Drud

Nátulcien Ar Feiniel's page

116 posts. Organized Play character for Paladin of Baha-who?.


Full Name

Nátulcien Ar Feiniel

Race

Halfling

Classes/Levels

Hunter 4 | HP 29/29 | AC 19 Tch 14 FF 16 | Ft +6 Rf +8 Wi +4; +2 vs. fear | Init +5 | Perc +11 | Animal Focus 4/4 | Spells 4/4 2/2

Gender

F

Size

S

Age

25

Alignment

NG

Deity

Ketephys

Languages

Common, Elven, Halfling, Varisian

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 9

About Nátulcien Ar Feiniel

Nátulcien Ar Feiniel
Female halfling hunter 4 (Pathfinder RPG Advanced Class Guide 26)
NG Small humanoid (halfling)
Init +5; Senses Perception +11
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 shield, +1 size)
hp 29 (4d8+6)
Fort +6, Ref +8, Will +4; +2 vs. fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee mwk cold iron dagger +7 (1d3+2/19-20) or
. . mwk horsechopper +7 (1d8+3/×3) or
. . mwk silver sickle +7 (1d4+1)
Ranged +1 sling +8 (1d3+3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork horsechopper)
Hunter Spells Known (CL 4th; concentration +6)
. . 2nd (2/day)—aggressive thundercloud[ACG] (DC 14), shield companion[ACG], summon nature's ally II
. . 1st (4/day)—entangle (DC 13), magic fang, snowball[UW], speak with animals, summon nature's ally I
. . 0 (at will)—detect magic, detect poison, guidance, mending, read magic, stabilize
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 12, Int 12, Wis 14, Cha 9
Base Atk +3; CMB +4; CMD 17
Feats Mounted Combat, Point-Blank Shot, Precise Shot, Precise Strike[APG]
Traits adopted, elven polytheist, warrior of old
Skills Acrobatics +3 (-1 to jump), Climb +6, Handle Animal +6, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +2, Knowledge (nature) +8, Knowledge (religion) +7, Linguistics +2, Perception +11, Ride +10, Spellcraft +5, Stealth +11, Survival +9 (+11 to avoid becoming lost), Swim +6; Racial Modifiers +2 Perception
Languages Common, Elven, Halfling, Varisian
SQ animal companion (boar named Squealy Nord), animal focus (4 minutes/day), hunter tactics, improved empathic link, nature training, track +2, warslinger[APG], wild empathy +3
Combat Gear cold iron sling bullets (18), cold iron sling bullets with adamantine weapon blanch (10), cold iron sling bullets with ghost salt weapon blanch (10), cold iron sling bullets with silver weapon blanch (10), potion of cure light wounds (2), scroll of cure light wounds, wand of cure light wounds (44 charges), wand of cure moderate wounds (11 charges), wand of lesser restoration (9 charges), alchemist's fire (2); Other Gear darkleaf cloth lamellar (leather) armor[UC], mwk buckler, +1 sling, mwk cold iron dagger, mwk horsechopper[ARG], mwk silver sickle, wayfinder[ISWG], belt pouch, explorer's outfit, flint and steel, masterwork backpack[APG], silver holy symbol of Ketephys, spell component pouch, spider's silk rope (50 ft.)[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 41 pp, 5 gp, 4 sp, 5 cp
--------------------
Special Abilities
--------------------
Animal Companion (animal companion (boar named Squealy Nord)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Track +2 Add the listed bonus to Survival checks made to track.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
--------------------
You Be Goblin! +2 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive vs. Goblins.

Inside Knowledge +2 bonus on knowledge(local) checks about the Aspis consortium, and can make untrained. Cross off to take 20 on a single such check.

You Really Be Goblin As a free action, gain benefits of a goblin trait for 1 round: Advantageous Distraction, Bouncy, Goblin Bravery.

Squealy Mnarrrr! Boar companion's starting Charisma score is 10, and it deals an additional 1d6 damage when it makes a charge attack.

Season 7 Faction Journal Goals:

Adventure in a nation other than Absalom. (2/8)
Disrupt an Aspis Consortium Operation (The Consortium Compact)
Complete at least three consecutive scenarios in which you completed both the primary and secondary success conditions. (The Confirmation, Murder on the Throaty Mermaid, Beyond Azlant Ridge)

Season 9 Faction Journal Goals:

Adventure in a nation other than Absalom. (1/8)

--------------------

Squealy Nord CR –
Male boar
N Medium animal
Init +0; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 22, touch 10, flat-footed 22 (+4 armor, +8 natural)
hp 38 (4d8+20)
Fort +8, Ref +4, Will +2
Defensive Abilities evasion, ferocity
--------------------
Offense
--------------------
Speed 40 ft.
Melee gore +8 (1d8+7)
Special Attacks hunter tricks (3/day; vengeance strike)
--------------------
Statistics
--------------------
Str 20, Dex 11, Con 18, Int 2, Wis 13, Cha 10
Base Atk +3; CMB +8; CMD 18 (22 vs. trip)
Feats Power Attack, Precise Strike[APG], Toughness
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +4 (+8 to jump), Perception +6, Stealth +4
SQ animal focus, attack any target, combat riding
Combat Gear oil (4); Other Gear darkleaf cloth lamellar (leather) armor[UC], bedroll, blanket[APG], feed (per day), hemp rope (50 ft.), hooded lantern, saddlebags, trail rations (5)
--------------------
Special Abilities
--------------------
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception.
Ferocity (Ex) Fight without penalty even while disabled or dying.
Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump.
Hunter Tricks
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range.
--------------------
Squealy Mnarrrrrr!: Boar has a charisma of 10 and deals additional 1d6 damage when it makes a charge attack.