The Quest for Perfection II On Hostile Waters~ (Inactive)

Game Master GM Sapphire Fox

Map

Chronicle Sheets


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Sovereign Court

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Dot test

Sovereign Court

Map

It’s been three days since parting ways with Venture-Captain
Amara Li, and the journey along the Tuunma River has been
unusually quiet so far, with the two-masted junk called
the Laughing Crow holding up surprisingly well, especially
considering its simple design and relatively minute size. The
journey has been peaceful so far, the endless processions of
sand dunes and clear skies proving remarkably contrary to
many of the warnings Amara Li provided during the meeting
with her nearly half a week ago.

“No time to rest, Pathfinders!” she exclaimed late one
night, barging into the bedroom of the ramshackle tavern
in Goka. “I’ve looked into the situation surrounding the relic
you found, the Braid of a Hundred Masters. As you may have
noticed, the artifact appears to have been dormant for many
years now, and in this state it’s essentially worthless to us.
Fortunately, it can be reactivated, but only by the descendant
of the braid’s last master, who, as you may know, was the
master of the Clouded Path Monastery many years ago, a
man by the name of Li Yao. I’ve discovered the whereabouts
of his final living descendant—a woman by the name of Je
Tsuin—but she now resides in the nation of Shokuro to the
east, far from where her ancestor taught in his monastery in
the Wall of Heaven. In order to reactivate the sacred relic, you’ll need to travel to the village of Nesting Swallow in Shokuro and find Je Tsuin to perform the necessary ritual.

“Unfortunately,” she continued, “we’re not the only group
interested in Iroran artifacts. Our operatives claim that
Lingshen, the Successor State to the southeast, is after the
relic as well. Since Lingshen’s armies have a stranglehold on
the overland routes from here to Shokuro, you’ll have to
travel by river. Riding the Tuunma is faster anyway,
though you might run into some hostile Mutabi-qi or
goblinoids along the way. The river empties into the
Sea of Eels—cross it and you’re in Shokuro, and from
there you can follow the map I’ve provided to reach
Nesting Swallow.

“Ah, before I forget, you’ll also need you to make
a quick stop along the way. The ritual requires a large
amount of rare incense—more than I could easily
procure from any of my local suppliers—so
I’ve contacted a nomadic tribe in Shaguang,
the Jhemulit, and they have agreed to
provide you with the prepared herbs. I’ve
already paid their shaman, a man named
Ogokai, and I’ve marked their approximate
location on your map, so it’s simply a matter
of picking up the incense on your way to Shokuro.”

Dark Archive

Male Half-Orc Sorcerer (inactive)

"Doesn't sound much more complicated than finding the braid in the first place."

"Although I hope we don't have as much mountain climbing this time!"

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

"I've learned nothing done for the Society is as simple as it seems...Still, nothing for it but to go and do our best... Come on Whiskers... let's do this."


hp 24/24; AC 21, t 12, ff 19; F 7, R 7, W 1; bab 4, cmb 6, cmd 19; move 30 (40 if unarmored or charging), climb 20, swim 20; init 2; perc 8 | riding rat
skills:
acrobatics 8, Perception +10, Stealth +8, Survival +1 (+5 scent tracking)

Whiskers grunts and head butts IMojin.

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Dot. Gotta update still. Will get that done in the next day or so at worst.

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"Well looks like this aught to be interesting. Glad to still have all of you by myside for this journey of the adventure."

Dark Archive

Male Half-Orc Sorcerer (inactive)

"I just hope I don't keep finding traps and ambushes the hard way."
"Not as much, anyway."
"But it does sound like we won't have so many cliffs to fall down, at least."

Sovereign Court

Map

if everyone is ready I will continue on, if not let me know please

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

ready

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

All set. I bought a cloak of resistance +1 from the last chronicle. Also switched out my toad familiar for a toucan.

Greeda is excited to visit another new locale. "Yes hopefully no cliffs or yetis this time!"

Sovereign Court

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well then continuing on

between you all you need to decide who is going to steer The Laughing Crow, they need to stay next to the rudder

upon deciding who will steer, you all set sail, it takes 12 days to travel the Shaguang stretch of the river, though it has been uneventful, this part of the river is about 50 to 70 feet wide, 10 to 15 feet deep

The river slows as it leaves the sandy highlands and winds
its way between the rolling hills of this dry, grassy basin. The
breeze that blows from the north is dusty and warm, and a
thicket of short gnarled trees lines the shore.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Zájarthauk will try to keep alert for anything interesting. Or dangerous. Or both.
perception: 1d20 + 6 ⇒ (9) + 6 = 15

@ GM Sapphire Fox:
What skill would be appropriate for steering for those of us without Profession (sailor)?
Or can we just give it a go untrained?

Sovereign Court

Map

there are a few different ones depending on the situation, however there must be one someone by the rudder at all times, or something may happen, and the one that is by the rudder makes the check, and you can swap people for steering

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"i can try to steer for awhile."

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

Got it, I guess we should have a rotation of people acting as steersmen.
How about this order: Emma, then Zájarthauk, then Greeda?
If it's not too taxing a job we could each do it for several hours in rotation.

Sovereign Court

Map

place yourselves on the boat where you want to be then

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

thar works for me but i think that if we get attacked then someone neess ro take over of imojin or myself are steering so we can have the front line covered.

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

During the mean-whilst: Zájarthauk will have a little snooze below decks before he takes over the rudder from Emma.

Sovereign Court

Map

so after a little while of travel, I need a Perception check from Kalman and Greeda

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda never knew how boring it would be to watch a rudder.

perception: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Perception: 1d20 + 4 ⇒ (15) + 4 = 19
"Has anyone seen Jasmine? I know she's around here."
Kalman looks around aimlessly."If you need me, I'll be searching for Jasmine."

Sorry late to the party.

Sovereign Court

Map

so luckily Kalman and Greeda notice and are able to warn about hearing hooves on shore, but on the other side of a hill, about 50 feet seperates the boat from the shoreline, they are currently out of sight

Init:

Kalman: 1d20 + 6 ⇒ (14) + 6 = 20
Greeda: 1d20 + 3 ⇒ (14) + 3 = 17
Zajarthauk: 1d20 + 1 ⇒ (18) + 1 = 19
Imojin: 1d20 + 3 ⇒ (12) + 3 = 15
Emma: 1d20 + 4 ⇒ (2) + 4 = 6
raiders: 1d20 + 2 ⇒ (4) + 2 = 6
Khoqarit: 1d20 + 3 ⇒ (8) + 3 = 11
1d4 + 6 ⇒ (2) + 6 = 8

round 1

Kalman
Zajarthauk
Greeda
Imojin
Khoqarit
Emma
Raiders

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

"When these things are in range I will bomb them into the afterlife, but until them I think I will brew myself a dose of mutagen."
Kalman pulls out his alchemist kit and begins working on a mutagen.

Wait to get closer and we will see if my bombing skills have improved.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Round 1
Zájarthauk, hearing a bit of a commotion, will come up above decks.
"What have we got here, then?"
That's about all he can do this round.

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda gives Kalman some extra protection, figuring his bombs will draw fire from the raiders.

Ward hex. +2 to AC and saves.

Sovereign Court

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round 1

Kalman
Zajarthauk
Greeda
Imojin
Khoqarit
Emma
Raiders

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

on phne, hard to post

Imojin delays.

Sovereign Court

Map

so while waiting till you can get them in range, the first of the raiders show up, just running on the shore line still 50 ft away, as he fires at Emma

Bow: 1d20 + 5 ⇒ (6) + 5 = 11 though missing, Emma sees the arrow land next to her feet

Emma on your turn I need a Driving check DC 20, Profession Sailor, Knowledge Nature, or Wisdom check this counts as a move action

round 1

Kalman
Zajarthauk
Greeda
Imojin
Khoqarit
Emma
Raiders

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

wisdom check: 1d20 ⇒ 11

"ill keep trying to steer but i make no promises."

-Posted with Wayfinder

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

sorry about that, just so hard to post from phone

Imojin snaps out of her momentary reverie and gives her sling a try, aiming at the one that shot at Emma...

to hit: 1d20 + 6 ⇒ (7) + 6 = 13
dmg if hits: 1d3 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Map

failed check: 1d20 ⇒ 15

so as Emma tries to steer the ship, she gets it snagged on a wrecked dingy, causing it to come to a complete stop everyone flying toward the front of the ship 20 feet and taking damage: 1d6 ⇒ 5, as everyone but Kalman and Zajarthauk fall flat on their faces Full Round Action to free the ship, DC 20 str check

the remaining raiders show behind the leader, and the four of them fire at Emma

Reflex save:

emma: 1d20 + 2 ⇒ (13) + 2 = 15
imojin: 1d20 + 3 ⇒ (11) + 3 = 14
whiskers: 1d20 + 5 ⇒ (12) + 5 = 17
Zajarthauk: 1d20 + 3 ⇒ (19) + 3 = 22
greeda: 1d20 + 3 ⇒ (9) + 3 = 12
Kalman: 1d20 + 6 ⇒ (16) + 6 = 22

raider 1: 1d20 + 3 ⇒ (7) + 3 = 10
raider 2: 1d20 + 3 ⇒ (20) + 3 = 23
raider 3: 1d20 + 3 ⇒ (10) + 3 = 13
raider 4: 1d20 + 3 ⇒ (16) + 3 = 19

with only 1 hitting
damage: 1d6 ⇒ 4

round 2

Kalman
Zajarthauk
Greeda Prone
Imojin Prone/Whiskers Prone
Khoqarit
EmmaProne
Raiders

Liberty's Edge

HP 36/36; AC 20, t 14, ff 17; f 5, r 4, w 2; bab 4, melee +5, ranged +7; cmb 5, cmd 18; init +3; wand clw 38 | ratfolk cavalier/4 | -20 *
skills:
acro 9, bluff 2, diplo 7, handle animal 9+2+2 (+4 with rodents), intim 9, know local 8, know nature 6, perc 2, perform: oratory 8, ride 10+1, survival 5

Whiskers and Imojin stand up... IMojin takes aim at the leader and sends a bullet his way.

to hit: 1d20 + 6 ⇒ (20) + 6 = 26
dmg if hits: 1d3 + 1 ⇒ (1) + 1 = 2

to confirm crit: 1d20 + 6 ⇒ (11) + 6 = 17
xtra dmg if crits: 1d3 + 1 ⇒ (2) + 1 = 3

Dark Archive

Male Half-Orc Sorcerer (inactive)

Round 2
Zájarthauk will use one (of ten) charges from his Wand of Mage Armour to bolster his defences.

@ GM Sapphire Fox: how far are the raiders from the junk now?

The Exchange

female wayang witch 2 | HP 16/16 | AC 14, T 14, FF 11 | F +3, R +3, W +4 (+2 vs. shadow spells) | CMB -2, CMD 11 | Spd 20' | Perc +8 | Init +3

Greeda draws out and uses her own wand on herself, toughening her defenses.

Mage armor.

Sovereign Court

Map

Zajarthauk they are still 50 feet out, just on the edge of the shore, Kalman waiting on you, unless you are still holding to attack?

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Im still holding to attack

Dark Archive

Male Half-Orc Sorcerer (inactive)

@ Kalman:
Feel free to go. I don't have any ranged attacks I can pull off.

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

"This is no time for napping everyone! Kalman tries to make a joke.
He gets ready to throw bombs when they are closer.

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

"well we are stopped now we can fight them if they come close enough or we can free the boat and try to out run them."

and im ok with being prone i get a bonus to ac vs ranged attacks and being about dead ill take it lol

-Posted with Wayfinder

Dark Archive

Male Half-Orc Sorcerer (inactive)

"How can we get the boat free?"

Sovereign Court

Map

Zajarthauk, to free the boat, is full round action and a str check to clear the obstacle

the leader noticing how stuck the boat is decides to wait in charging in, though since no one is at the helm, he will fire at the one that hit him previously, Imojin

bow: 1d20 + 5 ⇒ (11) + 5 = 16

though he misses as he had to readjust for the change in location between targets

round 2

Kalman
Zajarthauk
Greeda Prone
Imojin
Khoqarit -2
Emma Prone
Raiders

Dark Archive

hp 28\28, AC 21, touch 12, flat-footed 19, Init +4, Fort +4, Ref +3, Will +1

Emma will stand and move to the bottom of the upper portion of the front deck using it as cover.

-Posted with Wayfinder

Sovereign Court

Map

the 4 warriors start to make their way to the ship and get just up under the railing

Kalman I believe they are within your range for your attack, so if you wish you may take it before your turn

round 3

Kalmanp
Zajarthauk
Greeda Prone
Imojin
Khoqarit -2
Emma
Raiders

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Bomb: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Kalman chucks a bomb."I hope that lands."

Sovereign Court

Map

which one are you chucking it at?

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

The red one.

Dark Archive

Male Half-Orc Sorcerer (inactive)

Round 3
Zájarthauk will follow Emma's Lead and try to join her up at the rudder.

"Might as well do what I can to help."

"After this, I should invest in a crossbow!", he chides himself en route to the rudder.

Sovereign Court

Map

11 misses, though that being your readied action, it will be your turn

Grand Lodge

Formulae Lvl1 4/4
Bombs:
5/5
Extracts:
L1 2/2
Male CN human Alchemist 1 | HP:9 | AC:14, Touch:14, FF:10 +4Dex) | F:3 R:6 W:0 | CMB:-2 | CMD: 12 | Speed 30ft |

Is it me?

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