About Pandi Lattrimar
Pandi
Elf ranger 6
CG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +15
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Defense
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AC 20, touch 14, flat-footed 17 (+5 armor, +1 deflection, +3 Dex, +1 natural)
hp 52 (6d10+6)
Fort +6, Ref +11, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Ranged +1 darkwood longbow +10/+5 (1d8+1/×3)
Special Attacks combat style (archery), favored enemies (goblinoids +4, undead +2)
Ranger Spells Prepared (CL 3rd; concentration +5)
. . 1st—abundant ammunition[UC], sun metal[UC] (DC 13)
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Statistics
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Str 10, Dex 17, Con 10, Int 14, Wis 14, Cha 12
Base Atk +6; CMB +6; CMD 20
Feats Endurance, Lightning Reflexes, Point-Blank Shot, Precise Shot, Rapid Shot, Sharp Senses[APG]
Skills Climb +9, Knowledge (dungeoneering) +11, Knowledge (geography) +11, Knowledge (nature) +11, Perception +15, Stealth +12, Survival +11, Swim +9; Racial Modifiers +4 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Sylvan
SQ elven magic, favored terrain (underground +2), hunter's bond (companions), track +3, wild empathy +7
Combat Gear potion of cure light wounds (4), potion of neutralize poison (2); Other Gear +2 studded leather, +1 darkwood longbow, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, ring of sustenance, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], pot, torch (10), trail rations (5), waterskin, 163 gp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Goblinoids +4) (Ex) +4 to rolls vs. goblinoids foes.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. undead foes.
Favored Terrain (Underground +2) (Ex) +2 to rolls when in underground terrain.
Hunter's Bond (Companions) (2 rounds) (Ex) As a move action, grant half favored enemy bonus to allies in 30 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.