The Quest for Perfection II On Hostile Waters~ (Inactive)

Game Master GM Sapphire Fox

Map

Chronicle Sheets


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Sovereign Court

Map

"it will take as long as it takes, depending on the cargo, and how much longer you want to question me and get in my way of doing my job

*looking at the half-orc displeased*

"now may I continue doing my job?"

Dark Archive

Male Half-Orc Sorcerer (inactive)

"I guess so." says Zájarthauk, oblivious to Sun's displeasure.

Zájarthauk is going to be very mindful of the incense.
He doesn't really trust this lot with that stuff about.

Sovereign Court

Map

Zajarthauk a sleight of hand check please

Dark Archive

Male Half-Orc Sorcerer (inactive)

Untrained Slight of Hand (DEX) check: 1d20 + 1 ⇒ (9) + 1 = 10
Uh-oh!

Sovereign Court

Map

anyone else to assist or try it themselves?

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

i hate to say it but slight of hand isnt useable untrained. You did say that the chains were connected to a crank on shore
Emma will walk casually off the boat and on to the shore headed towards the crank release of the chain.

-Posted with Wayfinder

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

I just realized I have this:

Golden Crown Advantage (The Exchange faction): You have secured an advantageous deal with the Golden Crown Company, which specializes in transporting goods. Once per scenario, you can use this boon to waive any customs fee or expenditure to secure transportation of 25 gp or less.

Any chance I can use that to get us through here?

"Do you work with the Golden Crown Company? I have some contacts there."

Sovereign Court

Map

I am going to allow it untrained as there is only one other option besides that, unfortunately Emma you will not be able to get to the where the crank is, and Greeda PM coming your way

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

slight of hand assist: 1d20 - 3 ⇒ (8) - 3 = 5

-Posted with Wayfinder

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda sighs when the officials just shrug. "Look, what do you want from us?"

sleight of hand AA untrained: 1d20 + 3 ⇒ (5) + 3 = 8

Sovereign Court

Map

as the officals start to look around they kinda ignore greeda's comment until they start to leave, about to be just a simple routine inspection when one of them notices the braid, and starts to attack you all for it

Init:

greeda: 1d20 + 3 ⇒ (14) + 3 = 17
emma: 1d20 + 4 ⇒ (18) + 4 = 22
zajarthauk: 1d20 + 1 ⇒ (12) + 1 = 13
imojin: 1d20 + 3 ⇒ (3) + 3 = 6
kalman: 1d20 + 6 ⇒ (20) + 6 = 26
sun: 1d20 - 1 ⇒ (19) - 1 = 18
guards: 1d20 + 7 ⇒ (17) + 7 = 24

round 1

Kalman
Guards
Emma
Sun
Greeda
Zajarthauk
Imojin

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Bomb: 1d20 + 4 ⇒ (3) + 4 = 7

"You could of just let us pass, but now you will meet Justeen. "
Kalman throws a bomb, but misses. "Perhaps after I improve my aim."

Sovereign Court

Map

Blue vs greeda: 1d20 + 3 ⇒ (5) + 3 = 8
Green vs Imojin: 1d20 + 3 ⇒ (7) + 3 = 10
Orange vs Emma: 1d20 + 3 ⇒ (4) + 3 = 7

Kalman
Guards
Emma
Sun
Greeda
Zajarthauk
Imojin

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"you greedy bastards now you die"

action:
no move, power atk orange atk w/power atk: 1d20 + 5 ⇒ (13) + 5 = 18 damage: 2d4 + 12 ⇒ (2, 3) + 12 = 17

-Posted with Wayfinder

Sovereign Court

Map

Sun is going to move behind one of the guards and holds his action

Kalman
Guards
Emma
Sun
Greeda
Zajarthauk
Imojin

Dark Archive

Male Half-Orc Sorcerer (inactive)

Round 1
Zájarthauk casts a spell on the guards:
« Värisuihku » . . "colour spray", in orcish (dc 14)

@ GM Sapphire Fox (alternate action):

If Zájarthauk cannot avoid his team mates with Colour Spray, he will tap Emma on the shoulder to give her a Touch of Rage (see below)

Touch of Rage (Sp)
First Level Orc Bloodline Power (Orcs of Golarian):
"At 1st level, you can touch a creature as a standard action, giving it a morale bonus on attack rolls, damage rolls, and Will saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier."

Sovereign Court

Map

Zajarthauk if you want to walk all the way to emma to give her a touch of rage be my guest but you will provoke at least once, and maybe trip a readied action, and it is possible to move and miss the party members but you would have to be right up against the red to leave them out

Dark Archive

Male Half-Orc Sorcerer (inactive)

@ GM Sapphire Fox:
I don't see any bad guys on the map, that's why I was trying to cover the actions as I saw it.
Anyway…
I'll take my chances and squeeze into the best spot to hit the bad guys with Colour Spray and avoid our guys.

Sovereign Court

Map

look at the 4th map, you will see them

Dark Archive

Male Half-Orc Sorcerer (inactive)

Sorry! I had my mind fixed on map one! Got it now.
Zájarthauk will move up to the fore-deck and cast Colour Spray on Red and Blue.
Should have enough movement to get there, I think.

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin attacks the green foe...

to hit: 1d20 + 4 ⇒ (8) + 4 = 12
dmg if hits: 1d6 + 1 ⇒ (4) + 1 = 5

grimaces as her swing was not her best effort.

She gives a soft bark and a hand gesture to encourage Whiskers to attack him as well.

handle animal: 1d20 + 11 ⇒ (10) + 11 = 21


hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking)

Whiskers bites at the enemy, hungry for a piece of him.

to hit: 1d20 + 3 ⇒ (6) + 3 = 9
dmg if hits: 1d6 + 2 ⇒ (6) + 2 = 8

but he is no more successful than Imojin...

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda takes a step back and blasts the interlopers with a fiery burst!

I believe from here I will hit red and blue and no one else. DC 15 Reflex

burning hands: 2d4 ⇒ (2, 4) = 6

Sovereign Court

Map

red ref: 1d20 - 1 ⇒ (1) - 1 = 0
blue ref: 1d20 + 5 ⇒ (6) + 5 = 11

readied action when Zajarthauk gets in line
light crossbow: 1d20 - 1 ⇒ (17) - 1 = 16
damage: 1d8 ⇒ 5

red will: 1d20 + 3 ⇒ (13) + 3 = 16
blue will: 1d20 + 1 ⇒ (11) + 1 = 12Fails and is removed, he's out for the fight

Round 2
Kalman
Guards
Emma
Sun
Greeda
Zajarthauk
Imojin

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Bomb: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

"I thought you would give up by now. "
Kalman giggles as he throws a bomb."Bombity , bomb, bomb."

Sovereign Court

Map

against which one Kalman?

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Sorry, the red one.

Sovereign Court

Map

as kalman tosses the bomb, Sun looks at him with just the sheer look of panic, as it explodes and kills him

the green guard doesn't seem to care as he just continues his attack against Imojin

Green: 1d20 + 3 ⇒ (4) + 3 = 7 and just fails miserably

Round 2
Kalman
Guards
Emma
Greeda
Zajarthauk
Imojin

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"ha ha ha you are next."

action:
move 10 feet to flank with imojin, and atk.
atk w/power atk: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
damage: 2d4 + 12 ⇒ (3, 2) + 12 = 17

-Posted with Wayfinder

Sovereign Court

Map

so as the final guy collapses into a dead lump, the chain falls and you continue on the river

update later tonight

Dark Archive

Male Half-Orc Sorcerer (inactive)

That was easy!

Sovereign Court

Map

after the incident, you continue down river, it takes about another 4 days to get where you are

The sickening stench of death and decay wafts out of this
narrow sandstone canyon. Half-eaten fish and bloody
humanoid bones litter swaths of the shore, attracting clouds
of buzzing black flies. Banyan trees grow along the top of the
ridge, partially concealing with their thick, leathery roots the
network of holes and tunnels that riddle the face of either cliff.

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"keep your eyes peeled guys dont want anything to jump us."
Emma will look up and down the cliffs scanning the area.
perception : 1d20 + 2 ⇒ (17) + 2 = 19

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

"This place couldn't be much less welcoming!"
perception: 1d20 + 6 ⇒ (1) + 6 = 7 . . keeping alert for danger (or trying to)

Sovereign Court

Map

I need a Driving check DC 20, Profession Sailor, Knowledge Nature, or Wisdom check

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

don't look at Imojin for any of those unless a ride check could substitute for drive, lol

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

i can but its a straight d20 so if someone has it better then me please feel free.

-Posted with Wayfinder

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

"My goodness, what a terrible odor!" Greeda does her best to cover her mouth and nose from the stench while concentrating on steering the craft.

knowledge (nature): 1d20 + 8 ⇒ (15) + 8 = 23

Sovereign Court

Map

Good News Everybody! with that you bypass the next encounter

Greeda noticing the change in the fauna, she skillfully adjusts the direction avoiding the hazards in the river and the full nets in the river as well

Dark Archive

Male Half-Orc Sorcerer (inactive)

perception: 1d20 + 6 ⇒ (15) + 6 = 21

Noticing how Greeda's warning avoided another possible fight or trap, Zájarthauk comments:
"Well done, Greeda. A welcome change from bumbling into every single obstacle along the way!"

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

"Excellent job everyone. When is it time for me to bombity bomb things. I suppose I will brew something up in the mean time." Kalman begins making a mutagen.

Sovereign Court

Map

after avoiding the hazards, I need one more driving check, Profession Sailor, Knowledge Nature, or Wisdom check

Dark Archive

Male Half-Orc Sorcerer (inactive)

I don't have any of those skills, and my WIS is -2

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

none of those skills either and no wisdom bonus, so will let someone else roll who has a better chance.

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

knowledge (nature): 1d20 + 8 ⇒ (14) + 8 = 22

Greeda never knew that her connection to nature was channeled so efficiently through the water. She makes a note to learn more about water-based powers in the future.

Sovereign Court

Map

after the final obstacle is cleared, it seems like smooth sailing for the rest of the journey it will take 3 days to sail across The Sea of Eels.

what are the shifts for duty/sleep, or are we just going to all stay awake for 3 days, or let the ship sail itself at night?

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Imojin and Whiskers will volunteer for last watch each night. Well, Imojin will technically volunteer Whiskers to sit watch with her, lol.

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

"Is anyone else comfortable steering this boat? If not, let's find somewhere safe to tie it off each night then set a watch."

Dark Archive

Male Half-Orc Sorcerer (inactive)

"I could try and steer the boat, but I'm no sailor, by any means."

Zájarthauk can take the middle of the night sometime on watch.
Taking advantage of darkvision and all that.

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

emma will take a day shift.

-Posted with Wayfinder

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