offkey warbling with a sharp inhale of outrage. The result is beyond less than aesthetic, and she cries out instead.

"Everyone! Stop them! They're trying to beat on our Cook!"


Male Human AC: 19 (f14/t15) Fort:+5, Ref: +12, Will: +6

Round: 3, Initiative: 22

Status:
AC: 18 (f14/t14) HP: 69/69 +11 temp
Weapon Equipped = Composite (+2) Long Bow, darkwood, +1, adaptive, legendary
Cold Iron Arrows = 42/50
Silver Blunt Arrows = 20/20
Cold Iron, Adamantine Blanch Arrows = 20/20
Cold Iron, Ghost Salt Arrows = 10/10
+1, Magical Beast Bane Arrows = 19/19
+1, Arrow of Human Slaying = 1/1 (DC 20 Fort or +50hp damage)
Javelin of Lighting (5d6 DC 14) 2/2
Conditions = Bolstered (10/20m), Align Weapon Good (10/17m), -2 to any Int/Wis/Char ability checks, Aspect of the Falcon (3/4m), Resist Fire (20hp)
Mythic Power = 5/5 (immed., d6)(swift, extra standard, decisive strike)
Legendary Power (4/4) (immed., legendary surge (d6))
Ranger Focus = 2/2 (swift, +4 attack/damage)
Child of the Crusade = 1/1 (free, reroll failed save to be demonically possessed or incapacitated)
Silver Dragon Scale = 2/3 (stand., bolstering)
Bow Attack Mods: BAB +7, Dex +5, Bow +1, Weapon Focus +1, Rapid Shot -0, Deadly Aim -2
Bow Damage Mods: Composite Bow +3, Bow +1, Deadly Aim +4
Spells (caster level 4, concentration +6)
Level 0 (DC 12) Create Water (1/1)
Level 1 (DC 13) Aspect of the Falcon, Keep Watch
Level 2 (DC 14) Cure Light Wounds

Spellcraft: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11 (-1 due to environment) vs DC 20

Cole frowns, not liking wizards in the back, but he continues to focus on the nearby Schir. (2 then 1)

bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35 (point blank, bolstering, aspect, haste) Crit Threat
damage: 1d8 + 8 + 1 ⇒ (1) + 8 + 1 = 10 (point blank)

bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 26 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (point blank)

iterative bow (magic, cold iron, good): 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (point blank)

hasted bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33 (point blank, bolstering, aspect, haste)
damage: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16 (point blank)

- - -

crit threat bow (magic, cold iron, good): 1d20 + 12 + 4 ⇒ (16) + 12 + 4 = 32 (point blank, bolstering, aspect, haste) Crit confirm
damage: 2d8 + 16 + 2 ⇒ (4, 3) + 16 + 2 = 25 (point blank)


Map

Cole, in a hurry to get back to the caster in the back, downs both of the Schir up front! I knew I should have added more demons! ;)

Considering this turn of events, Eli and jurin are up, with Jurin having two rounds worth of actions. This will move in him the initiative order, possibly smoothing things out.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Round 2, Init 20

Status:

AC = 22
HP = 68/68
Weapon Equipped = +1 Legendary Hammer
Condition(s) = Bull's Strength
Mythic Points = 4/5

Eli takes advantage of his increased speed to enter the room, past the downed Schir, making his way 50' into the large chamber. He skirts what looks like an interesting array of strange letters on the floor.

When he brings the demoness within his sight, he lobs a burst of sound at her feet, hoping to stun her into obedience. Cast Sound Burst, Fortitude Save DC 17, to avoid being stunned, 1d8 ⇒ 7 points of sonic damage. 1- directly at her feet, 2- five feet in front of her 1d2 ⇒ 2


F Human

"Oh LOOK! There's a crystal hanging from above! Do you think it can be shattered?!"


|| Per +8 | Fort +10 Ref +3 Will +6 | BAB +6 | CMB +8 | CMD 21 || Human Magus 7 (Hexcrafter)/Champion 1

Round 1

Status:

HP = 77/77
AC/T/FF = 18/11/17
Weapon Equipped = мировник
Speed = 30'
Arcane Pool = 11/11
Magus Spell-Like Abilities (CL 7th; concentration +11)
. . At will—feather fall (self only), fly (self only)
. . 1/day—levitate (self only)
Magus (Hexcrafter) Spells Prepared (CL 7th; concentration +11)
. . 3rd—haste, vampiric touch, force punch
. . 2nd—blur, invisibility, mirror image (2), acid elemental intensified shocking grasp[M], scorching ray
. . 1st—color spray (DC 15), frostbite[UM], acid elemental shocking grasp[M] (2), intensified shocking grasp[M]
. . 0 (at will)—acid splash, brand[APG] (DC 14), detect magic, light, prestidigitation
. . M mythic spell
Status Effects = Haste

Spellcraft: 1d20 + 16 ⇒ (6) + 16 = 22

"She's making an invisible wall. Naughty naughty."

Jurin rushes into the room making full use of his Haste, avoiding the same runes as Eli and searching for the boundaries of the Wall of Force.

I'd like to get to her so I'll move up to the Wall in turn 1 and then activate Fly and try to skim over the Wall by going near the ceiling in Turn 2.


Male Human: AC 22 (t10, ff17)/ CMD 19/ HP:68/ Perc +13 / +3 F +2 R +10 W

Eli shakes his hammer at the woman, as Jurin informs him his magics are likely going to fall flat. "That's unfortunate. Too optimistic to think she'd just stand there and take her punishment like a good demoness."


Map

Round 2

22: Cole Zeff:
20: Elyanius:
20-:Jurin: (-11hp)
16+:Schir 1: (-18hp)
16-Schir 2: (-31hp)
11: Chorussina:
11-: Serra:
2-: Jestaka:
1: Joran:

Round 2, continues

Eli's spell resounds off the invisible wall that the demonic tiefling erected for her protection. It echoes back, nearly catching Jurin in the wash of it as he charges up.

Chorussina grins, and casts another spell.

spellcraft:19:
She casts fireshield

Jurin flies to the top of the wall. Though he pokes and prods, he does not find an opening.

Joran waits for the others to move in before following, ready to guard the rear again.

Joran moved to go last. Serra is up

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