GM Sapphire Fox |
"it will take as long as it takes, depending on the cargo, and how much longer you want to question me and get in my way of doing my job
*looking at the half-orc displeased*
"now may I continue doing my job?"
Emma Reaper |
i hate to say it but slight of hand isnt useable untrained. You did say that the chains were connected to a crank on shore
Emma will walk casually off the boat and on to the shore headed towards the crank release of the chain.
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Greeda |
I just realized I have this:
Golden Crown Advantage (The Exchange faction): You have secured an advantageous deal with the Golden Crown Company, which specializes in transporting goods. Once per scenario, you can use this boon to waive any customs fee or expenditure to secure transportation of 25 gp or less.
Any chance I can use that to get us through here?
"Do you work with the Golden Crown Company? I have some contacts there."
GM Sapphire Fox |
I am going to allow it untrained as there is only one other option besides that, unfortunately Emma you will not be able to get to the where the crank is, and Greeda PM coming your way
Emma Reaper |
slight of hand assist: 1d20 - 3 ⇒ (8) - 3 = 5
-Posted with Wayfinder
GM Sapphire Fox |
as the officals start to look around they kinda ignore greeda's comment until they start to leave, about to be just a simple routine inspection when one of them notices the braid, and starts to attack you all for it
greeda: 1d20 + 3 ⇒ (14) + 3 = 17
emma: 1d20 + 4 ⇒ (18) + 4 = 22
zajarthauk: 1d20 + 1 ⇒ (12) + 1 = 13
imojin: 1d20 + 3 ⇒ (3) + 3 = 6
kalman: 1d20 + 6 ⇒ (20) + 6 = 26
sun: 1d20 - 1 ⇒ (19) - 1 = 18
guards: 1d20 + 7 ⇒ (17) + 7 = 24
round 1
Kalman
Guards
Emma
Sun
Greeda
Zajarthauk
Imojin
Kalman Dorn |
Bomb: 1d20 + 4 ⇒ (3) + 4 = 7
"You could of just let us pass, but now you will meet Justeen. "
Kalman throws a bomb, but misses. "Perhaps after I improve my aim."
GM Sapphire Fox |
Blue vs greeda: 1d20 + 3 ⇒ (5) + 3 = 8
Green vs Imojin: 1d20 + 3 ⇒ (7) + 3 = 10
Orange vs Emma: 1d20 + 3 ⇒ (4) + 3 = 7
Kalman
Guards
Emma
Sun
Greeda
Zajarthauk
Imojin
Emma Reaper |
"you greedy bastards now you die"
-Posted with Wayfinder
GM Sapphire Fox |
Sun is going to move behind one of the guards and holds his action
Kalman
Guards
Emma
Sun
Greeda
Zajarthauk
Imojin
Zájarthauk |
Round 1
Zájarthauk casts a spell on the guards:
« Värisuihku » . . "colour spray", in orcish (dc 14)
If Zájarthauk cannot avoid his team mates with Colour Spray, he will tap Emma on the shoulder to give her a Touch of Rage (see below)
Touch of Rage (Sp)
First Level Orc Bloodline Power (Orcs of Golarian):
"At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier."
GM Sapphire Fox |
Zajarthauk if you want to walk all the way to emma to give her a touch of rage be my guest but you will provoke at least once, and maybe trip a readied action, and it is possible to move and miss the party members but you would have to be right up against the red to leave them out
Imojin |
Imojin attacks the green foe...
to hit: 1d20 + 4 ⇒ (8) + 4 = 12
dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5
grimaces as her swing was not her best effort.
She gives a soft bark and a hand gesture to encourage Whiskers to attack him as well.
handle animal: 1d20 + 11 ⇒ (10) + 11 = 21
"Whiskers" |
Whiskers bites at the enemy, hungry for a piece of him.
to hit: 1d20 + 3 ⇒ (6) + 3 = 9
dmg if hits: 1d6 + 2 ⇒ (6) + 2 = 8
but he is no more successful than Imojin...
Greeda |
Greeda takes a step back and blasts the interlopers with a fiery burst!
I believe from here I will hit red and blue and no one else. DC 15 Reflex
burning hands: 2d4 ⇒ (2, 4) = 6
GM Sapphire Fox |
red ref: 1d20 - 1 ⇒ (1) - 1 = 0
blue ref: 1d20 + 5 ⇒ (6) + 5 = 11
readied action when Zajarthauk gets in line
light crossbow: 1d20 - 1 ⇒ (17) - 1 = 16
damage: 1d8 ⇒ 5
red will: 1d20 + 3 ⇒ (13) + 3 = 16
blue will: 1d20 + 1 ⇒ (11) + 1 = 12Fails and is removed, he's out for the fight
Round 2
Kalman
Guards
Emma
Sun
Greeda
Zajarthauk
Imojin
Kalman Dorn |
Bomb: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
"I thought you would give up by now. "
Kalman giggles as he throws a bomb."Bombity , bomb, bomb."
GM Sapphire Fox |
as kalman tosses the bomb, Sun looks at him with just the sheer look of panic, as it explodes and kills him
the green guard doesn't seem to care as he just continues his attack against Imojin
Green: 1d20 + 3 ⇒ (4) + 3 = 7 and just fails miserably
Round 2
Kalman
Guards
Emma
Greeda
Zajarthauk
Imojin
Emma Reaper |
"ha ha ha you are next."
atk w/power atk: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
damage: 2d4 + 12 ⇒ (3, 2) + 12 = 17
-Posted with Wayfinder
GM Sapphire Fox |
so as the final guy collapses into a dead lump, the chain falls and you continue on the river
update later tonight
GM Sapphire Fox |
after the incident, you continue down river, it takes about another 4 days to get where you are
The sickening stench of death and decay wafts out of this
narrow sandstone canyon. Half-eaten fish and bloody
humanoid bones litter swaths of the shore, attracting clouds
of buzzing black flies. Banyan trees grow along the top of the
ridge, partially concealing with their thick, leathery roots the
network of holes and tunnels that riddle the face of either cliff.
Emma Reaper |
"keep your eyes peeled guys dont want anything to jump us."
Emma will look up and down the cliffs scanning the area.
perception : 1d20 + 2 ⇒ (17) + 2 = 19
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Imojin |
don't look at Imojin for any of those unless a ride check could substitute for drive, lol
Emma Reaper |
i can but its a straight d20 so if someone has it better then me please feel free.
-Posted with Wayfinder
Greeda |
"My goodness, what a terrible odor!" Greeda does her best to cover her mouth and nose from the stench while concentrating on steering the craft.
knowledge (nature): 1d20 + 8 ⇒ (15) + 8 = 23
GM Sapphire Fox |
Good News Everybody! with that you bypass the next encounter
Greeda noticing the change in the fauna, she skillfully adjusts the direction avoiding the hazards in the river and the full nets in the river as well
Kalman Dorn |
"Excellent job everyone. When is it time for me to bombity bomb things. I suppose I will brew something up in the mean time." Kalman begins making a mutagen.
GM Sapphire Fox |
after avoiding the hazards, I need one more driving check, Profession Sailor, Knowledge Nature, or Wisdom check
Imojin |
none of those skills either and no wisdom bonus, so will let someone else roll who has a better chance.
Greeda |
knowledge (nature): 1d20 + 8 ⇒ (14) + 8 = 22
Greeda never knew that her connection to nature was channeled so efficiently through the water. She makes a note to learn more about water-based powers in the future.
GM Sapphire Fox |
after the final obstacle is cleared, it seems like smooth sailing for the rest of the journey it will take 3 days to sail across The Sea of Eels.
what are the shifts for duty/sleep, or are we just going to all stay awake for 3 days, or let the ship sail itself at night?
Imojin |
Imojin and Whiskers will volunteer for last watch each night. Well, Imojin will technically volunteer Whiskers to sit watch with her, lol.
Emma Reaper |
emma will take a day shift.
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