The Reclamation of Zahvroma (Inactive)

Game Master Signore di Fortuna

Chapter 7: To Forge The Future Combat Map


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Okay...quick quick question. Can I use wands? We've got a bunch of scrolls and wands. I have a wand of Shield of Faith that has 7 charges on it that is a caster level 11...so it would be like a +3? We also have 9 potions of Heroism...but I'm not sure what that does. We also still have tangle foot bags and wand of lightning bolt with 44 charges...but I think we got the lightning bolt thing handled....I just want to make sure we go into this with as much protection as possible. After we get all our protective stuff up, I can change and cast from high above her/him with the ice storm and lightning stuff. I feel the quicker we can take out the thing controlling it, the quicker we can stop that huge thing. I just need to know if I can use the wands or if I need to give them to someone else to use.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I was thinking of opening up with an Ice Storm and then hitting the necromancer and minions with a Lightning Storm after that. Thoughts?


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

That works. I'm opening with chain lightning. If Siena opens with fire that's three different elements so better chances in case of resistance


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

If it's your spell list you can use the wand. If it isn't it a DC 20 UMD check to use it.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Yeah....I don't have UMD so I probably need to hand the wand off to someone else. At his mom's house now. I'll have to look up that potion of heroism when we get home.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Okay, so the Potion of Heroism does this: gains a +2 morale bonus on attack rolls, saves, and skill checks. So, I think we should all drink one of those too. I'll have to give the wand to someone else to use since I don't have UMD and I didn't see that spell listed anywhere on the Druid spell list.

Going into the bag she pulls out several potion bottles and starts passing them around to everyone there, "Here, this will help with our attacks and resisting other stuff they might try to throw at us. Sadhana, if you could use this wand on everyone it will boost our defenses." She says as she holds out a potion bottle and the wand to the magus.

The wand is Shield of Faith and grants a +3 armor bonus.


The necromancer notices you gathered at the door and prepares a spell.

Initiative:

Tesia: 1d20 + 5 ⇒ (9) + 5 = 14
Sadhana: 1d20 + 5 ⇒ (11) + 5 = 16
Rhadaya: 1d20 + 4 ⇒ (7) + 4 = 11
Cyna: 1d20 + 8 ⇒ (20) + 8 = 28
Ylrhea: 1d20 + 8 ⇒ (19) + 8 = 27
Sienna: 1d20 + 8 ⇒ (18) + 8 = 26
Necromancer: 1d20 + 15 ⇒ (3) + 15 = 18
Gallowdead: 1d20 + 8 ⇒ (19) + 8 = 27
Flesh Colossus: 1d20 ⇒ 5

Roll-off:

Ylrhea: 1d20 + 8 ⇒ (8) + 8 = 16
Gallowdead: 1d20 + 8 ⇒ (8) + 8 = 16

Roll-off 2:

Ylrhea: 1d20 + 8 ⇒ (13) + 8 = 21
Gallowdead: 1d20 + 8 ⇒ (19) + 8 = 27

Round 1: Cyna, Gallowdead, Ylrhea, Sienna, Necromancer, Sadhana, Tesia, Rhadaya, Flesh Colossus


"Okay," Pandi says as Ulli walks in. "Though I meant here in the temple."


Ulli looks over the tiefling and nagaji before raising his holy symbol. "Sarenrae, I ask for your power and guidance in healing those before me. Heal their injuries and restore them to their former selves."

He casts several spells in quick succession, healing Samael's bones and restoring the color to Scessa's scales and eyes. "They will need to convalesce here for a while. Especially the tiefling. I have a couple of free beds in the back, if you will help me with them."


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Maybe we should silence his ass. Kill it in the face Cyna!


"Sure," Pandi says, helping Samael to his feet and shouldering him.


Cynafae Singer Tiefling Evangelist of Sarenrae 12
Stats:
Init: +8 | HP: 82/82 | AC: 23 | FF: 21 | Fort: +9 | Ref: +5 | Will: +11 | Perception: +4| Bardic Performance 26/26 | Aura of Heroism (11/11) | Channel Energy (Bravery/Valor) 5/5

"I know. I meant because I can't go back I might as well do what I can here." Fae elaborates.


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Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

"Back off!" Cyna shouts at the would be destroyers.
She casts Instant Enemy on the giant monstrosity and with Amazing Initiative sets her Quarry on the target as well.

Combat:

5' Step to (E,4)
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (20) + 17 - 4 + 1 + 1 + 1 + 4 + 2 = 42 - Auto Confirm
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (16) + 17 - 4 + 1 + 1 + 1 + 4 + 2 = 38
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (10) + 17 - 4 + 1 + 1 + 1 + 4 + 2 = 32
Attack: 1d20 + 12 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (16) + 12 - 4 + 1 + 1 + 1 + 4 + 2 = 33
Attack: 1d20 + 7 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (14) + 7 - 4 + 1 + 1 + 1 + 4 + 2 = 26

Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (3) + 1 + 12 + 1 + 1 + 4 = 22 Crit: 2d6 + 38 ⇒ (6, 6) + 38 = 50
Manyshot: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (1) + 1 + 12 + 1 + 1 + 4 = 20
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (8) + 1 + 12 + 1 + 1 + 4 = 27
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (6) + 1 + 12 + 1 + 1 + 4 = 25
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (2) + 1 + 12 + 1 + 1 + 4 = 21

Favored Enemy, Point Blank, Clustered Shots, Instant Enemy, Quarry, Prayer, Bless, Rapid Shot, Manyshot, Deadly Aim, etc.


"Oh, okay," Pandi says. "Would you please help Scessa?"


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Daaammmmnnnnn Cyna....well, I guess you don't need to drink the potion unless you just want the +2 to saving throws cuz you sure don't need help with your attacks. Damn girl....


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Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Tiefling gatling gun


Cyna riddles the colossus with arrows as the other undead approach.

Round 1: Cyna, Gallowdead, Ylrhea, Sienna, Necromancer, Sadhana, Tesia, Rhadaya, Flesh Colossus

GM Notes:
FC hp: 132


Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

Ylrhea, unsure of what to do, simply drinks her potion of heroism.


Female Tiefling Sorcerer 13; Mythic Tier 3rd (Archmage) HP: 92/92; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +10, Init: +12, Perception: +11

Sienna unleashes her mythic magic missiles against the approaching undead.

2 on G1: 4d4 + 2 ⇒ (1, 2, 2, 1) + 2 = 8
G2: 2d4 + 1 ⇒ (1, 4) + 1 = 6
G3: 2d4 + 1 ⇒ (2, 4) + 1 = 7
G4: 2d4 + 1 ⇒ (2, 2) + 1 = 5


Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9

The necromancer finishes his spell, teleporting away.


Round 1: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya, Flesh Colossus

GM Notes:
FC hp: 132
G1 hp: 220
G2 hp: 222
G3 hp: 221
G4 hp: 223


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Sadhana, do you just want to say you used the wand while we were planning our move since we're already involved in combat...or does it work that way? I'm not sure, but I'm all for saving some time on things like using that wand on us one person at a time. We had plenty of time to use it before being noticed.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

UMD wand DC 20: 1d20 + 17 ⇒ (5) + 17 = 22
UMD wand DC 20: 1d20 + 17 ⇒ (3) + 17 = 20
UMD wand DC 20: 1d20 + 17 ⇒ (14) + 17 = 31
UMD wand DC 20: 1d20 + 17 ⇒ (14) + 17 = 31
UMD wand DC 20: 1d20 + 17 ⇒ (9) + 17 = 26
UMD wand DC 20: 1d20 + 17 ⇒ (17) + 17 = 34

Spell cast on everyone if allowed as prep.

As the undead come closer, Sādhanā prepares herself for battle, readying Oblivion and her shield and conjuring defensive images around her.

Free action. Enhance Oblivion +3 Keen Holy. Move action. Enrune Shield. Standard action. Mirror image.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

He says that's fine and there's only six of us so that leaves us with one charge left since you didn't have to use 7. Sorry...we're really tired. I didn't get any breaks at work except for lunch and they stuck Henry in the deep freezer for a while sorting stuff so he's not feeling too good either.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I'll have to wait till I get home tomorrow to post. My head is all stopped up and I just can't think and I need to go sleep sleep. I'm gonna probably fly above the yucky monster and rain ice down on it.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Sounds good.Sick here too


Female Aasimar Warpriest 12; Mythic tier 3rd (Marshal); HP: 102/102; AC: 25(28), FF: 19, T: 14; Init: +5, Fort: +12, Ref: +7, Will: +15; Perception: +9

I'm sorry you're sick too. I blame it on the bipolar weather and man's greed and gross negligence of our planet.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

With time being of the essence, Tesia realizes that she's not gonna be able to drink the potion, change, fly up, and assault the horrifying creature in front of them. Instead she drinks the potion and then unleashes an ice storm upon the massive creature in front of them.

SR: 1d20 + 12 ⇒ (14) + 12 = 26

B. Damage: 3d6 ⇒ (3, 1, 5) = 9

Cold Damg: 2d6 ⇒ (2, 6) = 8


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

I'll have to wait to change or just keep moving back and keep casting.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Quickly downing the potion, Rhadaya reaches for the elements, electricity crackling from her hands and eyes as she unleashes a massive bolt of lightning that slams into the massive undead monstrosity, before splitting off into four matching bolts, each one hammering on of the advancing undead.

Caster level check vs SR (if needed0: 1d20 + 16 ⇒ (7) + 16 = 23

Flesh Colussus Chain Ligtning (primary bolt) DC 26 reflex: 12d6 ⇒ (2, 4, 3, 2, 4, 1, 5, 3, 5, 3, 3, 6) = 41
Gallow dead Chain Ligtning (4 secondary bolts) DC 26 reflex: 12d6 ⇒ (6, 1, 5, 1, 2, 2, 1, 3, 6, 1, 3, 3) = 34

Move action. Drink potion. Standard action. Cast Chain Lightning. Swift action. (Mythic Evocation)spend 1 Mythic point. All opponents roll save twice and take worse result.


Gallowdead Reflex 1: 1d20 + 12 ⇒ (7) + 12 = 19
Gallowdead Reflex 2: 1d20 + 12 ⇒ (12) + 12 = 24

Tesia and Rhadaya's spells have no effect on the colossus, though the advancing undead take the full force of the sylph's spell. The colossus advances and attacks Sadhana.

Attack: 1d20 + 28 ⇒ (18) + 28 = 46; Does it hit?: 1d6 ⇒ 5

Since you didn't roll for images, Sadhana: Images: 1d4 + 3 ⇒ (2) + 3 = 5.

Dispelling one of the images, it goes after the magus again.

Attack: 1d20 + 28 ⇒ (18) + 28 = 46; Who?: 1d5 ⇒ 4

It destroys another image with its second swipe.

Round 2: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya, Flesh Colossus

GM Notes:
FC hp: 132
G1 hp: 186
G2 hp: 188
G3 hp: 187
G4 hp: 189


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Okay...so since my magic isn't working on it obviously, I guess I'll target the skeleton dudes too and leave the massive beastie to our hard hitter. Damn....this could be a brutal fight.


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Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Cyna activates the magic in her bracers and continues to fire her barrage.
Amazing InitCast Aspect of the Falcon, can't see map so apply stuff as needed.

Combat:
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 1 ⇒ (5) + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 1 = 28 Surge: 1d6 ⇒ 2
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 1 ⇒ (16) + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 1 = 39
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 1 ⇒ (14) + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 1 = 37
Attack: 1d20 + 12 - 4 + 1 + 1 + 1 + 4 + 2 + 1 ⇒ (3) + 12 - 4 + 1 + 1 + 1 + 4 + 2 + 1 = 21
Attack: 1d20 + 7 - 4 + 1 + 1 + 1 + 4 + 2 + 1 ⇒ (19) + 7 - 4 + 1 + 1 + 1 + 4 + 2 + 1 = 32 Aspect of Eagle threatens on 19, Auto Confirm

Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (3) + 1 + 12 + 1 + 1 + 4 = 22 Manyshot: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (6) + 1 + 12 + 1 + 1 + 4 = 25
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (8) + 1 + 12 + 1 + 1 + 4 = 27
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (5) + 1 + 12 + 1 + 1 + 4 = 24
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (5) + 1 + 12 + 1 + 1 + 4 = 24
Crit?: 2d8 + 38 ⇒ (8, 1) + 38 = 47

All the same stuff as before.


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Yup we'll take the skeletons. This isn't a cakewalk that's for sure.


Cyna continues to wear down the colossus single-handedly, but it still stands. Two of the other undead enter the tower doors while the other two advance toward the walls of the tower.

G3 and G4 have total cover.

As the undead enter, you all hear blasphemous whispers that threaten to enter your mind.

Everyone make a DC 33 Will Save or be shaken for 1d4 ⇒ 1 round(s). It is not a fear effect.

Round 2: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya, Flesh Colossus

GM Notes:
FC hp: 27
G1 hp: 186
G2 hp: 188
G3 hp: 187
G4 hp: 189


Female Gnome Rogue 13; Mythic Tier 3rd (Trickster) HP: 115/115; AC: 26, FF: 19, T: 17; Fort: +8, Ref: +16, Will +7 (+4 vs fear); Perception: +19; Init: +8

Will Save: 1d20 + 7 ⇒ (8) + 7 = 15

Shaken, Ylrhea attacks the undead nonetheless, declaring it her prey.

Attack: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21
Attack: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25; Surge: 1d6 ⇒ 6; Damage: 1d3 + 6 ⇒ (1) + 6 = 7; Sneak Attack: 6d6 ⇒ (5, 6, 3, 3, 2, 3) = 22
Attack: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19


Female Tiefling Sorcerer 13; Mythic Tier 3rd (Archmage) HP: 92/92; AC: 21, T: 14, FF: 17; Fort: +8, Ref: +10, Will: +10, Init: +12, Perception: +11

Will: 1d20 + 10 ⇒ (15) + 10 = 25

Sienna backs up and conjures a snake-like line of flames that wind around the group and strikes three of the undead G1, G2 and G4.

Fire Snake: 11d6 ⇒ (2, 4, 1, 4, 4, 5, 6, 3, 1, 4, 2) = 36; DC 23 Reflex for half.


Reflex: 1d20 + 12 ⇒ (4) + 12 = 16

The three undead are seared by Sienna's flames.

Round 2: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya, Flesh Colossus

GM Notes:
FC hp: 27
G1 hp: 136
G2 hp: 152
G3 hp: 187
G4 hp: 153


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Is it an enchantment?


No. It's a language-based sonic effect.


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Okay, I'll deal with it later.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Will: 1d20 + 10 + 1 + 1 + 2 ⇒ (2) + 10 + 1 + 1 + 2 = 16
Bless/Prayer/Heroism


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Will: 1d20 + 8 + 1 + 1 + 2 ⇒ (5) + 8 + 1 + 1 + 2 = 17


Tiefling Spirit Ranger 14, Trickster Tier 4
Stats:
Init: +11* | HP: 170/170 | AC: 21 | FF: 16 | Fort: +13 | Ref: +15 | Will: +11 | Perception: +20* | Surge 11/11 | Spirit Bond 3/3

Will: 1d20 + 10 ⇒ (10) + 10 = 20


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Will Save!: 1d20 + 15 + 1 + 1 + 2 ⇒ (13) + 15 + 1 + 1 + 2 = 32

Surge: 1d6 ⇒ 2


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Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Huzzah!!


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

As two of her images scatter, the horrific whispers of the vile skeletons fill her mind with terror. Gripping Oblivion tightly in hand she unleashes her assault, the ebon blade pulsing with divine radiance as she slashes into the monstrous mass of dark energy and tortured souls

+3 Keen Holy black blade: 1d20 + 18 + 1 + 1 + 2 - 2 ⇒ (17) + 18 + 1 + 1 + 2 - 2 = 37
Good: 1d8 + 6 + 1 + 2d6 ⇒ (7) + 6 + 1 + (5, 1) = 20

+3 Keen Holy black blade: 1d20 + 13 + 1 + 1 + 2 - 2 ⇒ (17) + 13 + 1 + 1 + 2 - 2 = 32
Good: 1d8 + 6 + 1 + 2d6 ⇒ (6) + 6 + 1 + (6, 2) = 21

1st strike confirmation
+3 Keen Holy black blade: 1d20 + 18 + 1 + 1 + 2 - 2 ⇒ (19) + 18 + 1 + 1 + 2 - 2 = 39
Good: 1d8 + 6 + 1 + 2d6 ⇒ (3) + 6 + 1 + (2, 5) = 17

2nd strike confirmation
+3 Keen Holy black blade: 1d20 + 13 + 1 + 1 + 2 - 2 ⇒ (2) + 13 + 1 + 1 + 2 - 2 = 17
Good: 1d8 + 6 + 1 + 2d6 ⇒ (7) + 6 + 1 + (3, 1) = 18

Champion’s strike: Sudden Attack (ignores all DR)
+3 Keen Holy black blade: 1d20 + 18 + 1 + 1 + 2 + 3 - 2 ⇒ (16) + 18 + 1 + 1 + 2 + 3 - 2 = 39<------this one
+3 Keen Holy black blade: 1d20 + 18 + 1 + 1 + 2 + 3 - 2 ⇒ (7) + 18 + 1 + 1 + 2 + 3 - 2 = 30
Good: 1d8 + 6 + 1 + 2d6 ⇒ (7) + 6 + 1 + (1, 3) = 18

Move action Fly over Gallowdead to F8 (taking AoO).Fleet warrior (move and full attack)Full attack. Spend 1 mythic point for Sudden attack

Party buffs:
Buffs: (all within 100ft)
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Status (on me. Everyone within 100 ft knows my full condition)
(all)
Heroism - +2 morale bonus on attack rolls, saves, and skill checks.
Shield of faith - +3 deflection bonus to AC

Yrhea:
Barkskin - +2 Nat Armor (30 mins)

(self)
Stoneskin - DR 10/adamantine (120pt limit/ or 2 hours)

Sādhanā
Current AC: 37
aTTACK bONUS: +3KEEN/HOLY +18+1+1+2
Damage: 1d8+6+1 +2d6


Female Sylph Sorceress (Stormborn) 14 Mythic Tier 3rd: Archmage. HP: 80/80. AC: 22 touch 20 FF: 16. Fort: +7 Reflex: +7 Will: +9. Electricity res: 5 Sonic res:5

Flying up into the air, Rhadaya brings her hands up before her, eyes glowing white as electricity crackles over her hands. as she speaks an incantation in auran, the air between her hands begins to spark, a charge building, and jumping from left to right as the air around the first two gallow dead mirrors her action. a sudden bolt of lightning leaping fro one to the other, smashing through them both.

Lighting arc Form G1 - G2 (DC 25 Reflex for 1/2: 12d6 ⇒ (5, 5, 5, 2, 1, 6, 3, 5, 5, 2, 2, 4) = 45


Female Half-elf Druid 14/Hierophant 3 HP 123/130; AC 20, FF 19, Touch 11; Perception +30, Init +8; Fort: +12 (+5 vs cold weather), Ref: +6, Will: +16

Sorry, didn't realize it was my turn. I'm gonna have to wait till tomorrow to post. I'm just so tired. This last week has just been hell, physically, emotionally, and mentally, and I am just exhausted. Ashley said a new girl is gonna be starting in our room on Monday. Hopefully she doesn't mind working and gets the hang of everything before Ashley piles more crybabies on top of US.


Female Human (Anizari) Female Human (Anizari) Magus (Bladebound) 14 : Mythic tier 4th (Champion ); HP: 160/160; AC:34 FF:30, T:15; Init:+5, Fort: +12, Ref: +6, Will: +10; Perception:+4(+6)

Good luck! No problem.

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