
Tesia Stormbringer |

Okay...quick quick question. Can I use wands? We've got a bunch of scrolls and wands. I have a wand of Shield of Faith that has 7 charges on it that is a caster level 11...so it would be like a +3? We also have 9 potions of Heroism...but I'm not sure what that does. We also still have tangle foot bags and wand of lightning bolt with 44 charges...but I think we got the lightning bolt thing handled....I just want to make sure we go into this with as much protection as possible. After we get all our protective stuff up, I can change and cast from high above her/him with the ice storm and lightning stuff. I feel the quicker we can take out the thing controlling it, the quicker we can stop that huge thing. I just need to know if I can use the wands or if I need to give them to someone else to use.

Rhadaya Stormbringer |

That works. I'm opening with chain lightning. If Siena opens with fire that's three different elements so better chances in case of resistance

Tesia Stormbringer |

Yeah....I don't have UMD so I probably need to hand the wand off to someone else. At his mom's house now. I'll have to look up that potion of heroism when we get home.

Tesia Stormbringer |

Okay, so the Potion of Heroism does this: gains a +2 morale bonus on attack rolls, saves, and skill checks. So, I think we should all drink one of those too. I'll have to give the wand to someone else to use since I don't have UMD and I didn't see that spell listed anywhere on the Druid spell list.
Going into the bag she pulls out several potion bottles and starts passing them around to everyone there, "Here, this will help with our attacks and resisting other stuff they might try to throw at us. Sadhana, if you could use this wand on everyone it will boost our defenses." She says as she holds out a potion bottle and the wand to the magus.
The wand is Shield of Faith and grants a +3 armor bonus.

GM Henry Fortuna |

The necromancer notices you gathered at the door and prepares a spell.
Initiative:
Tesia: 1d20 + 5 ⇒ (9) + 5 = 14
Sadhana: 1d20 + 5 ⇒ (11) + 5 = 16
Rhadaya: 1d20 + 4 ⇒ (7) + 4 = 11
Cyna: 1d20 + 8 ⇒ (20) + 8 = 28
Ylrhea: 1d20 + 8 ⇒ (19) + 8 = 27
Sienna: 1d20 + 8 ⇒ (18) + 8 = 26
Necromancer: 1d20 + 15 ⇒ (3) + 15 = 18
Gallowdead: 1d20 + 8 ⇒ (19) + 8 = 27
Flesh Colossus: 1d20 ⇒ 5
Roll-off:
Ylrhea: 1d20 + 8 ⇒ (8) + 8 = 16
Gallowdead: 1d20 + 8 ⇒ (8) + 8 = 16
Roll-off 2:
Ylrhea: 1d20 + 8 ⇒ (13) + 8 = 21
Gallowdead: 1d20 + 8 ⇒ (19) + 8 = 27
Round 1: Cyna, Gallowdead, Ylrhea, Sienna, Necromancer, Sadhana, Tesia, Rhadaya, Flesh Colossus

GM Henry Fortuna |

Ulli looks over the tiefling and nagaji before raising his holy symbol. "Sarenrae, I ask for your power and guidance in healing those before me. Heal their injuries and restore them to their former selves."
He casts several spells in quick succession, healing Samael's bones and restoring the color to Scessa's scales and eyes. "They will need to convalesce here for a while. Especially the tiefling. I have a couple of free beds in the back, if you will help me with them."

Cynafae |

"I know. I meant because I can't go back I might as well do what I can here." Fae elaborates.

Cyna Singer |
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"Back off!" Cyna shouts at the would be destroyers.
She casts Instant Enemy on the giant monstrosity and with Amazing Initiative sets her Quarry on the target as well.
5' Step to (E,4)
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (20) + 17 - 4 + 1 + 1 + 1 + 4 + 2 = 42 - Auto Confirm
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (16) + 17 - 4 + 1 + 1 + 1 + 4 + 2 = 38
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (10) + 17 - 4 + 1 + 1 + 1 + 4 + 2 = 32
Attack: 1d20 + 12 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (16) + 12 - 4 + 1 + 1 + 1 + 4 + 2 = 33
Attack: 1d20 + 7 - 4 + 1 + 1 + 1 + 4 + 2 ⇒ (14) + 7 - 4 + 1 + 1 + 1 + 4 + 2 = 26
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (3) + 1 + 12 + 1 + 1 + 4 = 22 Crit: 2d6 + 38 ⇒ (6, 6) + 38 = 50
Manyshot: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (1) + 1 + 12 + 1 + 1 + 4 = 20
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (8) + 1 + 12 + 1 + 1 + 4 = 27
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (6) + 1 + 12 + 1 + 1 + 4 = 25
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (2) + 1 + 12 + 1 + 1 + 4 = 21
Favored Enemy, Point Blank, Clustered Shots, Instant Enemy, Quarry, Prayer, Bless, Rapid Shot, Manyshot, Deadly Aim, etc.

Tesia Stormbringer |
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Daaammmmnnnnn Cyna....well, I guess you don't need to drink the potion unless you just want the +2 to saving throws cuz you sure don't need help with your attacks. Damn girl....

Sienna Teriton |

Sienna unleashes her mythic magic missiles against the approaching undead.
2 on G1: 4d4 + 2 ⇒ (1, 2, 2, 1) + 2 = 8
G2: 2d4 + 1 ⇒ (1, 4) + 1 = 6
G3: 2d4 + 1 ⇒ (2, 4) + 1 = 7
G4: 2d4 + 1 ⇒ (2, 2) + 1 = 5

Tesia Stormbringer |

Sadhana, do you just want to say you used the wand while we were planning our move since we're already involved in combat...or does it work that way? I'm not sure, but I'm all for saving some time on things like using that wand on us one person at a time. We had plenty of time to use it before being noticed.

Sādhanā |

UMD wand DC 20: 1d20 + 17 ⇒ (5) + 17 = 22
UMD wand DC 20: 1d20 + 17 ⇒ (3) + 17 = 20
UMD wand DC 20: 1d20 + 17 ⇒ (14) + 17 = 31
UMD wand DC 20: 1d20 + 17 ⇒ (14) + 17 = 31
UMD wand DC 20: 1d20 + 17 ⇒ (9) + 17 = 26
UMD wand DC 20: 1d20 + 17 ⇒ (17) + 17 = 34
Spell cast on everyone if allowed as prep.
As the undead come closer, Sādhanā prepares herself for battle, readying Oblivion and her shield and conjuring defensive images around her.
Free action. Enhance Oblivion +3 Keen Holy. Move action. Enrune Shield. Standard action. Mirror image.

Tesia Stormbringer |

He says that's fine and there's only six of us so that leaves us with one charge left since you didn't have to use 7. Sorry...we're really tired. I didn't get any breaks at work except for lunch and they stuck Henry in the deep freezer for a while sorting stuff so he's not feeling too good either.

Tesia Stormbringer |

I'll have to wait till I get home tomorrow to post. My head is all stopped up and I just can't think and I need to go sleep sleep. I'm gonna probably fly above the yucky monster and rain ice down on it.

Tesia Stormbringer |

With time being of the essence, Tesia realizes that she's not gonna be able to drink the potion, change, fly up, and assault the horrifying creature in front of them. Instead she drinks the potion and then unleashes an ice storm upon the massive creature in front of them.
SR: 1d20 + 12 ⇒ (14) + 12 = 26
B. Damage: 3d6 ⇒ (3, 1, 5) = 9
Cold Damg: 2d6 ⇒ (2, 6) = 8

Rhadaya Stormbringer |

Quickly downing the potion, Rhadaya reaches for the elements, electricity crackling from her hands and eyes as she unleashes a massive bolt of lightning that slams into the massive undead monstrosity, before splitting off into four matching bolts, each one hammering on of the advancing undead.
Caster level check vs SR (if needed0: 1d20 + 16 ⇒ (7) + 16 = 23
Flesh Colussus Chain Ligtning (primary bolt) DC 26 reflex: 12d6 ⇒ (2, 4, 3, 2, 4, 1, 5, 3, 5, 3, 3, 6) = 41
Gallow dead Chain Ligtning (4 secondary bolts) DC 26 reflex: 12d6 ⇒ (6, 1, 5, 1, 2, 2, 1, 3, 6, 1, 3, 3) = 34
Move action. Drink potion. Standard action. Cast Chain Lightning. Swift action. (Mythic Evocation)spend 1 Mythic point. All opponents roll save twice and take worse result.

GM Henry Fortuna |

Gallowdead Reflex 1: 1d20 + 12 ⇒ (7) + 12 = 19
Gallowdead Reflex 2: 1d20 + 12 ⇒ (12) + 12 = 24
Tesia and Rhadaya's spells have no effect on the colossus, though the advancing undead take the full force of the sylph's spell. The colossus advances and attacks Sadhana.
Attack: 1d20 + 28 ⇒ (18) + 28 = 46; Does it hit?: 1d6 ⇒ 5
Since you didn't roll for images, Sadhana: Images: 1d4 + 3 ⇒ (2) + 3 = 5.
Dispelling one of the images, it goes after the magus again.
Attack: 1d20 + 28 ⇒ (18) + 28 = 46; Who?: 1d5 ⇒ 4
It destroys another image with its second swipe.
Round 2: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya, Flesh Colossus
G1 hp: 186
G2 hp: 188
G3 hp: 187
G4 hp: 189

Tesia Stormbringer |
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Okay...so since my magic isn't working on it obviously, I guess I'll target the skeleton dudes too and leave the massive beastie to our hard hitter. Damn....this could be a brutal fight.

Cyna Singer |
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Cyna activates the magic in her bracers and continues to fire her barrage.
Amazing InitCast Aspect of the Falcon, can't see map so apply stuff as needed.
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 1 ⇒ (16) + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 1 = 39
Attack: 1d20 + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 1 ⇒ (14) + 17 - 4 + 1 + 1 + 1 + 4 + 2 + 1 = 37
Attack: 1d20 + 12 - 4 + 1 + 1 + 1 + 4 + 2 + 1 ⇒ (3) + 12 - 4 + 1 + 1 + 1 + 4 + 2 + 1 = 21
Attack: 1d20 + 7 - 4 + 1 + 1 + 1 + 4 + 2 + 1 ⇒ (19) + 7 - 4 + 1 + 1 + 1 + 4 + 2 + 1 = 32 Aspect of Eagle threatens on 19, Auto Confirm
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (3) + 1 + 12 + 1 + 1 + 4 = 22 Manyshot: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (6) + 1 + 12 + 1 + 1 + 4 = 25
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (8) + 1 + 12 + 1 + 1 + 4 = 27
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (5) + 1 + 12 + 1 + 1 + 4 = 24
Damage: 1d8 + 1 + 12 + 1 + 1 + 4 ⇒ (5) + 1 + 12 + 1 + 1 + 4 = 24
Crit?: 2d8 + 38 ⇒ (8, 1) + 38 = 47
All the same stuff as before.

GM Henry Fortuna |

Cyna continues to wear down the colossus single-handedly, but it still stands. Two of the other undead enter the tower doors while the other two advance toward the walls of the tower.
G3 and G4 have total cover.
As the undead enter, you all hear blasphemous whispers that threaten to enter your mind.
Everyone make a DC 33 Will Save or be shaken for 1d4 ⇒ 1 round(s). It is not a fear effect.
Round 2: Cyna, Gallowdead, Ylrhea, Sienna, Sadhana, Tesia, Rhadaya, Flesh Colossus
G1 hp: 186
G2 hp: 188
G3 hp: 187
G4 hp: 189

Ylrhea Corissca |

Will Save: 1d20 + 7 ⇒ (8) + 7 = 15
Shaken, Ylrhea attacks the undead nonetheless, declaring it her prey.
Attack: 1d20 + 15 - 2 ⇒ (8) + 15 - 2 = 21
Attack: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25; Surge: 1d6 ⇒ 6; Damage: 1d3 + 6 ⇒ (1) + 6 = 7; Sneak Attack: 6d6 ⇒ (5, 6, 3, 3, 2, 3) = 22
Attack: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Attack: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19

Sienna Teriton |

Will: 1d20 + 10 ⇒ (15) + 10 = 25
Sienna backs up and conjures a snake-like line of flames that wind around the group and strikes three of the undead G1, G2 and G4.
Fire Snake: 11d6 ⇒ (2, 4, 1, 4, 4, 5, 6, 3, 1, 4, 2) = 36; DC 23 Reflex for half.

Sādhanā |

As two of her images scatter, the horrific whispers of the vile skeletons fill her mind with terror. Gripping Oblivion tightly in hand she unleashes her assault, the ebon blade pulsing with divine radiance as she slashes into the monstrous mass of dark energy and tortured souls
+3 Keen Holy black blade: 1d20 + 18 + 1 + 1 + 2 - 2 ⇒ (17) + 18 + 1 + 1 + 2 - 2 = 37
Good: 1d8 + 6 + 1 + 2d6 ⇒ (7) + 6 + 1 + (5, 1) = 20
+3 Keen Holy black blade: 1d20 + 13 + 1 + 1 + 2 - 2 ⇒ (17) + 13 + 1 + 1 + 2 - 2 = 32
Good: 1d8 + 6 + 1 + 2d6 ⇒ (6) + 6 + 1 + (6, 2) = 21
1st strike confirmation
+3 Keen Holy black blade: 1d20 + 18 + 1 + 1 + 2 - 2 ⇒ (19) + 18 + 1 + 1 + 2 - 2 = 39
Good: 1d8 + 6 + 1 + 2d6 ⇒ (3) + 6 + 1 + (2, 5) = 17
2nd strike confirmation
+3 Keen Holy black blade: 1d20 + 13 + 1 + 1 + 2 - 2 ⇒ (2) + 13 + 1 + 1 + 2 - 2 = 17
Good: 1d8 + 6 + 1 + 2d6 ⇒ (7) + 6 + 1 + (3, 1) = 18
Champion’s strike: Sudden Attack (ignores all DR)
+3 Keen Holy black blade: 1d20 + 18 + 1 + 1 + 2 + 3 - 2 ⇒ (16) + 18 + 1 + 1 + 2 + 3 - 2 = 39<------this one
+3 Keen Holy black blade: 1d20 + 18 + 1 + 1 + 2 + 3 - 2 ⇒ (7) + 18 + 1 + 1 + 2 + 3 - 2 = 30
Good: 1d8 + 6 + 1 + 2d6 ⇒ (7) + 6 + 1 + (1, 3) = 18
Move action Fly over Gallowdead to F8 (taking AoO).Fleet warrior (move and full attack)Full attack. Spend 1 mythic point for Sudden attack
Bless - +1 morale bonus on attack rolls and on saving throws against fear effects.
Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Status (on me. Everyone within 100 ft knows my full condition)
(all)
Heroism - +2 morale bonus on attack rolls, saves, and skill checks.
Shield of faith - +3 deflection bonus to AC
Yrhea:
Barkskin - +2 Nat Armor (30 mins)
(self)
Stoneskin - DR 10/adamantine (120pt limit/ or 2 hours)
Sādhanā
Current AC: 37
aTTACK bONUS: +3KEEN/HOLY +18+1+1+2
Damage: 1d8+6+1 +2d6

Rhadaya Stormbringer |

Flying up into the air, Rhadaya brings her hands up before her, eyes glowing white as electricity crackles over her hands. as she speaks an incantation in auran, the air between her hands begins to spark, a charge building, and jumping from left to right as the air around the first two gallow dead mirrors her action. a sudden bolt of lightning leaping fro one to the other, smashing through them both.
Lighting arc Form G1 - G2 (DC 25 Reflex for 1/2: 12d6 ⇒ (5, 5, 5, 2, 1, 6, 3, 5, 5, 2, 2, 4) = 45

Tesia Stormbringer |

Sorry, didn't realize it was my turn. I'm gonna have to wait till tomorrow to post. I'm just so tired. This last week has just been hell, physically, emotionally, and mentally, and I am just exhausted. Ashley said a new girl is gonna be starting in our room on Monday. Hopefully she doesn't mind working and gets the hang of everything before Ashley piles more crybabies on top of US.