The Path's We Choose (Inactive)

Game Master Matthais777

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Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.
Brady Torquatus wrote:
SFPREGEN wrote:
Dont risk dying for a PreGen.
Well, actually, if the pregen dies, the PC you linked to the pregen for this game (so, Phoebee) also dies. It's just as critical for you as if you were playing with your own PC.

That's true, but I'd also rather sacrifice a 1st or 2nd lvl PC for a 5th lvl one. Easier to start over when you've barely started, imo. Sorry if that seems harsh.

It seems to me we should either try to all get back in the center of the boat and hope they go away, or start attacking the one to the north, since he's making it so hard to get back in the boat. Since he's under water, it means Li Shuo and I aren't very helpful.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Unfortunately, I don't think Magus has the option to switch the choice to a different PC at this point:

Pathfinder Society Roleplaying Guild Guide, Season 9, p. 6 wrote:


Making Character Choices: Before the game, make the following choices about your character.
  • Choose one of the pregenerated characters available in Community Use Package: Pathfinder Society Pregenerated Characters at paizo.com/communityuse/package.
  • You must choose to which of your characters the credit will be applied at the beginning of the adventure.

(emphasis added)

A couple of other points that will become relevant in resolving the death condition:

Pathfinder Society Roleplaying Guild Guide, Season 9, p. 6 wrote:

Throughout the adventure, the pregenerated character might accrue unfortunate conditions such as a curse, disease, or even death. The pregenerated character must always clear and resolve these conditions before the end of the adventure; otherwise, they affect the Roleplaying Guild character.

...

  • The Roleplaying Guild character must contribute a minimum amount of gold to cover the costs before using any of the pregenerated character’s wealth, depending on the pregenerated character’s level: 0 gp for a 1st-level pregenerated character, 1,000 gp for 4th-level, and 2,000 gp for 7th-level. If you are playing a pregenerated character in a scenario in which all players are required to use pregenerated characters, you do not need to contribute to this minimum.
  • Afer applying Roleplaying Guild character resources, the player can use the pregenerated character’s funds to pay for these spellcasting services. If sold to pay for condition removal, a 1st-level character’s gear is worth 75 gold pieces, a 4th-level character is worth 3,000 gold pieces and a 7th-level character is worth 11,500 gold pieces.
  • The Roleplaying Guild character can spend Prestige Points to help offset the gold cost of raising a pregenerated character from the dead. She may pay up to half of the cost of raise dead, resurrection, or true resurrection with Prestige Points, at a rate of 1 PP = 375 gold pieces.
  • The character can use the gold and prestige that she has earned on the Chronicle sheet for the current adventure to help pay for condition removal.
  • If more resources are needed to pay for the cost of the services, players at the table can, but are not required to, contribute some of their own gold pieces.

(emphasis added)

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9
Brady Torquatus wrote:
SFPREGEN wrote:
Dont risk dying for a PreGen.
Well, actually, if the pregen dies, the PC you linked to the pregen for this game (so, Phoebee) also dies. It's just as critical for you as if you were playing with your own PC.

From what I learned in a recent scenario, he can't apply this to Phoebee since she's a 5th level PC and he played a 4th level pregen... when you play a pregen in a scenario where you're not required to play one, you can't apply it to a PC of higher level than the pregen. So he'll have to apply it to a different PC...

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

Ah, I assumed it was 1 or 2 since Grynt is right, you can't apply to higher lvl, and in fact if you have an in-tier PC you are supposed to play it not use a pregen.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

I'm sure he wasn't aware of that when he selected her...in the earlier session I referenced, the player designated a PC at the beginning that was too high to receive the pregen credit but it wasn't discovered till after the scenario was completed...the player had to switch to a different PC to take the credit... would seem to me the same would apply here...but I guess that's up to the GM to figure out though...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Hm. This does leave me with a bit of a conundrum. I'll discuss it with the player in DM and get it hashed out. I'll probably allow him to switch to a lower level character since I just realized that with him being eaten, unless you guys can rescue the body, which is unlikely for him and Grynt, that a resurrection may be needed.

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

Sorry about the flurry of posts. I have ADHD and when I post, I often get excited and forget about something I wanted to do before I hit post.

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

Grynt, do you have enough resources to get a raise dead if we recover your body? I think Magus might be unrecoverable for anything less than a resurrection at this point.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Hmmm...hadn't really considered it...might be able to if I sell some stuff...I think my body is currently floating around (or sinking) somewhere...if it can be retrieved safely, sure, but if there's any danger to any of you, don't sweat it...

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

Well, that's the consideration. If there wasn't another devilfish around, I'd suggest Nat heal up, activate my Frog animal focus and go swimming for you. It's a little concerning, even though that one has some injuries and such. We also don't know whether Grynt is sinking or floating. He's pretty strong and agile, so he probably has a low body fat percentage, and is wearing metal armor, albeit mithral, so he's probably not too buoyant. Stupid devilfish ink.

Hmm. GM, is there any possibility that Squealy could use scent to locate Grynt's body?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Unfortunately, unless you kill both devilfish, that thing is gonna nom to bodies complete. :( Squealy can't use scent underwater, so that wouldn't help, so you'd be basically searching the bottom of the bay where devilfish and worse live to try and find a finger. :(

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

No worries then, not worth the risk of losing another PC...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Okay folks, gotta decide what your doing.

The magus has bowed out... one dead pregen is to much, and I can understand that, especially with the cost associated. Grynt, can you be brought back/do you want to be brought back?

Everybody else, if Grynt and the Magus cannot come back, do you wish to continue? Oddly enough, you fulfilled your secondary prestige condition already, so you would still get 1 prestige point, if not the primary one.

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

If we continue with 4 people, would the 4 player adjustment apply?

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

I'm for continuing, especially if we get the 4-player adjustment moving forward. @GM, I would probably listen, though, if you want to throw up a neon sign saying that's a bad idea.

Brady's in good shape, and he's a good (land-based) front-liner. It sounds like *everyone* was hampered by the aquatic combat. Out of the water, I think we hold our own much better.

Brady's probably going to have a fear of water moving forward, though....


Plunder and Peril Ship 1 Plunder and Peril Ship 2

I would be happy to change to the 4player ajustment going forward, AND since i get to pick the mission there is one that requires no combat whatsoever and is more of a skill based mission that, at worse, might require you to knock a few guards unconscious.

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

Does it take place on a new day?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Yup

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

All in to continue.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9
GM_Starson wrote:
Grynt, can you be brought back/do you want to be brought back?

Don't think I can...I might could've managed a Raise Dead and a couple of Restores but, with the body unrecoverable, I don't have the resources for a Resurrection...c'est la vie...

Good luck with the rest of the journey...

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Sorry to hear it, Grynt!

Yes, Li is still in.

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

Sorry Grynt and Magus!

GM - probably a silly question, but I'm assuming we can be done by mid-August and the start of the PbP Gameday Con?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

We should be done soon, especially with 4 players.


Init +4; Senses low-light vision; Perception +2 DEFENSE AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 32 (4d8+9) Fort +6, Ref +4, Will +5; +2 vs. enchantments Immune sleep

GM, can you take me off of the campaign please?

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

Just a heads up that I am headed out of town starting Friday am through Monday night, so I'll be afk. I think I've already got bot instructions but seems like at worst I'd need some skill rolls done for me.

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

Out with maybe-pneumonia. Please bot as necessary.

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

Get well soon, Li!

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

I'm headed off for vacation tomorrow, but should have internet and my computer so you shouldn't detect any difference - but if I'm slow to respond, that's why and feel free to bot to keep things moving.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Bump

I already have my next actions planned, but want to give more time for the warehouse action to catch up.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

I'm kinda waiting here to. :( I wanna get you guys cleaned up before game day/I leave for gencon, and we're REALLY close. I just wanted to give you guys a little more fun after that murderfest on the boat.

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

Li needs bot-ing so can GM move him forward some? I think he was the more social of the two


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Luckily, Nat saved the day, and I figure i'll just have Li botted to do some sabotaging and such once Nat gets rid of the guards, assuming she takes my advice.

Grand Lodge

Male Human (Tian-Shu) Monk 4 (Zen Archer/ Qinggong Monk)/Inquisitor 3 (Sacred Huntsmaster) - HP 55/55 - AC 19 /T: 19/FF: 17 - Perception +15 - F: +9*/ R: +8/ W: +13 - CMB: +8 - CMD: 29, Speed: 40, Init. +6

FYI - a combination of pneumonia and moving house means I'll be offline for most the week. And the week after that (if alive) I'll be at GenCon.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Yuck. Feel better.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

PATHFINDERS WIN! VICTORY! MISSION COMPLETE!

PCS RECIEVE 1 PRESTIGE IF:

The Exchange: The PCs defeat the Gael assassins.
Grand Lodge: The PCs subdue or kill Dalva Aiger.
Sovereign Court: The PCs accumulate at least 4 Shame
Points before Lord Minovitas unveils the paintings.

PCS RECIEVE A SECOND PRESTIGE IF:

The Exchange: The PCs ensure that Guaril Karela
survives.
Grand Lodge: The PCs subdue Dalva Aiger without
killing her.

CONGRADULATIONS!


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Okay everyone, thanks for sticking with me. Sometimes the dice are cruel masters indeed. I should have your chronicles ready in the next day or so.

If you have any comments or questions, feel free to ask them.

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.

Thanks for running, GM Starson!

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Thanks a bunch for the game!

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

Thanks! Too bad about the PC deaths, that was horrible.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Yeah, I've killed a LOT of PCs compaired to most GMs, but I also tend to run a lot of high level scenarios where I'm not pulling punches and a lot of the super dangerous stuff is going on, Low levels generally don't get in such vicious situations. (Seriously, those devilfish are MEAN!)

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

This is the third time I've played a scenario where player death was a real possibility and the first time where it actually happened.

The first was my PC, and it was my mistake; I miscalculated a made a horrible choice; the other PCs were able to save me, but it cost us a prestige point to do it.

The second was with a GM that I had been warned about having a reputation for PC death, and we nearly lost one of the other PCs playing in that scenario. That GM seemed to be trying to kill PCs; after playing, I believe the reputation was earned and I likely won't play with that GM again. It was the first time on these boards where I felt like I was playing against the GM.

In this game, while it was actually deadly, I never felt like you weren't on our side. The tactics employed were reasonable and fair; the dice were just horribly against us. That happens sometimes.

It's one thing to run a scenario fairly, and for PCs to die as a result of their decisions/tactics and/or the dice. It's another entirely for a GM to set out to run scenarios in as deadly a fashion as possible. I respect how you ran this game; I think it was fair. PC death is a real risk of the game, and I appreciate a GM who will let it happen when the dice dictate.

Grand Lodge

Male CG Human (Varisian) Witch (Cartomancer) 3 | HP 20/20 | AC 13 [17 w/ mage armor] T 13 FF 11 [15] | CMD 12 | F: +3, R: +4, W: +6 | Init: +2 | Perc: +9, SM: +2 | Speed 30ft | Special Stuff: ? | Spells: 1st 3/3; 2nd: 2/2 | Active conditions: Mage Armor.
Brady Torquatus wrote:

This is the third time I've played a scenario where player death was a real possibility and the first time where it actually happened.

The first was my PC, and it was my mistake; I miscalculated a made a horrible choice; the other PCs were able to save me, but it cost us a prestige point to do it.

The second was with a GM that I had been warned about having a reputation for PC death, and we nearly lost one of the other PCs playing in that scenario. That GM seemed to be trying to kill PCs; after playing, I believe the reputation was earned and I likely won't play with that GM again. It was the first time on these boards where I felt like I was playing against the GM.

In this game, while it was actually deadly, I never felt like you weren't on our side. The tactics employed were reasonable and fair; the dice were just horribly against us. That happens sometimes.

It's one thing to run a scenario fairly, and for PCs to die as a result of their decisions/tactics and/or the dice. It's another entirely for a GM to set out to run scenarios in as deadly a fashion as possible. I respect how you ran this game; I think it was fair. PC death is a real risk of the game, and I appreciate a GM who will let it happen when the dice dictate.

Seconded, without reservation

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

I've heard a few things about this scenario, and I didn't realize just how tough it could be. But yes, the encounter was run correctly with reasonable behavior on the part of the NPCs, and I don't fault the GM at all. I've run scenarios where playing the NPCs as written, with tactics that make sense for them and fit the situation, results in defeat for the party. You did nothing wrong here.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Alright everyone, Here are the chronicle sheets

Please let me know if anything is out of place.

Grand Lodge

F Halfling Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

Technically I think the others should get a chronicle sheet that says they died. But yes that looks exactly right. Thank you.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

If they really want one, I can make one, but I've reported them as dead and I dunno about you, but I wouldn't a choronicle just stamped as "DEAD". >.<

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

GM_Starson, I've uploaded a filled out copy of this sheet to your drive; I'm using the New Recruits boon, which requires a GM initial.

Can you initial this sheet for me, please?

Thanks!

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Pause: could that boon be assigned to a previously-created, but never played, "pregen-baby"?

I have an existing The Exchange character that has 1, soon to be 2, chronicle sheets from playing a pregen character in 2 scenarios. So, he has 2 xp, but has never played a game at any level yet.

Can I assign this boon to Jon Rooi instead of a new PC?

If so, let me know, and I'll upload a revised copy of that chronicle sheet that has Jon Rooi's number on it instead.

Thanks!


Plunder and Peril Ship 1 Plunder and Peril Ship 2

You can assign this to whoever you want, so if you have a GM blob you wanna attach it to, feel free instead! I'll sign whichever one you want.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Okay, I've uploaded the sheet for my GM blob instead. Thanks!

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